GM Isweyg's Return To The Stars [d20 Future Homebrew]

Game Master MaybeNever

The people of Earth are returning to the stars after centuries of isolation. What has become of the old colonies?


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Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

Engineering:
Sergio looks up from the computer he's using and looks around the room since no one has answered any if his questions.

I know they say there's no sound in space but we all have comlinks.


Jazzming:
Thanks to your incredible attention to detail, you notice something drifting in the upper reaches of the engineering bay. It isn't clear what it might be, but it looks... about human-sized.

Engineering Team:
Lance Corporal O'Hara looks puzzled at Sergio's mention of an organic signature on the ship. "No, sir. Our sensors didn't pick that up." He glances at the two security officers. "Should someone go check it out? It... seems safe enough in here."

The computers need some work to restore power, but luckily CT-2 brought some power packs and Sergio is able to get them up and running. Jazzming's efforts get into the main system, bypassing at least the first level of encryption.

Nearby, a master systems display lights up, showing the entirety of the ship. Much of it registers as heavily damaged.

If there's any information you're interested in looking up, well, you have access to lots of entries now! More classified topics might require you tap into the computers from somewhere else, though. If you want to download the whole database, you'll probably need the computer core.

Sub-Lieutenant Mfumbe taps away at another console. "Ensign," he calls out to Sergio, batting away a floating piece of something, "This shows there is a mechanical problem on the next deck down in the main life support center. You may take Mister Vasquez if you go to fix it."

Also, Arianna's voice comes through the comms. "Bridge team to Engineering...I've always wanted to say something like that...Is this still on? It is? Well, shoot. Anyway, have you guys encountered any people or bodies yet?"

Bridge Team:
Are you climbing up to the bridge or getting there another way? Are you investigating side rooms, such as medical bays, armories, personal quarters, etc. or are you going straight for the bridge?


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge:

"We should probably at least do a cursory glance into the rooms to see if we spot any signs of a struggle, like weapon fire, claw marks, vicera as well as perhaps pilfering heavier weaponry; If all of their heavier weaponry is missing, it will tell us if they put up a fight, or were quickly taken before being able to mount a response."

I'm guessing perception/wisdom checks?


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

Of course not! Why would I see any bod- oh, oh excellent point. Out here in space any body would hardly have decayed, especially this far from the sun! Either another ship recovered their dead or...I'm not sure. If you find any hints let me know! We'll keep you apprised of any information we discover.

Engineering:
Sergio switches back to short range communication and shakes his head at Corporal O'Hara.
Given the councilors revelation, it may actually not be safe to investigate the anomaly without the whole group. I'd be glad to have Vasquez's help, keep in contact though, there may be more going on here.

Corporal Brokato, it seems our assignment is taking us deeper into the ship, unless of course you feel you can accomplish more here with CT-2 for the time being.

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

Engineering:
Jazzming kept her gaze on her laptop screen as she listened to what was going on around her. When Arianna spoke about bodies, she suddenly recalled the strange shape floating in the upper reaches of the area. "Dunno if it's a body, but there's something vaguely humanoid floating up above us, if anybody cares to find it. Otherwise, I'm looking for the schematics and technical readouts of this ship."

"So, shrink, how's your party doing? Find anything cool?"


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

Engineering:

Sergio shrugs at Vasquez, I guess that meams she's staying here? Let's get the life support on before getting too side tracked. Any chance of breathing air not recycled through my suit is too tempting to pass up. I'll investigate the object when we're back.

Sergio heads off towards the life support control center. Indicating Vasquez to follow him. Keep an eye out, who knows what we may run in to on this ship.
In coming dice rolls!
Spot: 1d20 + 1 ⇒ (18) + 1 = 19
Survival to not get lost/avoid hazards: 1d20 + 5 ⇒ (5) + 5 = 10

If we make it there without issue...
Kno (Technology) to see if I can identify the problem: 1d20 + 6 ⇒ (15) + 6 = 21

repair: 1d20 + 6 ⇒ (13) + 6 = 19


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

"We're checking out rooms as we go. We should have a better idea of what's going on by the time we get to the bridge." After a pause, she will add "Oh ya, I would avoid using lifts for now. All of them in our area are at the bottom of the ship, and that means that whoever is down there could be monitoring their use. See if you can find out what's at the bottom of the ship, since it could probably give us a better idea of what's going on."


