GM Kyshkumen's PFS 5-11: Library of the Lion Alpha (Inactive)

Game Master Kyshkumen

Academy Library

Secret Library


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Sczarni

Discussion thread now open. Sorry about that

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Good deal. :)

Garedon is going to pick up a Jade Wayfinder for 2 PP (from the PSFG). (Probably not that important, but it will be good to have one PF who looks like a PF.)

He's going to pick up the following 15 spells for a total cost of 225 gp (5 gp for access and 10 to write in my book): Bungle, Burning Disarm, Burning Hands, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Forced Quiet, Identify, Kreighton's Perusal, Memory Lapse, Shield, Stumble Gap, and Vanish.

Wand of Disguise Self = 5 charges, 75 gp (FS Part I CS)

Ink, 3 vials, 24 gp

Scroll (Detect Secret Doors), 1, 25 hp
Scroll (Kreighton's Perusal), 2, 50 gp
Scroll (Silent Image), 1, 25 gp

Sczarni

So GM Kludde will be joining us as the 6th player. We can go ahead and get started when everyone is ready.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

DMK dotting in with Miko Teppen. I will doublecheck the profile once I get home...

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Hi, nice to see you in a third game, lol. -- Matt/Oti/Kellean/Garedon

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Nice to see you as well. Against better judgement, I didn't bring a rope ;-)

-Posted with Wayfinder

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

If someone finds that they haven't imprudently spent all of their money on spells and such, perhaps they could buy one or more skeleton keys (85 gp ea.). A chain, even, of 5-10 might be a good group investment someday, especially if we are lacking a rogue or someone similar.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Welcome to the crew, Miko! Any friend of the 'Zoog, etc.

By the way...

Miko Teppen wrote:
The Varisian, cheerful.

Just to keep expectations in line with reality, you're catching Tuich on a really good day. She just got accepted as an official Pathfinder, after all. :o)

Left to her own devices, she's a bit of a brooder. These fine folks have been a tremendous help to her in that regard, keeping her mind off her past and her troubles. The Pathfinder Society may be the best thing that's happened to her so far.

I don't know how you feel about out-of-context backstory reveals but, if you're curious, this post (click the "AT THE INN: Tuich's Story" spoiler) is an exposition delivered by her alternate reality clone-sister.

Garedon wrote:
... a rogue or someone similar.

*Cough*Varisian!*Cough* :o)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

"I believe that I did not indicate any particular level of friendship, but merely that I was well acquainted with him in some of his instantiations." (Channeling a little Garedon there. :P)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"And I believe you weren't even mentioned, Garedon." :oP

Sczarni

Don't forget to get any information out of the VC and Taldor faction leader while you can. Also a bit of friendly advise about wayfinders, you need to learn when to show them and when to keep them hidden.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]
тυιcн wrote:

"And I believe you weren't even mentioned, Garedon." :oP

Garedon and I are probably closer that I would like to admit. :-P

I should have introduced him to Miko first, though. Basically, he is a well-meaning but socially-incompetent elf (Cha 7 - and trying to play it as not just a dump stat).

BTW, I forgot that I get two free spells for second level, so I'll thus not buy two of them, saving 30 gp. If we have time, I'll sell one alchemist's fire and buy some Clear Ear (15) and a 1-hour hourglass (25 gp).

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

I'm done leveling. What I bought and stuff is noted in my alias. Since I was still level 1, I assume it's okay that I changed a feat and dropped an archetype. I can't do that again now that I've leveled to 2, obviously.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5
Vyk Tyr wrote:
"Now this may look like an ordinary pen, 007, but..."

Heh. In one of our local games I run a character (the childhood friend mentioned in Tuich's backstory, in fact) who is a "gadgeteer." She makes all manner of steampunkish gear like a spring-powered crossbow substitute that will fire not only bolts but anything that will fit into the barrels, a quarterstaff that shifts into a spear, and so on. I prepared an MP3 to play for one session when she was, by prearrangement, loaning some gear to one of the other PCs:

Q wrote:
"Now pay attention 007, I want you to take great care of this equipment..."

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs
Adelaide wrote:


Y'all Pathfinders need Sarenrae

Miko begs to differ, but we'll get to that.

Also, tuich: good backstory 8^)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Rats. I was just about to yell "Catfight!" and grab a bag of popcorn, and now it's looking like you two've managed to defuse the situation. :oP

Lady Adelaide, don't you dare apologize for internal monologue. Ever. It's meat-and-potatoes for PbP. Where else can ya do it, and what better way to share inner conflicts and other glimpses behind the curtain? I for one greatly enjoy reading such.

