GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

The bone devils come into the fog from all sides until the stumble upon someone. After they attack with a bite, they disappear from sight. Stam and Darius are lucky, that the devils can't make out the target in the fog.
Who?: 1d4 ⇒ 2
@Grergof
Bite/%20: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 60
@Spugnoir
Bite/%20: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 87
Bite/%20: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 5 ⇒ (5) + 5 = 101d100 ⇒ 77
@Stam
Bite/%20: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 5 ⇒ (1) + 5 = 61d100 ⇒ 11
@Darius
Bite/%20: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 5 ⇒ (6) + 5 = 111d100 ⇒ 17

Party <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

How bis is this room? 20' x 20'? I want to use web to see if I can capture them since I cannot see far enough away to cast glitter dust.

Stam Stuff:

HP 71/71
Reservoir Points 12/13

Arcanist Spells Prepared (CL 11th; concentration +17)
5th (3/3)— dismissal (DC 23), hungry pit APG (DC 23)
4th (5/5)— black tentacles , dimension door , summon monster IV
3rd (4/5)— fireball (DC 18), haste, lightning bolt (DC 18)
2nd (4/5)— acid arrow , glitter dust (DC 17), summon monster II, web (DC 17)
1st (5/6)— ear-piercing scream UM (DC 16), mage armor , magic missile , protection from evil , thunder stomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).

Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Kitsune Game Master

It's A13


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Anchors a web to the wall from book case to the wall hoping the block off where the Devils came from.

"I cannot teleport us out of here, I didn't prepare that today." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion? to know more about Bone Devils and how to pass Resistance: 1d20 + 13 ⇒ (15) + 13 = 28

Grergof readies to punish the next devil that comes within reach.

Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 18 - 3 + 3 ⇒ (13) + 18 - 3 + 3 = 31
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (5) + 8 + 9 = 22
Miss<50: 1d100 ⇒ 56


Kitsune Game Master

Dr10/good. Your miss chance is only 20%. 50 would be if you decide to swing a t the square where the devil was now.


Battle stats:
HP 64/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:14/18

Varsk! Drink this haste extract! Spugnoir hands over a Haste Infusion so maximum smitings can happen.


Kitsune Game Master

Flail: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 17 ⇒ (9) + 17 = 261d100 ⇒ 73
Flail: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 17 ⇒ (9) + 17 = 261d100 ⇒ 42

Grergof hits the devil once, but the effect is lacking as the devils resistance to physical damage eats away on the impact.

Darius readies a searing light.
Ray: 1d20 + 9 ⇒ (13) + 9 = 225d8 ⇒ (4, 7, 6, 5, 8) = 30

The devils keep attacking. They become visible with the first attack and then they immediately disappear again after their last attack.

@Grergof
Bite/Miss: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 5 ⇒ (8) + 5 = 131d100 ⇒ 3
Claw/Miss: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 34
Claw/Miss: 1d20 + 14 ⇒ (8) + 14 = 221d6 + 5 ⇒ (3) + 5 = 81d100 ⇒ 52
Sting/Miss: 1d20 + 14 ⇒ (16) + 14 = 303d5 + 5 ⇒ (1, 5, 4) + 5 = 151d100 ⇒ 99

Sting/Miss: 1d20 + 14 ⇒ (19) + 14 = 333d5 + 5 ⇒ (2, 5, 5) + 5 = 171d100 ⇒ 43
30dmg and 1 fort save vs. DC20 poison0

@Spugnoir
Bite/Miss: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 5 ⇒ (4) + 5 = 91d100 ⇒ 10
Claw/Miss: 1d20 + 14 ⇒ (16) + 14 = 301d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 95
Claw/Miss: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 7
Sting/Miss: 1d20 + 14 ⇒ (11) + 14 = 253d5 + 5 ⇒ (2, 1, 3) + 5 = 111d100 ⇒ 53
34dmg and 1 fort save vs. DC20 poison

@Stam
Bite/Miss: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 5 ⇒ (5) + 5 = 101d100 ⇒ 37
Claw/Miss: 1d20 + 14 ⇒ (16) + 14 = 301d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 38
Claw/Miss: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 5 ⇒ (6) + 5 = 111d100 ⇒ 81
Sting/Miss: 1d20 + 14 ⇒ (20) + 14 = 343d5 + 5 ⇒ (1, 3, 2) + 5 = 111d100 ⇒ 93
41dmg and 1 fort save vs. DC20 poison

@Darius
Bite/Miss: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 5 ⇒ (1) + 5 = 61d100 ⇒ 13
Claw/Miss: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 41
Claw/Miss: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 5 ⇒ (6) + 5 = 111d100 ⇒ 82
Sting/Miss: 1d20 + 14 ⇒ (14) + 14 = 283d5 + 5 ⇒ (5, 3, 1) + 5 = 141d100 ⇒ 78
23dmg and 1 fort save vs. DC20 poison

Party <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 13 ⇒ (6) + 13 = 19
Doh

Sarenrae allow me to strike these demons!

