GM Fuzzfoot's AP: Giantslayer, Dwarven Brigade (Inactive)

Game Master PJP

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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DECEASED

Worth a shot! It was Christmas after all. ;) But yes, deeper we go!


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

Onward to more nasty things to kill!


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

For Trunau! If it is all large, I can't think of anything that would be useful for us to have.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yah - it was weird. The module specifically said "pick weapons and armor of interest to the party" - but large seems sort of a waste unless you regularly are enlarging yourselves... still, they can be sold for cash!

Ledges and stairs are carved into the stone walls of this wide-open, high-ceilinged natural cavern. Embedded in a fifteen-foot-tall spire of centuries-old bones stands the skeleton of a massive armored warrior. Though its flesh has long since rotted off its frame, the skeleton still stands proud and regal amid the trappings of battle and mounds of gleaming treasure. The skeleton’s battered halfplate and scarred helmet hint at its many battles, and the warlord’s hands are clenched around a massive stone hammer. Beneath the helmet, a thick, round rock has been embedded in one of the skeleton’s otherwise empty eye sockets.

The main floor in this cavern is level with that in the area you came from. The ledges surrounding the room are 10 feet above the floor.

Currently searching for something on the southeast ledge is a half-orc flanked by two dire wolves.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

"Dwarves, how should we take this orc down? Start from a distance or charge the poor bastard?" Thozar asks, glaring at the trio.


Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

Not sure there's a choice: fast as I can go that's a lot of open ground clear o' cover. Ulark whispers back. But I've little for range and luckily the dogs won't either.

The warrior looks nervously at the massive set of bones jutting out from the rock. Long as that thing don't come up and moving too, I think we can take them.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

"Charge the bastard..." Belir growls as he stomps into the room.

Run. x3 Movement as I am in heavy armor.


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Thuradin chugs along after Belir as fast as his stumpy dwarven legs will carry him.
Thuradin will also run into the other chamber.


DECEASED

Kragmyr charges after his kinsmen.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Initiative:

Belir: 1d20 + 3 ⇒ (16) + 3 = 19
Gundar: 1d20 + 1 ⇒ (18) + 1 = 19
Kragmyr: 1d20 + 2 ⇒ (6) + 2 = 8
Thozar: 1d20 + 4 ⇒ (17) + 4 = 21
Thuradin: 1d20 + 1 ⇒ (2) + 1 = 3
Torith: 1d20 + 3 ⇒ (11) + 3 = 14
Ulark: 1d20 + 1 ⇒ (8) + 1 = 9

Half-orc: 1d20 + 5 ⇒ (19) + 5 = 24
Dire wolves: 1d20 + 2 ⇒ (7) + 2 = 9

Hearing you enter, the half-orc motions for the dire wolves to meet you, and grabs something from his belt that he drinks quickly.

Round 1: (Bold may act)
Half-orc/Red
Thozar: (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: ran (Ac 26, 30 vs giant)
Torith:
Dire Wolves: Green, Blue
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (3 dmg, 1 str dmg)


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Know(Nature): 1d20 + 8 ⇒ (19) + 8 = 27

How loyal are Dire Wolves compared to normal wolves?

Gundar hefts his axe once more and follows his fellows into battle. Much as he would have preferred to prevent further bloodshed, the day's slaughter had gone on too long to stop now.


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

Torith keeps pace with his fellow Dwarves as they try to get nearer to the half orc intruder.

I moved Torith up to near Gundar as i'm assuming we'd all stick together.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

Caught of guard by his allies' expediency, Thozar moves to close the gap as well. By the Dwarven gods, I pray this is the last fight of the day. I fear our zeal will outstrip our health at this rate!
________
Double Move.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Gundar:
No more or less loyal than regular wolves, but much more aggressive. It is impossible to tell how loyal these beasts are, but they look well trained and obedient to the orc.

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip)
Space 10 ft.; Reach 5 ft.

The wolves move in, closing on Belir.

Round 1: (Bold may act)
Half-orc/Red
Thozar: (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: ran (Ac 26, 30 vs giant)
Torith:
Dire Wolves: Green, Blue
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (3 dmg, 1 str dmg)


DECEASED

Double move. Still far behind the party so...next round please feel free to double move me again.

Slowed by his wounds, Kragmyr huffed and puffed as he attempted to keep up with the rest of his kinsmen.


Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

Ulark takes a deep breath, then sprints as fast as his body can take him, skidding past Belir as he comes to rest near the macabre stone spire.

Run! AC 15 this round


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Thuradin will swift cast Fervor upon himself and then take a double move up to Belir
Fervor: 1d6 ⇒ 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The orc drinks another vial of something.

