GM Kate's Sanctuary of Drowned Delight, Table 1 (Inactive)

Game Master Kate Baker


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Ghost Level Delve || Extinction Curse

Hey Iseph, since that was a surprise round, you only get one action, but we can hold onto the attack roll for your turn since it was a good one. You also have to make an Athletics check to swim forward, and you can only swim at half speed. Moving you back to your starting position for now.

Remember that the morlamaws are large! The only way to get past the two in front is to swim over them.


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

Ah, that standard action rule always throws me.
Athletics: 1d20 + 10 ⇒ (20) + 10 = 30
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

Why couldn't that have been the attack! Lol.

ISEPH swims over the Morlaws, but it doing so, he is forced to break the surface, causing a splash as he flips down in front of the blue priestess.


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Just to make sure I am clear on my spellcasting, are we completely submerged underwater?


Ghost Level Delve || Extinction Curse

You are, but you would have had your armor sealed, so there's no need for concentration checks.

The morlamaws can only stare as Iseph darts over their heads!

Initiative:

Id-Sinitis: 1d20 + 2 ⇒ (5) + 2 = 7
Obo Za-Ya: 1d20 + 7 ⇒ (16) + 7 = 23
Raia: 1d20 + 2 ⇒ (1) + 2 = 3
Vixi T.: 1d20 + 7 ⇒ (5) + 7 = 12
Iseph: 1d20 + 6 ⇒ (6) + 6 = 12
Navasi: 1d20 + 2 ⇒ (14) + 2 = 16
Oshessa: 1d20 ⇒ 19
green morlamaw: 1d20 ⇒ 11
indigo morlamaw: 1d20 ⇒ 8

Obozaya
Oshessa
Navasi
Vixi
Iseph
Green Morlamaw
Indigo Morlamaw
Id
Raia

Obozaya is up!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Sorry for the absence, everyone, I'm back!

Unsure of his swimming, Id mostly walks along the bottom to brace against the current. He watches Iseph's approach from a distance, preparing to use his magic when conflict breaks out.

Id probably plans to just shoot full-round magic missiles from his current spot, assuming he can see the morlamaws.


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Obo waits impatiently for ISEPH's signal. He said on his mark, she thinks as she sees him splash over and past the other two to land adjacent to Oshessa. That looks good enough for me!

"FOR GLORY AND FREEDOM!" Obo shouts, hoping to attract the attention of the clearly evil torturers as she lets lose with Muncher.

Attack, underwater: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
damage: 1d10 + 4 ⇒ (5) + 4 = 9
Halved for underwater = 4

Meh, nice gun, but like that jerk that taught Nonstandard Environment Combat used to say: "Best tool for the conditions."

She drops Muncher to the bed of the stream and draws her doshko in both hands, ready for retaliation.


Ghost Level Delve || Extinction Curse

So Muncher is an underwater weapon, which means it doesn't take the -2 penalty, and it does full damage. Your 12 actually hits one of the ones in the front! I assume you're targeting Green?

Oshessa takes a guarded step away from Iseph and casts a spell.

DC 17 Will save from Iseph!

if you fail:
Your mind and body are racked with agonizing pain! -2 penalty to ability checks, attack rolls, and skill checks for 5 rounds.

if you pass:
Your mind and body are racked with agonizing pain, but you fight it off! -2 penalty to ability checks, attack rolls, and skill checks for 5 rounds.

Obozaya
Oshessa
Navasi
Vixi
Iseph

Green Morlamaw -9 hp
Indigo Morlamaw
Id
Raia


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

will: 1d20 + 4 ⇒ (4) + 4 = 8

ISEPH feels his circuits overload with pain, but focuses on his mission, gliding forward through the water and slashing with his blade.

Trick: 1d20 + 14 ⇒ (18) + 14 = 32 Target is considered flat footed

Knife: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
knife: 1d4 + 3 + 1d8 ⇒ (4) + 3 + (7) = 14

But as an android, he just simply isn't used to the sensation of "Pain" and his slash goes wide.

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

If it's kosher, I'd like to have activated my Holographic Clones during the pseudo surprise round

Vixi thumbs the safety off on her new pistol, and pokes her head juuust past one of the boulders on the floor.

**phut phut**

Trick Attack (Stealth) @ Green: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Underwater Pistol: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing + Trick: 1d6 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9 And flat-footed for a turn on a hit


Ghost Level Delve || Extinction Curse

Yeah, that's fine, Vixi!