Grergof calls forth the power of his god into his flail and it suddenly starts glowing with holy Light.
Use Divine Bond to make the Flail + 2 and Holy

Then he heals himself.
LoH: 5d6 ⇒ (5, 2, 6, 6, 4) = 23 Plus Greater Healing if I'm not sickened, Cursed or Staggered from the poison: 1d6 ⇒ 4


Battle stats:
HP 64/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Haste
Bombs:14/18

Spugnoir shrugs off the poison and rinks his Haste extract (11 rounds +1 Attack,AC/Reflex Saves)

Varsk! Let's get out.


Kitsune Game Master

Poison: 1d3 ⇒ 3 Str damage


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

fort save: 1d20 + 7 ⇒ (9) + 7 = 16

"Ouch." Stam says as he loses a lot of blood quickly."[/b]

Stam Stuff:

HP 30/71
Reservoir Points 12/13
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (3/3)— dismissal (DC 23), Dimension Door, hungry pit APG (DC 23)
4th (5/5)— black tentacles , dimension door , summon monster IV
3rd (4/5)— haste, lightning bolt (DC 18), Invisibility Sphere, Stinking Cloud (DC 21)
2nd (4/5)— acid arrow , glitter dust (DC 17), summon monster II, web (DC 17)
1st (5/6)— ear-piercing scream UM (DC 16), mage armor , magic missile , protection from evil , thunder stomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).

Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Kitsune Game Master

Darius retreats towards the exit to smash the ice wall.

Stam, are you doing something else, but a fort save?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam casts invisibly sphere centered on himself hoping to catch all his allies.


Kitsune Game Master

With Darius still visible two of the devils go after him. One stings him with his poisonous tail.
Sting: 1d20 + 14 ⇒ (9) + 14 = 233d4 + 5 ⇒ (2, 1, 4) + 5 = 12
Sting: 1d20 + 14 ⇒ (4) + 14 = 183d4 + 5 ⇒ (2, 3, 4) + 5 = 14

Spugnoir is almost lucky as he only gets one scratch as the devil can't see him anymore.
@Spugnoir
Bite: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 13
Claw: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 5 ⇒ (6) + 5 = 111d100 ⇒ 90
Claw: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 35
Sting: 1d20 + 14 ⇒ (18) + 14 = 323d4 + 5 ⇒ (1, 2, 1) + 5 = 91d100 ⇒ 27

Grergof is not hit at all, due to his invisibility and his superior armor.
@Grergof
Bite: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 5 ⇒ (2) + 5 = 71d100 ⇒ 29
Claw: 1d20 + 14 ⇒ (9) + 14 = 231d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 89
Claw: 1d20 + 14 ⇒ (2) + 14 = 161d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 21
Sting: 1d20 + 14 ⇒ (9) + 14 = 233d4 + 5 ⇒ (4, 3, 4) + 5 = 161d100 ⇒ 99

This time the devils don't disappear after the attacks.

Fort Save Darius: 1d20 + 10 ⇒ (20) + 10 = 30
Darius ignores the attack of the devil, weathering the poison and smashes down the wall of ice that prevents fleeing this situation.

Party <--


Battle stats:
HP 53/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Haste
Bombs:11/18

Spugnoir unleashes 3 fire bombs on the ice wall, making super non of his allies are harmed.
Bomb,Fire: 6d6 + 6 ⇒ (5, 3, 1, 3, 2, 4) + 6 = 24
Bomb,Fire: 6d6 + 6 ⇒ (2, 1, 6, 3, 1, 4) + 6 = 23
Bomb,Fire: 6d6 + 6 ⇒ (1, 1, 6, 4, 2, 3) + 6 = 23


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof makes the Devil pay for appearing near him.

