GM Lamplighter's "The Frostfur Captives" (Inactive)

Game Master Scott Young

Blackraven Lodge map

Map to pickup site

Area map for context

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. Written by Jim Groves.


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Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Damnit Skaarr! That was my gig! lol :P

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

You got wasted! Not my fault. I was going to let you do it.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Doh!

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir orders another pint of ale to the serving maid. When she brings it to him, he tells her in a low voice, making sure no one else will hear, "I will drink to the health of Major Colson Maldris from Andoran. He gave me something for you."

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Eryndir stifles a groan at Beromir's approach, and very casually looks around to make sure no locals are close enough to hear him.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24


Beromir, Eryndir:
The woman shows almost no reaction to Beromir's statement... almost. She looks away as she sets down the drinks. " Who, sir? That's not a name I recognize... Can I get you anything else?" You can try a Sleight of Hand roll to pass her the note unseen, or a Bluff check to convey that you are leaving the message somewhere for her to find.

Kyras:
Kyras manages to remain unseen, but close enough to render assistance if required. After a moment, the troll suddenly roars into Skaar's face, in an obvious attempt to intimidate him!

Skaar:
The troll looks you over, then guffaws in your face, covering you with spittle. "Rimetusk never look away - Rimetusk see ALL!" He stands and crosses his arms, frowning. "You look too puny to be good friend to have. Probably scare away easily. RHAAAAWWWWWWRRRR!" he suddenly lunges down , roaring directly into your face! Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16 He is pretty intimidating, and you gain the shaken condition.You can try a Bluff check to try and convince the troll you aren't scared, if you want.

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

Fearing that the conversation may be taking a turn for the worst, Kyras starts holding onto the handle of his longsword at his side, not yet drawing it.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Hahaha! Shoulda brought me along, eh, Skaarr? ;)

Hey GM, how long am I going to be passed out for? Wait, you said I'm just carousing, right?

The Varisian stirs and regains some semblance of intoxicated consciousness. He jolts upright and shakes off the dizziness.

It is in that moment that he happens to see his Sczarni companion through the tavern window talking to a large ice troll.

Why, that greedy, two timing...

Seemingly less affected by the alcohol at this point, he grabs his immediate gear and hastily makes his way out the door, staggering a couple times in the process.

Cut ME out of the action eh? We'll see about that...

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

...and in short order he manages to swagger over to the quickly degenerating interaction between Rimetusk and Skaarr.

He flicks a copper piece at the troll to introduce himself.

There. That should help you pay the rent. I figure you don't make much money in this backwater dump, do you? Its okay, you don't have to lie because we can change that for you. That is, unless you don't mind living like a bum.

Rha'ziz's speech is louder than usual and he reeks of drink.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Skaarr not scared. If Rimetusk too stupid to barely do anything different from what he's doing now, and get paid more, it's him own problem. Besides, the family could end him whenever they want."

Bluff: 1d20 - 2 ⇒ (17) - 2 = 15
Intimidate back!: 1d20 + 10 ⇒ (14) + 10 = 24

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Hey, maybe we could all talk as we warm our hands over a nice bonfire! Shall I get the goblins? Heh heh heh.

Assisting Skaarr's intimidate check by taking a 10.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Oops. Just checked the rules. Here, I'll roll:

Aid Another (Skaarr's Intimidate check): 1d20 + 11 ⇒ (7) + 11 = 18

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Lol. A drunk angry short guy and a borderline mentally handicapped orc. We are a wonder team.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Sounds like a couple of loose cannons. Might make ol' Rimetusk hesitate for a moment...but we should think about high tailing it outta here in the next half hour or so...provided this actually works.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Yeah, once these rolls pan out, we'll know whether we got the faction mission or not. You win some you lose some, I'm not too worried.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

We're good. He should be thanking us anyway.

I think we just barely made the intimidate check. The DC is like 23 I think, give or take, and including the -4 modifier for our size difference. His sense motive roll vs. your bluff will likely be the decisive factor here.


Skaar, Rha'ziz:
"Hmm, maybe you stronger than you look," allows the troll, based on Skaar's intimidating reaction. Then Rha'ziz ambles up and adds to the presence, and the troll begins to look nervous. "Step down, now, or I call jadwiga!" he mutters, grabbing his nearby battleaxe. You did intimidate him, but unfortunately you also showed that he intimidated you by failing the Bluff check. Remember that he will remain "friendly" for an hour, after which he will automatically become "hostile". Also remember, he is the only way across the river.

