GM Kate's Sanctuary of Drowned Delight, Table 1 (Inactive)

Game Master Kate Baker


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Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia grabs Suulhu-Huur's arm and helps to steady her as she exits the cage. "There are still a lot of them out there. We could be fighting our way out if we can't explain this."

"We need to try to talk to them first. Hopefully it is as Suulhu-Huur says and they were all oblivious."

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Vixi nods thoughtfully, "I don't think Oshessa would have hidden everything away so much, even the name of her god, if the rest of the morlamaws were committed to her cause."

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id scratches the back of his head. Is it worth just being honest? We have living proof of Oshessa's evil right here. Why not just explain what happened to the morlamaws and try to turn them away from the Weeping Knight?


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"Just a thought, the last room that was somewhat secured for us may have more information we could use to bolster our case, and right now given the circumstances we need all the evidence we can find to prevent this from turning into a genocide of a newly found species that seems pretty cool!" Navasi offers hopefully.

"Besides, Weydan is big on being 'just another person', and 'another person' could be any race or whatnot, so... let's see if we can find more info, please? Once we get done securing this area and adding it to our inventory, of course."


Ghost Level Delve || Extinction Curse

Heading into the reliquary, then?


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

I think we've got 2 votes for the reliquiry, yes. Navasi & Obo, at least.

When Navasi supports going back via the reliquiry, Obo reminds her friends that they never checked the door into the reliquiry from Oshessa's room for traps and alarms.

I don't want Vixi getting hurt by some stupid trap left by some stupid dead murder cultist. That'd just be ... too much.


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

ISEPH nods in agreement.

No reason to get sloppy.

He stands behind Vixi, ready to assist if necessary.

Engineering aid another: 1d20 + 10 ⇒ (19) + 10 = 29


Ghost Level Delve || Extinction Curse

You enter the reliquary through Oshessa's room. An airtight semicylinder of glass reaching twenty feet high to the ceiling protects various decrepit tomes, a handheld computer, and a blood-encrusted, rusty spiked chain from the water that fills this chamber. An airlock exits to the east, while a steel door goes on to the west. A noticeable crack, almost the size of a human child, mars the northern wall here.

Slight map blooper; the glass case goes all the way to the ceiling! There is no water over it.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Perception: 1d20 + 13 ⇒ (14) + 13 = 27

Id peers around, looking for valuables and evidence of Oshessa's deception.


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

"See if there is anything useful on that computer." Raia points to the case as she peers down to investigate the noticeable crack.

Engineering: 1d20 + 11 ⇒ (10) + 11 = 21

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

After checking to avoid traps, Obo gets so protective sometimes!, Vixi moves into the reliquary to examine what Oshessa deemed important.

"I think we'll have to fix the crack and drain the room first if we want to get at this stuff without damaging any of it. Whose books were these? Can't imagine morlamaws use a lot of easily water-damaged materials."

Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Mysticism: 1d20 + 3 ⇒ (19) + 3 = 22


Ghost Level Delve || Extinction Curse

As Vixi looks at the crack, she catches sight of movement outside! Id, on alert, notices the same thing! Something has noticed you, and is coming in!

Initiative:

Id-Sinitis: 1d20 + 2 ⇒ (9) + 2 = 11
Obo Za-Ya: 1d20 + 7 ⇒ (6) + 7 = 13
Raia: 1d20 + 2 ⇒ (3) + 2 = 5
Vixi T.: 1d20 + 7 ⇒ (10) + 7 = 17
Iseph: 1d20 + 6 ⇒ (4) + 6 = 10
Navasi: 1d20 + 2 ⇒ (16) + 2 = 18
green snake: 1d20 + 2 ⇒ (2) + 2 = 4
red snake: 1d20 + 2 ⇒ (15) + 2 = 17
blue snake: 1d20 + 4 ⇒ (15) + 4 = 19

Surprise Round
Vixi
Id-Sinitis

Regular Initiative
Blue snake
Navasi
Vixi
Red snake
Obo Za-Ya
Id-Sinitis
Iseph
Raia
Green Snake

Vixi and Id, you get surprise round actions!

