GM Grecko - CotCT

Game Master Dr Grecko


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Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan then tries to pin her to the ground and wait for everyone to catch up.

grapple: 1d20 + 4 + 4 + 5 ⇒ (18) + 4 + 4 + 5 = 31


As you reach Trinia, despite her paralyzed state, you can see a watershed of tears already forming around her eyes. You are able to easily restrain her in this state.

The following round, a sound slowly begins to creep from her lips into a full blown sob as the paralysis releases.

In full blow tears she cries, "Please! It wasn't me! I'm being set up. I don't want to die. Please, I beg you, let me go!"


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

Ryder doesn't have a chance with the square 5 obstacles, so he will move one square forward, and again the following round to meet up with the others on square 7.

Ryder will offer some words to reassure Trinia, "Don't worry, if you're innocent, you have nothing to worry about from us. We'll take you to the Citadel where you'll be safe from those who would want to enforce vigilante justice upon you. The Guard will investigate and get to the bottom of this. Field Marshal Cressida sent us to protect you. You're not safe on your own in the city right now."


Still in tears, she responds"You don't understand! There wont be an investigation, they'll kill me. Turning me in means my death. I'd rather take my chances in the city."


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

"Not with us. We give you our solemn word that you will be safe. You can come with us freely, or we tie you up. We cannot let you go." Ryder nods to Amendithas as a hint to get the rope out of his backpack. "Come with us and tell your side of the story to Cressida, she will help you."

Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13


Sensing you will not be letting her go, she makes a futile effort to struggle to get free.

You can tie her up (or use the manacles I mentioned on the discussion page) at your leisure.


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

sence motive: 1d20 + 6 ⇒ (19) + 6 = 25 (to see if believes her statement)

After everyone arrives Dylan asks one of the group to help get her into the manacles.

Dylan explains "Cressida thinks something is fishy about the way the info about you came to light and how the populous found out. I think if you are being framed, whom ever did it wants the mob to get to you before the guard. I, as a cleric of Tulis, will not let an innocent person be convicted of a crime they did not commit. "

Dylan then helps her to her feet after they have her in the manacles.

Dylan also looks to the street to see what the mob is like and where they are. Then says to the group " Now that we have her. How do you think we can get her back to one of Cressida's men she mentioned?


GM Secret Roll:
GM Roll: 1d20 ⇒ 6 (bonus not shown)

You get no indication that she is trying to manipulate you in any-way. When mentioning that you will not let an innocent person be convicted of a crime, and of Cressida's private involvement outside official channels, she begins to regain some composure. As you attach the manacles, she says "I hope you're right."

You have a good view of the streets from up above. One of Cressida's guards can be spotted not too far from your location.


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

Ryder says, "I can make her invisible when we get down to the street, but it will only last a few minutes."


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan replies "Well, we should be able to make it across the rooftops to the building where the guard is standing. Then head down to street level and meet up the the guard. If we make here invisible and she slips our grasp she could run away and we may not be able to find her. "


If you take your time, you can make it to the guard easily enough. If you're worried about someone recognizing her, you could go the invisibility route. You could disguise her. (punch her in the face until she's no longer recognizable). You know.. options, and such :)


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan says to Ryder "Ryder, your good with disguises, can you make her a disguise with some of there cloths on the line and your make-up?"

After she has a sufficient disguise, they will make their way to the guard.

Any cloths that Ryder uses of the line Dylan will replace with a gold coin.

Ryder can roll a 1d4 to determine the number of clothing he uses and how much gold Dylan pins to the line in its place.


Ryder was having some technical difficulties

Laptop crashed, form won't submit from my phone... Can you post this for me?

=-------=
Ryder says, "I don't have my kit, but we should be able to make something work. "

Disguise: 1d20 + 4 ⇒ (16) + 4 = 20

Ryder will attempt to simply make her look 'different' so as to not be immediately recognizable, and hide the manacles from view.
"Let's go get that Guard and have him escort us all back to the Citadel. Dylan, you hang on to her."

