GM Neirikr's "The Dragon's Demand" (Inactive)

Game Master Neirikr

"Come not between the dragon and his wrath."

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Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Looks like now that Khardir's posted it's showing up. Crisis averted.


INACTIVE - CHARACTER USELESS

Someone just needed to jiggle the forums.


Maps | Monsters | NPCs

Waiting for Khardir and Nisany to take their turns.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

My family and I am having some issues. I am not in a good headspace because of it as I am questioning our relationship. I do not know how reliable I will be posting so please bot me if I am lagging behind.


Maps | Monsters | NPCs

Will do! Real life always comes first. I hope you find the solutions you need.


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Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Hey everyone, thanks for being patient, but I'm happy to say that I'm back and the move is now firmly in my rear view mirror. Huzzah!

DM: can Bernard effect some kind of swashbuckling move where he climbs and leaps off a bookcase or the telescope or the like the get a whack at Lodo?

And hugs, Nisany. Take care of yourself, first and foremost as always.


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Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Hey Nisany, sorry to hear about your personal issues. Hang in there.

Have a big e-hug!


Maps | Monsters | NPCs

Welcome back, Bernard!

You can definitely attempt a DC 12 Acrobatics check or a DC 15 Climb check to clamber up the telescope, and use that as a running start to leap wherever you can reach with your movement. However, failure might cause harm to the mechanisms, if you miss the DC by 5 or more.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*sends all the hugs to Nisany*


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Family issues are the worst. Good luck with getting things sorted, Nisany.


Maps | Monsters | NPCs

@Zaijka: So, you'll remain seated?


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Yeah, even though it's probably a terrible idea, haha.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Sort of back but if I don't post she will put Zaijka in the life link.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Yay.

*hugs*


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Welcome back (sort of) Nisany!

DM, can I repurpose my last post as a held action then to attack off a table when Lodo next attacked?


Maps | Monsters | NPCs

I won't retcon it, but I'll let you use the rolls for this turn—bringing the combat to a close.


Maps | Monsters | NPCs

We're more or less done with the estate at this point, but unless you can find a way to open the iron bookcase and the chest in the study, it's likely coming out of your pay—the acolytes of Abadar are not any better at disarming magic traps than you are, and its your contractual obligation to get rid of all threats to their well-being. They might have something for getting rid of arcane locks, but there are very few rogues in town.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

my keyboard is hella messed up and i am not sure when I can get a plug in one for laptop. and getting the keyboard fixed is expensive. i am here but having technical issues


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

:(

*offers hugs*


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Since Khardir has Disable Device, I think the arcane lock is the only problem. Let's see if there's either someone willing/able to prepare knock and come with us or a scroll we could buy/commission.


INACTIVE - CHARACTER USELESS

Yeah, if I take 20 and I have some guidance I can hit... 27, I think? The arcane lock is outside my purview.


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Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

We have a really weird collection of spellcasters. LOL


1 person marked this as a favorite.
Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

I'm playing a GMPC healer sorcerer in my IRL game right now, so I'm all about the weird casters. XD


Maps | Monsters | NPCs

Magical traps could be an issue, since you don't have a rogue. However, I think in this instance it's fair to rule that bypassing the arcane lock bypasses the traps as well—the physical keys have allowed you ignore many traps already, so it makes sense the arcane locks would function similarly.

With the death of Hunclay, there's no one in Belhaim who can natively cast knock. However, there are... 4d100 ⇒ (28, 26, 44, 93) = 191 ...three scrolls knocking about, which are 150 gp apiece. There might also be other spells (maybe some sort of divination) that might help you find the "key".

You could also call in your favour with Maffei: even in her weakened state, she has enough Disable Device to deal with all of the traps and locks in the estate.


Maps | Monsters | NPCs

Sorry for making that more complicated than it had to be: I totally forgot about poor Arnholde, who is both A) dangerously curious, and B) practically imprisoned within his own home—of course he would go snooping about the birdcage as soon as he got the opportunity!

Anyhow, you're free to continue your investigations if you so wish, but the job is done: by passing on the keys you will ensure that the notaries—as well as any future homeowners—can bypass most of the traps safely. If they want to use the telescope, that's on them. :P

Feel free to start levelling up (!!!), and let me know when you want to move on to the meeting with the baroness. You have the evening to yourselves.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Whoo hoo!!!

The level of important choices. Spellcasting or spell-less archetype, Animal companion or companion bond. Hmm...


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Digging through a new level of spells always feels overwhelming, haha.

GM: Do you happen to know what 2nd level spells were in Hunclay's spellbooks, or was it just "x number of 2nd level spells"? I'm having a hard time narrowing down what I was and was thinking of grabbing one from his books for thematic reasons since she was just reviewing them.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

HP: 1d10 ⇒ 8
+1 BAB
+1 Fort
+1 Reflex
+1 Ability score (Dex)
Skirmisher archetype (no spellcasting. No benefit until next level)
Hunter's Bond (companions)
Skills: 7 skill points (6+FCB): Climb, Knowledge (Dungeoneering), Knowledge (Nature), Perception, Sense motive, Stealth, Survival
Background:2 pts: Knowledge (Geography), Craft (Bowyer)


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Level 4

+10 HP
+1 BAB
+1 Fortitude

+1 Constitution

Monster Hunter (Ex): At 4th level, a disciple of the pike has an uncanny ability to identify monsters. He can attempt Knowledge checks untrained to identify monsters and their weaknesses, and gains a bonus equal to half of his cavalier level on Knowledge checks to identify monsters.

This ability replaces expert trainer.

