
GMG |

It is immediately obvious to Krunch that moving quickly through this room would spell disaster. Everything is rigged to easily fall down. Taking it slowly he manages to move to the door at the end of the room. He then carefully opens the door.
A quartet of bone chandeliers illuminates this chamber. Wiry, reddish-brown plants grows in clay pots along the north wall, and a collection of pots, pans, knives, and hammers hangs above a butcher block, wood stove, and washbasin to the south. To the west, a long stone table serves as an altar. A shelf set into the wall behind the table holds a variety of sacred texts. Behind the table stands a man and in the middle of the room you see a strange undead. Its flesh pallid and a parchment burial prayer hanging from its brow, this risen corpse lurches forward in a series of short hops...
Krunch!: 1d20 + 2 ⇒ (9) + 2 = 11
Inkita: 1d20 + 5 ⇒ (19) + 5 = 24
Theodric: 1d20 + 3 ⇒ (7) + 3 = 10
Ezren: 1d20 + 2 ⇒ (15) + 2 = 17
Man: 1d20 + 3 ⇒ (14) + 3 = 17
Undead: 1d20 + 10 ⇒ (2) + 10 = 12
Unknown: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative
remember to move slowly in the room where you currently are (treat as difficult terrain) or suffer the consequences
Inkita!
- - -
Man
- - -
Ezren
- - -
Undead
- - -
Krunch
Theodric
- - -
Unknown

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Inkita moves behind Krunch and readies an action to Hex one of the things inside the room if they should attack the party...
misfortune hex readied: DC 19 WIL to negate

GMG |

Knowledge Religion: 1d20 + 17 ⇒ (3) + 17 = 20
Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24
Inkita recognizes the creature as being a Tien vampire, also known as a Jiang-Shi You have one question
The man casts spell resistance on himself
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Ezren
- - -
Undead
- - -
Krunch
Theodric
- - -
Unknown
- - -
Inkita - readies Misfortune Hex Will DC19 to negate on an attack vs party
- - -
Man with scythe

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many thanks for the Knowledge roll prompt- been dealing with a migraine and that slipped my mind
Inkita tries to remember what a creature like that would have for defensive abilities...

JAFO's pregen alias trois |

Ezren moves forward about half his normal movement, being cautious of the dangers in the room.
not sure how much he can see from where he is, but he'll ready to cast magic missile if anything comes to the door and he can see it
mm dmg: 5d4 + 5 ⇒ (4, 3, 1, 4, 3) + 5 = 20

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Theodric looks at the undead stirring, then sternly looks at the man. "Are you Orphyro? if so, we have information for you... so sending undead at us would be a bad idea... for them, and for you..."
Move action: Acrobatics to move a bit faster without knocking anything down - if this is risky just moving at half speed: 1d20 + 25 ⇒ (8) + 25 = 33
Standard action: Intimidate the man to force him to stand down the undead and listen to us: 1d20 + 13 ⇒ (5) + 13 = 18

GMG |

1d3 ⇒ 3
Will Save vs Hex, modifier withheld: 1d20 ⇒ 11 succes
Stunning Fist vs flatfooted Krunch: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Krunch Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Grab vs flatfooted Krunch: 1d20 + 12 ⇒ (17) + 12 = 29
Krunch Fort: 1d20 + 11 ⇒ (7) + 11 = 18
Inkita remembers that a Jiang-Shi is resistant to all weapons, except magical swords and the like with a sharp edge DR vs Magic and Slashing. She also remembers that they are highly resistant, but not immune versus cold and can not be tripped.
The undead hops forwards, you notice that it's legs are tied together. Still it makes good progress towards Krunch!
As it is about to slash Krunch with it's long nails Inkita comes in with her hex and Ezren casts magic missile! The missiles blast the undead, but you see that the wounds start to close immediately...
The undead lashes out at Krunch. He is still taking stock of the situation and is caught of guard. She strikes him across the ribs. Krunch feels his legs and arms go numb. He manages to ward of the numbness only to be drawn into her arms. She sniffs when he breathes out in surprise. She opens her mouth wide as if to catch his breath....
Theodric, we now come upon your initiative count. Do you want to keep your actions as declared in your earlier post? Moving quickly requires a reflex save.
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Krunch 61/75 hp
Theodric
- - -
Unknown
Man with scythe
- - -
Ezren
Inkita
- - -
Undead -15 hp
- - -

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change to:
move at half speed in southern squares and through undead square using above mentioned acrobatics check I.e. it will work if undead CMD is 28 or less. If she's in a grapple with Krunch not sure if this will be easier or not... I know grapple condition gives you penalty to dex which should reduce her CMD vs. Theo's acrobatics...
PS: as free action Theo still makes his little speech...