Green would be flat-footed if Green were still standing after Vixi's hit!

Navasi is up!

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

In that case Number of Images: 1d4 ⇒ 1


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Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"Focus your attacks on Oshessa, but be careful not to hit the prisoner! Navasi intones with a clarion tone. 'Get 'Em' on Oshessa, +1 to hit on Oshessa until Navasi's next turn.

Knowing she wouldn't make a shot from her current position, the freelance captain moves up a bit. Single move

...as space-walrii, aren't Moralmaw ALREADY flat-footed as a species? *ducks*

Heading to GenCon, bot me por favor, going to be hard to update over the weekend from a tablet.


Ghost Level Delve || Extinction Curse

The indigo morlamaw tries to stab at Iseph with a tusk to get him away from Oshessa!

tusk: 1d20 + 5 ⇒ (8) + 5 = 13
ouch!: 1d6 + 3 ⇒ (3) + 3 = 6

But can't quite connect!

Obozaya
Oshessa
Navasi
Vixi
Iseph
Indigo Morlamaw
Id
Raia

I am also going to GenCon! Iwas hoping to finish this combat before pausing the game, but we'll see whether that's possible.


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

I'm gonna be there as well! >.>

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Have fun at GenCon!

Id raises his hand, conjuring three motes of light, then hurls them at Oshessa. Bubbles hiss out from them along their trails as they slam into the sinister morlamaw.

Full-round cast shooting stars (as magic missile) on Oshessa.

Force Damage: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia's missiles join in with Id's as she raises her hands in the water. The missiles arc through the water as they hurtle at Oshessa.

Magic Missiles: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Obo sees the bright Green morlamaw fall unconscious (and begin floating?). When Navasi calls out instructions to focus on Oshessa, she thrashes her tail and tries to swim forward.

Athletics: 1d20 + 8 ⇒ (6) + 8 = 14

But she loses her footing on launch and makes no progress.

She decides to try to move toward Ms. Purple, but

Athletics: 1d20 + 8 ⇒ (4) + 8 = 12

again fails to make any progress in the strong current.

Separate rolls for the 2 attempted move actions. Bah, bad dice!

Next time I can post will be in about 24 hours. If you need to bot her, move her into melee with Oshessa (primary) or Purple. Note that she has the Coordinated Shot feat that gives allies a +1 to their ranged attacks vs an opponent that Obo threatens.


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Ghost Level Delve || Extinction Curse

I think I'm actually going to just pause it here until Monday! I leave tonight for Indy.

Obozaya
Oshessa -23 hp
Navasi
Vixi
Iseph
Indigo Morlamaw
Id
Raia


Ghost Level Delve || Extinction Curse

Oshessa swims away from Iseph. Iseph gets an attack of opportunity!

Oshessa casts another spell, and Obozaya gets a good look at her terrifying expression. This is a true believer, and she will not back down.

DC 17 Will save from Obozaya, please!

if you fail:
You are frightened for one minute.

if you pass:
You are shaken for one round.

Obozaya
Oshessa
Navasi
Vixi
Iseph

Indigo Morlamaw
Id
Raia


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

will: 1d20 + 4 ⇒ (3) + 4 = 7
AOO: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 3 ⇒ (2) + 3 = 5


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

Athletics: 1d20 + 10 ⇒ (19) + 10 = 29
trick attack: 1d20 + 14 ⇒ (16) + 14 = 30
attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Iseph follows and tries to keep going, but the pain and interference with his core chip makes him miss.


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"Keep AFTER her! Don't let her escape, she needs to never feel pain again!" Navasi shouts, moving up to try another shot. GET 'EM!

Hey, who knows, maybe the threat of not feeling such might force her to stand down!

In Event there is line of sight to Oshessa at some point before Navasi's next turn:
Readied Action: SHOOT OSHESSA(GET 'EM!): 1d20 + 5 ⇒ (19) + 5 = 24

Damage(Piercing, Analog): 1d6 + 2 ⇒ (5) + 2 = 7

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Vixi remains carefully hidden in her little rocky nest, pistol carefully trained on the dark priest.

**phut**

Trick Attack: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Underwater Pistol (Get 'em): 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Flat-Footed for everyone on a hit
Piercing: 1d6 + 2 + 1d8 ⇒ (4) + 2 + (7) = 13


Ghost Level Delve || Extinction Curse

Vixi hits, and Oshessa is flat-footed!

