GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To elaborate:

A character has a +6/+1 BAB. They wield a shield and sword. Can they make a sword attack at +6 and a shield attack at +1 without utilizing the two-weapon fighting rules, or is the only way to swap between the weapons to utilize the two-weapon fighting rules.

It says you can choose which weapon to attack with first if you wield two weapons, but doesn't implicitly say that you have to, or do not have to, use the two-weapon fighting rules. But... due to the name of the rules themselves, it seems pretty heavily implied. Though, those rules also give you an extra attack so... *shrugs*


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I'd think it'd be yes to the first and no on the others...

a.) You're entitled to more than one attack at BAB 6 or higher, and it doesn't really matter to me which weapon you attack with.

b.) Even though you're not using the Two-Weapon Fighting feat to gain an extra attack, Faith is still your off-hand weapon. I'm not sure about handedness being an actual rule, but it seems realistic and fair.

c.) Two-Weapon Fighting is basically Rapid Shot for melee fighters, the functionality of which just gives an extra attack in exchange for -2 on all of your attacks. All you're doing is forgoing that.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm not realistically sure of when +6/+1 will come up to me as being much better than +4/+4/-1, but sort of want to know if the option is there for when I want to full attack and then shield slam at the end. I think the only case I can think of is when I want to Shield Slam with Faith but still swing with Radiance as well. It's sort of... fuzzy. But I can't imagine I'd want to shield slam before I swung my sword, seems counterproductive... iunno.

On that note, the rules also call out that BAB should be highest to lowest, so when I make my iterative attacks sword, sword, shield, have I been breaking the rules there?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Gettin my Drank on (Action):
Also, currently, my only action on Ary's turn is to quaff her blue raspberry koolaid. :) Otherwise her actions remain the same as before, prep to 'evacuate' by using intruder's end to get people out.

2d8 + 3 ⇒ (3, 4) + 3 = 10

Ary continues to watch the battle unfold as she unstoppers the potion and tips her head back. She wonders, for a moment, what blue tastes like before finding out!


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Unnecessary, Possibly Incorrect Rules Lawyering:
I don't believe that handedness is really a thing, so whatever weapon you attack with first is what determines the rest of the routine. From what I can tell at least, if we're going strictly by RAW, Ary's possible attack routines (using just her BAB) are as follows:

a) Radiance +7/Radiance +2
b) Faith +7/Faith +2
c) Radiance +5/Faith +5/Radiance +0
d) Faith +3/Radiance +3/Faith -2

Option "d" has the worst penalties since Radiance is being used in the off hand, but is not a light weapon.

For Shield Slamming them only at the very end of your routine, you'd have to go with "b" or "d". Alternatively, you could use option "c" while forgoing your second attack with Radiance. Or, you could five foot step after Shield Slamming to get that last attack in, assuming you haven't launched them ten or more feet away. No matter what, Faith will only do half damage in these scenarios, since Ary does not have Double Slice.

TL;DR: However Kiora wants to run it, obviously. ;P


Buffs | Char. Sheet |

And the faq has our answer


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Six years ago. Holy crap.

Looks like I missed a few options in my post... but I can't actually tell how wrong my answer was. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Very nice. That makes multiheaded weapons a lot more cool as well. :)

That just leaves the questions of if it's cheating to put a higher iterative offhand attack after mainland attacks, and the question of whether faith being my primary weapon in a twf attack makes my longsword an oversized offhand. :o


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

Very nice. That makes multiheaded weapons a lot more cool as well. :)

That just leaves the questions of if it's cheating to put a higher iterative offhand attack after mainland attacks, and the question of whether faith being my primary weapon in a twf attack makes my longsword an oversized offhand. :o

- The FAQ states that you can pick-and-choose between weapons to satisfy the # of attacks you get according to BAB pretty clearly.

- It's technically cheating to change the order of the attack progression but I don't really care. I've known this for awhile now, but it seems unfair to basically nerf shield slam because of it, and there aren't many other situations where changing the order matters that much.