And for the record, Tuich isn't comfortable with all this nefariousness either. (Too much bad blood with the Szarni Syndicate, and weary of being saddled with the reputation they've brought down upon all Varisians.)

As to "seeing the Varisian woman... back safely": I appreciate the sentiment but, as I've said before, "Phear the cute ones!" ;o)

(Also: Thanks, Miko. I kinda poured my heart into that one.)

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Tuich, I was wondering, however, why you took Sczarni for your faction?

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

"Shhh! I'm undercover!" ;o)

It's easier to mitigate and redirect when one has knowledge of the inner workings and the plans afoot.

Besides, what else would anyone expect from a Varisian but bright silks, gaudy jewelry, and Sczarni connections? Show people what they expect to see, and they tend to overlook what they don't.

(Oops, now I'm sounding nefarious, aren't I!)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Vincent: Nothing secret doorish on the Oracle spell list of which I'm aware, the goggles that let one cast DSD at will are over 6KGP, and I believe "nominal" secret doors are DC 20 to spot. So with a +0 Perception, Tuich has no aid to offer. Sorry.

EDIT: You also mentioned "opening such things"... FWIW, Tuich is no Rogue but she has a pretty decent Disable Device and Masterwork Thieve's Tools, so she may be able to lend a hand in that area, with locks, etc.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Oh right, we have a diviner. Failing that, Vincent has Perception +8. Sounds like we're set for locating the door. No shopping necessary. You disable device might also come in handy. We shall see.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Ah, good, a disable device person! (I don't really scan people's character sheets.)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Well what else would you expect from a Varisian? ;o)

With MWK lockpicks and a dropped backpack she's at +8. Like I said, certainly no Rogue but not bad for a 1st level PC, I think. I can't imagine a low-level module throwing insanely difficult locks/traps into the mix, so as long as I can coax decent rolls out of DiceBot I think she has a fair shot.

I'm saving up for some stuff so I do have a small cache of... cash. Is there anything in particular y'all want Tuich to pick up for this little foray of ours?

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I have no money. :-P I keep spending it all. I know I will want some things, like a Headband of Intelligence, as soon as possible, but the lure of additional spells for the spellbook (esp. with a bonded object), is just too strong.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

I've read some very persuasive arguments (some with the math to back them up) that say you're doing exactly the right thing. I won't get into the details -- Google Is Your Friend -- but it has to do with the XP/Wealth/CoG curve. Saving up for something you want, as Tuich is doing, is supposedly very sub-optimal. According to those who claim to know, always buying what you can afford now and continually burning through all your gold is the best strategy.

But even knowing that, I have a hard time spending a PC into poverty. Especially when a particular item is only a scenario or two away.

Anyway, carry on; intentional or not, it sounds like you have it nailed!

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

If I perform an optimized strategy it will have to have been unintentional. ;-)

It does make sense, though, to me. I've already experienced a few scenarios at Tier 1-2 that were almost disasters for lack of enough silver blanched weapons, something for incorporeal undead, something to counter Darkness, etc.

For similar reasons, it would make sense, I think, to spend PP as you get them, rather than saving them for a Raise Dead, but only if the group is in agreement and puts aside enough GP in reserve for a raise dead: Those 2 PP wands can save you, right now, from having to need a raise dead, and you won't be able to afford the raise dead for a long time.

We recently had a near TPK in one scenario at 3rd level, meaning no one had near enough for a raise dead and a body retrieval (and one not even for a body retrieval), but we were able to sell off equipment and do a raise dead on the one who was able to get their body back and restored. It would have been more efficient if we had saved ahead of time, each a little, rather than selling stuff off.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Heh... yeah... as one wag put it, "If you buy the appropriate gear so you don't die, you won't need a Raise Dead."

Silver Crusade

Female Half-Elf Paladin 2
Stats:
HP 17/17 | AC 18, T 11, FF 17 | CMB +4, CMD 15 | F +7, R +4, W +6 | Init +3, SPD 20 | Perc +2, SM +4, LL vis. | Mwk Falcata +6/1d8+3/19-20/x3; Quarterstaff +5/1d6+3/20/x2; Light Crossbow +3 (1d8/19-20/x2), 80 ft
Abilities:
Detect Evil | Smite Evil (1/day) | Lay on Hands (4/day; 1d6)

WELL GUESS WHO WAS DEFINITELY PAYING ATTENTION TO THIS AWESOME DISCUSSION THREAD AND TOTALLY REALIZED WHEN IT WAS OPEN GUYS? HA....

