GM Infinity: Crypt of Everflame, Wizard Party [Completed!] (Inactive)

Game Master mishima

How many magic mouths does it take to win the game?


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Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness
GM Infinity +1 wrote:


Asar tries to disarm Hemiantus of the threatening club...

[dice=Improved Disarm]1d20+9

That does indeed disarm me.

Hemiantus swears under his breath as the club is knocked from his hands.


It falls to your feet. You still have an action, the disarm begins a new round for PCs

Dark Archive

male

William takes a step back and fired a day of disrupting power, smileling in triumph. ranged touch: 1d20 + 2 ⇒ (13) + 2 = 15
He smiles even wider as the ray hits. 1d6 ⇒ 2

And is astonished that asar still stands.


1/39 hp :)


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus, deprived of the club, just punches the skeleton with his gauntlet. Gauntlet: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19,Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Erald again tries to stabilize Medghar.

Heal: 1d20 - 2 ⇒ (9) - 2 = 7

And ofc Medghar can roll his own stability check as well

Asar dodges the wizard's surprising punch and counter-attacks with a short, single swipe...

PA, Longsword 2h: 1d20 + 7 ⇒ (16) + 7 = 23
dmg: 1d8 + 11 ⇒ (6) + 11 = 17

Hemiantus, too, falls...

Well, looks like its up to William to save the day


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Stability, 2nd check: 1d20 + 1 - 3 ⇒ (1) + 1 - 3 = -1 ... sigh... does the fumble deck apply to stability checks?


lol, na. "your red blood cells try to clot, but get lost on the way to the wound..."

Dark Archive

male

William, the least likely to make it, growls once more and fires a ray again sure he will hit.
begging the gods for a hit: 1d20 + 2 ⇒ (20) + 2 = 22
1d6 ⇒ 4×2=8

The ray does more than just hit, it seers the very fabric of asar's being!

OMG I WAS SURE I WAS DOOMED! OMG THE GODS SMILE APON THE EVIL BASTARD!


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Woohoo! Go William!


Hahaha, nice! Very well done.

With combat now over, remaining party members can take 10 on heal checks/aid to stabilize. I believe Medghar last had the lantern..

As the light of William's arcanely twisted positive energy fades, and Asar's bones little more than a smudge of ash on the cold stone...the Everflame seems to burn brighter, beckoning you near...indeed you can hear whispering in your ear though still just out of reach.

Erald says something like "Let's light this thing and get out of here. I think the honor is yours, William." and passes you the lantern.

Dark Archive

male

William takes the lantern and grumbles. hate fire... already burned myself once today... he calmly reaches out and moves to light the lantern once and for all.


As you near, the flame seems attracted to the lantern as if 2 magnetic poles adjoining. The flame is warm and gives light, but it does not burn. The lantern's window seems to refract a particularly concentrated beam across the chamber, like a fold in paper, and for a moment you catch a glimpse of a knight or warrior in some impossible shadow. Turning your gaze and trying to find it, you notice it is in fact some ghost of the afterlife penetrating through to this realm. In a bluish-purple glow you see the face of Kassen nearly as it has been depicted on the murals...though outside battle his demeanor is more calm and comforting. He sports a neat beard and is clad in mail.

A wave of energy pulses through the chamber, delivering healing energies into the wounded as an herbalist waters her toils...

Cure Moderate Wounds, Mass: 2d8 + 5 ⇒ (1, 4) + 5 = 10

All PCs healed for that amount.

"So...Asar has been driven out at last. I thank you...no doubt you all were not expecting this."

In addition, the unconscious woman slowly stirs awake.

Dark Archive

male

William scoffs. no! I quite expected a crypt to be filled with the dead... just not as much living dead.
William chuckles at his not-really funny joke.


:p

He paces about the chamber in thought a moment, gazing down at his own remains. "Hundreds of years I've mentored the brave souls who make it here to learn the history of our community...this is the first time Asar has stirred from rest and made the perils real. What could have caused this?"


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus groans as he sits up.

-Posted with Wayfinder


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og also slowly recovers, looking about. Seeing the ghost he asks Could it have something to do with those matching pendents?