Holy + 2 Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 17 - 3 + 3 ⇒ (18) + 17 - 3 + 3 = 35
Damage + Power Attack + Holy: 1d10 + 6 + 9 + 2d6 ⇒ (8) + 6 + 9 + (6, 3) = 32
Miss=<20: 1d100 ⇒ 99
Holy + 2 Adamantine Heavy Flail - Power Attack: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11
Damage + Power Attack + Holy: 1d10 + 6 + 9 + 2d8 ⇒ (5) + 6 + 9 + (6, 3) = 29
Miss=<20: 1d100 ⇒ 77
Holy + 2 Adamantine Heavy Flail - Power Attack: 1d20 + 7 - 3 ⇒ (8) + 7 - 3 = 12
Damage + Power Attack + Holy: 1d10 + 6 + 9 + 2d8 ⇒ (1) + 6 + 9 + (3, 3) = 22
Miss=<20: 1d100 ⇒ 19

Confirm Crit (first hit): 1d20 + 17 - 3 + 3 ⇒ (13) + 17 - 3 + 3 = 30
Crit Damage: 1d10 + 6 + 9 ⇒ (10) + 6 + 9 = 25

Then he slowly steps back trying to cover his allies as they work their way out of the room.
5' step back


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Time to go." Stam says retreating out of the room stopping before the others become visible though "Chalets lets go."


Kitsune Game Master

The walls of ice are surprisingly easy to destroy, especially with fire. Spugnoir, Chalest and Stamd retreat under the protection of invisibility from the battle.

Darius steps to the side to make room for his companions to leave and takes on a stance of full defense.

Grergof hits the devil hard, but only once.
You also have to roll against the poison for up to 6 rounds. 1d3Str dmg, heal: 2 consecutive saves DC20

@Grergof
Bite: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 55
Claw: 1d20 + 14 ⇒ (11) + 14 = 251d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 70
Claw: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 45
Tail: 1d20 + 14 ⇒ (5) + 14 = 193d4 + 5 ⇒ (2, 1, 4) + 5 = 121d100 ⇒ 36

Bite: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 5 ⇒ (3) + 5 = 81d100 ⇒ 49
Claw: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (5) + 5 = 101d100 ⇒ 68
Claw: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (3) + 5 = 81d100 ⇒ 97
Tail: 1d20 + 14 ⇒ (18) + 14 = 323d4 + 5 ⇒ (2, 3, 2) + 5 = 121d100 ⇒ 39

@Darius
Bite: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 14 ⇒ (18) + 14 = 321d6 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 14 ⇒ (2) + 14 = 161d6 + 5 ⇒ (4) + 5 = 9
Tail: 1d20 + 14 ⇒ (2) + 14 = 163d4 + 5 ⇒ (3, 2, 1) + 5 = 11

Bite: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 14 ⇒ (5) + 14 = 191d6 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 5 ⇒ (4) + 5 = 9
Tail: 1d20 + 14 ⇒ (7) + 14 = 213d4 + 5 ⇒ (3, 4, 4) + 5 = 16

Darius takes only a few scratches. Big scratches, but nothing serious. Grergof is not so lucky, as he gets hit by the poisonous tail of one of the devils again.

Devil(69), Devil, Devil, Devil()
Party <--


Battle stats:
HP 53/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Haste
Bombs:11/18

Spugnoir throws a holy bomb at the devils and then retreats.

Holy Bomb,PS,Touch,Selective, DC 20: 1d20 + 14 ⇒ (15) + 14 = 296d6 + 6 ⇒ (3, 6, 6, 1, 4, 3) + 6 = 29

When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort for Round 2: 1d20 + 13 ⇒ (5) + 13 = 18
Str Damage: 1d3 ⇒ 3
That's not good.
Fort for round 3: 1d20 + 13 ⇒ (9) + 13 = 22

As Grergof feels his strength begin to fade and suffers an immense battering he checks to ensure his companions are safe, then after a brief prayer of protection he turns and runs.

Swift Action: Cast Grace, Double move to get 40 feet away

Seal them in!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Once Darius is out!" Stam says.

