| Medghar Relagh |
Medghar is likely to be useless here, if memory serves swarms get hefty resistances to projectiles.
"You guys had to wake them up." Medghar sighs, pulling out his loaded gun. "Normally I would say this is a great time for some fire but I am all out."
| Hemiantus of Erages |
<<There's nothing I can do to harm these creatures significantly. Let us retreat and consider our options.>>
Hemiantus hightails it out of the room as fast as he can
Double move away from the swarm.
| GM Infinity +1 |
Hemiantus is quick on his feet and zips out of the room before the massive swarms can descend upon Og, Erald, and Bezoar...
Dmg Og: 1d6 ⇒ 6
Dmg Erald/Bez: 1d6 ⇒ 5
The wounds are particular bloody...you continue to take 1 bleed damage each round.
Normally you would get an AoO for them coming into your space, but you are flat footed at the moment.
Rest of party up
| Og Booklover |
We are in trouble as they are faster than us. And do not forget the distraction roll in order to take standard actions. Also an AOO would not be effective as bat swarms are diminutive and do not take weapon damage.
As the swarm descends on Og they bite and tear at his flesh and he begins to bleed. He swats the bats in his face away and retreats as a double move.
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
| Hemiantus of Erages |
I also have open/close prepared. Between the two of us I think we could all get out and slam the door behind us without taking too much more damage. (If you want to hand wave our escape).
| Medghar Relagh |
Knowing that he cannot keep up with his retreating companions, Medghar turns toward the advancing hordes of bats. "Say, I wonder how you guys are affected by bright lights."
Channeling the magics familiar to his blood, Medghar releases a bright flash of light at the oncoming swarms. Casting racial Flare.
<Keep going, don't wait for me. If I don't make it in time, set that illusion casting fool's tower ablaze for me.>
| GM Infinity +1 |
Medghar get out of suicide card, high: 1d20 ⇒ 18
Somehow, from deep within your flare manifests unlike ever before, what at first catches the eyes of a single bat in the thousands quickly roars ablaze catching them all like the light of day. The dark mass recoils giving you and the others a chance to escape.
| Medghar Relagh |
Medghar, having managed to get some space between the horde and him after unleashing the light show, runs like mad for the door.
<If they catch up with me before I make it, close the door. No sense in all of us dying on my account.>
So does double move from current location at a ground speed of 20 make it to the door?
| Medghar Relagh |
"I hate to be a downer, but unless one of you are better prepared to deal with those... things... I will need some time to actually rest in order to be of any further use." Medghar pants, grateful to be safely behind the door.
| Hemiantus of Erages |
As they head back to the camp, Hemiantus asks around. "Does anyone have any area-effect conjuration or evocation spells in their spellbook. We could copy them into ours and then memorize them for tomorrow. That would go a good deal towards dealing with those damn bats. We could also sneak back at night and see if they've gone out to hunt and are no longer present. Bats gotta eat, right?"
| Erald Moral |
Breathing heavily Erald, examines his wounds in alarm, "Are you all still bleeding? Or is it just me?"
Frantically trying to stem the bleeding, in his panic Erald someehow manages to do quite the proficient job of treating himself, his wild application of torn cloak bandages covering all of his wounds and soundly enough placed that he ought to be able to sleep in the dressings.
Thinking I could treat the nat 20 it as if he did long term care on himself to recover double HP when resting?
Heal: 1d20 - 2 ⇒ (11) - 2 = 9
Heal: 1d20 - 2 ⇒ (20) - 2 = 18
| Medghar Relagh |
Medghar opens up his spell book to the opening page. "Here, this should be useful to any of you who don't know it already. It is the preparations and principles behind that cone of fire magic that I used on those zombies." Medghar inadvertently looks at Bez, and adds, "Yes, and you too... my apologies, I really was trying to shoot the flames over you to keep them from having goat for a snack." Turning back to the others, he continues. "You probably won't be able to get the fires quite as hot as I can, as there is just something in my blood that resonates with fire based magic to bring out a bit more of it's potential. Still, as long as you have some of the rudimentary knowledge of evocation magic it shouldn't be too difficult to learn."