- You can designate the longsword as your offhand - as stated before, Pathfinder has no concept of "handedness".


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-Roll:
Xanderghul squints down into the darkness at the hopefully-not-unending wave of wikkawaks sprinting at them from the bottom of the tunnel. He had not expected there to be so many of these creatures in between them and their goal, and he was beginning to feel the exhaustion set in. Still, he had more in him. Moving up behind Isilme, he unfurls the scroll in his hands and reads its words before pointing at one of the rear wikkawaks and unleashing a black ray that bends and curves, crackling with energy.

Ranged Touch vs. Red Wikkawak: 1d20 + 5 ⇒ (3) + 5 = 8

Use another scroll of ray of exhaustion, targeting the red wikkawak. If he is hit, he gets a DC 17 Fortitude save to avoid it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm going to be spending a lot of time with family from Michigan this weekend, so I'm not sure how much free time I'll have to post. I'm actually on my way out to eat with them in the next few minutes!

Feel free to bot, with that in mind. I'll get more accurate information as things come up if I'm available. Sorry for the lack of warning!


WotR Global Buffs/Debuffs: ----

Have fun! :)

I'll be botting you, then, but of course feel free to pre-roll if you get a chance.


Buffs | Char. Sheet |

action if green survives:

About to heal Ary, Hinagiku has to run after the woman when she heads for the melee. When she finally catches on, she whips the wand around and warm comforting and healing energy comes over some of the commander's wounds, closing them in the process.

clw: 1d8 + 1 ⇒ (3) + 1 = 4


WotR Global Buffs/Debuffs: ----

Happy 12,000 posts, guys! :) Hope you guys have a nice Memorial Day weekend.


1 person marked this as a favorite.
Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I don't have the time for a gameplay post but I also don't have anything to do. I do nothing.


WotR Global Buffs/Debuffs: ----

Alrighty! Thanks for checking in :)


WotR Global Buffs/Debuffs: ----

Hinagiku -

Was pondering Hinagiku's life as a paladin of Irori today, and was trying to find a paladin code of Irori, only to discover there is no code of Irori!

There is in fact a Archetype of paladins of Irori that I dunno if you were aware of (when you originally made Hinagiku, it wasn't out yet). It's pretty flavorful, so if you want to turn Hinagiku into that archetype I'm totally cool with it. But it's up to you.

Anyway, it offers this neat bit of lore:

Inner Sea Combat wrote:

Irori offers no universal paladin code— each paladin in his service creates his own code as part of his spiritual journey, seeing the adherence to such a self-formulated creed as one of the many tests one must face to reach perfection.

So I would like you to draft out Hinagiku's personal paladin code (as distinct, but probably complimentary, to her future obligations as a Champion of Irori, and to the basic tenets of a paladin's code). I'd like her personal code to have at least four affirmations that she must adhere to, though you can list as many as you wish. You can check out other official paladin codes for inspiration - those deities who have official codes are listed on Archives of Nethys.

I know that you already have a bit on your character sheet on this - I just want something a bit more fleshed out than that. Knowing that she feels personally driven to spread teachings of Irori and lead other to enlightenment is a great start, though! :)

Example, Code of Iomedae:


  • I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
  • I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
  • I am the first into battle, and the last to leave it.
  • I will not be taken prisoner by my free will. I will not surrender those under my command.
  • I will never abandon a companion, though I will honor sacrifice freely given.
  • I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
  • When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
  • I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
  • I will suffer death before dishonor.
  • I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.


Buffs | Char. Sheet |

It's interesting to know that you think about those things... I guess that one reason you rock as a GM.

So, yes, I was aware of both those things. The archetype, I think I had hand waved it because 1) it does not have smite evil, thus cannot become a Champion of Irori and, 2) Hinagiku will only take 2 levels of Paladin in her entire career.

