GM Giuseppe's Price of Immortality (Inactive)

Game Master Giuseppe Capriati

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XP tracking: 18,435/23,000


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Well, honestly I wasn't expecting that two out of three players would have been so doubtful about going on with the game. To be honest, I feel pretty bad about it. I've put all of my efforts in this game, and knowing that both Shirzon and Calden have serious doubts about continuing it feels even worse. That has been a solid hit to the GM hit points, I must admit :)

But that's OK, I'll live with it even if I was wishing to close our campaign arc and I worked so hard in order to take you here. I think this is the first time in PbP history in which a campaign stops due to players not wanting to continue it instead of a GM putting an halt to it. I suppose I didn't do very well after all...

Well, it seems like we have a decision then. I will leave you a few days to continue discussing this matter, but I won't be chiming in. I'm just too deluded to add anything else.


Male LG Human (Nirmathi) Monk 6

Giuseppe, I'm really sorry that you would feel that way after reading our thoughts. Your reaction got me completely blind-sided. I don't think there's anything in what I posted that would have to reflect negatively on your GM hit points. If there was, then I haven't expressed myself as well as I should have, and I apologize for that. I really feel gutted for having given you that impression, because I never intended to do so.

First off, a point that maybe I should have stressed more: I have really enjoyed myself with the story we have written so far, and I think you're a superb GM with great ability for world building, for tying me (as a character and player) into the story and make me care, like when reading a really good book. You have an exceptional ability in that, and I would be thankful to play in any of your campaigns.

(And here comes the however...)

I can see that you spend a lot of care in guiding us through the story, and you were always upfront that you expected a lot from us players as well. I think that's only fair. If anything, I think we haven't always held up our end of the bargain. And that is the sole source of my hesitation. in the second half of Mask, I thought I could sometimes sense frustration or exasperation, for the fact that we missed posting deadlines, or didn't put as much drive/thought/care into our posts as you knew we are capable of. (I will freely admit that part of that may have been my own feelings as well. I always try my best to bring full commitment, but still felt the energy slipping).

You reiterated last night that you would expect us to get back to three posts, if we were to continue. You also acknowledged that, if we did not show the energy as we did before, we would end up ruining what we have so far. I think that's a real risk, and with how wonderful the story has been so far that would be a real shame.

Bringing me back to my earlier point: It has been a great story and I am really interested to continue, to see where this leads. Also, I would absolutely hate for this wonderful campaign to end on such a sour note for you. You don't deserve that. But I feel as if we, as players, have let you down. I am definitely up for continuing, if we can get group commitment to move on. You said you wouldn't post here anymore, but I would hope you could send a reply, either here or by PM.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Wow did I choose a poor night to go out. The short of it:

- I love this group
- Giuseppe, you're the best GM ever
- I think the sag in Mask was explainable and not certain to repeat

On 3 posts a day, I can happily return to that. I think I fell into 2 posts a day because that's the rhythm the game found (even if I contributed). That said, I will have to rush some posts. I can post frequently, but I may only have a couple minutes to do so at times.

I have more thoughts, but will see where this goes.


Council of Thieves Maps

I'll leave this thread open until Monday. I'll wait for Shirzon to make up her mind before communicating the final fate of this campaign. If you wish to discuss further this matter, please use this thread so I can read your opinions and make my decision also according to what you think about this subject.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Okay, I finally have some space to write out my thoughts.

The sag in the middle of the last module was a case of a format fitting poorly with PbP, not the fault of players and certainly not GM (at least IMHO). Our interactions with each other were very limited (which is the strength of PbP), and instead it was the same daily grind. Read the wall of text, make rolls, fail some or all, and then maybe do the one interesting thing in the evening that may not work. Over the course of an hour at a tabletop that's fine, in PbP - even at a high posting rate - it felt Sisyphean and it was difficult to be engaged.

And this happens. I just had a very reliable group of two years come to a total standstill over a freaking locked door. They're still not through it after a week. AUGH. If there's a slog in the next game I'm sure we can tackle it knowingly. And also - if character interaction is allowed that helps a lot to keep things engaged.

Anyways, there's a goal here I'd love to see through. We have a defined end point and we should absolutely reach it. This is also coming from a guy who just took on a fourth freaking game and is looking to cut back my PbP commitment.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Hey Giuseppe, I want to expand on my thoughts, and echo a lot of what Calden said.