Round 2: (Bold may act)
Half-orc/Red
Thozar: (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: ran (Ac 26, 30 vs giant)
Torith:

Dire Wolves: Green, Blue
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (3 dmg, 1 str dmg)

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir circles around the wolf, swinging his axe at it's legs. Provoke from movement.

Mwk Dwarven Waraxe: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

Torith walks up nearer to the big pile of bones while getting a clearer view of the half orc. Seeing them drinking some kind of potions, he decides to start to harry them from afar.

"I'll try to keep the toothy one busy while you give those pups a good talking to."

He strains himself slightly as he concentrates to fling a blast of earth at the distant half orc. Taking 1 burn for extended range.

earth blast, overflow: 1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8

earth blast damage, overflow: 2d6 + 5 + 2 ⇒ (6, 4) + 5 + 2 = 17


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

"Meet the earth, orcish wolf!" Thozar shouts, striking the ground with his quarterstaff. A seismic tremor reverberates through the ground and collides with the beast.
________

Rolls:

[dice=Thunderstomp (Place Magic) vs Blue Wolf]1d20+3+1+4[/dice]


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Gundar moves up to flank the wolf Belir is facing, giving the beast a bit more to think about.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thozar manages to trip the great wolf (barely), and Torith cuts him on his side as he moves around him. The wolf nips at him from the prone position, but fails to get his teeth on flesh.

AoO, prove: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20

Torith is unable to hit the distant orc.

The blue wolf stands up (provoking from Gundar, Ulark and Belir). The green wolf moves to flank Belir (provoking from Belir and Ulark).

Blue vs Belir: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Green vs Belir: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Trip: 1d20 + 7 ⇒ (17) + 7 = 24

Green bites Belir and drags him to the ground. Assuming AoOs don't drop these two. Also assuming AC in tagline is correct.

Round 2: (Bold may act)
Half-orc/Red
Thozar: (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 14 dmg;
Torith:
Dire Wolves: Green, Blue (14 dmg, prone)
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (3 dmg, 1 str dmg)


Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

AoO: 1d20 + 6 ⇒ (18) + 6 = 24 for damage: 1d12 + 7 ⇒ (6) + 7 = 13

Careful Belir! Ulark yells as his own blow on the nearest wolf is matched by a canine dragging down the dwarf. Armor's not impenetrable yet!

Maneuvering around the entombed skeleton, the warrior then strikes out again at the wounded beast

Moving, then attacking blue (assuming blue still up). If it's down from my/my and Belir's AoO, will strike green (and take 2 off the attack roll due to not flanking).

Attack, PA, FF: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 for damage: 1d12 + 7 ⇒ (4) + 7 = 11


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

BTW, GM Fuzzfoot, the Fervor Thuradin cast last round should remove any remaining damage on Thuradin.

Thuradin grabs his axe with both hands as he moves up to confront the wolf with the greenish tint as it too moves up on Belir. With all his might behind the swing he brings the blade down on the wolf's skull.
Attack roll (power attack): 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage (power attack, two handed): 1d10 + 7 ⇒ (10) + 7 = 17

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

AC is correct in tagline.

Before he is dragged to the ground, Belir goes down fighting as he swings his axe in a wide arc.

AoO vs Blue wolf: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Can only do 1 AoO so far.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Because the blue wolf was still prone at the time he swung, Belir manages to strike him! With Ulark's help, the beast is killed as it tries to stand.

(So technically, the blue wolf did not attack Belir, although he missed anyway). I am still going to let green get his flanking, though, since this was all fairly simultaneously, so previous results stand.

Thuradin and Ulark then work together to start cutting the other wolf.

Kragmyr may not yet be back, an he is so far back, I will assume he spends this round with a double move.

The skinny half-orc throws a bomb from a surprising distance, targeting Thozar.

Ranged Touch Attack, 2nd range incrememnt: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Crit Confirm?: 1d20 + 9 + 1 - 4 ⇒ (1) + 9 + 1 - 4 = 7 Wow.

Fire Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10 and you catch on fire.

Caught on fire?:
Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.

The explosion also splashes on Torith.
Fire Damage: 5 = 5 You are not caught on fire, though.

Round 3: (Bold may act)
Half-orc/Red
Thozar: 10 dmg, on fire (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 14 dmg; (prone)
Torith: 5 dmg

Dire Wolves: Green (28 dmg)
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (1 str dmg)


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

Cheering in triumph as the wolf is brought to its knees and struck down, Thozar looks up just in time to see the bomb hurtling towards him.

S%@!.