He seems to struggle to remember, kneeling before his corpse he notes its absence "The pendants...yes...someone has taken them it would seem." he stands and explains "The pendants are 2 parts of a 3 part key which disables a complex mechanism for a vault we came across, back when we traveled together. No, it isn't just a key, but a wayfinder..."

Dark Archive

male

well looks like hermiantus found the wayfinder

An artifact? Why keep the key to a powerful artifact with your body?


"We looted the vault long ago, most of the funds went into fortifying the town now called Kassen into a trade hub for this area. It was mostly a symbol of our unity...but Asar always thought he didn't get his fair share. I've never learned what happened to Iramine, our third. Perhaps she still lives."


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

<<I found the wayfinder.>>

"Where is this vault you spoke of?"

Dark Archive

male

more interested in the mood than the story :P

William grows bored at the history that seems to be emerging.


"Xin-Grafar, the City of Golden Death...but if you wish to seek it out, you would need to complete the tri-key. Now, my connection here is dwindling, but I can give you some things to help in the future..."

He plucks a scale from his armor, one for each of you, explaining it will grant you luck. Amulet slot, reroll attack, save or skill In addition, he produces a bag of holding type I, and a bashing shield +1.

Searching around the other opened tombs, you find the bodies of more raiders similar to those before. One has a note that reads "The amulets are entombed with Kassen and Asar". Among their remains are a wand, bracers, and a horn which all have magical auras, and a spellbook.

Dark Archive

male

William looks at the spell book and smiles Called this! It's mine

He then casts identify and examines the magic items to determine what they are... appraisal: 1d20 + 18 ⇒ (15) + 18 = 33

spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34

so I know what they are as well as some minor history about them ;P


Wand of magic missile, cl3, 22 charges. Bracers of armor +1. Horn of Fog. These implements were created for crusaders in service to Razmir.

Dark Archive

male

William let's the others know what the
Tresure is before examining the spells in the spellbook. (Identity should still be helping me read the text) also, is this a specific spellbook or just a random spellbook?


Not sure what you mean, its a spellbook of one of the tomb raiders, presumably. It contains: cause fear, enlarge person, expeditious retreat, false life, levitate, mage armor, magic missile, ray of enfeeblement, and all wizard cantrips.


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus approaches the specter and bows low. "Do you think there is a chance of Asar ever returning or has his spirit been sent to Pharasma's Spire?"

Dark Archive

male

I ment to ask if they are one of these spellbooks or if it was genetic with no effect


"It was likely the theft of his prized amulet that woke him from rest. It is truly unbelievable how far a man's vengeance will inspire him...hatred can cross the line of death. But I think his energy has been extinguished...at least until further violations are carried against him. It's hard to see an old friend tormented over something so base." he kneels at the remains of Asar. "I never betrayed him...he only believed it to be so. Belief isn't reality, but it can change reality, I suppose."


Will, sure, it can do the Breath of the Grave preparation ritual.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Og considers the group's options. We need to get that fire back to the town and let them know all that has happened even if we wish to follow up on any of this other information.


At this point the crypt has been fully explored, and all treasures to be had have been had, save whats on Kassen's corpse. Oh, and Asar! Totally forgot, there is his magical mail and magic sword.

The woman speaks up "...p-please take me with you? I-I'm Dmira...Roldare's sister? I can't be here any longer..."


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus nods. "Come along, Dmira. We're not very excited to remain here either. This place was almost the death of all of us."

The half-elf then helps the others gather what other valuables they came across in their exploration of the crypt and heads for the exit.


Male Half Orc Half Orc Wizard HP 19/19, AC 13-16/12/11-14, Init +2, Fort +4, Ref +4, Will +3, Falchion +6 (2d4+6/18-20)| 6/day—telekinetic fist +3 Touch for 1d4+1, Perception +5

Lets stop by that fountain on the way out. Amira we found your brother as well he waits for outside.


Kassen's ghost appears contemplative as his form again fades into the shadows of the Everflame.

Your trip back to town takes 2 days, during which there is little to excite you. Dmira's loud whimpering and crying keeps some of you up at night, as she mourns the loss of the many townsfolk she had grown up with.

Mayor Uptal greets you at the gates. A crowd has gathered and they cheer again in their totally inappropriate way "Once again the brave heroes, despite the perils of...uh...good lord, what happened!?"