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if I beat her CMD to move through her square I will strike her wit my magic and slashing falcata:
+1 Keen Falcata with flanking: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27 for+1d8 + 13 ⇒ (2) + 13 = 15

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Inkita relays the information she remembered to her companions so they know the dangers as well...

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Krunch grunts in surprise when the strange hopping people close and wallop him good. Not to be outdone the big tiefling shifts his stance and lays in to his attacker.
Move action to get defensive combat training. CMD is now 31 (33 vs grapple).
Reverse Grapple: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Bodyguarding: 3d20 ⇒ (2, 2, 7) = 11

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Krunch don't forget flank with Theo; plse move my figure as I'm on my phone

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@GMG: looking at the map on a bigger screen now, I realize Theodric did not need to go through her, just go around her; thus my Acrobatics check of 33 is the number to compare vs. her reduced by 2 CMD...

GMG |

Theodric, the map was shifted. Why the +25 on acrobatics? Shouldn't that be a +16?
Krunch tries to get out of the long claws of the undead, but fails to do so.

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yes you're right!!! take 9 off!!! oops!

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if she takes the AoO she takes -20 on grapple with Krunch! muhaha haha! undead decision!!!

GMG |

Theodric tries to move past the undead, but even though she is occupied with holding Krunch he does not manage to get past them. He then tries to slash her with his falcata, but due to having to slash around the corner he misses her.
The man starts to cast a spell
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Ezren
Inkita
- - -
Undead -15 hp
- - -
Krunch 60/75 hp
Theodric
- - -
Unknown
Man with scythe

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If she is in a grapple with Krunch can we just say Theo just walked around her? I.e. no point tiptoeing around her if she will not take AoOs

JAFO's pregen alias trois |

Ezren moves 5 feet, albeit slowly and carefully, so he has a clear line of sight to the man and tries to determine what he is casting...
spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
Having done so easily, he readies to cast dispel magic to counter the spell...

JAFO's pregen alias trois |

cl check: 1d20 + 7 ⇒ (7) + 7 = 14 [ooc]well that's disapointing... sigh... I'll try my folio reroll on that.
cl check, folio reroll: 1d20 + 7 ⇒ (19) + 7 = 26

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Inkita casts protection from evil upon Krunch to aid him in his fight against the vampire foe...

GMG |

Grab vs CMD35: 1d20 + 12 + 5 ⇒ (11) + 12 + 5 = 28
The undead does not manage to maintain her hold on Krunch, but her wounds keep disappearing. Meanwhile Ezren is ready to dispel the vermin that will appears as soon as the man is done with casting his spell.
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Krunch 60/75 hp
Theodric
- - -
Unknown
Man with scythe
- - -
Ezren - readied a dispel magic to remove summoned wasps CL-check:26
Inkita
- - -
Undead -10 hp
- - -

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Moving slowly Theodric attempts to move through the undead square:
Acrobatics vs. Undead lower CMD due to Krunch grapple: 1d20 + 16 ⇒ (20) + 16 = 36
If successful use same falcata roll as above i.e. (+1 Keen Falcata with flanking: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27 for+1d8 + 13 ⇒ (2) + 13 = 15)

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After slipping from the nasty woman's grasp, Krunch quickly regains his composure and tries to grab her back!
Grapple: 1d20 + 18 ⇒ (1) + 18 = 19
Bodyguarding: 3d20 ⇒ (20, 18, 3) = 41
Poorly. =/