The code, I actually asked.. hummm.... who was it, one of the creative directors of Paizo and I had gotten that exact answer from them. That's why I had actually written a bit about it. But yeah, sounds good, I draft a more complete one. I actually have Inner Sea Gods at home, so I'll use it as inspiration.


Buffs | Char. Sheet |

next move:

As Xanderghul reveals his findings, Hinagiku turns around, just in time to see an eerie fire envelop and invisible figure in front of her. Keeping her surprise reigned in, she falls back into a fighting position, and quickly align a series of blows on the target, first a kick to its feet, towards regions which seem devoid of armor.

Full attack, lethal blows

trip(inspired, hasted): 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
attack(inspired, hasted): 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25
dg(inspired): 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
attack(inspired, hasted): 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25
dg(inspired): 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15
attack(inspired, hasted): 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
dg(inspired): 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11


WotR Global Buffs/Debuffs: ----

Hey friends! I'm gonna be working something like 13-14 hours tomorrow, so I won't be seeing you guys until pretty late tomorrow. Have a nice day!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Ouch, that's quite the shift. Try not to be complete exhausted then.


WotR Global Buffs/Debuffs: ----
Valaria Alazario wrote:
Ouch, that's quite the shift. Try not to be complete exhausted then.

Haha, it's not really possible to be on your feet that long and not be exhausted ;)


Buffs | Char. Sheet |

You survived! I Hope you get time to recuperate soon... actually, do you have a schedule that gives you some time off after longshifts, or it's just super messy?


WotR Global Buffs/Debuffs: ----

Right now I'm working as a relief pharmacist (covering vacations, illness, etc) so my shifts are rather random, but my scheduler is pretty good so far about keeping really long shifts from being back-to-back.

Like, I'm off today! But tomorrow I do another 13ish hour haul. And then I'm off for the weekend :)


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I think I'm just gonna double-move again on my turn, ending up behind Hinagiku.


WotR Global Buffs/Debuffs: ----

Thanks for letting me know!


WotR Global Buffs/Debuffs: ----

Alrighty, guys. As I mentioned before, I have a long shift tomorrow. I'll try and check in early, before I go to work, but after that I won't be around until late in the evening.

This should give you plenty of time to decide if you want to make further preparations before continuing. Otherwise, I need at least two of you to check in and say you're ready to move forward before I can move the scene along.

Have a nice Friday! :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Rough week. Best of luck tomorrow.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Going off for the weekend again in a few hours. Not sure what's up ahead, but if we get into a combat (with Ugmitok) I'll likely start it off with displacement on one of our melee chicks and mirror image on myself. If we get into a combat with someone else, I don't really want to use any resources and will resort to my crossbow and my scrolls of silent image.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't forget that Val can be collecting daggers while people are healing. :)

Ary ruined his sleep schedule and has hay fever, so not much talking.

Did you change jobs, Kioralady? Are you doing something similarish?


WotR Global Buffs/Debuffs: ----

Hurray, I'm home! Ended up being 15 hours >_<;

Xanderghul wrote:
Going off for the weekend again in a few hours. Not sure what's up ahead, but if we get into a combat (with Ugmitok) I'll likely start it off with displacement on one of our melee chicks and mirror image on myself. If we get into a combat with someone else, I don't really want to use any resources and will resort to my crossbow and my scrolls of silent image.

Okay, thanks for letting me know!

Ary Bishop wrote:

Don't forget that Val can be collecting daggers while people are healing. :)

Ary ruined his sleep schedule and has hay fever, so not much talking.

Did you change jobs, Kioralady? Are you doing something similarish?

Awww, I'm sorry :(

Yeah, I'm working full-time relief for a grocery chain while I work on getting licensure in a few more states and decide on what I wanna do now.

I picked the company initially because they boasted a lot consultant-ish work (as opposed to other retail companies) but it turns out they just like to talk about how they want their pharmacists to do more clinical work while not actually giving them the manpower to achieve it. Buuuuuuuut it's a good paycheck. More than I was making prior.