I wasn't trying to say you need protection, Tuichy :) just a bit of loyalty to old classmates!

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

BTDT, LA. :o)

And I knew what you meant -- just having a bit of fun.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Hey GM, A GMing question: when you apply a GM credit for a scenario, does it have to be at the Tier it was run at (say, Tier 1-2) or just somewhere in the range of the scenario (say, Tier 1-7)?

Sczarni

It depends on the level of the character it is applied to not the level that it was run at.

Edit: For example if you run a 1-7 and apply credit to a level 5 then you would get the rewards for tier 3-4 and the out of tier gold average from 3-4 and 6-7 tiers. Even if you only ran it at the 1-2 tier.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Thanks!

Edit: OK, a second question: Are modules the same as scenarios where a 3rd level character can still play in a Tier 1-2 scenario (essentially, just paying attention to APL), or would a 3rd level character be excluded from playing in one?

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

For what it's worth, I was researching a Prestige Point question and (again) stumbled across the post I referenced earlier (emphasis mine):

Benrislove wrote:

Oil of Daylight

Potion of Fly
Potion of Gaseous form
5x scroll of see invis* (assuming you can cast it..)
Wand of cure light / Infernal healing
Wand of Bless / Magic missile
Wand of Shield (for magus)
Wand of Mage armor for my monk

all good buys for 2 PP. remember if you spend it on something that keeps you from dying, you don't need it to pay for the rez :)

EDIT: Also: GM, based partly on said earlier discussion :o) I've decided to invest 2 PP in a CLW wand. I need to notate that on the Chronicle Sheet for the PRIOR scenario, correct? Thanks!

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I was working on a low-level buy list, and asked a question on the boards for recommendations for PP purchases, and some of those were on there.

Given that several of the handful of scenarios I am familiar with have Darkness (or even Deeper Darkness) at Tier 1-2, Oil of Daylight makes a lot of sense, although it is a bit painful to spend 2 PP on a one-shot item - although not as painful as being 'sneak attacked' by Derro rogues in the darkness.

A standard aasimar could do the same, of course, or possibly you could do a scroll of two spells instead, hoping that you won't have a spell failure for being two low a level. It is too bad you can't buy items in PFS with heightened continual flame spells cast on them.

Sczarni

Going back to Garedon's question on level tiers. You can never play a character that does not fit into a sub tier of any scenario or module. So if the only tier is (1-2) a 3rd level may not play in that adventure. Going back to (1-7) you may only play in a sub tier that is one higher or lower. So a level 6 in a (1-7) could not play with a bunch of level ones in the (1-2) tier or a 1 play in the (6-7) tier. Modules are written for a specific level and PFS tiers are created for them so that it is one level below and above the specified level of the mod. Since level 1 mods can't not have a lower level we get (1-2) tiers.

Sorry if that is a bunch of tier info jumbled in there just figured you would like to know more of the ins and outs of it.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

No sorry necessary! That is very useful information. It's too bad, though, since I have a group of 1-2's with one, maybe two, level 3's, but that person or persons couldn't play in a 1-2 mod I was thinking about. (I meant to take a break, but I already miss GMing.) Unfortunately, too, I found out that I was mistaken about a +

My head tends to spin when I think about the tier rules so don't be surprised if I ask you more. :-P

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Sorry тυιcн, if I ninja'd you out of a good post. If anything, don't let linearity get in the way of creativity...

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

No no, it's fine. It was focused on where the others were and was negated by their posts more than yours.

It wasn't anything special at any rate. Other than a dig at Garedon's verbosity. But there will be more opportunities for those. ;o)

Many, many more. :oP

Edit: By the way, you don't have to be fussy over the capitalization of Tuich's name. It's just a side-effect of the dodge I used to run two PCs with the same name.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

If any of you are interested in "Frostfur Captives," there's one slot left in the group my other PFS PC is in.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I'm strongly tempted since I have GMed it but not played it, but I don't think I have a complete character at the moment. I have a half-elven higher-charisma wizard (enchanter) with 1 GM credit that is almost done, I would think - just a little re-provisioning, although I need to flesh out the personality more. (That sometimes comes better with play, though.)

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Well in case you think you can tidy him up in time and care to give it a go, the talk's happening at the end of the combined Discussion thread for two games -- the link above is to the last little bit of it.

Gameplay thread is up but we haven't even all dotted in yet.