So burning hands is available for your copying pleasure, Medghar will be preparing three and a flare burst for the upcoming rematch. Think those are the only two AoE style blasts I have, as Snapdragon only affects a 5 ft square.
| Hemiantus of Erages |
Hemiantus helps by stopping the bleeding as best he can, tearing off pieces of fabric to bind the wounds if necessary.
heal: 1d20 ⇒ 15,heal: 1d20 ⇒ 20
He then goes over to Medghar and looks over his shoulder, nodding. "Yes, that should work quite well. I will certainly copy that spell over once we get back to the camp."
| Erald Moral |
Bez is being temporarily inconvenienced by death again Medghar. Oh, the trials and tribulations of being an imaginary goat!
Did we find more coin for scribing? If so Erlad will also copy Burning Hands.
| Erald Moral |
So 3 of us can scribe, likely 4 with a bit of scounging, cool.
Heading back to camp Erald joins the small crowd reviewing Medghar's spellbook to pick up burning hands, finding himself highly amused by the situation. Once done he takes to his tent and dreams of burning goats.
| Hemiantus of Erages |
Hemiantus spends the afternoon carefully deciphering the gnome's magical language and then transcribing the spell into his own spellbook. His rat familiar sits on his lap or else skitters around finding nuts, insects, and seeds to eat.
"You have a very strange way of casting the spell, Medghar. I would have never thought of handling the somatic components in this way, but it certainly makes sense. Very interesting."
I'll memorize two castings of burning hands and one of mage armor.
GM, does the door have a keyhole? If so, I'll send my sensor through. If not, I'll just listen at the door. Perception: 1d20 + 10 ⇒ (9) + 10 = 19
| Medghar Relagh |
"Trust me, for the optimal ratio of fire to volume you need to have the sounds and words at the right intervals, otherwise you can either get your fire too weak where it sputters and dies, or to strong to where it burns you in the process of its creation. Fire is much like your rodent familiar there in that it has a life and mind of its own. Once you realize that you are asking the flame to do what you will, not telling it, you will find it to be a true companion to you in much the same way." Medghar smiles, warmly. "Now, let us practice on those infernal bats." In addition to preparing his three burning hands and use of flare burst, he will spend some time replenishing his ammo stockpiles with his kit so that he can have a few extra rounds prepared.
| Erald Moral |
Prepping 2 Burning Hands, Infernal Healing, and Charm person.
<I guess we just all prepare Burning Hands readied to go, someone open the door, then we flame them?>
| Medghar Relagh |
Medghar thinks a moment. "I have prepared a more reliable version of that blinding light I used when we were escaping. If you want I can open with that, see about stunning them for a bit. Alternatively, I can keep it in reserve in case we need to withdraw again."
| Erald Moral |
"I am with William, Bez does not like pain any more than the rest of us you know dying is just not as inconvenient in his case, with the possible exception of William," Erald responds scratching Bez behind the ear.
| GM Infinity +1 |
Initiative:::::
Bat Swarms: 1d20 + 2 ⇒ (18) + 2 = 20
Erald: 1d20 + 2 ⇒ (14) + 2 = 16
Hemiantus: 1d20 + 6 ⇒ (9) + 6 = 15
Medgar: 1d20 + 1 ⇒ (7) + 1 = 8
Og: 1d20 + 2 ⇒ (11) + 2 = 13
William: 1d20 + 2 ⇒ (14) + 2 = 16
The bats stir to life at the presence of the skeleton dripping life essence, hungrily they swarm in a mad consumption.
Bats go first and seem to have taken the bait, now its up to the party to show those g+~-d!*ned animals who's boss. All up
Swarm: 1d6 ⇒ 3 (actually not sure how the untyped physical damage swarms do interacts with the DR 5/B skeleton. Guess it doesn't get through)