GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


8,251 to 8,300 of 11,227 << first < prev | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | next > last >>

Kitsune Game Master

"And what have you found out so far?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam spouts off what Grergof told them about the way.

"They want to be liches, they want to release the Whispering Tyrant. There has to be more to it than just that." Stam says


Kitsune Game Master

"That would be horrible. And what is your role in that?" Chalest inquires.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Our role in the Whispering way? To stop them, we are on the trail of someone, we Stopped a Necromancer named Vroom, intercepted 2 messengers in Illenmarsh, encountered beings from the Dark Tapestry. Now we are here, seeking hep from the Esoteric Order of the Palatine Eye, I feel like Master Modd will not help us, unless he is just a sour old grape to everyone he first meets." Stam says


Kitsune Game Master

"He might help, but he is a busy man you know." Chalest offers as an excuse. "What exactly do you seek help with? I mean, you have the great knowledge here at your disposal."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Remember they have a goal both to release the Whispering Tyrant, but also to become Liches themselves. We have a recipe to make a Specific someone a Lich. Is there any way to tell who that recipe is targeted for?

We also need to know more about the key and what it opens.


Kitsune Game Master

"This thing is a key? Would you show me?" Chalest asks.

After looking at it for a while he states "I've seen that already somewhere.", looking around the room, trying to remember where.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam pulls out the Key showing it to the man.

"You have seen it in this room?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Such lovely mold colonies...


Kitsune Game Master

"Probably..." Chalest replies. "Where else would I see such a strange thing. Hopefully not around the neck of a person."

After a while of racking his brain he adds "Must have been on a statue! Where could that be?"

+10 bonus onthe search


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception Aid: 1d20 + 8 ⇒ (11) + 8 = 19

Stam looks around the room at all the sttatues.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 11 + 10 ⇒ (13) + 11 + 10 = 34
Well lets check the statues...


Kitsune Game Master

Once it is clear that you're searching for something rather large, it becomes easier. Grergof finds it first. Half-covered by a fallen tapestry, a hideous stone gargoyle crouches upon a solid block of rough-hewn black granite. Its wings lie folded over its back, their sharp spurs reaching almost to the 10-foot-high ceiling overhead. The statue’s claws, teeth, and strangely protruding ribs all appear crafted from iron. A carved necklace with a skull-shaped medallion bearing curious runes along its outer edge hangs upon the gargoyle’s chest.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Betcha this is going to attack us


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Lets hope not, this is a tight place, Your bombs and my magic will be pressed hard." Stam says detecting magic on the Gargoyle


Kitsune Game Master

Stam:
There is strong magic on the gargoyle. Know(arcana) DC23 to identify the auras: abjuration and illusion


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K. Arcana: 1d20 + 20 ⇒ (17) + 20 = 37

Stam concentrates on the statue, "There is magic here, abjuration and illusion. give me a minute."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam pulls out the key, moving towards the gargoyle, taking a deep breath Stam places the key into the slot on the neck


Kitsune Game Master

On closer inspection Stam notices that this is no place to put the key in. It is a depiction resembling the key. Which is almost identical.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof draws his Adamantine flail and clears a space next to Stam.

Setting up to be ready to defend his companions in case the thing comes alive.
Careful Friend, Illusions can hide many things.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

'It doesn't fit but it is an almost identical likeness. Can you tell me where this statue is from?" Stam asks their host.


Kitsune Game Master

"I don't know that. It's here for a long time though." Chalest tells.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Is it from this city? or somewhere else do you know?" Stam asks looking for some logs on the items that are in this room.

K. History: 1d20 + 12 + 6 ⇒ (15) + 12 + 6 = 33


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Anyone need an extract?

1.Shield,CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Empty
2.Invisibility,Cure Moderate Wounds,Lesser Restore,Barkskin,Vomit Swarm.
3.Haste,Heroism,Cure Serious Wounds,CSW,empty
4.Restoration,Stoneskin,empty


Kitsune Game Master

"Probably it's from a place or from an old building or something, but I believe it's from Caliphas. Almost all big stuff is from here." Chalest offers as an explanation.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Does the likeness of the key on the statue turn? I'm wondering if this is another key that contains a message.