GMG |

AoO vs Theodric: 1d20 + 17 ⇒ (20) + 17 = 37
Confirm? vs Theodric: 1d20 + 17 ⇒ (8) + 17 = 25 No
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20
Attack vs Theodric: 1d20 + 18 ⇒ (19) + 18 = 37
Confirm? vs Theodric: 1d20 + 18 ⇒ (9) + 18 = 27 No
Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22
Attack vs Theodric: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22
Negative Channel to heal: 5d6 ⇒ (1, 2, 2, 6, 5) = 16
Theodric manages to get past the woman, but while he does that a woman appears from invisibility! She slashes down hard with her greatsword! Theodric shrugs and moves as to flank the undead, hitting the vampire. Meanwhile Grapple tries to grap the undead but he flails around without even touching her. The man's spell goes of and Ezren immediately dispells the wasps that appear, before they can sting once. The woman steps into a flank with Theodric and attacks him twice, hitting once. The taldane merchant is bleeding from two massive cuts.
The man nods at Ezren "You had me there old man, but there is no countering Urguthoa's wrath!" he grabs his unholy symbol and the vampire's wounds close...
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Inkita
- - -
Undead -9 hp
- - -
Ezren
Krunch 60/75 hp
Theodric 30/76 hp
- - -
Woman
Man with scythe
- - -
Ouch! I am glad I did not confirm those threats. Sorry Theodric

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Inkita channels positive energy to heal her companions...
Channel: 5d6 ⇒ (1, 5, 2, 4, 5) = 17
"We seem to be bottle-necked!"

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"Agreed Inkita! Krunch: time to turn the tables! let's remove the obstruction together!"

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Q: it's been a while since I pulled an acrobatic check to move through... just wondering what triggered the AoO? is it because I didn't roll high enough? I.e. swordLady CMD > 36? thx!

GMG |

"Attack that human and then step to his side!" the man behind the altar shouts to the vampire.
Bite vs Theodric: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw vs Theodric: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Claw vs Theodric: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
The undead complies, but misses with all it's attacks. It then takes a five foot step to the side of Theodric.
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Ezren
Krunch 75/75 hp
Theodric 47/76 hp
- - -
Woman
Man with scythe
- - -
Inkita
- - -
Undead -4 hp
- - -

JAFO's pregen alias trois |
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Ezren moves up cautiously, then readies to cast scorching ray at the caster if he attempts to cast again
first ray ranged touch to hit: 1d20 + 5 ⇒ (15) + 5 = 20
dmg if hits: 4d6 ⇒ (6, 4, 3, 3) = 16
second ray ranged touch to hit: 1d20 + 5 ⇒ (15) + 5 = 20
dmg if hits: 4d6 ⇒ (4, 2, 6, 2) = 14

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Krunch steps fully inside the room and tries to grab the pale hopping woman again. "Hey! No biting!"
Grapple: 1d20 + 18 ⇒ (10) + 18 = 28
Bodyguarding: 3d20 ⇒ (20, 5, 6) = 31

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Theodric 5-foot steps northeast to the square right of the lady then attempts to disarm her and knock her against the counter:
disarm via buckler catch minus combat expertise: 1d20 + 25 - 3 ⇒ (6) + 25 - 3 = 28 with sword landing location with 1 towards Theodric: 1d8 ⇒ 6
shield slam minus iterative minus combat expertise: 1d20 + 17 - 5 - 3 ⇒ (16) + 17 - 5 - 3 = 25 for 1d6 + 8 ⇒ (4) + 8 = 12 damage.
(if her CMD is 25 or less she is prone beside the counter)

GMG |

Krunch tries to grapple the undead, he reaches out and just manages to secure his hold!
Theodric manages to catch the woman's sword behind his buckler. For a moment there is a standoff and then she pulls back hard. Theodric is flung forward and has to let go. He pulls back his forearm and tries to bash her with the buckler, her plate armor absorbs the blow. The woman then steps back, reaches into her belt pouch and throws a small object at Theodric which explodes!
Ranged Touch: 1d20 + 10 ⇒ (18) + 10 = 28
Fire Damage: 4d6 + 1 ⇒ (6, 4, 5, 3) + 1 = 19
The man starts to cast a spell and Ezren hurls two flaming bolts in his direction. Both bolts are on a directory to strike the man and then disappear just before they would hit!
Caster Level Check vs SR: 1d20 + 7 ⇒ (7) + 7 = 14
Caster Level Check vs SR: 1d20 + 7 ⇒ (2) + 7 = 9
A 10 foot high wall of stone, from stone to ceiling, materializes out of nowhere next to Kruch!
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences
Krunch's reaction to the wall of stone
- - -
Inkita
- - -
Undead -4 hp & grappled?
- - -
Ezren
Krunch 75/75 hp & grappling?
Theodric 28/76 hp
- - -
Woman
Man with scythe
- - -