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge team:

Huh, looking for blood IS a pretty good use of my talent. Either she's read my profile or she was just lucky.

Having something he considers "useful" to do, Liam gets to work, with a marked reduction in tension.

Survival: 1d20 + 6 ⇒ (11) + 6 = 17


GM:

1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 19
1d20 ⇒ 8

Jazzming:
Happily, schematics are fairly easy to find. Combined with the master systems display, you can start to piece together a good idea of how the ship is put together and guide your team. You can see that the lowest level, where Arianna reported the lifts to be, is mostly large open areas labeled for storage, and the brig.

Detailed technical information seems to be more tightly encrypted. You can probably work around it, but you will need physical access to the computer core to do that. Thanks to the schematics, it should be easy to get there.

At your mention of what you saw, Mfumbe orders Sergeant Alain up to investigate the figure in the upper reaches of the engineering bay. He deactivates his magnetic boots and carefully ascends, using various catwalks and the walls to stabilize his ascent. When he reaches the figure, he is far enough up that he uses his radio to call down.

"Lieutenant, it's definitely a body. Human. It's in good shape, sir. I think I can-" his voice is interrupted by a brilliant blue flash that illuminates engineering for a moment. When it clears, the faint blue that had lit the room before is gone, leaving only conventional lights. He screams, and the sound of his pistol firing can be heard.

Sergio:
You and Vasquez get turned around a few times, since you have to detour around some damaged sections, but you are finally able to reach the life support system. As you get closer, your keen eyes can't help but notice that the interior, although as damaged as ever, shows a different kind of damage. There is weapon scorching, but there is also what appears to be burn marks. Some kind of acid. Please make a Knowledge (Physical Sciences) check if you want to investigate it further. It's all over in this section.

Vasquez is not an overly talkative person beyond the occasional "aye sir" to orders, and just keeps his eyes open. His weapon is in his hand, ready to fire at the slightest sign of trouble.

Once you reach the life support system, it is very obvious what the problem is: the system uses an oddly archaic turbine system to drive air flow, and the turbine chutes are absolutely clogged with a thick phlegmy slime. In fact the whole room is marked with tendrils of it that cling to the floor, walls, and ceiling despite the lack of gravity. Completely cleaning it out would probably take weeks, but your familiarity with technology leads you to believe that your sleep gun's sonic output might be able to clear one of the turbines with Vasquez's help. It would allow for some limited life support at least, in enclosed areas. Obviously anything open to space right now would be beyond hope unless it's sealed somehow.

Liam:
One thing that is obvious to you, given your expertise with combat, is that there should be a lot more blood around. Missing bodies is one thing (like you said, maybe somebody took them) but unless they also mopped up afterward, something is very amiss with this whole situation. Even if they did mop up, nobody is this thorough. As far your team can tell, the entire ship was a battlefield. If a boarding party was being fought, the airlocks should show the heaviest damage, with less and less deeper in the ship. Instead it seems like this was a firefight that virtually destroyed the vessel.

Bridge team:
Yes, spot or wisdom checks, please. But there are some thing you'll notice with even a cursory search.
As you move and check rooms, it is obvious the people on this vessel lived in some luxury. Compared to your broom closets on the Deronda, these quarters were a four-star hotel.

You also come across an armory, or the remains of one. What was once a weapons locker hangs open, its door torn off one hinge and floating awkwardly in the lack of gravity. Nearby, another locker sits closed tight.

You also find what was probably a medical lab, suffused from above by a light blue glow from some unknown source. It's a large, complicated area, filled with experiment tables and heavy equipment. Near the back, you see a line of what look like glass pillars built into the wall, about eight feet tall. Medical or scientific knowledge will help you identify the things in here.