It collides straight into his chest, causing a conflagration to form across his body. Drawing strength from the earth, he forces water to flow from his hands and extinguish the flames in a brief deluge. Dripping he shouts back at the orc. "IT'LL TAKE MORE THAN THAT TO DOWN A DWARF!"
________

Rolls:

Concentration (Create Water, Place Magic) vs Continuous Damage, DC ??: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 DC is equal to 10+Spell Level+1/2 the continuous damage. Even if I take 6 damage, the highest DC is 13. Correct?

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

"Damn.." Belir has no means to heal himself but quickly hops back to his feet. Provoke AoO from wolf for standing. He brings his axe up into it's jaw.

Mwk Dwarven Waraxe vs Blue wolf: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

"Torith. Keep that orc busy!"

Seeing the fire. Belir's shield activates, creating an invisible barrier, protecting him.

Swift action to activate Energy Shield. protection from fire for 15 points of damage. Lasts 1 minute


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

"That's the plan!" shouts Torith as he focuses his power to extend the range on his shot again.

earth blast, overflow: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

earth blast damage, overflow: 2d6 + 5 + 2 ⇒ (3, 6) + 5 + 2 = 16

I just noticed that i accidentally used a d10 to make my previous attack. Well that was stupid of me! lol


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

Gundar continues his charge into the other wolf as the first is put down.

"Go on'an join yer packmate, beastie," he says, not finding it within himself to conjure up battle-rage against an animal.

Attack v Green Wolf: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thozar immediately douses himself (no additional damage, then), and curses at the distant orc.

Gundar slices the beast again, but the snarling creature means to fight to the end.

Torith misses the orc again, but it is keeping some pressure on.

Belir stands up, taking a bite from the remaining wolf, but his armor is more than enough protection. The wolf has no similar protection from Belir's back swing, however, cutting his lower jaw clean off. The wolf drops from his injuries.

Attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Round 3: (Bold may act)
Half-orc/Red
Thozar: 10 dmg, on fire (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 14 dmg; (Energy Shield. protection from fire for 15 points of damage. Lasts 1 minute)
Torith: 5 dmg
Ulark: (0 dmg)
Kragmyr: (1 str dmg)
Thuradin: (1 str dmg)


DECEASED

Double Move, should put Kragmyr into his 5ft reach for next round


Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

All right Belir? Ulark says even as he takes off towards the stairs. Eyeing the mad bomber above, he calls back towards the others.

Stay spread, those flames look hot as the Forge!

Double move


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Thuradin will step around the wolves corpse and approach Belir. With a whispered prayer to Torag he summons healing energy as he touches his comrade.
CureLight Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The orc throws a bomb at Ulark who is moving towards him.

Ranged Touch Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Reflex DC 15 or catch fire.

Round 4: (Bold may act)
Half-orc/Red
Thozar: 10 dmg, on fire (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 9 dmg; (Energy Shield. protection from fire for 15 points of damage. Lasts 1 minute)
Torith: 5 dmg
Ulark: (10 dmg)
Kragmyr: (1 str dmg)
Thuradin: (1 str dmg)


DECEASED

Charge: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Letting out a war cry, Kragmyr lifted his hammer and broke into a charge at the orc...


Male Dwarf Warpriest of Torag 6
Character Information:
[HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19]; [Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)]
Blessings: 3/3

Thuradin runs around the skeleton to face the half orc.
Double move to get there.


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

Thozar runs for the cliff and lobs a blob of acid at the orc. "Your time is short, orc!"

________

Rolls:

Acid Dart vs Red (Touch): 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (5) + 2 = 7

Just for the record, I'm not on fire anymore.


Male Dwarf Tortured Crusader | HP: 69/69| AC: 21 (10 Tch, 21 FF) | CMD: 21 | F: +8, R: +4, W: +8 (+2 vs poison, spells) | Init: +1 | Perc: +12, SM: +13 | Active conditions: none

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Engulfed in falmes, Ulark conitnues to move undaunted up the stairs and towards the orc bomber. He lays a nahd on himself one last time to mend some of his wound as he yells out That's all you got, best pray to your gods they're ready for you!

Double move, swift Lay on Hands (last one)
LoH: 1d6 ⇒ 3


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

"That's it lads. His wolfy friends are down now we've got him!"

Torith steps a little nearer while concentrating again to throw his rocky projectile as far as he can. 5ft step, move action to gather power for extended range.

earth blast, overflow: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

earth blast damage, overflow: 2d6 + 5 + 2 ⇒ (5, 3) + 5 + 2 = 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Kragmyr - I think you are attacking an inanimate object...The skeleton in the center is large, but not animated. The only foe in sight is the red orc. You can redefine your actions.

Thozar throws acid at the orc, who dodges it. Torith has more success, smacking him pretty good.