Ryder will lead the group down to the street, and will attempt to avoid getting close to anyone but the Guard. When they reach the Guard, Ryder will show him his Guard emblem and say, "Please escort us back to the Citadel; we're under orders from Cressida to return this woman to her."

If applicable:
Perception: 1d20 + 0 ⇒ (6) + 0 = 6


The guard member is expecting you, and begins escorting you back to the citadel.

Perception: 6d20 + 0 ⇒ (8, 10, 9, 5, 11, 15) + 0 = 58

You encounter a group of late comers to the mob, but they do not seem to recognize Trinia. One of them insults you well after you've passed. "Of course! The idiot guard arrests protesting citizens when there is a murderer on the loose!"

They get perhaps a 30 feet away, when you begin to hear a slow rumbling roar in their direction. Without warning, cracks begin to form in the street below their feet.

The men struggle to keep their balance. Shortly after the fissures form the road bursts open, sending cobblestones everywhere.

Damage: 4d6 ⇒ (1, 1, 3, 3) = 8

The barrage of bricks slam into the men around them, knocking them prone. They are wounded but alive.

The stench of the city's sewers is ripe as out of the hole climbs a three-legged freak of a monster. The creature is mostly mouth, with three tentacles extending from it's sides, two tipped with barbs and one with eyes.

Amendithas - Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Dylan - Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Ralof - Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Ryder - Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
6 Men - Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Creature - Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Guardsmen - Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Trinia - Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

You have a chance to bark out any free action orders you wish.


Current order:
Ralof - 18
Guardsmen - 16
Amendithas - 15
Creature - 14
Dylan - 13
Ryder - 9
Trinia - 5
6 Men - 5

Game mechanics wise... The act of the creature surfacing was it's surprise round. It is not currently flat footed due to having acted, the rest of you will be flat footed until you have acted.

I'll try to get a map up asap. just know that you are 30ft away, with a circle of difficult terrain 15' around the hole that just exploded.


Here's how I envision you would have been transporting her.. Guard Escorting you, while the rest of you surround her. Not sure where Ryder would have been traveling, if you want, we can move your marching order around.

*** MAP ***

Also, for ease of use, I made the 15' radius 20' as I couldn't find a 15' template to place down.


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

J-Wo and I were discussing recently how he, along with other GMs who have commented online about running this campaign, if given the opportunity to run the campaign again, would have done more gameplay before the King's death, so that the players would have a greater appreciation for how Korvosa is supposed to be, and so that our characters would have instilled in them a genuine love for the city, as this is what best suits the campaign as written (not to imply that your characters have to feel this way) . So, whereas I may have been more inclined for Ryder to take a more "who-cares" attitude to the general plight of Korvosa, Ryder will now be embracing his 'new-found' love for the city, for the sake of game play. I mention this now because this scenario I think exemplifies this slight shift in Ryder's attitude, whereas I maybe would have Ryder yell "Run!", I now believe it more appropriate for Ryder to be somewhat more compassionate to the plight of the citizens (as I think Dylan already would be), so...

Ryder yells at the Guard "Get her to Cressida and send reinforcements!"

Depending on whether or not Ryder can take a ranged shot on his turn without penalty...

No Penalty:
Ryder quick-draws his crossbow, move-action to load it, and fires it at the creature.
Crossbow: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 1

Ranged Penalty:
Ryder casts Mage Armor on himself


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan yells in a short prayer before casting "HELP US TULIS!"

If Amendithas is still standing next to Dylan:
Dylan casts shield of Faith on Amendithas (+2 to AC for 30 rounds)

if Amendithas is next to monster:
Dylan casts Bless (All allies within 50 ft of Dylan +1 moral bonus to Attack rolls and Saves vs fear FOR 30 rounds)


It's not to say that things were perfect before this all went down by any means. There was still poverty in the shingles district. General crime through the city. And the King certainly mismanaged the finances. However, with the exception of Loris, it is your home, and you all had likely been living there for many years.