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Krunch has a practiced strangler which allows him to ignore the penalties for grappling.
Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Krunch yelps in surprise when the blocks of stone spring up from the ground.

GMG |

Krunch suddenly looses his grip on the vampire as a big wall appears himself and the undead.
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences (i.e. reflex safe)
Inkita
- - -
Undead -4 hp
- - -
Ezren
Krunch 75/75 hp
Theodric 28/76 hp
- - -
Woman
Man with scythe
- - -

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REF: 1d20 + 9 ⇒ (17) + 9 = 26
Seeing the stone wall, Inkita chances running through her current room to get to the other door by the stairs...
double move

GMG |

Inkita darts out of the room without bumping into anything. In the big chamber Theodric is attacked by the vampire, but she misses with her bite and claws...
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Claw: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Initiative
remember to move slowly in the southern room (treat as difficult terrain) or suffer the consequences (i.e. reflex safe)
- - -
Ezren
Krunch 75/75 hp
Theodric 28/76 hp
- - -
Woman
Man with scythe
- - -
Inkita
- - -
Undead -0 hp

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Theodric fights on, uttering a silent prayer to Desna. "If this is the end, may I be able to travel the celestial roads and glimpse upon your beauty at least once..."
Two-weapon Fighting and Combat Expertise
+1 Keen Falcata on vampire: 1d20 + 22 - 2 - 3 ⇒ (7) + 22 - 2 - 3 = 24
+1 Keen Falcata on vampire: 1d20 + 17 - 2 - 3 ⇒ (4) + 17 - 2 - 3 = 16
Shield bash on vampire: 1d20 + 17 - 2 - 3 ⇒ (5) + 17 - 2 - 3 = 17
Damage:
1d8 + 13 ⇒ (7) + 13 = 20
1d8 + 13 ⇒ (6) + 13 = 19
1d6 + 5 ⇒ (4) + 5 = 9
Then 5-foot step south.

GMG |

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 4d6 + 1 ⇒ (5, 6, 5, 4) + 1 = 21
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Scythe: 1d20 + 11 ⇒ (20) + 11 = 31 whoops
Scythe: 1d20 + 11 ⇒ (10) + 11 = 21 pfew
Damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3
Theodric is fighting on the defensive, which causes all his attacks to miss. The woman throws another bomb at him, not caring that the splash washes over the vampire. The undead creature quickly evades the flames. The man throws his scythe at Theodric and despite the tough angle and distraction of combat manages to hit the warrior! Luckily for the Taldane it only does minor damage. The scythe returns to the man's outstretched hands.
Initiative
remember that opening a door is a move action
Inkita
- - -
Undead -0 hp
- - -
Ezren
Krunch 75/75 hp
Theodric 4/76 hp
- - -
Woman
Man with scythe

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Combat Expertise is on for AC 33, 37 if you count cover... are you so eager to kill me? :) ...that ranged touch bomb though... not much I can do even with cover... AC 22 only... it's just not liking me at this point! :) At this point GM GMG, I wouldn't mind retreating and counting this encounter as a loss... I don't see how our party can overcome this,
seeing that the enemies are all at full hit points.

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retreat as you can towards the door... we are coming to help... the restrictive space and the wall messed us up for sure... i think we can still win if we can save you.

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Understood Inkita. I'll trust you on this! Is the door opened?

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Apologies- my earlier post must have gotten eaten
Inkita spends a move action to open the door and then takes a 5 ft step inside the room to channel and heal Theodric...
Channel: 5d6 ⇒ (1, 1, 5, 4, 4) = 15