A voice comes over the radio, that of Sergeant Alain of CT-2. "Lieutenant, it's definitely a body. Human. It's in good shape, sir. I think I can-" And then the voice cuts off in a scream.


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:
Kno(Physical Sciences): 1d20 + 6 ⇒ (9) + 6 = 15
I should be able to fix this with your help Vasquez but don't touch anything until I'm sure it's safe. He then reports in to the other half of his team.

Hey bridge team, have you encountered scorch marks or acid anywhere else on the ship? Or...uh...slime? The life support system is covered in it.

Gm:
As he continues to investigate he pulls out his sonic gun and reactivates his magnetic boots. His calculations are disturbed by long range communication chatter, his eyes go wide when he actually processes that it's not chatter but an actual emergencey.

Lieutenant Mfumbe is every thing alright? Brokato what's going on? Vasquez and I are returning to engineering as soon as we can.

GM:
Sergio stops to think, unsure of how to proceed. He shakes his head as he runs some imaginary scenarios in his mind but without more information he can't be sure what's actually going on. Finally he looks at Vasquez.

I know you probably want to run up there right now, so do I, but without knowing what's going on I still think life support is our best bet. That way if anyone tears a suit or needs emergency medical aid, we have a buffer between them and immediate death.

He explains the plan to clear out the turbines, and asks Vasquez to also remain alert. He suggests using their dominant hands to hold lethal weaponry and doing whatever they can with the other. It might slow them down, but Sergio is less sure of survival than he was a few minutes ago.

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

Engineering:
Jazzming, caught up in the thrill of discovery, didn't pay much attention to Mfumbe's report until the blue flash and scream. Jerking her head up, she gazed wildly around, trying to spot anything when the sounds of a pistol being fired echoed around the room.

Search: 1d20 + 7 ⇒ (15) + 7 = 22
or Spot: 1d20 + 5 ⇒ (2) + 5 = 7
Wasn't sure which would be more appropriate. Please say it's search.

"Mfumbe, report! What's going on up there?" Jazzming said into the radio. "Mfumbe, are you reading me? Sergio, get back here quickly, something's going on, or my name's Shirley. And it's not!"


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

bridge team:

Wisdom roll: 1d20 + 0 ⇒ (17) + 0 = 17
Knowledge: Behavioral Sciences: 1d20 + 7 ⇒ (17) + 7 = 24

That's odd. Rolled the same thing on both checks.

"There was definitely some fighting going on over here. Someone used some sort of equipment to dismantle one of the armory doors."

After Lt. Alain's radio announcement, Arianna will add "Everyone remain calm and keep focused on the task at hand. Lieutenant, if you can hear us, let us know you're alright."

Bridge:

"We should probably head straight for the bridge and see what we can learn."


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge team:

"Notice the lack of blood? Whatever happened here wasn't combat. Nobody would bother to clean up the blood.
Also, if it was a battle that came from outside, the heaviest damage would be around the airlock and then get progressiveness "better" the further in we get.
This is constant, like everyone onboard started shooting at the same time.
And yet nobody was hurt and no bodies can be found."


Arianna:
Much of the equipment in the medical lab is pretty much what you would expect: various biochemistry pieces, mostly magnetically affixed to the tables, centrifuges, test tubes. The glass pillars on the other side of the medical bay, on the other hand, look like human cryonic stasis tubes. It's hard to tell through the heavy glass, but you think that one of them might have a person inside.

Jazzming:
Mfumbe's with you, it's Sergeant Alain who went up. Sadly this would be more about spot... but there's good news. Also, please forgive the very slight assumption that you would turn on the lights.

With a muffled curse, Lieutenant Mfumbe draws his weapon, peering up at the darkness above. In his other hand is a flashlight, almost useless at this distance. It is impossible to see The scream stops, and no further weapons fire can be heard.

"Corporal," Mfumbe says carefully, "Can you get us some lights on in this room? I will watch the ceiling." He then calls into his radio, "Sergeant Alain went up to investigate a body. We are not quite sure what happened. I suggest you all continue your assignments for now, but be ready to return quickly."