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

"We've got snakes!"

Vixi backs up behind Obo, pulling her pistol from her holster.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id springs into action, converting his shock and alarm into a devastating psychic assault.

Standard action: cast mind thrust on nearest serpent.

Damage: 4d10 ⇒ (10, 1, 6, 8) = 25 (DC 17 Will for half)


Ghost Level Delve || Extinction Curse

Will: 1d20 + 1 ⇒ (18) + 1 = 19

The snake shudders, but shakes of some of the damage!

The largest snake moves in, but gets stuck in the crack! It chomps at Obozaya, frustratingly out of reach. It has reach with its bite. It then thrashes wildly, trying to get free, and crashes into the glass case. Small cracks start to propagate.

Regular Initiative
Blue snake
Navasi
Vixi

Red snake -12 hp
Obo Za-Ya
Id-Sinitis
Iseph
Raia
Green Snake

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Vixi levels her pistol at the lead snake, clearly affronted by its attack on Obo.

"Hey, fangs off buddy!"

Trick Shot: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Underwater Pistol: 1d20 + 9 ⇒ (3) + 9 = 12 Even vs. flatfooted... we'll see
Piercing: 1d6 + 2 + 1d8 ⇒ (4) + 2 + (6) = 12


Ghost Level Delve || Extinction Curse

Not against the big one, sorry!


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

Mechanically, Navasi is right before Vixi! :) HELPING!

IF the post actually makes it up! Fourth try!

Navasi points at the lead snake. "Focus fire on the big one in front, don't let it damage the container any further!" she intones. Get' EM

"Do we have anyone that can bolster that thing before it gets damaged any further?"


Ghost Level Delve || Extinction Curse

Even with the git 'em, it's a miss, I'm afraid.

The much smaller red snake moves in through the bottom of the crack and approaches the nearest creature, Obozaya.

bite: 1d20 + 8 ⇒ (3) + 8 = 11

DC 20 Perception:
There is a small piece of green armor stuck in its teeth.

Regular Initiative
Blue snake
Navasi
Vixi
Red snake -12 hp
Obo Za-Ya
Id-Sinitis
Iseph
Raia

Green Snake


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

ISEPH rushes through the water up to the larger snake and slashes at it with his knife.

Trick attack Stealth: 1d20 + 13 ⇒ (12) + 13 = 25

He then slips to the side before darting out with that knife switching to the other hand,

knife: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Trick?: 1d8 ⇒ 8+debilitating trick, off target until end of it's turn.


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Perception: 1d20 ⇒ 4

Obo's attention is completely focused on the red snake threatening her and so fails to notice whatever important thing is hidden from her.

Having slung "Muncher" after offering it to Suulhu-Huur, Obo swings her doshko at the snake. Having a Vesk weapon in hand just feels so ... right. This is a feeling I UNDERSTAND!

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage (P): 2d12 + 8 ⇒ (12, 9) + 8 = 29

If it's not down, any ally with line of sight to Red Snake for whom Obozaya does not grant cover to it gains a +1 bonus to ranged attack rolls against it.

If it drops, she'd move 2 spaces as indicated. +4 to AC vs AO's for moving out of a threatened square due to Mobility. And then the Coordinated Shot benefit (above) applies to Blue.


Ghost Level Delve || Extinction Curse

Iseph, between flat-footed and git 'em, just hits!

Obozaya obliterates the red snake.

The big snake attempts to chomp her as she moves into position.

bite, off-target: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

DC 20 Perception:
There is a small piece of green armor stuck in its teeth.

Id and Raia are still up!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id concentrates his magical energy on the large serpent.