First and foremost, Giuseppe, you have been a superb GM! I should have been more clear in my original post that when I said our group has great chemistry, that included you as the GM as well as the other players. You're definitely one of the best PbP GM's I've ever had the pleasure to play with. I'm sorry that my response upset you, but I promise that it has nothing to do with your ability!

My main concern is with my own ability to maintain the posting rate. It definitely took some getting used to at first. My job has also been expecting more of me over the past few months, which was a major source of my burnout when I disappeared for a few days in February. Between that and my own weird energy levels sometimes, I'm trying to gauge my own ability to contribute to this campaign.

I think Korech is right about our interactions, too. Once we were all back together, I felt more engaged and I was having a much better time. (That was also when that stressful project at work finished, which also helped a lot.) I think the 5 of us have a great group together, and that's what I should focus on for the next module. I feel much better about my concerns about the story; I just needed some reassurance, and for someone to remind me what was really important for these games. :)

Again, as I said in my last post, I needed some time to consider my choice. I wasn't trying to say that we shouldn't continue. I just wanted to let you all know that I wasn't sure if I, personally, could continue. My apprehension is 100% about figuring out my own energy level. I've had a really good time with all of you, and I don't want to give up on all of you in the middle of the next story because I can't keep up! I just need a little time to reflect. I will post again tomorrow to check in, but I hope I've made it clear that my doubts are only about me.

Do any of you all have any insight regarding the posting rate? I'd love to hear if the rest of you have any tips on how you keep your post rate up. I do want to continue, but I want to make sure I can do what it takes to keep up momentum.


Male LG Human (Nirmathi) Monk 6

I'm not sure I'd be able to say anything helpful there, Shirzon. Personally, I've found that it takes me quite a bit of time to write a decent post, especially if I want to go beyond describing my combat action, rolling dice and add some minor thoughts of comments. I usually use my morning commute for that, figuring out my thoughts to the story and where I could add something.

Korech, something in your post worried me, namely the fact that you already seem overburdened (by your own standards). Would you be able to dedicate the effort to this campaign that it (imo) deserves?

If there's anything I took from the last weeks, it's that the energy/spark in the campaign relies on our interaction with each other. We'll have to provide that ourselves, by providing setups and conversation, engaging with each other. Otherwise, the game might just devolve into hashing out one combat encounter after another (which isn't bad per se, but this group has the capacity for much more, as we've proven).


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

I will say that the length of my posts has decreased over the last few months. That has affected the quality of my interaction with the group, and as such I feel partly responsible for the decline. I would be more than happy to recommit to a full three posts. This has been a terrific game.

Giuseppe, you've been fantastic. I think if everyone can recommit, we should kick Razmiran butt!


Council of Thieves Maps

Thank you guys for all of your kind words. They restored my enthusiasm and now I'm far more confident in my skills. Thank you, again.

As far as posting rate concerns go, I think that we could do even without three posts/day. Two posts/day are enough to keep a steady pace, if we agree to post regularly, without missing important post unless forced to due to force majeure.

I'll be waiting for Shirzon's decision before making up my mind though. She's an important part of our group, and I'd rather have her continue only if she feels confident enough to do so.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'm glad we cleared up our misunderstanding, and that you're feeling more confident, Giuseppe!

I've decided that I will continue with this game. Reflecting on the past couple of months, I think things have stabilized enough for me to keep going and post consistently.

The two posts per day rate has been working well for me. That said, I'm willing to try going back up to three per day. If we try for 3/day again, I'll definitely do my best to meet it, and to speak up if I feel like I can't keep up. In any case, I do want to continue, and I will do what it takes to post regularly!


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

@Calden - I wouldn't continue to commit if I couldn't make the post requirement. I'm scheduling my GM updates for a specific time of day, which means this game isn't quite competing in the same space as I update it at different points. So far, so good.

Two posts is dandy for me, and has my preference, but I can do three if that's what we go for.


Male LG Human (Nirmathi) Monk 6

That's great to hear. Two posts a day works fine for me.

I'll get out loot sorted later tonight; I've held off so far, because it wasn't sure we were going to continue. Will we also have the opportunity to level up, Giuseppe?