Buffs | Char. Sheet |

Sorry for the lack of posts yesterday. I have been preparing a conference which I will give as part as an interview. The interview is actually taking place tomorrow, but I am leaving right now (cause its not in the same city as where I live). So yeah, basically, I am not sure that I will be able to post either today or tomorrow. I will definitely be back on Tuesday though.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Good luck on your conference-slash-interview, Hinagiku! :O

Unrelated Note: I saw Wonder Woman last night! I thought it was pretty good, and not just in the ironic "all of the other DC movies sucked anyway" kind of good!


WotR Global Buffs/Debuffs: ----
Hinagiku wrote:
Sorry for the lack of posts yesterday. I have been preparing a conference which I will give as part as an interview. The interview is actually taking place tomorrow, but I am leaving right now (cause its not in the same city as where I live). So yeah, basically, I am not sure that I will be able to post either today or tomorrow. I will definitely be back on Tuesday though.

Okay! I'll bot you if I need to. Good luck with your presentation! :) I'm sure you'll knock it out of the park!

Ehren Ferron wrote:


Unrelated Note: I saw Wonder Woman last night! I thought it was pretty good, and not just in the ironic "all of the other DC movies sucked anyway" kind of good!

Yeah, Isilme and I saw it last night too! I really loved it. :) I totally recommend it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

More game rule discussion time!

I've been looking at mythic spells, and I'm finding it hard to justify taking the feat to get them under our current setup. They can be really good, but a minimum of one mythic point per use makes them less ideal... given that that realistically means they have to be worth losing all your mp ever in order to use them regularly.

In particular, I really like mythic endure elements. But beyond that use, I feel like spending a mythic point will typically have more value.

That being said, there are some amazing uses for mythic spells on the illusion side. Like major image lasting 1+ hours for Xanderghul would be insane.

Also, can you use something like a rod of extend spell on a mythic spell? If so, mythic endure elements and mythic longstrider both start to look pretty good.

I don't have space in my build unless it's really worth it, but aside from those and instant enemy, do you guys feel there are good ones for a ranger to pick up?


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:


Also, can you use something like a rod of extend spell on a mythic spell?

Yes.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Hm. That's a toughie. Neutralize poison? Life bubble? :P


WRONG ALIAS

Kiora can verify, but I think we are going to be getting an option between gaining an extra MP/day, 2 mythic spell points/day or an extra feat several times while gaining mythic tiers. That will make it far more reasonable to have some mythic casting. It's true, however, that some spells are hard to justify MP on. I think the biggest question for a ranger isn't whether you can find 1-2 MP-worthy spells, it's whether you can find 10. As a bard there are definitely 10 spells I can justify taking mythic for. I could probably get 20 and still feel like there were some choices I was still missing out on. But as a ranger I am not sure if it's possible to get the full value of the mythic casting ability.

One thing you might consider is that the legendary item set ability that lets you divvy up your legendary abilities among multiple items can possibly let you cast mythic versions of a few spells as part of the powers it gains when you have the entire set.


WotR Global Buffs/Debuffs: ----
Isilme wrote:
Kiora can verify, but I think we are going to be getting an option between gaining an extra MP/day, 2 mythic spell points/day or an extra feat several times while gaining mythic tiers.

Haven't decided on this yet ;o

But you will be gaining more MP/day in proportion to your growing MP pool, I can assure that.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

What ranger/warder level distribution are you looking at anyway, Ary? :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, especially as a cross-class Ranger.

But Instant Enemy: I know as much about that guy... and his whole race... as I know about DEMONS! (Okay... maybe not DEMONS! but NOTDEMONS!)
Longstrider: Everyone is faster. For like... 1.5 days. If I have an extend rod.
Endure Elements: Everyone is so cushy and comfy they gain resist fire and cold, even!
Magic Circle against: Pretty flavorful, but... meh.