Fortunately, you are able to quickly find the light system, and can divert some power to the local illumination. Though they will flicker unsteadily, it will be easy to see Sergeant Alain's body floating near the ceiling, unmoving. His pistol floats nearby, having slipped out of his hand. There is no sign of anything else

Liam:
You can't help but notice that there's an unopened weapons locker in the armory. You've seen similar units before. They're tough to break, but your time on the streets has taught you a few tricks. On a unit hundreds of years old, it should be even easier. You can make a Knowledge (Streetwise) check if you'd like to try to force the door open.

Bridge Team:
If you move quickly, you can make it to the bridge without too much trouble. If you want to investigate these areas some more, please say so. Otherwise, my next post will detail the bridge.

Sergio:
Vasquez looks uncertain, but he gives you a dutiful, "Aye, sir." He draws his sleep gun, ready to act on your plan. As the sonic disruption works on the slime, you can see it clearly convulse and loosen... and then suddenly the slime you are affecting contracts into the life support vent, as if running from your weapon.

Roll me a spot check and an initiative, please.

Sub-Lieutenant Mfumbe's voice comes over the radio. "Sergeant Alain went up to investigate a body. We are not quite sure what happened. I suggest you all continue your assignments for now, but be ready to return quickly. Corporal Brokato and I will handle this for now."


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:
Spot: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Hmmm...

Knowledge Streetwise: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

GM:
Ah, sorry, got my names confused. Can we pretend that I called out for Alain instead of Mfumbe? And don't worry, I woulda turned on the lights, so no harm done.

An expletive escaped from Jazzming's lips as she gazed up at Alain's floating body. "Damn it, what the hell happened to him?" she whispered to herself. It was their first mission and it looks like they already had a death! "Mfumbe, do you see anything up there that might have done this?" she asked her partner, a slight quaver in her voice.


GM:
1d20 ⇒ 11
1d20 ⇒ 11
1d20 ⇒ 15

Sergio:
Without warning, the slime that had withdrawn into the vent comes streaming out, reforming itself into a shape not unlike a small animal, and spits acid at you!

1d20 + 2 ⇒ (6) + 2 = 8
1d8 ⇒ 4

Luckily the acid misses, but you can hear it behind you hissing as it reacts with the ship's floor and wall.

Order will go you, Vasquez, slime. Don't forget that you are able to use an action point before a roll to add 1d6 to the result.

Liam:
Success! You realize that with some elbow grease and a little cleverness, you should be able to unseat the door's lock and force it open.

Inside is a rifle unlike any you've ever seen before, and what look like half a dozen batteries. The rifle has a port that would probably take one of the batteries.

Jazzming:
Mfumbe scans the top of engineering with you, hand tight around his weapon. "No, I see nothing," he says cautiously. He looks at you. "I am going to go up and check on him. If you see something, shoot it."

He disengages his magnetic boots and pushes off the floor, drifting upward through the glittering debris until he reaches Alain's body. You can see him checking the other man, and then he calls down with his radio. "Sergeant Alain is alive. There are some burns around his eyes, but his pulse is strong. I see nothing up here that could have attacked him."

Lieutenant Mfumbe's voice comes over the radio again. "Sergeant Alain is alive. There are some burns around his eyes, but his pulse is strong. I see nothing up here that could have attacked him."

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

GM:
Jazzming stared up into the distance, her eyes peeled for any kind of danger, her gun drawn and pointed at the floor.

Spot: 1d20 + 5 ⇒ (1) + 5 = 6 Man, the dice gods do not want me to spot anything!

Not spotting anything, she listened with a sigh of relief as Mfumbe gave the news that Alain was still alive though unconscious. "Do you see anything nearby? What kind of scarring is around his eyes?" she asked.


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:
Sergio swears under his breath and takes aim with his pistol, hoping it'll do some damage.
Pistol: 1d20 + 3 ⇒ (6) + 3 = 92d6 ⇒ (2, 4) = 6

Watch out for slime, we're currently under attack!


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge Team:
"Well now, this is more like it!"
Liam holds up the rifle so Arianna can see clearly.
"Looks like they didn't get quite everything."
Inserting one battery into the rifle and pocketing the rest, Liam waits with anticipation.