Mind Thrust (DC 17 Will half): 4d10 ⇒ (7, 4, 1, 3) = 15

Perception DC 20: 1d20 + 13 ⇒ (7) + 13 = 20

Hey everyone, it looks like it has green armor stuck in its teeth? Maybe this thing ate the other Manta Corps members?


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

Putting this here in case I am at work when it comes up next for my rotation

Navasi's Next Turn:

Navasi moves up and looks intently at the snakes.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"I see the scraps, too! Take them out! Focus on the big blue one!"

Move, Get 'em (Blue)


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia reaches over and works the code on the implant in her arm.Her spell cache flits open releasing a trio of missiles into the snakes.

Use Spell Cache

Magic Missile: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Target Blue but if blue is dead then Raia will wait to see if anymore snakes show up. If they do then she will target that one.


Ghost Level Delve || Extinction Curse

big snake Will save: 1d20 + 2 ⇒ (3) + 2 = 5

The big snake takes full damage from Id's psychic barrage, then falls over with Raia's trio of magic missiles.

The last snake darts in, only to be immediately greeted by Iseph and Obozaya. It goes for the android!

bite: 1d20 + 8 ⇒ (9) + 8 = 17

DC 20 Perception:
There is a small piece of green armor stuck in its teeth.

Navasi
Vixi
Obo Za-Ya
Id-Sinitis
Iseph
Raia

Green Snake

One snake left and everyone is up!

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Vixi rattles off another shot right down the corridor Obo and Iseph have so thoughtfully provided. Unfortunately, the simple shot comes with the disadvantage of being fairly obvious...

Trick Attack: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Underwater Pistol (Coordinated Assault, Get 'em!: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Piercing: 1d6 + 2 + 1d8 ⇒ (4) + 2 + (1) = 7 Only 6

EDIT
Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"Keep up the pressure! Focus on that last one!" Get 'em!

Navasi takes a shot while keeping the party inspired!

Pistol(Get'em): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Damage(Crit): 1d6 + 2 ⇒ (3) + 2 = 5


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

"Oh no you don't little thing!" Obo yells at the little snake as she swings her doshko.

Doshko, Get'Em: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

But she slips on a patch of algae growing on the floor, and her attack goes wild!

Waited a whole week - just to roll a Nat 1. Mwah, mwah....


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

Iseph slashes.

Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
Knife: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d4 + 3 ⇒ (2) + 3 = 5If trick attack: 1d8 ⇒ 4


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Burn a 2nd level spell slot for Magic Missiles.

Another wave of missiles bursts forth from Raia's hands as they batter the snake. "How many are there?" She shudders.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9


Ghost Level Delve || Extinction Curse

Raia can save her spell slot as the party brought down the last snake!

You now have time to examine the items in the glass case. (Assume that there is a way to bag them and pull them out.) The books are antique texts of Zon-Kuthon. The spiked chain is also very old and looks consistent with Kuthite weapons. The computer is from the original Starfinder Lodge, and the records contain a detailed geological study of the natural resources in the surrounding area, including a map with several areas indicated as having large concentrations of clophirium. This information would speed up the mining effort by months, since it would eliminate the need to survey for the optimal locations.


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia helps bag the items. "This will help in our search." Her smile beams before quickly diminishing. "Though now we need to explain all of this to the others and hope we aren't killed on the way out."

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id looks to the rest. I think our best bet is to be honest. Let's show the other morlamaws these texts and walk them through just how dangerous their "Weeping Knight" was.


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"If we've finished our inventory, we *do* need to check in with the local leader. Since Oshessa isn't with us any longer... that might make it easier, right?" Navasi offers hopefully. "Having the deposits called out specifically is a bonus as well... though explaining to them that they may have been duped might not work so well?"

Dataphiles

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Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

"Makes sense to me, Id. I think they deserve the truth. Let's not have the conversation right in front of their dead spiritual leader though.
That's just bad staging."


