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About Torith TorsonHero Lab Character Sheet:
Torith Torson
Male dwarf geokineticist 3, investigator (scavenger) 1 NG Medium humanoid (dwarf) Init +3; Senses darkvision 60 ft.; Perception +9 (+2 stonework, +1 traps) -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 37 (4d8+14) Fort +7, Ref +10, Will +6; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Special Attacks kinetic blast Kineticist Wild Talents Known Defense—flesh of stone Infusions—extended range, kinetic blade Blasts—earth blast (2d6+5) Utility—basic geokinesis, kinetic cover Investigator Extracts Prepared (CL 1st; concentration +3)
Basic Geokinesis:
(Sp); Level 1; Burn 0
Flesh of Stone:
Flesh of Stone (Su); Level —; Burn 0
Kinetic Blade:
Type form infusion; Level 1; Burn 1
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.
Kinetic Cover:
(Sp); Level 1; Burn 0
Scavenger details:
Gadgetry (Su): A scavenger is a master of mechanical arts rather than alchemical ones, and he gains a competence bonus on Craft (clockwork) checks equal to his class level. He can use Knowledge (engineering) to identify wondrous items as if using detect magic and Spellcraft. A scavenger does not gain any bonuses to or special uses of the Craft (alchemy) skill.
Rather than prepare his extracts as consumable liquids, a scavenger constructs small, single-use devices infused with bits of his own magic aura to achieve the same effects. Alchemist and investigator discoveries that affect extracts result in identical effects on a scavenger’s gadgets (such as the infusion discovery, which would allow another creature to use a gadget, just as it would allow that creature to use an extract). Mechanical Inspiration (Ex): At 1st level, a scavenger can use inspiration to apply a bonus to Appraise, Disable Device, and Knowledge (engineering) checks without expending a use of inspiration, but he must spend a use of inspiration to apply a bonus on Knowledge, Linguistics, and Spellcraft checks. |