Navasi waits for the right moment.

The indigo morlamaw lays a flipper on Oshessa to cure her wounds.

mystic cure: 1d8 + 4 ⇒ (3) + 4 = 7

Obozaya
Oshessa -29 hp
Navasi
Vixi
Iseph
Indigo Morlamaw
Id
Raia

Obozaya, you still owe me a Will save!


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia sends another wave of missiles into the cult leader as they sends bubbles through the water.

Magic Missiles: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Will save (includes +2 vs Fear): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Obo feels fear like she's never felt it before. More powerful than her desire for glory, or her will to save her friends, it causes her to flee the room as fast as she can.

Athletics to swim: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

But the terror tangles her tail in her feet and she fails to move at all. She tries once again to flee from Oshessa....

Athletics to swim: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

but sadly goes nowhere as the dark fear begins to overwhelm her.

Really missing my PFS GM star reroll now! Sorry team, looks like Obo's out of the fight.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id also keeps up the magical assault, hurling three more shooting stars at Oshessa from a distance.

Full round action to cast magic missile at Oshessa.

Force Damage: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8


Ghost Level Delve || Extinction Curse

As Obozaya scrambles to leave, two sets of magic missiles bombard the morlamaw! Looking at Vixi, the one who made her flat-footed and unable to use her cool reactions, she speaks out with a booming voice, "Drop your weapon!"

Dc 16 Will save from Vixi, please!

if you fail:
You drop your weapon!

if you pass:
Nothing happens!

Obozaya
Oshessa -48 hp
Navasi
Vixi
Iseph

Indigo Morlamaw
Id
Raia


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

Athletics swim: 1d20 + 10 ⇒ (5) + 10 = 15
Stealth Trick: 1d20 + 14 ⇒ (9) + 14 = 23

Iseph moves forward, gritting past the pain and spiraling of fear in his servoes that fights him off.

Knife: 1d20 + 1 ⇒ (12) + 1 = 13 -2 fear -2 pain
damage: 1d4 + 1 ⇒ (2) + 1 = 3


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

Navasi moves over to get a clear shot only to be confronted by the flailing mass of Obozaya attempting poorly to try and make an escape.

"Keep the pressure up! Take out that healer if you get a chance as a secondary!"

Move to position, GET'EM Oshessa

If Obo tries to move past Navasi before Navasi's next turn::

Navasi will try to trip or slow down Obozaya if Obo tries to get through her square without actively striking her. No idea how that would model.


Ghost Level Delve || Extinction Curse

Iseph, you're not afraid! That was only Obozaya.

Vixi is still up!


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

I'm shaken and take a pain penalty though right? And those stack for -3 or negative 4? Or am I confused?


Ghost Level Delve || Extinction Curse

Allow me to rephrase! The fear spell was directed only at Obozaya. You do have the penalty from the inflict pain spell.

Dataphiles

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Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Will (Spellbane): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

"Puh-leeeze. I'm a professional, hon."

Trick Attack: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
Underwater Pistol: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Piercing: 1d6 + 2 + 1d8 ⇒ (2) + 2 + (2) = 6 Probably only 4

Still, as much as she loves it, being the center of attention isn't always best in a gunfight...


Ghost Level Delve || Extinction Curse

Vixi shoots, but doesn't hit. Oshessa, finally not flat-footed, sends an evil smile Vixi's way.

DC 15 Will save from Vixi, please!

if you fail:
Take 5 points of damage.

if you pass:
Nothing happens!

Iseph, I moved your pawn in as described, and that actually provokes, I'm afraid. (No guarded steps without a swim speed or nimble moves.) Oshessa was flat-footed, but the other morlamaw strikes out with a tusk!

tusk: 1d20 + 5 ⇒ (3) + 5 = 8
ouch!: 1d6 + 3 ⇒ (1) + 3 = 4

After a frustrating miss, the morlamaw tries again!

tusk: 1d20 + 5 ⇒ (14) + 5 = 19
ouch!: 1d6 + 3 ⇒ (5) + 3 = 8

Obozaya
Oshessa -52 hp
Navasi
Vixi
Iseph
Indigo Morlamaw
Id
Raia


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia sends one last wave of magical missiles at Oshessa. Each one pelts into the Morlamaw with a dull, wet thump.

Magic Missiles: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id also continues his magical assault.

Full action magic missile on Oshessa, unless Raia finished her off, in which case it'll be directed at the other morlamaw.