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge Team:

Arianna will select an pistol from the armory, along with several magazines of ammo for it.

"Okay, we should head to the bridge now without delay. Let me know if you notice any other signs of combat, specifically hand weapons or unarmed combat. I'm thinking that we have someone moving about the ship that is good at ambush tactics, and I'd like to not get caught unawares."


GM:

1d20 ⇒ 5
1d20 ⇒ 8
1d20 ⇒ 8
1d20 ⇒ 16
2d6 ⇒ (1, 4) = 5
1d8 ⇒ 3

Jazzming:
By the time you call out, Mfumbe is already descending with Alain. You can see him shake his head, dark skin gleaming with sweat in the lights of the engineering bay.

"I cannot tell what kind of burns they are. They might be electrical?"

He reaches the ground safely, engaging his magnetic boots and then Alain's. The unconscious man drifts oddly in the absence of gravity.

Then Sergio's voice comes through the radio. "Watch out for slime, we're currently under attack!" Mfumbe looks at you, puzzled, mouthing the word "slime".

He speaks into his own radio now. "Please repeat, Ensign. Did you say slime?"

Sergio:
Your shot goes wide, impacting the wall in a cloud of metal particles as the slime beast dances to the side and launches a stream of acid... missing you again.

This leaves its side exposed, and Vasquez takes his shot - hitting the creature and leaving an oozing hole in its form, but not killing it.

Mfumbe's voice comes from the radio: "Please repeat, Ensign. Did you say slime?"

Bridge Team:
Your new weapons in hand, you make your way through the ship. It is rough going, as the damage has blocked off several section. You have to reroute more than once to reach the bridge, but once you do - within about 30 meters of the main entrance to the bridge - the damage stops abruptly. The ship looks pristine. Good as new, even. You can feel cool, comfortable air on your skin. The lights are working.

As you approach, the bridge doors open, and you see about a dozen humans sitting at their pristine bridge consoles and conversing softly as if nothing is wrong. Their uniforms are similar to yours, but distinctly different. One, wearing the insignia of a Lieutenant Commander, looks up at you as you enter with your weapons and your strange outfits, and in an instant she is on her feet and shouting "Security alert! Intruders on the bridge!"


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

Sergio will broadcast his response to the whole Deronda Crew on board the derelict vessel. That's correct Lieutenant, animated acidic slime. No damage to myself or Vasquez yet.

GM:
Hoping his aim is accurate this time Sergio will attempt another shot at this strange creature.
Pistol: 1d20 + 3 ⇒ (16) + 3 = 192d6 ⇒ (5, 1) = 6

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

"Slime, seriously?" Jazzming asked over the radio incredulously. "Should I take a mana potion and prepare to cast fireball? Could use a little more information here."

GM:
With that, she looked over at Mfumbe and said, "Just in case we have entered into some kind of video game, keep a sharp eye out for any kind of slime or ooze. I may be a need, but I'm not a hentai." Turning back to her laptop, she started typing furiously, wanting to get as much into as possible about what exactly happened.

Computer Use: 1d20 + 11 ⇒ (12) + 11 = 23 Looking for any personal logs I can find on this computer and any information on the organic readings coming from below us.


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

Appreciate your concern corporal, Sergio will grunt sarcastically, Detailed report coming when I'm no longer at risk.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge team:
Liam is quite taken aback at seeing humans out of the blue like that, but rather than attack he quickly shoulders his weapon and holds out his hands in a conciliatory manner.

"Jeez, calm down, we thought this derelict was abandoned.
Considering all the damage, that was a pretty fair assumption."

Not letting anything slip, and hoping the lady with me is better at talking than me


GM:

1d20 ⇒ 16
1d20 ⇒ 17
1d20 ⇒ 17
1d20 ⇒ 18
Wow.

Sergio:
That shot does it! The creature collapses and loses cohesion, becoming a sticky puddle with a distinct yellow tinge. Alvarez nudges it with his boot, but it does not move. "You think it's dead, sir?" he asks. His weapon stays pointed at the remains.