Korvosa wasn't perfect, but it certainly wasn't the hell-hole it has devolved into so quickly. It certainly would have helped to introduce a bit more backstory before jumping right into the Gaedren mission, but it's hard to go back now.


male Elf Fighter 3 Wizard 1
status:
HP 37/37 | 26 regular arrows| 20 thistle arrows | 18 blunt arrows | 0/3 HWP
Stats:
AC 18; T 13; FF 15 | F+5; R+4; W+3 | init+3 | Per+10

ralof will just sit there and laugh to him self saying, "Finally! something to shoot at!"
ralof will shot a arrow at the Kraken. YES I SAID KRAKEN!
bow: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 4 ⇒ (4) + 4 = 8


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

Wonder if Ryder knows anything about the creature...

If applicable:
Kn Arcana: 1d20 + 5 ⇒ (6) + 5 = 11
Kn Local: 1d20 + 2 ⇒ (10) + 2 = 12


Male Half-Orc Barbarian 5
Status:
HP 60/60| Rage Rounds 19/19 | 3/3 HWP
Stats:
AC 18; T 12; FF 16 | F+7; R+3; W+1 | Init+7 | Per+0

Amendithas double moves to within striking range of the beast.

***MAP***

Almost completely sure I did that wrong/left something out. Feel free to enlighten me if I made an error.


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

After Dylan casts bless, he will don his shield if he can and move up closer


Amendithas wrote:

Amendithas double moves to within striking range of the beast.

***MAP***

Almost completely sure I did that wrong/left something out. Feel free to enlighten me if I made an error.

You did it fine.. Each difficult terrain square you move into costs 2 squares. Your normal movement is 30'. You then took your Standard action to perform another move action, granting you a total movement of 60'. With each grey square costing 10' of movement, you moved a total of 50'.

Of course, as we disccussed in person, the creature has some long tentacles which threaten up to 15' so it will get an AoO on you as you move through it's threatened area.


Small summary so far..

Ralof buries an arrow into the creature, with a slight sadistic laugh as he does so.

------

The Guardsmen waits to go on Trinia's initiative to escort her away

------

Amendithas bravely closes on the beast.

The creature lashes out at Amendithas as he draws near.

Tentacle: 1d20 + 3 ⇒ (1) + 3 = 4

Apparently it forgot which tentacle to use and tried to attack with the one covered in eyes.. :-)

------

Mini Round 1 over. Round 1 Continues.

The creature takes a bite at Amendithas.

Bite: 1d20 + 7 ⇒ (13) + 7 = 20
Bite Damage: 1d8 + 4 ⇒ (1) + 4 = 5

After Taking the Bite from the disgusting mouth, Amendithas needs to roll a Fortitude Save DC14.

--

The two tentacles lash out at two of the prone men

Tentacle 1: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17 (+4 Prone target)
T1 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Tentacle 2: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16 (+4 Prone target)
T1 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Both tentacles hit the men, knocking them unconscious.. The tentacles start to wrap around their bodies.

CMB1: 1d20 + 13 ⇒ (7) + 13 = 20
CMB2: 1d20 + 13 ⇒ (12) + 13 = 25

Both men are caught up in the tentacles as they get drawn in towards the creature.

**** MAP ****

A Kn:Dungoneering would tell you more about this creature, yet none of you have the skill.. I'll allow a Kn:Local to at least know rumors about said creature. Ralof and Ryder have that skill at least.


Dylan casts bless and moves closer to the creature..

*Go ahead and pick your location.

Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects

------

Ryders Knowledge Checks did not reveal any rumors about these creatures, only that sometimes there are dangers in the sewers.

You have a clean shot at the creature, so I assume you are going with Option 1, firing a bolt at it?