Readied action, once darius is out I will cast Hungry Pit. DC 25 reflex save, burning a reservoir point to increase the DC. Lasts 12 round, Fall dmg is 5d6, contraction dmg is 4d6 DC 23 reflex save for half

Stam Stuff:

HP 30/71
Reservoir Points 11/13
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (2/3)— dismissal (DC 23), Dimension Door, hungry pit APG (DC 23)
4th (5/5)— black tentacles , dimension door , summon monster IV
3rd (3/5)— haste, lightning bolt (DC 18), Invisibility Sphere, Stinking Cloud (DC 21)
2nd (4/5)— acid arrow , glitter dust (DC 17), summon monster II, web (DC 17)
1st (5/6)— ear-piercing scream UM (DC 16), mage armor , magic missile , protection from evil , thunder stomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).

Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Kitsune Game Master

Spugnoir damages one of the devils with his bomb and splashes the one besides it. Grergof leaves his adversaries too. Darius also takes the hint and retreats.

Stam casts the hungry put beneath the two devils, only to find out, that they obviously have the ability to fly. Because they simply hover over the pit.

The two devils in the fog start a rampage in the room, while the other two follow the fleeing group.
With a fly speed of 60.

2d4 ⇒ (1, 3) = 4
@Grergof
Bite: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 5 ⇒ (2) + 5 = 7

@Spugnoir
Bite: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 5 ⇒ (7) + 5 = 12


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Prevents them from full attacking and they will have to make hover checks to be able to attack


Kitsune Game Master

I don't think a bony devil without wings is in the category of flyers who need to roll for hovering.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof turns on the Devil that is chasing him and makes it pay.

Fort Round 4: 1d20 + 13 ⇒ (2) + 13 = 15
Str Damage: 1d3 ⇒ 3
OK, I'm about to be out of this fight... Down to 11 strength

Holy + 2 Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 14 - 3 + 3 ⇒ (13) + 14 - 3 + 3 = 27
Vital strike Damage + Power Attack + Holy: 2d10 + 2 + 9 + 2d6 ⇒ (8, 3) + 2 + 9 + (5, 3) = 30

Then he refreshes himself so he doesn't die.
LoH: 6d6 ⇒ (5, 2, 5, 4, 3, 5) = 24

Can't someone send these back where they came from?


Battle stats:
HP 53/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Haste
Bombs:8/18

Since the devils are insistent on following, Spugnoir opens up with three holy bombs at the one assaulting Varsk

Holy Bomb,PBS,PS,Touch Holy,Precise,Haste,Ptui!: 1d20 + 15 ⇒ (3) + 15 = 186d6 + 6 ⇒ (4, 3, 4, 3, 4, 2) + 6 = 26

Holy Bomb,PBS,PS,Touch Holy,Precise,Haste,Ptui!: 1d20 + 15 ⇒ (9) + 15 = 246d6 + 6 ⇒ (4, 5, 1, 3, 6, 1) + 6 = 26

Holy Bomb,PBS,PS,Touch Holy,Precise,Haste,Ptui!: 1d20 + 10 ⇒ (16) + 10 = 266d6 + 6 ⇒ (2, 4, 5, 3, 4, 3) + 6 = 27


Kitsune Game Master

Spugnoir kills one of the devils. Grergof shatters some bones of the other, but his fleeing strength shows.

Darius casts dispel evil and touches the devil attacking Grergof with it. The devil simply disappears.
Touch: 1d20 + 10 ⇒ (12) + 10 = 22

The other two devils notice the demise of their companions and take up the pursuit. One comes at Darius, the other goes for Grergof.
@Darius
Sting: 1d20 + 14 ⇒ (4) + 14 = 183d4 + 5 ⇒ (3, 4, 1) + 5 = 13

@Grergof
Sting: 1d20 + 14 ⇒ (16) + 14 = 303d4 + 5 ⇒ (2, 2, 2) + 5 = 11

Devil(69), Devil, Devil(RIP), Devil(RIP)
Party <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

We know they are just summoned all of them?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 13 ⇒ (6) + 13 = 19
Str damage: 1d3 ⇒ 2
down to 9 str

This is a problem... he gasps as his equipment starts dragging more and more on his arms.
Holy + 2 Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 13 - 3 + 3 ⇒ (5) + 13 - 3 + 3 = 18
Vital strike Damage + Power Attack + Holy: 2d10 + 2 + 9 + 2d6 ⇒ (1, 2) + 2 + 9 + (5, 6) = 25

Then he heals himself again
LoH: 6d6 ⇒ (2, 5, 4, 3, 3, 3) = 20


Kitsune Game Master

Grergof misses the baddy.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Planes: 1d20 + 15 ⇒ (9) + 15 = 24
K. Arcana: 1d20 + 20 ⇒ (6) + 20 = 26

Stam looks at the creatures trying to see if they are real or Summoned.