Jazzming:
Lieutenant Mfumbe cracks at smile at your joke while he tends to Alain.

The computer system is becoming easier for you to work with, and you're able to access the summaries of a few logs. The most recent are dated almost 200 years ago, during the brief war with the aliens, and summaries give the impression that they are mostly letters to families from crew members. Older logs hint at research that could turn the tide of the war (or so the crew member, an older Canadian man, believed), but the logs you have here are low-security so there are few details. Top-security access would require the computer core, or potentially an override from the bridge.

The biological readings from down below are hard to pin down. It could be that the sensors aren't working properly, or it could be that whatever's giving off the readings naturally resists scanning somehow. The best you can do is an exact location - a large room, probably a cargo bay - and the approximate mass of the reading of more than 3000 kilograms.

Incidentally, you can see the bio-readings of yourself, Sergio, and CT-2 on the ship... but no sign of Sub-Lieutenants Grimaldi or McGregor. There's also a faint trace signature, nearly undetectable, in a medical bay.

Bridge Team:
The woman who called for security looks at another woman, an obvious puzzled expression crossing her face. "Derelict...?" she begins, but is cut off by a motion from the second woman.

The second woman stands from her seat and turns to face you, while three security personnel take up positions near you. They stop just short of drawing their weapons, but it is obvious they could do so in an instant. They look alert and well-trained. Perception checks, please.

The second woman wears the markings of an admiral, with grey hair and weathered, aged skin. She is not especially tall, but her bearing is pure military. When she speaks, it is accented and her voice is cold. "I am Lestari Gemaputri, captain of this vessel." She stresses the last word. "I am going to give you one minute to explain who you are and what you are doing on my ship, or else you will get to spend the rest of our voyage in the brig."

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

GM:
Which group were they in again?


Jazzming:
That's Arianna and Liam, the other members of CT-1 with you and Sergio.

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

"Attention all personnel, this is Corporal Brokato," Jazzming's voice says over the comms. "I have patched in to the computer systems and have accessed the life sign sensors. The reading below us is massive, almost three thousand kilos. Also, reading faint traces in medical, so... Wait..." Her voice drifts off before rapid typing is heard. "Grimaldi, McGregor, report. I'm not reading you on the sensors. I repeat, Grimaldi, McGregor, report. Has anybody heard from them recently?"

GM:
Jazzming looked over at Mfumbe and said, "I got a bad feeling about this, Chewie."


Bridge Team:
You are unable to hear Jazzming's transmission, though your radios do crackle with static.


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:
"I don't know if it's actually...um, dead? Just keep your weapon trained on it, I'm going to try something."

Sergio pulls the chemical analyzer from his pack and points it toward the pool of slime on the ground. 10-40ft range Once he gets the results he runs a few chemistry calculations.

Search (for any know Toxins/Gases): 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19Analyzer provides +2 bonus
Physical Sciences (Chemistry): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Using one of my 'science manuals' to see if I can learn anything more about the creature.

"We seem to have neutralized the threat, I'm running a few tests on it now for more information. Neither of us were injured. Mfumbe, how is Alain doing? Corporal Brokato, keep trying to contact the rest of our team. Once I have my information I'm going to finally fix this life support and return to engineering. Report to me every 10 minutes so I know we're still in contact, if I don't here from you I'll drop what we're doing and head back immediately instead."

GM:
"I certainly didn't expect anything like this when we got out here Vasquez."


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge Team:

Perception: 1d20 ⇒ 5

I assume we're still wearing our vacuum suits?

"My name is Arianna Garibaldi, and I am the ship's councilor for my ship. We were doing a standard patrol when we noticed your vessel in distress. We came to offer what assistance we could."

Switching to internal communications, Arianna will say to Liam "Don't mention anything about us being from Earth or their ship being derelict. If they ask you directly, tell them that you don't speak English very well in Gaelic."