Ghost Level Delve || Extinction Curse

Whenever you're ready, you can head in and talk to the morlamaws!

Also, please send me an email at northbaypfs@gmail.com if you haven't yet, so we can finish another way if the site does down again.


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Obo peeks down over Vixi's shoulder at the book and other artifacts.

"Would it help if we went out thru the northern door of this room? Past Irtrine, the green guard?"


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

ISHEP stares at the others as he waits on a decision to be made. Delicate diplomatic interactions are not his specialty.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id shakes his head. Let's chat with the whole community. If Irtrine is another fanatic, the pressure from the others might keep him in line, or his attack will demonstrate to the others how dangerous this faith is.


Ghost Level Delve || Extinction Curse

Whichever way you exit, you come out and see that all the morlamaws have gathered in the church area. As you exit, Teltham bellows, "What is the meaning of this? Oshessa will expel you immediately when she finds out you've been in the reliquary," but as Suulhu-Huur comes out, he falls silent.


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

"Oshessa will do no such thing." Raia helps the very wounded and tortured Suulhu-Huur out of the doorway. "Oshessa saw fit to drug, torture and kill a group of Starfinder Envoys here to investigate in the name of her false god." Raia frowns. "We don't take this lightly and saw fit to explain the situation to you all as we don't believe that you were all in on it and find good in your kind."

She pauses hoping for a peaceful outcome.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Diplomacy (aid another): 1d20 + 8 ⇒ (2) + 8 = 10

We do not wish your people any harm. Quite the contrary, we would be honored to introduce you to our galactic Pact and help you travel the stars. But we must protect our friends, who were tormented and slain by Oshessa in service to her evil deity. Abandon the Weeping Knight, and we'll show you faiths that can truly support your lives in moral ways!


Ghost Level Delve || Extinction Curse

Suulhu-Huur pipes in, "Look, I'm still here! Everything they say is true!"

Around the room, jaws drop in horror. There is frantic whispering. Teltham, the big teal morlamaw who greeted you at the beginning, looks very nervous, and edges closer to the front airlock.

If Teltham makes a break for it, do you want to yell at him, physically stop him, or let him go?

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id reaches out to his allies telepathically. Teltham is creeping toward the exit. If he flees, I say let him go. Better to not act violently toward one of their own in full view of the other morlamaws.


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

Navasi slowly and in a non-threatening fashion -- look, she has no weapons out! -- makes her way towards Teltham.

"Look, I know you're probably scared. You're thinking everyone is going to blame you and try to take it out on you. But you greeted us with open arms, and your family and community here has been very welcoming.

We ALL make mistakes in our lives, we all learn from them, when we stop learning from them is when we stop living.

When we get confronted with things that challenge our beliefs there tends to be two reactions -- fight or flight. I was confronted with such a challenge, and someone who I loved very much knew I'd fight to stay with them, and sent me away.

Please don't run. Please help your community and your people grow through this. Don't have to fight, either. Be the best of your family and a positive example to them, please."

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

GM:
I do have a Scotty's shirt promotional Reroll if it'd be allowed and appropriate... Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Standing next to Vixi, (perhaps a little protectively amidst all the potentially hostile big critters) Obo leans down and whispers, "Hun, this one's all you. Go get 'em girl."

Time again to let the talkers do the talkin'

But she shifts 'Muncher' back around to the front and puts one big clawed hand on the stock. Just in case.

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

"She's right, Teltham. Even if you got away, you'd be all alone. You can't really want that, right? Don't throw your life away for darkness's sake."

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27


Ghost Level Delve || Extinction Curse

Teltham hangs his head in shame, but stops trying to escape.

The rest of the morlamaws are very agitated. "This is terrible! We had no idea! Whatever will we do now? Where will we go?"


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

"I don't see why they couldn't just stay here. Or am I missing something?" Obo says, looking around at her team for support. "This wasn't the Manta's base; it's just an old unused Starfinder facility. Right?"

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