Round 4: (Bold may act)
Half-orc/Red (15 dmg)
Thozar: 10 dmg, on fire (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 9 dmg; (Energy Shield. protection from fire for 15 points of damage. Lasts 1 minute)
Torith: 5 dmg
Ulark: (7 dmg)
Kragmyr: (1 str dmg)
Thuradin: (1 str dmg)

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

With the wolves down, Belir keeps his head low and breaks into a run for the stairs.

Double Move.


Male Dwarf Ranger 6 / Horizon Walker 1 | HP:69/69 | AC: 22 / T: 12 / FF: 20 | Fort: +9, Ref: +6, Will: +4 | M. Atk: +12/7, R. Atk: +8/3 | CMB: +11, CMD: 22 | Init: +1, Perception: +12
Attacks:
Melee +1 Fl Scimitar +12/7 (2d6+5/18-20/x2) Ranged Heavy Crossbow +8/3 (1d10/x3)

With two of the dwarves already moving trap the orc where it stood, Gundar opts to send a few bolts its way.

Crossbow Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d10 + 2 ⇒ (1) + 2 = 3


DECEASED

@Kragmyr - I think you are attacking an inanimate object...The skeleton in the center is large, but not animated. The only foe in sight is the red orc. You can redefine your actions.

Kragmry is standing next to the skeleton in the middle. He is 45ft away from the orc in red. He can charge, stopping within range for his reach weapon to hit the orc. I'll keep the action if allowed. Otherwise, he has double moved.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, so that is fine - I didn't understand your target. He is 10 feet above you, but a reach weapon should cut it, I think.

Gundar's bolt misses the orc, and Kragmyr charges but the weapon is deflected.

The orc steps back, and throws a bomb at Kragmyr.

Ranged Touch Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
Kragmyr and Thuradin make reflex saves, dc 15, or catch on fire.

Round 5: (Bold may act)
Half-orc/Red (15 dmg)
Thozar: 10 dmg, on fire (barkskin active)
Gundar: (1 dmg, 1 str dmg)
Belir: 9 dmg; (Energy Shield. protection from fire for 15 points of damage. Lasts 1 minute)
Torith: 5 dmg
Ulark: (7 dmg)
Kragmyr: (12 dmg, 1 str dmg, possibly on fire)
Thuradin: (1 str dmg, possibly on fire)


DECEASED

Ref: 1d20 + 3 ⇒ (6) + 3 = 9

Kragmyr swung his hammer, missing the orc. Just as he reached back for another go, his eyes widened. Too late he saw what was happening...the bomb hit him with full force. He didn’t even have time to scream in pain before the fire engulfed him.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir continues to move in on the orc. His axe drawn and ready to strike.

Double Move

"Yer trapped! lay down yer weapons greenskin. 'Tis over..."


CN Male Dwarf Menhir Savant 7 HP: 58/59 | AC: 21 T: 12 FF: 19 CMD: 17 | F+8 R+5 W+10 +2 spells, sla's, poison, +4 fey/plants| Init +2 | Perception +20, Darkvision 60ft, 20ft [30ft]
Tracked Resources:
Roll With It 2/2; Spells - 1st: 4+1/6+1 2nd: 4+1/4+1 3rd: 2+1/3+1; 4th: 2+1/2+1; Place Magic 6/7; Acid Dart 6/7; P of P 1: 1/1; Extend 2/3; Reach 3/3; Wild 0/2

"Be as still as you can Kragmyr, the worst has passed!" Thozar shouts as he sprays the flaming dwarf with water. Looking over his companions, he sees many with wounds. I've got nothing left to give from the earth, this'll have to do... He draws a wand and steps forward. Hang in there brothers!
________
Create Water on Kragmyr to put out his fire. Thuradin, if you are on fire, I'll get you next! Did anyone realize that create water is a short range spell? I always thought it was touch!


Male NG Dwarf Geokineticist 3, Investigator (Scavenger) 1 | HP: 37/37 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 (21 vs Trip/Bull Rush) | F: +7, R: +10, W: +6 (+2 vs posion/spells/spell like) | Init: +4 | Perc: +9(+2 stonework, +1 traps), SM: +2 | Speed20ft | Current Burn: 1 | Infusions: 1burn – Extended Range, Kinetic Blade | 0 burn - Kinetic Cover | Extracts: CLW, Comp. Lang. | Active conditions: Flesh of Stone (DR1/ adamantine), Elemental Overflow (+1/+2)

You can also use create water to make rain over a larger area, which is pretty awesome when dealing with large fires.

Torith steps nearer and starts to gather up some more rock. He gets ready to hurl it at the half-orc if he continues to fight.

Readied attack:
earth blast, overflow: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

earth blast damage, overflow: 2d6 + 5 + 2 ⇒ (2, 1) + 5 + 2 = 10

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