
| Medghar Relagh | 
 
	
 
                
                
              
            
            burning hands: 1d4 + 1d4 + 1d4 ⇒ (3) + (3) + (2) = 8
"And for my follow up gift, have a taste of some delicious fire... prepared fresh this morning, guaranteed to lighten your mood..."
Medghar quips merrily as he unleashes his remaining use of burning hands from the still smoking barrel of his gun. <How obliging of them all to line up like that...>

| GM Infinity +1 | 
Asar slowly approaches Og for the final showdown of titans, his pearly whites a mad grin on old necrotic bones. What cruel energies fill the role of muscle in his form is unclear as his blade swipes forth at unnatural speed...
Power Attack, Longsword: 1d20 + 7 ⇒ (15) + 7 = 22
...Og raises his falchion in defense in time, but it isn't enough...the blade works its way through to his flesh...
dmg: 1d8 + 11 ⇒ (3) + 11 = 14
At the same time the skeleton harassing Hemiantus awkwardly thrusts his old rusty blade...
Red: 1d20 ⇒ 4
...utterly harmless.

| Og Booklover | 
 
	
 
                
                
              
            
            Og staggers at the wicked cut and slashes back at the thing. Need healing here. he calls.
Falchion: 1d20 + 6 ⇒ (16) + 6 = 222d4 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10

| Hemiantus of Erages | 
 
	
 
                
                
              
            
            Hemiantus tries another approach, dropping his elven curved blade and hefting his club with two hands. club attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14,damage: 1d6 + 3 ⇒ (2) + 3 = 5

| GM Infinity +1 | 
Erald casts grease, attempting to take the quarry down. A sudden dark pitch rolls forth from some extra-dimensional vortex, plopping down with a fantastic squish...
Asar, Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
...and the rolling grease causes Asar to go off balance, sending the mailed skeleton down hard.
Asar stands provoking an attack from Og.
Og AoO: 1d20 + 6 ⇒ (4) + 6 = 10

| Og Booklover | 
 
	
 
                
                
              
            
            Not surprised. The tank asked for some healing and no one responded. In hand sight Og should have started the fight with an infernal healing running. Need a 15 on the die to stabilize
Stabilize, DC 10: 1d20 + 2 - 7 ⇒ (14) + 2 - 7 = 9
Had you let me roll my own AOO that would have been a 20 to hit and you would have rolled a 4 against me and missed... I really do prefer to roll my own attacks.

| Og Booklover | 
 
	
 
                
                
              
            
            That was not me. I saw your post where you rolled my AOO within 5 minutes of your post. You might as well just roll all the attacks if you are going to roll my AOOs. Heck, play my character completely. I see no real difference. It is one thing if someone is holding up the game but we all had committed to multiple posts per day so it should not ever be a problem. But now Og is down and bleeding out so I will be quite for the rest of this mod unless somehow someone gets me up. It is aggravating that I try to do the right thing and tank because someone has to and no one will heal me and it ends up this way.

| Og Booklover | 
 
	
 
                
                
              
            
            Mostly I just wanted to be heard. The dice have rolled. Let's see if wizards can still win this. Og is out unless someone heals him.

| Medghar Relagh | 
 
	
 
                
                
              
            
            Medghar can't heal, never got the spell... William couldn't either... can't tell if Hem could or not, doesn't seem to have a prepped spell list and can't remember if he had one readied (though to be fair he *is* in combat with the other skelly in close range), and Erald is being GMed... the grease in theory could have aided you, so not sure if that decision tree would have been any different if done by the real Erald or not.

| Hemiantus of Erages | 
 
	
 
                
                
              
            
            I don't have one prepped, sorry, and was dealing with the skeleton in front of me.
Seeing Og fall, Hemiantus quickly steps over to him (5'-step) to staunch his wounds with a strip of his clothing but can't seem to stop the bleeding. Heal DC 15: 1d20 ⇒ 5

| Medghar Relagh | 
 
	
 
                
                
              
            
            Just looked over Erald's prepped spells, didn't have the healing prepped either. So the only person capable of magically healing you was, ironically, you. Sorry, with any luck we will be able to drag you to the fountain. Trust me, know the feeling, my character in Erald's game (which seems to be on hold for the moment) has been out cold for a while. Going to write my actions, but if you do change your mind on doing the AoO roll I might change them.
Medghar, feeling the intense magic of the flame they have been sent to retrieve, abandons caution and rushes for it. Double move to get to the flame.

| Og Booklover | 
 
	
 