If so, the bolt misses the creature even with bless.

------

Trinia and the Guard begin their retreat to the Citadel

------

The remaining men get up and begin to retreat. The monster, with his hands full does not take an attack against them.

*** MAP ***

*Edit - Round 2 is officially here as we are at the top of the order with Ralof and Amendithas.

For Ryder and Dylan, Can you wait to post your actions until after the monster goes again. I'd like to get on the cycle where I go, then you all go. It helps because I may do something that invalidates what your move is going to be.


Male Half-Orc Barbarian 5
Status:
HP 60/60| Rage Rounds 19/19 | 3/3 HWP
Stats:
AC 18; T 12; FF 16 | F+7; R+3; W+1 | Init+7 | Per+0

Amendithas yells out, "Bring it on beastie!"

He's so eloquent sometimes.

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17

He strikes at the monster.

Large Bastard Sword: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d8 + 12 ⇒ (2, 8) + 12 = 22


I see Amendithas is Raging and Using Power Attack with Furious Focus. Please remember to note that you are doing so in your posts so that I know where the extra bonuses are coming from. Once you establish that you are using these bonuses, you wont have to keep saying it.. Just note when you change what you are doing.

Also, you forgot to add bless to your swing

In the end, it looks like this with everything added.

Large Bastard Sword: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (Rage,PA,FF / +1 Bless)


male Elf Fighter 3 Wizard 1
status:
HP 37/37 | 26 regular arrows| 20 thistle arrows | 18 blunt arrows | 0/3 HWP
Stats:
AC 18; T 13; FF 15 | F+5; R+4; W+3 | init+3 | Per+10

ralof fires 2 arrows of joy at the Kraken
Bow1: 1d20 + 4 ⇒ (2) + 4 = 6 rapid shot -2 deadly aim -1
Bow2: 1d20 + 4 ⇒ (18) + 4 = 22
Damage1: 1d8 + 4 ⇒ (3) + 4 = 7
Damage2: 1d8 + 4 ⇒ (2) + 4 = 6


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan yells to the men fleeing "Men, take pride in your city, take up arms and help defend it!

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

*****MAP*****


Amendment to Ryders move... There was indeed penalties to hit, so he moved forward and cast mage armor instead of fired a bolt

Amendithas Shrugs off the effect but despite his angry focused rage, is unable to connect with the creature.

Ralof sensing the need to pick up the pace of the volley, misses one arrow buries another into the creature.

The "Kraken" feeling the bodies go limp in his grip, drops the two men, whom fall into the sewer below.

Fall: 2d6 ⇒ (3, 1) = 4 they take 1d6 each from the fall.

The now two free tentacles lash out at those within reach....

the first lashes out towards Dylan
T1: 1d20 + 3 ⇒ (5) + 3 = 8 It is unable to connect.

Another Tentacle slams towards Amendithas
T2: 1d20 + 3 ⇒ (8) + 3 = 11 It misses Amendithas

The Creature then takes a bite at Amendithas
Bite: 1d20 + 7 ⇒ (12) + 7 = 19 Hit
Bite Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Another fortitude save for the bite.

*** MAP ***

*Edit - Stabilize rolls needed for the two men for when their turn comes.. Doing it now before I forget.

Stabilize: 2d20 + 0 ⇒ (4, 18) + 0 = 22


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan moves up and cast Shield of Faith on Amendithas (+2 to AC for 30 rounds)

*****MAP*****

Concentration: 1d20 + 2 ⇒ (18) + 2 = 20 if needed


Dylan Arroway wrote:

Dylan moves up and cast Shield of Faith on Amendithas (+2 to AC for 30 rounds)

*****MAP*****

Concentration: 1d20 + 2 ⇒ (18) + 2 = 20 if needed

I think your bonus to Concentration checks should be +5 (3 for CL and +2 for your casting stat (Wis). The check you're looking for is called "Cast Defensively" found HERE.. DC15+Double Spell Level. You make it either way.

