Torith Torson
Male dwarf geokineticist 3, investigator (scavenger) 1
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +9 (+2 stonework, +1 traps)
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 37 (4d8+14)
Fort +7, Ref +10, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Special Attacks kinetic blast
Kineticist Wild Talents Known
Defense—flesh of stone
Infusions—extended range, kinetic blade
Blasts—earth blast (2d6+5)
Utility—basic geokinesis, kinetic cover
Investigator Extracts Prepared (CL 1st; concentration +3)
1st—comprehend languages, cure light wounds
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Statistics
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Str 12, Dex 18, Con 16, Int 14, Wis 14, Cha 6
Base Atk +2; CMB +3; CMD 17 (21 vs. bull rush/trip)
Feats Point Blank Shot, Precise Shot
Traits orphaned by giants, poverty-stricken
Skills Acrobatics +9 (+5 to jump), Appraise +8 (+10 to assess nonmagical metals or gemstones), Climb +4, Craft (clockwork) +12, Disable Device +13, Knowledge (dungeoneering) +8, Knowledge (engineering) +9, Perception +9 (+11 to notice unusual stonework), Profession (miner) +7, Stealth +9, Survival +10 (+12 to track vs. humanoids of the Giant subtype); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc, Terran
SQ gadgetry (clockwork crafting +1), burn (1 point/round, max 6), elemental overflow +1, gather power, giant hunter, inspiration (2/day), trapfinding +1
Other Gear mwk chain shirt, bedroll, investigator starting formula book, masterwork backpack, masterwork thieves' tools, masterwork tool, miner's pick, trail rations (4), waterskin, Cloak of Resistance +1 66 gp, 9 sp
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Special Abilities
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Gadgetry +1 (Su) +1 to Craft (clockwork) to create clockwork items, can Id wondrous items by touch.
Burn 1/round (3 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earth Blast (Sp) Level 0; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Extended Range: (1 burn) Increase range of Kinetic Blast to 120ft.
Inspiration (+1d6, 2/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Kinetic Blast (Sp) The kineticist can unleash his kinetic blast at a range of 30 feet at will.
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.