Jazzming:
Mfumbe smiles again at your joke, but it's a grim smile. Sergio's voice comes over the radio. "We seem to have neutralized the threat, I'm running a few tests on it now for more information. Neither of us were injured. Mfumbe, how is Alain doing? Corporal Brokato, keep trying to contact the rest of our team. Once I have my information I'm going to finally fix this life support and return to engineering. Report to me every 10 minutes so I know we're still in contact, if I don't here from you I'll drop what we're doing and head back immediately instead."

Mfumbe responds. "Ensign, Sergeant Alain is stable for now." He looks over at the unconscious security officer. "But a doctor should look at him. Hmm, something just occurred to me. You said some kind of slime attacked you. Could that large biological reading be more of the same thing?"

Sergio:
Vasquez shakes his head. "Me either, sir." He looks at the life support system, brushing away a few metallic particles drifting in the zero-gravity environment. "Kind of exciting though, isn't it?"

Mfumbe's reply comes over the radio. "Ensign, Sergeant Alain is stable for now." There is a pause. "But a doctor should look at him. Hmm, something just occurred to me. You said some kind of slime attacked you. Could that large biological reading be more of the same thing?"

One benefit of the slime's attack is that it helped clear quite a bit of the gunk that was clogging life support. You can get that one turbine working again without trouble now. It still won't restore life support to sections exposed to space, but it's something.

Bridge Team:
I should have clarified this before now! Derond'a zero-gravity suits are field effect suits. Essentially they're a full-body force field, equipped with atmospheric controls. It's not nearly as bulky as a true space suit, and will protect you from vacuum or toxic atmosphere for an extended period of time. You can still communicate 'silently' by sub-vocalizing into your radio, though.

Your radios are putting out a fair amount of static.

The captain looks incredulous. "What kind of game are you playing at, counselor? Our vessel is not in distress." Without taking her eyes off of you, she calls over her shoulder, "Lieutenant, begin penetrating scans throughout the system. Find their vessel." One of the bridge crew leaps into action, following the orders.

She continues. "Unfortunately, I cannot have saboteurs or spies wandering freely on my ship. Wherever you have come from, you will need to learn that our peace is recent, but real all the same. Please surrender your weapons, and you will not be harmed."

The security personnel look ready to respond quickly to any order the captain gives.


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:

Sergio looks at Vasquez and smirks, "Definitely exciting."

When Mfumbe suggests that the giant mass below may be more slime, however, the smile quickly fades.


GM and Jazzming:
To be honest Lieutenant, it might be, but I really wish you hadn't mentioned it. Life support should resume shortly to any area without a breech.

GM:

After Sergio, with the help of his fellow crew member, finishes up life support repairs he looks over his analysis from the remains of their brief, but nerve wracking combat encounter.
Did my chemical analysis reveal anything about the slime that is useful?

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

"Rodger, will keep in touch. If you stumble across our missing crew, give a shout out."

GM:
With that taken care of, she delved back onto her laptop to find the closest security computer she could back in to. She needed a lot more information than this could give.

Computer Use: 1d20 + 11 ⇒ (3) + 11 = 14


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge team:

To Liam"Be ready to run. I want to test a theory."

Speaking to the Captain of the ship, Arianna will say "Thank you for the invitation, but we should really be getting back to our sh...RUN!"

With that, she turns and sprints back the down the hallway they just came from, hoping that Liam will follow her. I wonder if they haven't been outside the bridge yet. We'll have to see if they follow.. thinks Arianna to herself.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge Team:

Spot: 1d20 + 6 ⇒ (6) + 6 = 12

When the captain makes her "generous invitation" Liams right eye begins to twitch as he attempts to hold back a decidedly undiplomatic response.
Consequently, he barely register Arianna's comment about running.
When she shouts however, he still follows quickly, a wry half-smile on his lips at the absurdity of the situation.

Well, that went well...MUCH better than I expected


GM:

1d20 ⇒ 17
1d20 ⇒ 11
1d20 ⇒ 15
1d20 ⇒ 6
1d2 ⇒ 1
2d8 ⇒ (2, 7) = 9
2d8 ⇒ (4, 6) = 10

Sergio:
You find some interesting readings. The acid the creature spat was extremely concentrated sulfuric acid, so concentrated that was almost certainly the product of industrial manufacturing rather than evolutionary process. Adding to this is the fact that you can detect the components of DNA in the creature, which does not occur in non-Earth-based life. Either this thing came from Earth, or whoever it was human.