As you move within the creatures threatened area, you will take an attack of opportunity from the Creatures Tentacle.

T1: 1d20 + 3 ⇒ (3) + 3 = 6 Miss

A note to both Ryder and Ralof. With Dylan and Amendithas now both in front of the creature, the creature benefits from soft cover (+4AC). He had previously enjoyed partial cover (+2AC). If you want a cleaner shot, you will need to move to a location where you can draw a line through at least half the creature.


male Elf Fighter 3 Wizard 1
status:
HP 37/37 | 26 regular arrows| 20 thistle arrows | 18 blunt arrows | 0/3 HWP
Stats:
AC 18; T 13; FF 15 | F+5; R+4; W+3 | init+3 | Per+10

Ralof will move within a 30' range
MAP
and he will fire 1 arrow at the beastly thing ralof is going to call a Kraken.
bow: 1d20 + 8 ⇒ (1) + 8 = 9 +1 for bless + 1 for point blank -1 for deadly aim :(
damage: 1d8 + 5 ⇒ (3) + 5 = 8


The other men, despite Dylans inspiring words continue to retreat.

*** MAP ***

Ryder and Amendithas still have turns to take before el creature's turn.


Male Half-Orc Barbarian 5
Status:
HP 60/60| Rage Rounds 19/19 | 3/3 HWP
Stats:
AC 18; T 12; FF 16 | F+7; R+3; W+1 | Init+7 | Per+0

Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11

Amendithas lets out a roar and again tries to attack the "kraken".

Large Bastard Sword: 1d20 + 9 ⇒ (1) + 9 = 10 ...A one? Are you kidding me?
Damage: 2d8 + 12 ⇒ (7, 3) + 12 = 22


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

For Round 2, Ryder will stand his ground and cast Flare on the creature. DC14 Fort save or be dazzled 1 minute.


Fort: 1d20 + 3 ⇒ (12) + 3 = 15 The creature seems unaffected by the Flare.

To finish off the Round 2 Summary...

The "Kraken" Dropped the two dying men into the sewer and attacked both Dylan and Amendithas, striking Amendithas with a deadly bite.

Dylan, moved further in and gave Amendithas the benefit of extra deflection bonus, nearly taking an AoO for his effort.

Ryder trys to dazzle the creature, but he shrugged off the effect.

Round 3 begins...

Ralof trys to move forward and hit the creature, but with the added soft cover (and nat 1), he was unable to connect.

Amendithas also had trouble with his oversized weapon and missed the creature (another nat 1)

The "Kraken" is up next.....


The monster again reaches out towards those within reach.. Dylan and Amendithas.

The first tentacle at Dylan again..
T1: 1d20 + 3 ⇒ (4) + 3 = 7 The Tentacle misses Dylan.

The second at Amendithas..
T2: 1d20 + 3 ⇒ (18) + 3 = 21 Hit
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

The tentacle begins to wrap around Amendithas
CMB: 1d20 + 13 ⇒ (9) + 13 = 22 Just misses the CMD23 target of Amendithas

You can thank Dylan for that shield of faith, which raises your 21 to a 23 CMD.

With a Bite remaining, and a tentacle attempting to grapple Amendithas, he directs the bite towards Dylan
Bite: 1d20 + 7 ⇒ (6) + 7 = 13 Miss.


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan defensively casts Bull's Strength (+4 to strength) on Amendithas

Defensively cast: 1d20 + 5 ⇒ (16) + 5 = 21

(lasts 50 rounds domain spell cast at 2 levels higher)

I am placing faith that Amendithas's rolls will turn around


Hold that thought, his CMD calc is a little off

Due to Amendithas Rage AC penalty not calculated into his CMD properly, the target CMD was indeed 21. In which case, the creatures tentacles manage to wrap around him and pull him in.

You can still cast Bulls strength if you wish, just know that he is currently Grappled by the creature..

