GM Lorenzo |
This is the discussion thread.
For players new to play-by-post PFS, please check out some time-tested resources:
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming
GM Damo's user profile offers excellent additional guidance and tips.
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Please ensure you have an updated stat block associated with your PC and any companions or familiars.
For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.
Got some questions? Post them here in this thread.
When you're ready, use this thread to introduce your PC to the GM and to the party. Please do so in-character.
Basic Rules of Engagement (ROE):
Miss Chance: I prefer to roll miss chances as the GM.
Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.
For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.
Damien Marx |
"Well where do ya think we're headin' taday, Ruby?" Damien smiles, running his hand through his wolf's scruff.
Sejanus Ici |
Standing off to one side, a handsome, dark-haired human studies the others quietly with intense brown eyes. Zir armour has been recently polished and the scales shimmer like obsidian beneath a dark gray tabard emblazoned with a sunburst formed from thick, rusty nails.
Speaking in a subtle Wiscrani accent, laden with the air of old Chelish nobility, the figure introduces zirself.
"I am Sejanus of House Ici, Armiger of the Order of the Nail."
Mort Gloomhollow |
Due to some bad calulations and such I need to swap in Mort here for Kembe. Which will work out better since I still don't know what I want to do with the guy. Mort is a more developed character.
Please delete Kembe from the character list GM. Thanks.
Do you want the standard slew of info?
Dawn Verda |
Rolling my Day Job here. I may reroll if we finish this without using mine.
Perform(Comedy): 1d20 + 3 ⇒ (2) + 3 = 5
Dawn Verda |
The new site redesign wiped out my campaign history, so I had to post again in order to dot this thread. The other PCs may have similar trouble.
GM Lorenzo |
This is a subtier 1-2 game, so it would be useful for each of you to share some information about your PC's available resources for healing. There's time and opportunity, now, to acquire some, before the session starts.
Damien Marx |
Thanks for the reminder, Lorenzo. Damien will pick up a 2PP CLW wand.
Dawn Verda |
Sounds like we have a lot of front liners here. I can switch to my level 3 alchemist so someone can at least use the wands.
GM Lorenzo |
Everyone's encouraged to play the PC they'd like.
Just wanted everyone to think about how they they're going to stay alive. A potion of CLW is 50gp.
Mort Gloomhollow |
Sounds like we have a lot of front liners here. I can switch to my level 3 alchemist so someone can at least use the wands.
That's up to you I guess. It does appear that we have no one able to use the wands. Mort isn't a UMD character. Its so useful that I keep putting it on most of my characters, but in the end I didn't want to have it be on everyone. I guess I can just pick up another couple healing potions.
I don't know if this adventure is particularly deadly or filled with lots of damage.
GM Lorenzo |
The scenario shouldn't kill you.
But, as always, the fickle dice might...
GM Lorenzo |
If you haven't yet entered your PC's information regarding March Orders, Initiative, and Perception on Slides 1 and 2, please do so now.
If you think you're over-committed to too many scenarios and will have trouble being an active participant in this session, please let us know now. There's no shame in bowing out.
Ready?
Damien Marx |
Profession (Author): 1d20 + 3 ⇒ (4) + 3 = 7
Damien typically charges in battle for extra damage, and therefore functions better closer to the front. Is it possible for us to put him in the 1st, 2nd, or 3rd positions?
Damien Marx |
Thanks guys, looks like someone moved me into second position. Chaaaarge!
Dawn Verda |
I have played this in Core before, but we were quick enough to save them before they fell off the cliff. Good thing you rolled well!
Mort Gloomhollow |
Ya those strength checks came up aces. I find it hard to believe most groups could deal with all those thugs quickly enough to help the grampas, especially with them being so close to them. A well aimed color spray would work wonders though.
GM Lorenzo |
Try the first two safes. I'll post details of the other three tomorrow morning.
GM Lorenzo |
Encounter Mechanics for Fighting Among the Keys in the Metro-Cathedral
• The Metro-Cathedral’s massive organ is played by dancing upon the gigantic white keys. Traveling from white key to white key requires a DC5 Acrobatics or Perform (dance) check. The DC increases by 2 for each additional key someone attempts to cross in a given round.
• To play the more slender black keys, one either needs to stand on an adjoining white key and reach up and yank the key down with a DC5 Strength check, or climb directly on top of the black key (Climb DC10). Leaping from black key to black key requires a DC10 or 20 Acrobatics check depending on the distance between the keys as indicated on the map.
• Anyone who successfully depresses multiple keys in a round may also make a Perform (keyboard) check (even untrained) as a free action. A success of 10 or more contributes to the hymn and keeps the music alive. The higher the result, the more melodious and impressive the contribution. Provide each PC with a +2 circumstance bonus to their check for each key they manage to depress in a single round. If the same PC can further succeed on a DC5 Knowledge (Religion) check, they can actually play the correct popular morning hymns.
• The organ keys are elevated 15 feet off of the ground. Anyone bull-rushed off the keys falls to the stone church floor below, taking 1d6 damage.
• The organ keys connect to the 30-foot pipes above. When the PCs arrive, four Black Echelon operatives have already climbed up the pipes to block the possibility of sound coming out. (There are not yet enough of them to block all of the pipes.) Climbing the giant twisting maze of brass pipes requires a DC10 Climb check each round.
• As long as the organ continues to play, anyone of lawful alignment in the cathedral benefits from the effect of a bless spell. The bless effect kicks in as long as any key is depressed, whether it is truly musical or just a random key which is pushed down during the course of combat.
Mort Gloomhollow |
This encounter is a PITA!
A quick question/clarification: The pipes/baddies are 30' up. Is that 30' up from the floor total or 30' additionally above the 15' keys?
That piercing DR really limits the options for taking them down from range.
Mort Gloomhollow |
I'll be out of town the next 48hrs and not sure if I'll be able to post so feel free to bot Mort if necessary. He'll climb up next turn now that people are trying to kill things with him. He's got a good climb of +8.
GM Lorenzo |
Damien, are you able to use your lance without penalty vs a target 5 ft away?
Damien Marx |
No, and in fact, I don't think it can be used at 5 feet at all since it's a reach weapon. I would have had to do the 5 foot step dance each turn.
I will swap it with my earthbreaker this round.
GM Lorenzo |
Just saw Kari's post. I'm amending mine now, advancing us to Round 7.
Damien Marx |
Lorenzo, Ruby would have taken a double move to climb, therefore moving at half her move speed, or 20 feet. Did you need a second climb check for that?
Damien Marx |
It would be your call. I could only find this page about determining if an animal can climb or not, which doesn't have any hard and fast rule on it.
I suppose it would depend on how smooth or rough the surface is versus Ruby's paws. In this case with piano keys, I'd understand if you said it was too smooth for a wolf to be able to get up there.
GM Lorenzo |
Yeah, I've spent the last 30 minutes practicing search fu, with no definitive results.
I imagined the 15 feet beneath the keyboard as a vertical climb. The scenario uses a DC10, which in the CRB = "A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging."
With that general description in mind, I'll allow the climb. So in Round 7, Ruby would have climbed at 25% of her movement speed, or 10 feet. In Round 8, Ruby begins 5 feet below the keyboard.
Damien Marx |
My apologies again for the preemptive attack, I should have read the encounter mechanics twice!