You and Vasquez are able to easily get life support running, and as air returns to the ship you are able to faintly hear the groaning of the ship's damaged machinery and the whistling of atmosphere escaping breaches in the hull.

Jazzming:
The ship has numerous security sub-stations scattered around that might do what you need. The closest you can find is two decks away, toward the top of the ship. As far as you can tell, the central security office is near the bridge, and that might have high-level clearance. Finally, the primary computer core is near the center of the ship: a dozen decks up and about a kilometer away, but closer than main security. It probably wouldn't be very user-friendly, but you should be able to find whatever you want if you can beat whatever defenses it has.

Liam:
There's something familiar about those security forces. You don't recognize the faces, but something about the way they stand and the weapons they have seems familiar to you.

Bridge Team:
You can see the surprise on the faces of the people on the bridge as you turn and flee. One of the security officers, obviously prepared for this, draws his weapon and takes a shot at Arianna before you two can get out. She can feel the heat of the beam scorching her skin - a near miss! 9 VP in damage.

You run down the hall, security not far behind, until you reach the point at which the damage becomes obvious again. As you step from the pristine deck to the damaged deck, you can hear the security officers shout and then stop, looking around in confusion. They obviously do not see you.


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge Team:

"I was afraid of this. Something is preventing them from leaving the undamaged part of the ship."

Do we have comms with the engineering team now?


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge Team:
"No, too simple...
I'm going to hate myself for saying this but..."

Liam pauses, takes a deep breath and tries again.
"It's like...
No!
It's too stupid, it cannot be a localized temporal rift, that's just stupid sci fi!"


Bridge team:
As a matter of fact, yes! Your comms will now behave as normal.

As the two of you watch, the security officers more cautiously pursue you down the hallway, only to disappear as they cross the line into damaged territory. One more spot check, please.

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

GM:
Jazzming pondered over the information she was reading. There was a few different places she could access for information, some would have more than others, but any would probably work. However, she wanted all the info she could get her technological fingers on, so there was really only one place she could choose. "Mfumbe, I need to get to the primary computer core," she told her partner. "Do you think Alain is able to be transported? It's a fair distance, about a kilometer away and there will be some climbing. Otherwise, I'll go myself. We need information and that place is the only one that will have it all."


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

engineering:
Sergio turns on his long range comms."Life support is up. I have some...odd readings from the slime that attacked us. Vasquez and I are headed back to engineering to share our findings with you. Be there soon.

GM:
Sergio will nod his head toward the exit and start moving back towards engineering.

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

Engineering:
"Gotcha," came Jazzming's voice over the radio. "We may be moving soon, so hurry up. Could use your help transporting Alain."


Human Tough Hero 1/Space Monkey 1
Stats:
HP:22║ Defense 17║F+6 R+3 W+1║ Init+2║Action Points 6║

GM:
As he rushes to engineering Sergio broadcasts one more time, hoping Lieutenant Mfumbe doesn't overrule him.

Engineering:
"Don't leave before I get there, that's an order Corporal! We shouldn't have split up to begin with. Has there been any contact with the lieutenants?"


HP 11 | AC: 15/19; T: 13; FF: 12 | Initiative: +7 | Fort: +3; Ref: +3; Will: +6 | CMB: +3; CMD: 14 Spells/Day: 2 (2) |

Bridge Team:

Spot Check: 1d20 ⇒ 6

Scarab Sages

Female Human Ace Pilot Mechanic 3 | HP [22/22] STAM [18/18] RES [4/4] | EAC [15] KAC [16] Fort [3] Ref [4] Will [1] | Perc [10]

Engineering:
"Not yet, was just about to try again. Don't worry, I won't leave you behind."


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Bridge Team:
Spot: 1d20 + 6 ⇒ (1) + 6 = 7

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