Silver Crusade

Female Half-Elf Paladin 2
Stats:
HP 17/17 | AC 18, T 11, FF 17 | CMB +4, CMD 15 | F +7, R +4, W +6 | Init +3, SPD 20 | Perc +2, SM +4, LL vis. | Mwk Falcata +6/1d8+3/19-20/x3; Quarterstaff +5/1d6+3/20/x2; Light Crossbow +3 (1d8/19-20/x2), 80 ft
Abilities:
Detect Evil | Smite Evil (1/day) | Lay on Hands (4/day; 1d6)

This is my only PFS character. Good luck!

Silver Crusade

Female Half-Elf Paladin 2
Stats:
HP 17/17 | AC 18, T 11, FF 17 | CMB +4, CMD 15 | F +7, R +4, W +6 | Init +3, SPD 20 | Perc +2, SM +4, LL vis. | Mwk Falcata +6/1d8+3/19-20/x3; Quarterstaff +5/1d6+3/20/x2; Light Crossbow +3 (1d8/19-20/x2), 80 ft
Abilities:
Detect Evil | Smite Evil (1/day) | Lay on Hands (4/day; 1d6)

Great post, Vyk!

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

lol - People are going to start to think there's an Eyes Wide Shut going on in the library.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

Hey GM,

Are you planning on doing anything for the next gameday? And, do you think we could finish this one in time?

Sczarni

Thinking about it and hopefully.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I'm thinking about doing a run or two of The Confirmation, mostly since some in 'my' group would like to do it.

Since 3 months should be long enough for two reasonably-paced PbP games, I thought I would probably do a second one after that, but I'm not sure which one to do.

This one seems fun so far, as a kind of different PF experience. The Disappeared does, too, although I can't quite get how a fully armed and armored group of Pathfinders are supposed to disguise themselves as servants or whatnot, "Mission Impossible"-like.

I'm tempted to try a module, and I was originally planning on doing Thornkeep, but got scared away by a disastrous experience playing the third chapter. I was also thinking of the Dragon's Demand, although that one would really have to be played in 'Campaign Mode' since there aren't enough Chronicle sheets to get a character from 1st to 7th (I think it is) playing straight PFS.

Sczarni

Dragon's Demand is awesome and I was thinking about running that one myself in Campaign Mode. I am in a home group that is starting act 4, we are a party of 4 with a 15 point buy. So far it has been a pretty good balance without to much trouble I think there are 4 chronicles with a 5th if you do campaign.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

My, that's a small group and low point buy! I think the groups I know of are doing the standard PFS-ish 6 and 20. (They may not be as talented. ;-)

Glancing through the Chronicle sheets (download), which I may be misinterpreting, you get three Chronicle sheets on the way (one at 1-3, 3-5, and 5-7) and one afterward: "Players who play through the entire module ... using the alternate play option detailed above and apply all three Chronicle sheets to the same Pathfinder Society character earn a fourth Chronicle sheet that must also be applied to that character."

So, playing just PFS and starting at 1st, the first Chronicle would get you to 2nd, but that would leave you short of the 3rd-5th of the next section, for example. Also, since I understand it is written as if you are doing everything in one continuous bit over a fairly short period of time, it would seem you'd have to play it in Campaign Mode as going off on whole other scenarios to fill the gaps wouldn't seem to make a lot of sense.

One thing I would wonder about is just how to get the dragon since a very damaging breath weapon every 1d4 rounds is a lot different than the 3/day I remember from 1e. Would you use a lot of Resist Energy and Protection from Energy spells/scrolls? (My top character in the current millennium is only at 4th level, so I don't know these things.)

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I just finished 'murder on the throaty mermaid' with a quite active group. It's a whodunit-type scenario, and I made separate aliases for all the subjects. It's a scenario that - I suppose - works way better as a PbP than as a RL scenario.

It was pure chaos. The players were all over the place.

I loved it.

Grand Lodge

M Elf Diviner 2 HP 14/14 NL0 | AC17 T13 FF14 (Mage Armor) | CMB+0 CMD13 | F+1 R+3 W+4 | Init+10 | Perc+9 (11 Clear Ear) LL vis
Other:
Dagger+0(+4)/1d4-1/19-20]

I've played that one on PbP as a player and have thought about it, but we were frustrated by it because, unlike an Agatha Christie mystery, there were not enough clues to really nail it down, and so we had to wait until the bad guys conveniently just revealed themselves.

I think one of the problems is that there are too many ways to possibly run it, making it too hard to write in enough clues and exculpatory evidence to really nail down who it is and isn't given all of the possible guilty parties/endings.

I had thought about carefully, um, 'supplementing' the clues to help with that - only 'reasonable GM discretion', of course! - but would probably bring down the wrath of the PFS Gods.

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