Council of Thieves Maps

We have a decision then! This adventure will continue!

We'll start the City of Golden Death module on Tuesday, so that you can have a whole day to devote to your character's level up and loot management. I'll be writing a conclusion post later this morning in order to close the previous adventure and link it to the new module.

As usual, please notify me about the major updates about your character's sheet here on the Discussion Thread.

Do not forget to update your vital stats!*

A quick note about loot: Tamran is a large city, so you can assume that your characters are able to sell everything they have acquired in the Temple of Razmir and they are not planning to claim for themselves.

Also, since we've progressed, the number of available sources keeps incresing: check out the link at the top of the page to see the new sources available! In particular, Adventurer's Armory is now available, granting you access to new options such as alchemical power component and channel foci. I would suggest especially Shirzon to look into alchemical power components and to the new alchemical items and Merephel to look into both channel foci and alchemical power component to enhance both her channeling and spellcasting.
__________________________________
* Shirzon, you can remove you 2 points of damage to Dex, because you're going to spend a few days in Tamran and your ability damage will heal naturally.


Male LG Human (Nirmathi) Monk 6

Great. :) I'll have Calden updated tonight. There's not much to choose for a monk at level 4, but there are several nice perks.

Ive also done a preliminary scan of the loot we got recently. I think most of the stuff could be safely sold, with some exceptions.

Calden would love to have the +1 ring of protection.
The wand of Shield might be very useful for Shirzon.
Merephel found a +1 cold iron heavy mace, that she should probably keep.

Other than that, we have some items still unidentified. A potion from the high priestess' desk, along with the silver raven figurine. Merephel probably has down time to ID those. If she can't make the check I suggest we spend some coin to have someone in Tamran tell us what they do.

Ive been thinking about gear for Calden. An amulet of mighty fists is still out of budget, so I should be good to go with some potions (and hopefully the ring to boost AC). This might also be the time to invest in some backup weapons for me, once we have an idea of where our adventure takes us and what we can expect there.

Merephel mentioned that she's out of standard actions too soon for her taste, with little spell slots and no strong inclination to go into melee. Maybe there's some way to help her with that, either through some more wands/scrolls, or perhaps some items to make better use of Aid Another? Just tossing out some suggestions here, feel free to add or disagree.

-Posted with Wayfinder


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I've been considering for a time that Shirzon might want to make use of some of our magical equipment. And to that end, I do have ranks in Use Magic Device. But I could also use my level 4 advancement to bump up my Intelligence to 11 and take a level of wizard. Thoughts on giving Shirzon some in-class arcane might?


Council of Thieves Maps
Shirzon the Quarter wrote:
I've been considering for a time that Shirzon might want to make use of some of our magical equipment. And to that end, I do have ranks in Use Magic Device. But I could also use my level 4 advancement to bump up my Intelligence to 11 and take a level of wizard. Thoughts on giving Shirzon some in-class arcane might?

The party's greatest weakness has always been its lack of an arcane caster, so I think that the choice may be appropriate. Anyway, I fear that a single level of arcane caster class won't reveal so useful in the long run. First level spells are not so good at medium levels anymore, and in the end I think that there's nothing so useful that you would get by taking a level in Wizard that you couldn't achieve through Use Magic Device. Without mentioning your Base Atk not growing.


Council of Thieves Maps
Calden Tigg wrote:
[...]we have some items still unidentified. A potion from the high priestess' desk, along with the silver raven figurine. Merephel probably has down time to ID those. If she can't make the check I suggest we spend some coin to have someone in Tamran tell us what they do.

Merephel's Spellcraft Check: 1d20 + 7 ⇒ (11) + 7 = 18

Merephel's Spellcraft Check: 1d20 + 7 ⇒ (8) + 7 = 15

The potion is a potion of invisibility.

Merephel's Spellcraft Check: 1d20 + 7 ⇒ (2) + 7 = 9

You'll need to pay 2 gp in order to identify the silver raven figurine.

Pay 2 gp to a local identifier:


Male LG Human (Nirmathi) Monk 6

I agree with Giuseppe that it's probably not worth it. Int 11 means you won't even get a bonus spell, and save DC's are going to be low as well. That means you'd be stuck to support spells, which you could mostly also get from a scroll with UMD, or even with a potion.