Dark Archive

male

<let it be known, that had any of you died, I would have personally vanquished your zombies>

William smiles at the mayor, a smile fit for an insane asylum. Oh nothing, just the living dead, traps, a golem, swarms of bats, and an undead villain bent on revenge.


"What?! But those were supposed to be false bats! What happened to the preliminary party...?" he asks, shocked.

Dmira speaks up "I'm all that's left, I think...Roldare never returned?" she inquires with little hope left in her voice.


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

"No, no, Roldare should be here somewhere. He was alive the last we saw him. At least I think he was."

Hemiantus then turns to William. "Thank you, William, that is a small consolation, at least."

Turning to the mayor, he explains. "Yes, it seems that most everyone sent from the village is dead, killed by the reanimated bones of a long-dead Asar, who was looking for vengeance."


"Asar...but he has been at rest for hundreds of years...why now?"

After the mayor asks that question someone in the crowd shouts "Did you hear that? They felled Asar?! They're the equal of Kassen!"


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus shakes his head. "No, no, no. Kassen is quite a bit stronger than all of us put together. We barely managed to survive."


An old woman in the crowd blushes and smiles warmly at the comment "Awwww, and look how humble the adventurers are!" she waves a finger to some children "You little punks could learn a thing or two from their example!"

The jubilation in the crowd recedes however, when a stern looking farmer says bluntly "We're Kassenites. We bury our dead. Get every shovel you can and load up the mules. We've got a job to do!" he seems to be addressing the crowd, not you all.

Just as you thought it might be time to relax with an ale and a pillowed chair, Holgast approaches and says something like "Tee-hee! My little orcs gave you a good scare, didn't they! No one ever disbelieves Holgast!"

Dark Archive

male

William turns to the wizard, a serious look on his face. your orcs waisted out resources, and could have caused serious distress had possibly resaulted in far worse injury.

He then turns to Hem, <have you forgotten we could speak telepathically? Or did you feel it proper to awser a silent question out loud.>


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus shrugs, "To be honest, I sometimes lose track of what is said mentally and what out loud. Doesn't that happen to you?"

He then holds up a hand to William. "One second." Pulling out the wand of true strike he found in the tomb, Hemiantus casts it on himself, after which he walks over to Holgast and punches him in the face.

Unarmed strike (provoking: 1d20 + 3 + 20 ⇒ (10) + 3 + 20 = 33, Nonlethal damage: 1d3 + 2 ⇒ (3) + 2 = 5

Hemiantus is not hiding his actions, so if one of the other wizards (or townsfolk) tries to stop him, they probably can get in the way.

Dark Archive

male

William laughs at Hemaitus's action. be glad that it was just a fist, and not a blade!


Male Gnome Wizard (Spellslinger) 2 | AC 12 T 12 FF 11 | HP -4/11 | F +1 R +1 W +4 | Init +1 | Perc +3

Medghar simply produces a flame in his hand and tosses it at the base of the wizard's wooden door. As the flame ignites the wood, he laughs. "Have a taste of what your orcs did, old man."


Blood ejects from both nostrils as Holgast's home erupts into flame, he can't help but start crying. Frightened and confused townspeople start running for their lives at the chaos. "Tainted! Tainted by the damned!" they shout. No one seems brave enough to challenge the Second Slayers of Asar.

lol guys

Dark Archive

male

William looks at his allies and thinks for a moment. you know... I never expected you to do that! William then laughs maniacally.

in fact, I'd expect you to stop me from doing that! Now come on, stop or you'll tarnish our reputation.


Holgast casts a spell and takes flight, making a bee line for the top of his crumbling tower. A middle aged housewife shakes her fist "Damn wizards and their magics..."

Probably a good place to end the module.

Loose end: The travelling Allen Ransford, investigating the other crypt met up with Roldare as he fled and returns to town later that night. Any other questions/confusions you would like answers to?


Male Half-elven Wizard (spirit binder) 2 HP 15/15, AC 15/11/14, Init +6, Fort +3, Ref +2, Will +3, Perc +12; Effects: Mage armor, heightened awareness

Hemiantus throws William a wink. "I would think that you would understand the desire to punch a more senior wizard in the nose, eh?"

Since we're not planning on doing part two of this, I have no further questions.

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