*** MAP ***


Ok a little background on the Grapple rules.. Both Amendithas and the Creature are considered "GRAPPLED"... A condition which carries a few negatives.

The general "GRAPPLE" rules can be found here, which include information on what you can do with someone who is grappled.. (there are also special monster abilities not listed here).

Basically, Amendithas can either beat the grapple, allowing him to be in control of the grapple (he can then release the grapple as a free action), Or he can draw his Kukri and attack (albeit with negatives to the attack roll).

Read up on the grapple rules for these options and others you can do.

One thing of note... Apparently you don't get pulled into the monsters square when he grapples you.. you remain adjacent. Must be an older version of DnD I'm thinking of, or we've just played it wrong all these years..

As such you remain in the same square, just grappled there.

****MAP****


Human Sorcerer 3 (Maestro Bloodline)
Status:
HP 22/22; 0 NL | Bolts: 33 | Spells 1:5/6 | BV: 7/7 | Fasc: 1/1 | Harrow Draw: Int, 1/1 | HwP(Dex): 1/3
Stats:
AC 13 (16 w/MA); T 12; FF 11 (14 w/MA) | F+3; R+4; W+3(+5 v charm/compulsion) | Init+6; Per+0

For round 3, Ryder will try another Flare DC 14 Fort save or be dazzled 1 minute.

After that, all Ryder really has to offer in this situation is a wand of MM... If the creature understands common or Dwarven, I could try to Beguile him for a round...


Fort: 1d20 + 3 ⇒ (13) + 3 = 16 The Creature Saves again... Stubborn bugger.

You could try to get close enough for color-spray. Granted you have to get in melee range to do it, so probably not a great option if you're interested in survival...


Male Half-Orc Barbarian 5
Status:
HP 60/60| Rage Rounds 19/19 | 3/3 HWP
Stats:
AC 18; T 12; FF 16 | F+7; R+3; W+1 | Init+7 | Per+0

Amendithas attempts to free himself.

Grapple Check: 1d20 + 11 ⇒ (18) + 11 = 29


You free yourself from the creatures grasp with ease. (It helps having a boat-load of strength)

Waiting on Ralof before the monsters turn again


Ralof is unlikely to kill the thing, and to keep the ball rolling I'll start the monsters turn now. Ralof will have 2 turns after this.

Finishing Round 3 Summary

Ryder attempts to cast flare on the creature, but it proves to be as stubborn as ever in resisting his spells.

Dylan, seeing Amendithas in trouble, casts bulls strength on him to give him more power to break free of the creature.

Round 4 Begins

Ralof - Move Pending

Amendithas breaks free of the creatures grasp ready to unleash holy hell with his big stick

-----

The creature, following the same general attack pattern.. Slams 1 Tentacle each for Dylan/Amendithas and a Bite on.... Random: 1d2 ⇒ 1... Dylan.

T1: 1d20 + 3 ⇒ (8) + 3 = 11 Misses Dylan
T2: 1d20 + 3 ⇒ (7) + 3 = 10 Misses Amendithas
Bite: 1d20 + 7 ⇒ (14) + 7 = 21 I believe a 21 hits Dylan correct? AC21?
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Fortitude save for the bite.


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan gets hurt a little by the bite. (if a tie hits)

Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Cleric 5
Status:
hp 56/56; 3/3Harrow pts; 5/5 Inspire; 5/5; Strength Surge 5/5; Channel Energy 5/5
Stats:
AC21; T13; FF18; F+6; R+3; W+6; Init+3; Per+3

Dylan casts Cure Moderate Wounds on Amendithas

Defencive Casting: 1d20 + 5 ⇒ (19) + 5 = 24

Cure Moderate Wounds: 2d8 + 3 ⇒ (5, 2) + 3 = 10


I've been forgetting about the two men in the sewer.

S1: 2d20 ⇒ (4, 16) = 20

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