Also, looking at party composition, Calden and Shirzon are the party's two primary melee fighters. And we both need the flanking bonus, kind of. If you'd dabble in magic, you'd have less reason to be on the front lines. And you'd be down 2 AC for lack of armor.

Instead, you're probably better off sticking to rogue with points in UMD (and maybe one in Knowledge Arcana just to be able to make trained checks.)

Another thought just occurred to me. If you stick with rogue, have you considered a mithral chain shirt? I think it's only about 1,000 gp for a +2 AC boost.

Also, I was about to suggest Bard instead of Wizard, but then remembered you Cha. :/

-Posted with Wayfinder


Council of Thieves Maps

1,100 gp, precisely ;)


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

In order to keep Merephel busy in combat, I'll be putting my 4th level ability addition into Strength. It's the only odd ability anyway. That will bump it into 12, and with the +1 Mace, she'll be a bit more useful when saving/out of spells.


Council of Thieves Maps
Merephel Angorat wrote:
In order to keep Merephel busy in combat, I'll be putting my 4th level ability addition into Strength. It's the only odd ability anyway. That will bump it into 12, and with the +1 Mace, she'll be a bit more useful when saving/out of spells.

If there's a tip I can share with you, is that I would be using your Bit of Luck power domain more often. It could be devasting on Calden, Korech or Shirzon. I think that it's one of the strongest options for a standard action around, when you restrict legal sources to the Core Rulebook and I was quite surprise not to see actually using it so often.

With that said, I think that a Strenght increase is your best option here nonetheless ;)


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

All good points. I think I'll stick with rogue. That armor sounds pretty good too!

I'm gonna pick up a bunch of potions/oils I think. I can pitch some items, and we can decide if we should get them with party funds or if I should buy them on my own. There are also some neat feather tokens from the Andoren book. We might want to pick up another wand of cure light wounds, too.

As far as UMD goes: would it be possible to get a masterwork tool to increase my skill? There isn't a specific one besides the generic "masterwork tool" listing, as far as I know.


Council of Thieves Maps
Shirzon the Quarter wrote:
As far as UMD goes: would it be possible to get a masterwork tool to increase my skill? There isn't a specific one besides the generic "masterwork tool" listing, as far as I know.

I think there's not such an object. If you want to increase your UMD modifier, though, you can take a look at the pink and green (cracked) ioun stone from Seekers of Secrets, grating you a +1 bonus to a Cha-based skill: the Tamran Pathfinders would be glad to sell it to you.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

+1 for staying rogue, although investing in UMD is always a good idea.

For Korech, I'm keen to get an animal companion with him. However that adds complexity for our GM and animal companions tend to work out situationally. Thoughts?

Also on a purely base level - what's our return from gear sales and the like per person? I've kept up on party loot (Korech isn't making any new claims) but I don't see what the actual cash out for each person is.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
GM Giuseppe wrote:
Shirzon the Quarter wrote:
As far as UMD goes: would it be possible to get a masterwork tool to increase my skill? There isn't a specific one besides the generic "masterwork tool" listing, as far as I know.
I think there's not such an object. If you want to increase your UMD modifier, though, you can take a look at the pink and green (cracked) ioun stone from Seekers of Secrets, grating you a +1 bonus to a Cha-based skill: the Tamran Pathfinders would be glad to sell it to you.

That looks like a good option with the resonance. Resonance activates when it's placed in a Wayfinder, right?


Council of Thieves Maps
Korech wrote:
For Korech, I'm keen to get an animal companion with him. However that adds complexity for our GM and animal companions tend to work out situationally. Thoughts?

It largely depends on the animal companion type you have in mind Korech. Any ideas?

Shirzon the Quarter wrote:
GM Giuseppe wrote:
Shirzon the Quarter wrote:
As far as UMD goes: would it be possible to get a masterwork tool to increase my skill? There isn't a specific one besides the generic "masterwork tool" listing, as far as I know.
I think there's not such an object. If you want to increase your UMD modifier, though, you can take a look at the pink and green (cracked) ioun stone from Seekers of Secrets, grating you a +1 bonus to a Cha-based skill: the Tamran Pathfinders would be glad to sell it to you.
That looks like a good option with the resonance. Resonance activates when it's placed in a Wayfinder, right?