                
                
              
            
            Og has scrolls of infernal healing. Others likely did too. As most of us has Scribe Scroll as a class feature. Plus we have found potions I believe.

| GM Infinity +1 | 
Asar says nothing as he calmly steps forward to down the next hero...
Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7 vs dc 10
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
...but again clumsily slips on the grease and hits the ground hard! He spends the rest of his actions standing up in the slippery buttery goodness.
The other skeleton chases Hem as he tries to save Og...
Skelly Chop: 1d20 ⇒ 10

| GM Infinity +1 | 
PCs up again, Og has stabilized and is regenerating slowly thanks to William and his devilry
Medghar, in the opened coffin before the Everflame you notice some spectacular arms and armor. An entire suit of full plate, obviously heavily enchanted rests on what is presumably Kassen's body. In his hands is grasped a magnificent longsword that appears to be on fire...Finally, around his neck are broken links of what was once perhaps an ornate medallion.

| Hemiantus of Erages | 
 
	
 
                
                
              
            
            Hemiantus, with few options, goes back to clubbing the skeleton next to him as his rat chirps its advice. <<Down, you minion of evil!>> Clubbing: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22,Damage: 1d6 + 3 ⇒ (1) + 3 = 4

| Medghar Relagh | 
 
	
 
                
                
              
            
            Medghar takes a quick look at the medallion's wreckage, but quickly turns back to face Asar. <For once I would love to see burning weapons in my own size.>
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge: Arcana: 1d20 + 8 ⇒ (9) + 8 = 17
Moving up, he quickly channels the energies prepared for his final spell of the day into his weapon, the weapon's barrel seeming to catch fire itself. "Kassen, I give me a bit of luck here, will you?"
Moving 20 feet as my move action, sacrificing Flare Burst to apply Flaming Burst to the weapon as a swift action, and attacking with the gun as a standard... hope I get lucky on the roll.
Ranged: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
... so this guy was just a hero, right? Not a minor deity?
Damgage: 4d6 ⇒ (5, 3, 1, 1) = 10 Regular Bludgeoning + Flaming Burst: 1d6 + 3d10 ⇒ (6) + (3, 3, 1) = 13 Fire Damage for a total of 23 damage. Praise Kassen?

| GM Infinity +1 | 
Not a minor deity, no. A hero, a respected ruler.
A decisive burst screams from Medghar's firearm, blasting Asars mail nearly asunder. It seems unlikely the old creaky bones could ever recover from such a blast...
6/39 hp!
Erald casts magic mouth on Asar's longsword, which has a dragon mouth motif as a pommel. "Not looking so good for you now, is it old bones?"
Didn't want to accidentally score the final blow...forgive me.
Asar tries to step out of the grease again, to retaliate against the spellslinger...
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
..and finally clears the area of the spell. With the sword laughing at him all along, he takes a hard swing full of hatred at the small gnome...
PA, Longsword: 1d20 + 7 ⇒ (14) + 7 = 21
dmg: 1d8 + 11 ⇒ (2) + 11 = 13
Will and Hem still standing, 6 hp left on BBEG. What do you do?

|  William Nightwing | 
 
	
 
                
                
              
            
            William realizes that out of all his allies left standing he has the best chance to escape... but also he was the easiest target. He forgoes his crossbow and begins casting a spell (touch of combustion), with a growl and a defiant look on his face, will charges forword, his hand filling with the energy of fire. will is risking the aoo to see if he can and it all! 
touch: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d6 ⇒ 3dc save = reflex 15 to avoid catching fire...

| Hemiantus of Erages | 
 
	
 
                
                
              
            
            Somewhat encouraged by the destruction of the skeleton in front of him, Hemiantus quickly jogs over to the rest of the party is congregating. He gasps when he sees Medghar's prone body, but lifts his club to try to smash the last remaining opponent.
Clubbing: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19,Damage: 1d6 + 3 ⇒ (5) + 3 = 8

| GM Infinity +1 | 
Missed by 1 Hem :(
Erald steps over to staunch Medghar's wounds...
Heal: 1d20 - 2 ⇒ (11) - 2 = 9 (fail)
Asar tries to disarm Hemiantus of the threatening club...
Improved Disarm: 1d20 + 9 ⇒ (11) + 9 = 20
His ever present smile seems to intensify as he shifts his grip, ready to deliver yet another death blow soon...he almost forgets he is on fire...
Reflex, On Fire: 1d20 + 3 ⇒ (15) + 3 = 18
 
	
 
     
    