Kyras:
Skaar and the troll seem to be trying to show who is the alpha male. Then Skaar wanders up and joins the conversation. The troll grabs his battleaxe, taking a defensive stance and looking intimidated.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Damn. He has a good sense motive.

"Settle now. No need for fuzz," Skaarr says to the troll. He then pulls Ziz aside. "Skaarr not sure, but him thinkin' maybe troll not happy with us. We no cross river fast with gobbies, him not might let us. Skaarr tell other Pathfinders?"

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

He just got lucky.

Rhaz begins to sober up a little.

Yeah, lets go get them and get across the river when we are done here.

Then he casts a sideways glance at the troll and mumbles just loud enough for the beast to hear.

I wonder what he needs that axe for if he's gonna run to the Jadwiga.

He shakes his head and starts to get angry.

I bet he doesn't know that the Sczarni's ranks include a frost giant or two right here in Irrisen.

Rhaz hates snitches above all else. He walks right up to the troll, completely unconcerned with the size difference or any other intimidating appearance. He's kind of fuming, actually.

Listen here, he growls. Suddenly things are no longer funny

The Families, his eyes start to take on an insane quality, the ones out of Varisia who, if you decide to squeal or turn, will find you, drag you to some secluded location and take you apart piece by piece, WILL be shipping goods through this ferry. You WILL look the other way and you WILL be compensated handsomely and become very rich. Do you understand?

Rhaz is snarling at this point, his hand is on the hilt of his weapon and it is very clear that, even if he is killed today, he will make Rimetusk howl in agony as he goes down.

So go ahead, flee to the Jadwiga and sign your own death warrant. Betcha the results won't be pretty and the authorities won't give a rat's ass what happens to you in the end.

He calms down after saying his piece and backs off, still eyeing the troll with cruel eyes and ready to move like a coiled spring.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir shakes his head, a little embarrassed by the woman's answer. "Hem, no, thank you, ma'am." With his bulky armor, the druid is not the most skilled to deliver documents discreetly, nor he is the best at using words to pass hidden messages.

Feeling that Eryndir might also have an interest in the delivery of Colson Maldris' letter, Beromir turns to the elf and tries to make him understand to pass the woman the message discreetly while he holds her attention. I'm going to eat something, finally, have you here any meat? he asks the serving maid.

Aid Another Eryndir Sleight of Hand: 1d20 - 1 ⇒ (10) - 1 = 9

Silver Crusade

Female Angel-Blooded Aasimar (Angelkin) Samurai (Sword Saint) 1 |HP 12/12|AC 17|T 11| FF 16| CMD 15| F:+4 R:+1 W:-2 | Init +2 | Perc -2| Sense Motive +4

Sochi looks around and tries to find the slightly taller of her wards she's supposed to be watching.
Perception to see Rhaz and Skarr talking to the troll: 1d20 - 2 ⇒ (20) - 2 = 18

If I see them:
The calligrapher curses under her breath, "Life is really simple, but they insist on making it complicated!"

I'm stealing a lot of her little quotes from Confucius and doing some slight paraphrasing.

She hails Beromir, Eryndir, and the goblins, "We're about to miss our chance at taking the ferry."

If don't I see them:
The Tian aasimar raises a bemused eyebrow after looking around for Rhaz and not seeing him. She closes her book and walks over to Beromir and Eryndir. "I'm afraid Rhaz has wandered off after attempting to out-drink the goblins. I don't know where he went. Should we go looking for him or let him sleep it off wherever he has made his nest?"

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

We're not hiding. Anyone walking near the ferry couldn't miss Skaarr and the troll since they're both huge! With Ziz's agreement though, Skaarr will be heading back to the inn to ask the smarter Pathfinders for help with the situation.

Heading back to find the others Skaarr informs them, "Ziz and Skaarr have talk with troll. Him copperate now, but mebby not for long. Pathfinders should cross river now, before Rimetusk stop being scared we and get angry we."

Silver Crusade

Female Angel-Blooded Aasimar (Angelkin) Samurai (Sword Saint) 1 |HP 12/12|AC 17|T 11| FF 16| CMD 15| F:+4 R:+1 W:-2 | Init +2 | Perc -2| Sense Motive +4
Skaarr wrote:
We're not hiding. Anyone walking near the ferry couldn't miss Skaarr and the troll since they're both huge! With Ziz's agreement though, Skaarr will be heading back to the inn to ask the smarter Pathfinders for help with the situation.