Yep. Unfortunately, cracked ioun stones only have a 25% chance of activating a resonant power when place into a wayfinder.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Merephel is about done.

She got +1 Str, +1 BAB, +1 each to her Fortitude and Will Saves. I raised the 4 skills she already had ranks in, and will be preparing another Shield of Faith and also a Bull's Strength moving forward.

And you're right about her Domain powers; I'll work on using them more.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
Korech wrote:
For Korech, I'm keen to get an animal companion with him. However that adds complexity for our GM and animal companions tend to work out situationally. Thoughts?

It feels like we might hit level 5 before this adventure is over, so the companion bond could be good if you pick up a good favored enemy at 5th. The animal companion offers some more utility rather than just some group number buffs. Maybe something that could help us scout would be useful. I think an animal companion would be a welcome addition in any case, and more appropriate as a sign of Erastil's favor, perhaps? :)

Korech wrote:
Also on a purely base level - what's our return from gear sales and the like per person? I've kept up on party loot (Korech isn't making any new claims) but I don't see what the actual cash out for each person is.

Have you tracked it somewhere? I need to update the loot sheet, and there's a lot of stuff to add. Basically everything we got on our raid of the temple. If you don't have a list handy, I'm going through trying to find what we have at our disposal.


Male LG Human (Nirmathi) Monk 6

I'll work on the loot list after dinner, to see how much we have to spend.

Calden originally mentioned that most of the loot and cash found in the temple should be returned to the people of Tamran. I think we have to gloss over that, in order to be properly equipped for the next adventure. We could probably find an in-game reason as well.

-Posted with Wayfinder


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

@Giuseppe - I'm thinking a bear cub.


Male LG Human (Nirmathi) Monk 6

Calden, Monk level 4

+1 BAB
+1 all saves
HP +7 (d8 +1 Con +1 fcb)
Monk AC bonus +1
Unarmed damage increase to d8
Slow fall 20 ft
Ki pool (4/day)
Unarmed attacks count as magical for DR, with 1 ki point left
Stunning fist, +1/day. Can choose to inflict fatigue instead of stun

Skills (4 +1 human):
Increase in Acrobatics, Perception, Stealth
First point in Knowledge History and Sense Motive

NB: My BAB when flurrying has increased to +4, which means Power Attack gives -2/+4 during Flurry of Blows.


Male LG Human (Nirmathi) Monk 6

Double-post, but I added what I could find to the loot-list.

Still to be identified
- three vials found in the basement
- An unlabeled potion from Egarthis' body

Other question for the GM
We've found several items "worth x gp", such as the dagger worth 5000, and moonstones worth 100 gp each. Do these sell for the listed amount, or for half that?

To be discussed
- What do we want to do with the Extra Bag of Holding? Might be useful for extra supplies if we're going to be gone a long while. Otherwise it might sell for 1,250 gp. I'd be inclined to keep it.
- whatever happened to the healing wand we had? 22 charges, bought at the temple in Kassen. We didn't burn through that, did we?
- Should we destroy the items with Razmiran ties? (Krant's mask and the lacquerware box)
- Should we set aside some funds to repay to the people of Tamran? 50 gp to the baker, at least? :)

Party funds
Going with the conservative answer on the GM question above, and assuming we don't have to pay anything back to the people of Tamran, and assuming we destroy Krant's mask, we can have 8,508 gp in the bank. Sparing 1,508 gp for party purchases leaves us each with 1,750 gp for personal use. How does that sound?


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

I think keeping the bag is smart.

I didn't have the wand, I believe Korech did?

Let's see if anyone wants to buy the Razmiran items as a collector, and if not, keep the mask. It may help with infiltration later.

Let's repay the baker, yes!

The funds sound great; thank you for doing all the math!


Council of Thieves Maps

First off, thanks for taking care of loot Calden ;)

Calden Tigg wrote:

Still to be identified

- three vials found in the basement
- An unlabeled potion from Egarthis' body

The three vials are empty, but looking at the treasure I think I've forgotten to add the horseshoes of speed: do you have them on your list? If you don't please add them.

The unlabeled potions from Egarthis' body is a rather disappointing but quite revealing potion of stabilize.