The only one I really consider worthwhile for me to pick up is Mythic Endure Elements. So, I'm not sure it's gonna play nice with my build at all. Oh well!

Speaking of In Harm's Way... *screeching noise*. I was slightly tempted to grab this. Then I saw that it eats immediate actions, meaning she could only do it once per turn... and then at a pretty big cost of her swift/immediate. Ew. That clears up whether you'd let it work with Vanguard Style to take hits from others on a reflex roll - as I won't be picking it up at that price range. :P

I'm still looking forward to Vanguard Style, though. :)


WRONG ALIAS

Preroll:
Being able to understand the goblins was definitely a relief. Given that Ugmitok was upset with her minions, it was clear she was not expecting the party to actually make it down here. Still, with a 15' tall polar bear closing in on them, it seemed the group had their work cut out for them. Getting the bear out of the way was certainly a priority, although it would be best if they could avoid the beast altogether, since the druidess was certain to be taking advantage of the distraction caused by her beast to further assail the group, or perhaps to attempt to flee to a safer location.

"Xanderghul or Ehren, do either of you think you can do something to take the bear out of comission? We need to get to Ugmitok as soon as possible, and I suspect that bear is going to make that quite difficult indeed." she asks as she moves into position with the others. Moving down enough to cast haste on the group.

Once there Isilme unleashes her magic, using the last of her potent magic to unleash haste upon the group, speeding their movements to facilitate their defeat of the wikkawak guardians. At the same time, she scribes the divine rune for courage in the air before her, causing a warm light to suffuse the area, bolstering the group even further.

Mv Act: Move down with group; Std Act: Cast haste; Free Act: Mythic Performance: Inspire Courage


WotR Global Buffs/Debuffs: ----

Working all day today (around 14 hour mark) - won't be back to post until rather late.

Most of you are in position, so I hope that Hinagiku/Xanderghul/Valaria/Ehren are able to post or preroll before I get back. :) Ary and Isilme go after Ugmitok, so I assume you wanna wait to see what she does before submitting an action.

Have a nice day, guys!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Try not to be too exhausted when you get home.

Pre-roll:
Val winces as they're swarmed under by the wikkawaks. "Keeping it out of the way while we manage the horde of angry bugbears would be nice..." Not liking being surrounded, she lashes out at the already injured wikkawak, hoping to deal with it quickly. Then she shifts back to keep herself from being surrounded.

Attack (Haste, Heroism, Inspired, Grazed): 1d20 + 11 + 1 + 4 + 2 - 1 ⇒ (8) + 11 + 1 + 4 + 2 - 1 = 25
Haste Attack (Haste, Heroism, Inspired, Grazed): 1d20 + 11 + 1 + 4 + 2 - 1 ⇒ (17) + 11 + 1 + 4 + 2 - 1 = 34
Off-hand Attack (Haste, Heroism, Inspired, Grazed): 1d20 + 10 + 1 + 4 + 2 - 1 ⇒ (10) + 10 + 1 + 4 + 2 - 1 = 26
Second Attack (Haste, Heroism, Inspired, Grazed): 1d20 + 6 + 1 + 4 + 2 - 1 ⇒ (7) + 6 + 1 + 4 + 2 - 1 = 19
Damage (Heroism, Inspired): 1d4 + 13 + 4 + 2 ⇒ (1) + 13 + 4 + 2 = 20
Haste Damage (Heroism, Inspired): 1d4 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22
Off-hand Damage (Heroism, Inspired): 1d4 + 12 + 4 + 2 ⇒ (4) + 12 + 4 + 2 = 22
Second Damage (Heroism, Inspired): 1d4 + 13 + 4 + 2 ⇒ (2) + 13 + 4 + 2 = 21

Val attacks the white wikkawak until it goes down, then uses any remaining hits on the yellow one. Once her attacks are complete, she takes a five foot step back.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 7/11 | LP 2/2 | PM 11/11

Yowza. Are long shifts the kind of thing you ever get used to? :P

Next Action:
With a swing of the charwood staff, Ehren sends the flame at its tip hurtling toward the massive polar bear. In an instant, the tip of the staff reignites, giving him more flame to work with.