True, but she didn't see Rhaz wander out and she's supposed to be keeping an eye on everyone who has been drinking too much. Plus, she's worried that you two might start a fight with the ice troll since Rhaz is quick to battle while sober.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Well I just came back to the inn and told you, so you definitely know now :)

Silver Crusade

Female Angel-Blooded Aasimar (Angelkin) Samurai (Sword Saint) 1 |HP 12/12|AC 17|T 11| FF 16| CMD 15| F:+4 R:+1 W:-2 | Init +2 | Perc -2| Sense Motive +4

Don't shocking grasp me, bro. ;)

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

I'm assuming that Skaarr and I go back to the tavern together. I don't think it would be wise for one of us to remain in Rimetusk's company without the other for support and appearances. Plus I'm skurred...;)

After the interaction (if Rimetusk doesn't go ballistic) I go back to the tavern with Skaarr. When he starts in about the troll 'cooperating', I give him a nudge and clear my throat, indicating that he stop talking before he announces our super secret faction mission to the entire world.

Hmm. Yes. The troll says he will be closing the ferry within the hour. Weather problems ahead or some kind of Jadwiga red tape. Who knows, but it won't be running tomorrow either and we better get a move on unless we want to be long term residents.

Upon closer examination, Rhaz seems edgy and impatient to get moving.

C'mon people! Hop to! He announces with a sudden clap of his hands.

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

When Kyras noticed Skaarr and Ziz walking away from the troll, Kyras followed them so he was able to hear them debriefing the rest of the party.
He steps out from behind the two of them and says "Then what are we waiting for? Let's get a move on."

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Gobbies? Where dem?" Skaarr asks.

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Sleight of Hand: 1d20 + 3 ⇒ (13) + 3 = 16

Taking advantage of the distraction caused by Skaarr and Rha'ziz at the entrance. "Please forgive my boorish friend. He's been in the woods so long, he can't help make such advances. I hope these coins will help ease any hurt feelings."

He hands her a few silver coins and a crumpled note.


Boy, took the wrong time to take a nap! Ok, here's the thing... When you do an action that demands a reaction from the GM, please don't move on until that reaction occurs. The troll doesn't sit there silently while he gets threatened, and then lets you walk away, just because I haven't posted yet. Conditional actions like Sochi's allow you to post without assuming a certain GM action, so those are fine.


Eryndir, Beromir:
She picks up the coins and note, quickly stuffing them into her apron, without taking her eyes off the newcomers at the door. "Thank you, good sirs," she whispers, and quickly heads back to the bar. No one else seems to have noticed.

Rimetusk mutters in a language you don't understand as you walk away from him, but doesn't attack you outright. The group regroups at the tavern, and you collect the goblins who have all passed out. They moan and complain loudly, having thought they would be sleeping late and having at least two more meals before having to walk again.

You head back to the ferry, almost dragging the goblins along. Big Mouth is clutching his stomach and complaining, and even Kella has reverted from tribe chieftain to whiny toddler. Rimetusk sees you coming, and immediately jumps up, holding his axe with both hands and showing a mix of bravado and concern.

"I head of this town! You attack me, you bring down wrath of ice witches! They see ALL in Irrisen! They find and kill you!"

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"We no kill you. Just cross river and leave you alone. Good?"


The troll relaxes somewhat, although stays on guard. "Too many for one trip... half now, half later." You get the sense he's doing this as much to guarantee his continued value to the party as for space concerns.

Without further ado, you are ferried across the icy, fast-flowing water. The troll stays quiet during the crossing, ignoring attempts at conversation as he pulls the boat across the river. Half an hour later, you are all on the far shore, and Rimetusk heads back to the far side.

Skaar:
While you travel across, Rimetusk gets you to sit next to him, and tells you that he will think about your "offer" of more gold from your "family". "You stronger than look, and have lots friends... meybee good friends for Rimetusk?"

By evening you have put the village of Harvest's End behind you, and found a suitable spot for a camp. The weather seems to have cleared up, and the night sky is studded with stars.

The next morning you continue your journey, turning west and expecting to hit the border by mid-morning. The path Sverrir's map has marked keeps you in lightly-wooded terrain for most of the trip, attmepting to hide you from the border patrols of either nation. Once you get to Hagraeach, the easternmost portion of the Land of the Linnorm Kings, you will be under the protection of Freyr Darkwine, but before then, any Ulfens you see will likely take you and your goblins for raiders and attack.

The forest trails are mostly clear of snow, but thickets and shrubs fill the gaps between the larger trees.Thick foliage overhead blocks most of the sunlight. Through the trees ahead, you spot a sudden clearing in the forest, lit by the dazzling sun, with a strange construct in the center. It looks like a tiny house, no larger than a child's tree fort, built on top of bundled tree branches lashed together like long, spindly legs. The house itself is exquisitely detailed, rivaling the skill of any toymaker in the world.