Calden Tigg wrote:

Other question for the GM

We've found several items "worth x gp", such as the dagger worth 5000, and moonstones worth 100 gp each. Do these sell for the listed amount, or for half that?

They sell for full price ;)


Council of Thieves Maps

You can sell the cultists' objects (including Krant's mask) to the government, which plan to burn them in a public stake.

Krant's mask can be reshaped to look a different mask though: Shirzon may be interested. You'll need a skilled artisan for this, but Tamran has got them. You would need to pay 100 gp in order to adjust the mask to a new appearance.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon the Quarter Hero of Kassen and Tamran?

Rogue 4

HP +8 (Favored Class Bonus)
BAB +1
Reflex Save +1
Uncanny Dodge
Rogue Talent: Weapon Training: Weapon Focus (Light Mace)
Skill ranks added: Acrobatics, Craft (Alchemy), Disable Device, Escape Artist, Perception, Stealth, Swim, Use Magic Device
Trapfinding bonus increased +1

Weapons: I want to focus on Shirzon's accuracy by doing TWF with the same weapon. That means I'm throwing in my +1 Dagger on the loot pile for either selling or for someone else to claim.

Horseshoes: Those are on our loot sheet, and I imagine we'll be selling those unless Korech gets a horse. :)

Krant's Mask: I'm indecisive about this one, but I definitely think we should sell or keep it rather than destroying it. If it were just the intimidation boost, I'd be more inclined to sell it, but as Merephel says it could be useful for more infiltration. I'm still leaning on the side of selling it, though, so that's my vote.


Male LG Human (Nirmathi) Monk 6

Wand of CLW
Korech doesn't have it listed, as far as I can tell.

Krant's Mask
If we want to use it for infiltration, we can't reshape it. But that means none of us will ever want to wear it for the Intimidate bonus (I assume). Either way doesn't seem worth the hassle, so I'd probably favor us selling it to the people of Tamran to let them burn it. (Giuseppe, what would it sell for?)

Potion of stabilize
Bastards! :P

Shirzon's dagger
If you just want to trade in the +1 dagger for a mace, why don't you keep the dagger and pay (give or take) 1,000 gp to trade it in for a +1 mace?

Party funds
With the new calculations, that's 12,248 available. With 2,248 for party funds, there's still 2,500 gp for individual use, per person.


Council of Thieves Maps
Calden Tigg wrote:

Krant's Mask

If we want to use it for infiltration, we can't reshape it. But that means none of us will ever want to wear it for the Intimidate bonus (I assume). Either way doesn't seem worth the hassle, so I'd probably favor us selling it to the people of Tamran to let them burn it. (Giuseppe, what would it sell for?)

It would sell for 500 gp ;)


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Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Oops, I forgot to choose an ability score to increase. I have only even scores right now. I could go with Strength for carrying capacity, or Con for dying buffer, or Dex to protect my main stat from damage and drain. I think 19 Dex is a requirement for some TWF feats as well but I'm not sure I want/need those yet.


Male LG Human (Nirmathi) Monk 6

I've been giving some thought on what I would like to buy Calden. Since I'm not really finding anything great, I'm open to suggestions. Most of the stuff I had in mind is still out of reach, like Headband of Inspired Wisdom and Amulet of Mighty fists.

That leaves me with just some potions, and saving up for later? Seems like a waste...

Also, Giuseppe, will we have some time in Tamran to gather information in Lake Encarthan, and the island in the centre? Get an idea of what to expect? All I can remember is a hag, and Calden isn't really happy to run into one of those again... ;)


Council of Thieves Maps

Travel on the lake isn’t completely safe, as you know from both your personal experience and the information you gather while in Tamran. Apart from common threats that do not pose a real danger to you, people talk about "water spirits" (most likely water elementals), "lake snakes" and even ghosts haunting the shores of the lake at night. Someone is ready to swear that a friend of a friend saw an enormous crocodile in the lake, as tall as a house and capable of devouring a boat by merely opening his mouth.


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Actually, just to make life easy I'm going to go with the 'bond with companions' hunter's bond. It makes better narrative sense with Korech since his arc is about integrating into society and learning to get along with other people. Also it's simpler ;)

+1 BAB
+1 fort/reflex saves
HP +7 (d10 +1 Con)

Gained hunter's bond (companions): This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

And gained spells! Korech gains one level one spell. Memorizing entangle.