+1 Arcana
+1 Intimidate
+1 Nature

+1 Handle Animal


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I will try to level up tomorrow assuming my laptop cooperates.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Will level up today! Woo hoo!

Hunclay's Manor was really fun, DM - great job ;)


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Level 4

+7 HP
+1 BAB
+1 Will

Level 4 stat increase: +1 Intelligence

Favored class bonus: +1 1-level spell known - heightened awareness

Class: +1 2-level spell known - summon monster ii
Class: +1 0-level spell known - scrivener's chant Why didn't I see that one before?!
Class: +1 1-level spell per day, +3 2-level spells per day

Skills: +5 ranks, +2 background ranks - +1 Spellcraft, +1 Knowledge (arcana), +1 Knowledge (local), +1 Perception, +1 Use Magic Device, +1 Appraise, +1 Linguistics (Aklo gained as spoken language)

I also noticed I never added my bloodline spell last level, which is identify.

I think that should be everything! I'll get the changes made to my sheet by the end of the night.


INACTIVE - CHARACTER USELESS

Occultist (Reliquarian) 4
+7 hit points
+1 BAB
+1 Fort & Will saves
+1 Wisdom

Skills: +1 each of: Diplomacy, Disable Device, Heal, Knowledge (religion), Perception, Spellcraft, Use Magic Device; Appraise, Knowledge (history)

Class feature: Shift Focus
Touch of Good bonus increases to +2

2nd-level spells learned: align weapon (good only), cure moderate wounds, hold person


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

hp 6
BAB +1
+1 will saves
Ability point goes into wisdom
Mystery spell lesser restoration
New spells known = level 0 Create Water
1st level = trading out bless for Hedging Weapons
2nd level = Cure Moderate Wounds, Bear’s Endurance
Background skills: Appraise and craft alchemy
Skills: Bluff, Diplomacy, knowledge planes, history, Perception, Stealth, Sense Motive


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Fighter 4

HP 12
BAB +1
Fort +1

Level 4 stat increase: +1 Strength

Favored class bonus: +1 HP

Skills: +3 ranks, +1 Perception, +2 Survival, +1 Climb

Bonus Feat: Weapon Specialization (Great Sword)


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Maps | Monsters | NPCs

I just realised this game has been going on for (very nearly) two years now, which is kind of mind-boggling—play-by-post has a strange effect on my sense of time. I'm not sure if I should be proud we've kept it going for all that time, or worried about how long it's going to take to finish.

Anyway, I've had a blast so far, so thanks for sticking around, however long you've been here! :)


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Huzzah! How far along would you say we are? And this is proving to be a truly wonderful game; love the setting, love the PC's, and love your DMing style. Win-win-win on all fronts.

Thanks for running, and I can't wait to see where our troublesome band goes next!


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Yeah!


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Thank you, it's been an absolute blast!


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
How far along would you say we are?

I daresay we're roughly halfway through, or probably closer to two-thirds towards completion—the adventure module is divided into three chapters, of which we've now finished two. The third chapter has more content than the first two individually, but it's also a lot more briskly paced.

To give you an idea of what to expect, without spoiling too much: we'll have a whole month of downtime before the auction, which is the last chance to hang out in town without interruption—that could take up as much or as little of actual playtime as you want. If you wish to craft, or retrain, or order something from out of town, you should get that out of the way here. After that, things should move along a lot faster. Additionally, there is an entire (small-ish) dungeon which is optional, if people want to cut to the chase, though skipping it might make things a bit more challenging near the end. I'll make sure to signal which way that lies, once we get to it.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

So one more year IRL :P Sounds like we need to start discussing what to play next!

I kid, I kid...


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I agree. And you mentioned this was a longer one and pbp can make it seems longer. But it has been a lot of fun. I'm so attached to all the characters! And you mentioned the various side quests and the skyrim fan in my is all about side-quests.

And downtime is a good chance to try and get to know the relative Nisany has in town that I keep forgetting is there.

I have a handful of modules I would love to run, of various levels, as I have recently figured out how to get the maps copied. But I know I have not been the most reliable person posting wise.


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3
Bernard Hammersmith wrote:

So one more year IRL :P Sounds like we need to start discussing what to play next!

I kid, I kid...

See, you think you're joking, but even in my IRL campaign, people were planning their next characters by, like, level 10. The campaign went to 18. XD


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

I'll be on vacation from now through the 15th. I'll have my computer on hand and should be able to maintain normal posting rate, but if you don't hear from me, feel free to move along without me if need be.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Okies, have fun!


2 people marked this as a favorite.
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
Syksy Kalma wrote:
No, a queer coincidence was what happened las-

That made me laugh more than I probably should have.


1 person marked this as a favorite.
Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Yeah, me too :P


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

:3


1 person marked this as a favorite.
Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3
Nisany Blim wrote:
Syksy Kalma wrote:
No, a queer coincidence was what happened las-
That made me laugh more than I probably should have.

Same. XD


Maps | Monsters | NPCs

*nudge*

I'll be out of town next weekend, and I might not able to post. Meanwhile, I'd like all of you to think about what you're going to do during your downtime. As I said before, you'll have a month to yourselves: you can use the retrain rules if you want to, or if there are any loose ends you'd like to follow up on, you'll have a chance to do some research. I don't recommend going out adventuring, since this is the only downtime you're going to get—best use it on downtime activities. If you can't think of anything, that's fine too. Just let me know, narrate what you're doing to pass the time, and we'll move on to the auction.

At the very least, I think we have to deal with Bernard's old boss (who's coming back after a week), and Nisany indicated earlier she'd like to finally visit her great-aunt. Others should be welcome to attend the latter meeting, I assume.

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