The goblins immediately fall silent and drop to the ground when they see the tiny dollhouse, apparently hiding from it.

Shadow Lodge

AC 13 | HP 6/6 Goblin Warrior 1

"Dollhouse! Hide!" cries Kella, hitting the dirt and crawling into a dense thicket.

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"Dollhouse? What's wrong with it?" as Kyras peers at it through the trees, crouching.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Will I be considered as having contributed to the faction mission and gain exp/prestige even though Skaarr took the lead and did the heavy lifting?

Rhaz also seems nervous. He wastes no time, cautiously backing away and taking cover alongside Kella.


If a faction mission is completed by anyone, all members of that faction get "credit" (although there are no rewards for faction missions any more).

Shadow Lodge

"Dollhouse have dolls in them, dum-dum!" Grabble answers, as if that were self-evident. "Witches see through dolls!" He hunkers down in the brush.

Shadow Lodge

AC 13 | HP 5/6 Goblin Barbarian 15

"Me not feel good... BRAAAAAPPP!!!"

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"Witches see through them, huh?" Kyras mutters. He looks around the clearing Perception: 1d20 + 8 ⇒ (17) + 8 = 25 and then starts crawling toward the dollhouse if he sees nothing, muttering to himself "I wonder if there is something there..."
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2
Rimetusk wrote:
While you travel across, Rimetusk gets you to sit next to him, and tells you that he will think about your "offer" of more gold from your "family". "You stronger than look, and have lots friends... meybee good friends for Rimetusk?"

"Yes. Family take care of Family. You will get the shinies and the help if you need. Skaarr and Rimetusk can being cousins!"

Later

Skaarr immediately hides when the goblins cry out. He peeks out from behind a snow bank cautiously. "Dolls creepy..."

Silver Crusade

Female Angel-Blooded Aasimar (Angelkin) Samurai (Sword Saint) 1 |HP 12/12|AC 17|T 11| FF 16| CMD 15| F:+4 R:+1 W:-2 | Init +2 | Perc -2| Sense Motive +4

Sochi places her hand on her scabbard and flicks her thumb against the hilt causing a single inch of folded steel to be exposed in the clear, icy air.

Sczarni

M Human (Varisian) Fighter (Brawler) 1 | HP 16/16 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W 0 | Initiative +5 Perception 0 Sense Motive 0

Glaring at Sochi's steadfastness, Rhaz's competitive nature gets the better of him. He comes out of hiding and walks up to the hut, still cautiously, but driven by his pride nonetheless.

When he gets about 30 feet away, he stops and places his hands around his mouth to amplify his voice.

Ey! What's the big idea 'ere?

Liberty's Edge

Elven Monk 1 (Zen Archer) - HP 9/9 - AC: 16/T: 16/FF: 13 - Perception: +7, Sense Motive +7 - F: +3/R: +5/W: +5 (+7 vs enchantments) - CMB: +1 - CMD: 14 - Speed 30 ft - Init: +11

Slightly in shock, Eryndir whispers, "I can't believe he just did that..."

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Him crazy...dolls will eat him!" Skaarr says from behind his snow mound. He looks pretty scared.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Feeling that something bad is about to happen, Beromir graps his axe, casts a minor spell on himself and hides behind a thicket.

Cast Guidance


AC 13 | HP 6/6 Goblin Warrior 1

"Nooooooo!" wails Chompt.

Shadow Lodge

"Him dead," states Grabble matter-of-factly, shaking his head sadly. Then, brightening with realization, he yells, "I get sword!"

Shadow Lodge

AC 13 | HP 6/6 Goblin Warrior 1

"No, me!" yells Kella, jumping up. The goblins begin to squabble about who will claim the not-yet-dead Rha'ziz's gear, the threat of the dollhouse suddenly forgotten.


Rha'ziz's voice breaks the silence of the clearing, startling a flocks of crows into a cacophonous retreat into the sky. The goblins stop their arguing long enough to realize that they're supposed to be hiding, and immediately go silent.

There is no obvious response from the dollhouse, and no one spots any reaction to the Varisian's call.

(You are all in cover (except Rha'ziz), so you can give me stealth rolls.)

GM rolls:
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12Stealth: 1d20 + 11 ⇒ (18) + 11 = 29Stealth: 1d20 + 11 ⇒ (19) + 11 = 30Stealth: 1d20 + 11 ⇒ (9) + 11 = 20Stealth: 1d20 + 11 ⇒ (15) + 11 = 26Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

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