Skills (6):
+1 each to survival, handle animal, perception, kn: nature, stealth, and sense motive


Council of Thieves Maps

Ok guys, I'm off to bed now. I think the only one who has not leveled up is Korech. I've checked your character's sheets and everything seems fine. I think the only thing that needs to be fixed is Merephel's hp count in her vital stats.

Tomorrow morning I'll make my post ;)


Council of Thieves Maps

Oh, also, do not forget to add the items you've claimed to your character's sheet. Korech, please add the partially charged wand of cure light wounds to your sheet as well.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

I'll probably pick up a set of Authoritative Vestments, but I too don't know quite what to get. Maybe another Pearl of Power?


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
Merephel Angorat wrote:
I'll probably pick up a set of Authoritative Vestments, but I too don't know quite what to get. Maybe another Pearl of Power?

I saw those vestments and thought it was right up Merephel's alley!

I'll post a suggestion list of neat consumables I've found. I can also make some recommendations based on our level. As the Pathfinder Society would likely tell us, agents of our skill and experience (I.e. level) will probably start encountering some nastier stuff. So we should look into ways to deal with:
Swarms
DR (material like cold iron and silver and maybe adamantine if we can buy piecemeal ammo, but also evil outsider DR with alignment stuff)
Flying things maybe?
Large creatures being more common
Magical darkness
Invisibility
Ability damage and status removal

So anything to shore that up, in addition to maybe stacking on some armor pluses or getting a cloak of resistance would be good.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon's financials:

2500+275.8 = 2775.8 gp starting

Sell:
+1 dagger (+1001)
light mace (+2.5)
leather armor (+5)

Buy:
Masterwork cold iron light mace (610)
Mithral chain shirt (1100)
Enchant masterwork mace (2000)
Dagger (2)
Spring-loaded wrist sheath x2 (10)
Smoke pellet (25)
Oil of bless weapon (25)

Recommendations for others:
-Oil of daylight (750) or heightened continual flame CL 3rd (not sure how much that is, but it's a single permanent casting?)
-Got a wand? Put it in a spring-loaded wrist sheath!
-Feather tokens! May I suggest: Floating Feather (450 gp single-use flight), Tar and Feathers (600 gp, single use, acts as the glitterdust spell)
-Whatever other alchemical stuff tickles your fancy


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Nice and simple for Korech:

2500 + 125.16 = 2625.16

Selling:

greataxe - 10

Buying:

enchant masterwork bow (2000)
masterwork great axe 320

Remaining: 305.16


Male LG Human (Nirmathi) Monk 6

I'm still stumped for Calden, but I'll make some purchases:

MW Cold iron kama (304 gp)
Oil of Daylight (750)
2x potion of Mage armor (100 gp)
2x potion of Magic Fang (100 gp)
2x potion of CMW (600 gp)
2x Scroll of protection from evil (50 gp)

Total 1604 gp (600 gp left)

From the party funds, I was thinking the following:

Wand of CMW (10 charges) (900 gp)
2x Scroll: Lesser restoration (300 gp)
Scroll: Remove paralysis (150 gp)
Scroll: Silence (150 gp)
Scroll: remove blindness/deafness (375 gp)
Scroll: remove curse (375 gp)

Total 2250 gp


Council of Thieves Maps
Shirzon the Quarter wrote:

Shirzon's financials:

2500+275.8 = 2775.8 gp starting

Sell:
+1 dagger (+1001)
light mace (+2.5)
leather armor (+5)

Buy:
Masterwork cold iron light mace (610)
Mithral chain shirt (1100)
Enchant masterwork mace (2000)
Dagger (2)
Spring-loaded wrist sheath x2 (10)
Smoke pellet (25)
Oil of bless weapon (25)

Recommendations for others:
-Oil of daylight (750) or heightened continual flame CL 3rd (not sure how much that is, but it's a single permanent casting?)
-Got a wand? Put it in a spring-loaded wrist sheath!
-Feather tokens! May I suggest: Floating Feather (450 gp single-use flight), Tar and Feathers (600 gp, single use, acts as the glitterdust spell)
-Whatever other alchemical stuff tickles your fancy

Nicely done Shirzon, it's good to see you're using our new available sources!

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