Kitsune Game Master

The key on the statue is chiseled out of the solid stone.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam tries moving the settings on the real key, hoping for it to do something.

"So we find the building this Statue is from, maybe the key goes there. We have a few clues to follow up with now." Stam says continuing to play with the key


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Might as well


Kitsune Game Master

While playing around Stam manages by accident to dial in the runes combination in the Moribund Key that is displayed on the gargoyle.

An Illusion appears in the room that depicts an aerial representation of ancient Caliphas with a single building highlighted by an unearthly green glow.

Abraun Chalest immediately recognizes the site. "These are the Quarterfaux Archives in Caliphas."

Also translucent images of four liches appear at the cardinal points surrounding the projection of the city, demanding the fifth catechism of the Whispering Way in harsh whispers.

Knowledge(arcana or religion)DC34:
Undying
form, undying opportunity.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K Arcana: 1d20 + 20 ⇒ (12) + 20 = 32

Spugs auto aids. Haha


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Yep

Oh, look at this mark here.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What is the Quaterfax Archive?


Kitsune Game Master

"The Quarterfaux Archives - The hundreds of thousands of relics, rarities, curiosities and documents that make up the royal collection of Ustalav reside in the cold vaults, libraries, and exhibits collectively known as the Quarterfaux Archives. While only a fraction of the collection is kept on display, scholars and students from among the country’s most elite families come here to study under some of the greatest—if most conservative—minds in the nation..." Abraun gives a lecture about this interesting building, while the time to deactivate the ward of the golem by answering the question for the fifth catechism runs out.

The image of the city disappears and the translucent liches are replaced by real skeletons.

Knowledge Planes DC19:
Those are bone devils. They are resistant against almost everything.

Init:
Init Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
Init Darius: 1d20 + 2 ⇒ (9) + 2 = 11
Init Stam: 1d20 + 6 ⇒ (13) + 6 = 19
Init Spugnoir: 1d20 + 6 ⇒ (13) + 6 = 19

Devil: 1d20 + 9 ⇒ (20) + 9 = 29
Devil: 1d20 + 9 ⇒ (4) + 9 = 13
Devil: 1d20 + 9 ⇒ (5) + 9 = 14
Devil: 1d20 + 9 ⇒ (18) + 9 = 27

Two of the creatures immediately disappear again.
Osyluth, Osyluth
Stam, Spugnoir <--
Osyluth, Osyluth
Darius, Grergof


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Maybe because we didn't say the right words? These are guardians?" stam says backing up, "We have to keep the collateral damage to a minimum in here and Protect Abraun." Stam steps in front of the man unleashing magical force darts at the closest skeleton.

Magic Missile: 5d4 + 5 ⇒ (2, 1, 2, 1, 2) + 5 = 13


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:

HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:16/18

Spugnoir pales and then chucks two holy bombs at one of the nasties, making sure that Stam and their new acquaintance are not harmed
Holy Bomb,Touch,PBS,PS,Precise,Selective: 1d20 + 14 ⇒ (18) + 14 = 326d6 + 6 ⇒ (4, 5, 6, 4, 6, 3) + 6 = 34
Holy Bomb,Touch,PBS,PS,Precise,Selective: 1d20 + 9 ⇒ (20) + 9 = 296d6 + 6 ⇒ (4, 2, 6, 2, 6, 3) + 6 = 29

Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 20

Crit check bomb 2: 1d20 + 9 ⇒ (18) + 9 = 271d6 ⇒ 2


Kitsune Game Master

Stam shoots one of the devils with his unerring magic missiles and Spugnoir adds quire some damage to the same devil with his bombs.
Fort save: 1d20 + 12 ⇒ (17) + 12 = 29
Fort save: 1d20 + 12 ⇒ (19) + 12 = 31

You notice from the corner of your eye, the the passage that leads out of this room grows shut with a wall of ice. A green ray springs from the fingertip of one of the devils and hits Stam.
Ray: 1d20 + 14 ⇒ (1) + 14 = 15
Then remaining bony creatures disappear from sight too.