Dismissial with spell pen: 1d20 + 11 ⇒ (13) + 11 = 24

Using a reservoir point to use Piercing spell, treats their SR as 5 pts lower, DC 23 will save or dismissed

20% to go to another plane: 1d100 ⇒ 91


Kitsune Game Master

Will Save: 1d20 + 7 ⇒ (10) + 7 = 17
The yet unharmed devil whisks out of existence on this plane.

Devil(69)
Grergof, Stam, Darius
Spugnoir <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I can only do one at a time." Stam says


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Lucky you!" Darius congratulates Stam. "I had one thing that really helps against them and now I'm back to beating them with a stick."

"I hope Spugs can bomb that one out of existence, before it comes after us with its four pointy ends again. My werewolf form might appreciate all those bones, but as an old man I had enough of that for now and ever."


Battle Stats:
HP 53/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Haste
Bombs:5/18

SPugnoir tosses more bombs I think we better not make any plans on staying in the city after this. We'll be rather unwelcome

Holy Bomb,PBS,PS,Precise,Selective,Touch,Haste: 1d20 + 15 ⇒ (14) + 15 = 296d6 + 6 ⇒ (2, 1, 3, 3, 5, 6) + 6 = 26

Bomb,PBS,PS,Precise,Selective,Touch,Haste: 1d20 + 15 ⇒ (16) + 15 = 316d6 + 6 ⇒ (3, 5, 1, 1, 6, 1) + 6 = 23

Bomb,PBS,PS,Precise,Selective,Touch,Haste: 1d20 + 10 ⇒ (11) + 10 = 216d6 + 6 ⇒ (3, 4, 4, 3, 2, 5) + 6 = 27


Kitsune Game Master

Spugnoir manages to disassemble the last devil with an amount of holy energy the groups cleric can only dream of to wield. As the dust settles it becomes clear that your welcome in the Harraday Theatre may have run out.

"Oh, no! How am I going to explain that to Master Modd?" Chalest whines as he sees the destruction the battle has caused in the library.


Spugnoir applies a punch to Varsk's midsection to help purge him of the poison
Heal: 1d20 + 16 ⇒ (9) + 16 = 25


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I am very sorry, I didn't know that would happen at all." Stam says putting the black key away "Anything we can do to help clean up?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 13 ⇒ (18) + 13 = 31
Foret: 1d20 + 13 ⇒ (16) + 13 = 29

With Spugnoir's help Grergof manages to fight off the poison.

He staggers as he stands and sits down.
I will help clean up, but I'm going to need a bit. I'm as weak as a child...


Spugnoir gives Varsk a Restoration extract


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"If I can buy a certain spell in town, I can help clean this place up with that tomorrow but until then It is just me." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Str: 1d4 ⇒ 4

Grergof drinks the potion down and Smiles.

Thank you Mr. Spugnoir. That is a great help.

He stands up, puts away his flail and looks over at the damage caused by the demons.
What can I do to help with this mess?


Kitsune Game Master

"Put everything back in place? Maybe no one notices?" Chalest suggests. The desperation written all over his face. He picks up some cupid statue and puts it back in place. But the arm is separated from it.

But the place doesn't look like a simple cleanup will fix this. To many items are toppled over, broken, or torn apart.

Feel free to help according to your own ideas.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Prestidigitation on EVERYTHING!!!!!!!

Stam moves around picking things up and making piles of things that should probably go back together.

"Darius we could combine magics tomorrow with repair spells and such, today I think we will only be able to do a few things." Stam says


I can help heal any wounded and make repairs. Spugnoir starts using Quick Alchemy to make super glue.


Spugnoir looks at his allies. So what do we do now? If we are going to have any hope of using this place again we better cough up a generous donation.


Kitsune Game Master

"No, no, it looks almost good. But if I want to tell that this happened all on itself with this statue going off for no cause, you have to leave now." Chalest tells. He then ushers the group towards the exit, making sure to take a way, no one else notices that.

And so the group finds themselves outside of the Harraday Theatre at the back entrance. "It was exiting to meet you. Too exiting for my taste. Let's not repeat that. Bye." And with that, Chalest closes the door on you.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well that was not pleasent... May I suggest we head back to rest. I am still feeling rather weak.


Works for me

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