Ranged Touch Attack (Haste, Inspired, Into Melee?): 1d20 + 6 + 1 + 2 - 2 ⇒ (6) + 6 + 1 + 2 - 2 = 13
My understanding is that the penalty is -2 instead of -4 since the bear is two size categories bigger than everyone else.
Fire Damage (Inspired): 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Not sure if haste works for giving produce flame an extra attack, but if it does, Ehren will totally use it. :P


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-roll:
Not wanting to get right in the middle of a horde of wikkawaks in order to support Valaria, Xanderghul takes a step back,
away from the group. "Variska," he calls, "Maybe you ought to fall back. We can't take credit for saving you if you die in battle." He points two fingers at one of the wikkawaks assaulting Valaria and murmurs nonsense, and a shimmering sickly-green ray springs from his fingers and towards the wikkawak.

If struck, the wikkawak suddenly feels the pangs of nausea, and the bone-ache of soreness spread throughout his body.

He calls, "Ary, mind filling the gap? I need to get next to a warrior-woman in melee without getting axed."

Ranged Touch (into melee, inspired, haste): 1d20 + 5 - 4 + 2 + 1 ⇒ (6) + 5 - 4 + 2 + 1 = 10 Damn, I can't get a break on these ranged attack rolls.

Take a 5' step to the left and cast ray of sickening on the yellow wikkawak. If struck, he makes a DC 15 Fortitude save
or becomes sickened for 7 minutes.


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Buffs | Char. Sheet |

next move:

Simply hearing the voice of the druid chanting from the next room is enough to reorient Hinagiku’s attention, for a moment, she is dangerously unaware of what is going on around her. Memories from when she entered the stone’s room flood back, strengthening her resolve but focusing her mind too much toward the one task of defeating her.

”We have to find a way to get past the bear…” or blind her with illusions, she’ll have to interact with it to know it’s fake.

In the meanwhile, through sheer strength of will she focuses on the wikkawaks around her. In a flurry, she trikes at their ankles, knees, and feet, trying to lay them down.

trip red (inspired, hasted, grazed): 1d20 + 14 + 2 + 1 - 1 ⇒ (15) + 14 + 2 + 1 - 1 = 31
trip white (inspired, hasted, grazed): 1d20 + 14 + 2 + 1 - 1 ⇒ (15) + 14 + 2 + 1 - 1 = 31
trip green (inspired, hasted, grazed): 1d20 + 14 + 2 + 1 - 1 ⇒ (6) + 14 + 2 + 1 - 1 = 22
attack red (inspired, hasted, grazed): 1d20 + 12 + 2 + 1 - 1 ⇒ (2) + 12 + 2 + 1 - 1 = 16
dg(inspired): 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:

Yowza. Are long shifts the kind of thing you ever get used to? :P

Honestly, while I'm working I'm so busy that I don't really notice. Time passes by quickly, and I'm so focused on what I'm doing I don't really feel any fatigue.

Then, as soon as I get home, it kind of hits me all at once after a long shift and I just feel completely dead, haha. I don't think that will ever go away.

Though, today one of my technicians was complaining she was tired because we were so busy, and I just laughed at her. She had been there for 4 hours, and I had been there for 11, haha. I didn't take any breaks, either - I didn't even get a chance to eat anything :P


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Holy cow, the polar bear only misses me on a nat 1. I feel so lucky right now.


WRONG ALIAS

Spoiler:

Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25

"The druid is attempting to cast air walk, expect her above us if we fail to keep her from casting," Isilme says to the others via her magic.

Stepping up behind Ary, Isilme proceeds to cast heroism on her as well, given that it was all or none now. "Lady Starsong guide your blades, preferably into that ursine behemoth over there," she says to the now-half-elf Bishop.

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