Force Damage: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Will (Spellbane?): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Vixi grits her teeth against the pain, a thin stream of blood diffusing into the water around her nose.


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

Obo sees her friends fighting for their lives. She watches Vixi suffer in silence. She hesitates for the briefest moment in her attempt to swim away.

Athletics: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10

But the fear overrides all else, so she tries again anyway.

Athletics: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21

And finally manages to make some headway away from the scary-tusk-lady! But her movement is blocked by Vixi & Raia. She stops, looking into Vixi's eyes pleading with her friend to help her overcome this unnatural fear.


Ghost Level Delve || Extinction Curse

Luckily, Raia's barrage of magic missiles takes down Oshessa! Id attacks the remaining morlamaw, who promptly surrenders.

The kalo in the cage starts rattling the bars. Did any of you meet Suulhu-Huur before?

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Technically Id has a Chronicle from 1-04, although it's a GM credit. So...yes?

Id rushes over to the cage and asks, Are you okay? What happened?!

Dataphiles

Female Halfling Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Seeing that Id seems to have the kalo in hand, Vixi takes the time to gently talk Obo down from her frightful affliction, taking advantage of the watery surroundings to swim up to her eye level while she makes soothing noises.


Ghost Level Delve || Extinction Curse

"Oh, hey, Id! Thank goodness they sent a team. I'm afraid it's just me left. That awful Oshessa poisoned us; the others are dead."

Suulhu-Huur looks considerably weaker than the last time Id saw her.


Consumables:
Anarchic Flame Pistol: 20/20|MK I Serum, Hlng 2/2|Stickybomb Grn:2/2|Smoke Grn:2/2|TacSAPst:40/40
Female Human
Stats:
Outlaw Envoy 4|SP:24/24|HP:28/28|RP:4/4|Init:+2|KAC:18/EAC:17/CMD:26|F:+1/R:+6/W:+6|Acr/ Blf/Cmp/Clt/Dip/Pil/Stlth:+9|Ath/SM/Per:+7|SoH:+10

"Let's get you out of that cage, and check on the surrendered persons and make sure the unconscious one doesn't die, right?" Navasi offers as she starts looking around the room for things of importance -- after all, they ARE supposed to be doing an inventory, right?


Lashunta Technomancer 4| SP 20/20; HP 24/24 | RP 6/6 | EAC 17; KAC 18 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +0
Consumables:
Spells (1) 1/4; (2) 3/3 |

Raia sloshes through the water, reaching the cage. "Let's get you out of there."

Engineering: 1d20 + 11 ⇒ (1) + 11 = 12

She breaks a tool. Tossing it aside she grabs another and takes her time.

Take 10 for 21


SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:

ISEPH holsters his weapon and sets to work on restraining any of the Morlaws that might live, though you can tell just by looking at him that he's very tempted to end the mad cultists.


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

With Vixi's kind help, Obo settles down and eventually takes two deep, racking breaths. She touches their helmets together. "Thanks, hon, you're the best."

With that she returns to her normal self, as far as anyone can tell. The Battle Sisters of Gennrit talk about fear being the mind-killer. Gonna have to go look into them more.

She carefully takes her time to swim to and retrieve Muncher from the floor of the cavern. "Does this being to you?" she asks the kalo. "It's quite nice."

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

I have an antitoxin, are you still hurting from the poison?


Ghost Level Delve || Extinction Curse

Raia lets Suulhu-Huur out of the cage. She swims out, a little wobbly.

"It was these ones here, and Teltham, the big teal one. I think the rest were oblivious to what was going on." She looks sadly at the gun that Obozaya presents. "That belonged to Ushuul. You should continue using it; it would honor him. I don't suppose you found my cryopike? Not that it does much against them; it turns out they're cold-resistant." She passes on Id's offer. "Thank you, but I think I'll be okay now."


Female N Vesk mercenary soldier 4 | SP 32/32 HP 34/34 | RP 5/5 |Active conditions: None. | Speed 35ft | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear

"Yeah, we did see a cryopike. Same place we found this."

Obo then reminds her team that they never did check out that other big room. The one guarded at one end, and trapped and locked at the other.

"So, what's the plan now?" she asks, looking to Vixi mostly out of loyalty. But there's these other feelings she has for the halfling. She's just not sure what they all mean. Ugh. Feelings are hard. Sort it later, ya big dummie.

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