Osyluth, Osyluth
Stam, Spugnoir
Osyluth, Osyluth
Darius, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Are those magic using Skeletons?
I need some help locating them!

Grergof backs up next to Stam and Abraun and readies his flail to hit at any foe if one of the "skeletons" makes it's presence known near him.

Adamantine Heavy Flail - Power Attack + Furious Focus: 1d20 + 18 - 3 + 3 ⇒ (16) + 18 - 3 + 3 = 34
Damage + Power Attack: 1d10 + 8 + 9 ⇒ (6) + 8 + 9 = 23


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I don't know where they went either." Stam says looking for magic traces of them.

what did the Ray do?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K Planes: 1d20 + 15 ⇒ (9) + 15 = 24

"These are bone Devil. Care they are highly resistant to most things." STam shouts.

What are their weaknesses? I beat the DC by 5 haha


Kitsune Game Master

Darius is out of ideas too (delay).

Next to Grergof a bony devil appears, clawing at him, but it misses closely DC17 Will Save. Grergof swings his flail at the devil, but doesn't manage to damage it.

1d100 ⇒ 51

Osyluth, Osyluth
Stam, Spugnoir <--
Osyluth, Osyluth
Darius, Grergof


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Did I miss due to the invisiblity or did a 34 clink off the armor?

Will: 1d20 + 11 ⇒ (16) + 11 = 27


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:14/18

Spugnoir holy bombs the one attacking Varsk

Holy Bomb,Touch,PBS,PS,Precise,Selective: 1d20 + 14 ⇒ (2) + 14 = 166d6 + 6 ⇒ (2, 3, 4, 3, 6, 2) + 6 = 26
Holy Bomb,Touch,PBS,PS,Precise,Selective: 1d20 + 9 ⇒ (11) + 9 = 206d6 + 6 ⇒ (1, 3, 5, 4, 4, 6) + 6 = 29

Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 20


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam pulls out a scroll from inside of a tube in his robes, invoking the arcane language on the scroll mist pours forth from the scroll filling a 20' square around Stam.

"That will give us some protection." Stam says.

Lasts 10 rounds

Stam Stuff:

HP 71/71
Reservoir Points 13/13

Arcanist Spells Prepared (CL 11th; concentration +17)
5th (3/3)— teleport
4th (5/5)— black tentacles , summon monster IV
3rd (4/5)— fireball (DC 18), haste, lightning bolt (DC 18)
2nd (5/5)— acid arrow , glitterdust (DC 17), Gust of Wind , web (DC 17)
1st (5/6)— ear-piercing scream UM (DC 16), mage armor , magic missile , protection from evil , thunder stomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic

Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for
only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on
casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds,
Fort negates).

Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Obscuring mist
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I can't see to launch my bombs!


Kitsune Game Master
Brother Grergof Varsk wrote:
Did I miss due to the invisiblity or did a 34 clink off the armor?

Grergof:
The flail went right through. It is only an illusion.

Spugnoir's bombs miss the devil next to Grergof.

Spugnoir Will DC17:
The devil is an illusion.

1d100 ⇒ 24
1d100 ⇒ 94

Now you stand in the middle of the fog.

Osyluth, Osyluth
Stam, Spugnoir
Osyluth, Osyluth
Darius, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Careful, They are playing with us! It's not really there, just a magic vision!

Within the cover of the fog Grergof starts focusing to detect evil.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Will save: 1d20 + 7 ⇒ (15) + 7 = 22

That is an illusion!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"So what is real?"

Stam will detect magic to see where the source is coming from.
on his turn of course


Kitsune Game Master

Grergof finds that illusions are not evil. Beyond that he can assess nothing so quickly and wiht the fog, the information will not be worth much anyway.

Stam detects magic everywhere. There are so many magical items in this collection that he is surrounded by magic. But the illusion stands out in the magical sight.

1 to 50 of 11,227 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_Foxy's 2nd Carrion Crown Gameplay All Messageboards

Want to post a reply? Sign in.