GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


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Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Yes, let us be off, but I honestly do not think there is much point in coming back here.
Where there is one kobold there is guaranteed to be more, so with Greypelt gone, they will likely strip this place of any treasure."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"There's a mystery here. Zirren and I were sent to investigate these dwarven ruins by the Society. That doesn't bind you folks, of course, but we'd welcome your company and be happy to split any treasure. I'm fine with leaving for the town so we can give Laurel the goods, but we gotta return."

-Posted with Wayfinder


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Ruhk raises an eyebrow, clearly intrigued at how these ruins seems to be more than he had previously suspected.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Well, I can't find my way back alone, so I'm following the rest of you. Leaving this place is the right thing to do, but then again, maybe, I don't know. Is there a way this place can be reclaimed, put back into use for a good purpose? What would it take to convince some from the village to come here and rebuild. It seems like a useful site, if maybe as a prison if nothing else.

Nathaniel seems to ignore anymore comments about trophies, or triumphs, and makes sure the mushrooms are well pack


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"I'm okay with leaving as long as we one day come back to explore the rest of it! We just made so much monies, we could ALL move away from the CreedStink!"


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

At Bella's proclomation of coming back to find more wealth to help get away from Falcon's Hallow, Zirren suddenly felt a pang of guilt. It was true that he had been interested in helping to save the town, but it was more as a side effect of exploring and cataloguing what these ruins held. He could even be glad that he didn't truly care about finding wealth for personal gain. But what he had not considered was obtaining wealth to help those he cared about.

"Yes, of course we'll return here, Bella. But for now we should go as Caine suggested."

Alright GM, that's everyone. We're heading back to Falcon's Hallow. Zirren will suggest not going near where the Wyvern's territory.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"I wouldn't fault you for leaving, Bella." Caine said as he used the wand to fix himself up. "I hope you don't though."

Healing: 1d8 + 2 ⇒ (4) + 2 = 6


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay. Which path do you want to take? There's the way you came, but might take some hunting on trying to find the path again. Or there's the straight shot south directly to the river, which you would need to cross, but finding the logger's path back from the lake would be easy.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna hesitates for a moment. "Well, like I would only move if I could take my entire family with me. That's a lot of us, don'tcha know. But you know that our home is sick not just with the plague, but with Creed. He's the one who did this to us in the first place. If we can't get rid of him and his awful goonies, then I would want my family to get out. We would flee somewhere, I don't know where."

I'm thinking of taking the river route. Does that sound good?


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"The first thing to do to truly get rid of Creed is to break the base his power rests on, for that you need a bit of cash, a bit of smarts, a LOT of bravery and no small amount of luck."

Ruhk grins and tousles Bella's hair.
"Guess we need to start earning that cash then eh?"


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna smiles "Yup! You do the bravery part, I'll handle the luck and cash!"


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Hah! What about the smarts? Don't think I can handle that? I suppose I COULD settle for being dashingly handsome and brave in a pinch."


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

So far I have one vote for cutting straight south to the river and attempting to find a good place to cross (Belladonna). You guys can either do a vote, majority wins type thing or pick a leader to make the decision for you guys. That being said, I need (at a minimum) the way you are going to attempt to return to Falcon's Hollow.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Well, it was my idea to do the cutting thing, so if it's feasible, then that's my vote too.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Then we cut across the river. I still say we need to travel and then rest before crossing. Shouldn't matter where we cross if we rest.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Resting is good. I like resting.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, so it seems the consensus is to make an attempt to head straight south from your current location to the Darkmoon River, find a ford (or other acceptable location to cross), and then rest before making your attempt to cross.

I'm assuming you search this room before you leave and find the following.

Treasure: Tucked behind the pillar are a few things of value hidden by Graypelt, including a bag with 354 gp, a masterwork light crossbow, a potion of bull’s strength, and a wand of light (CL 1st, 28 charges).

As long as everyone is okay with the above course of action... everyone toss me out a Survival check with a +2 circumstance bonus for having Milon's map!


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

As the group gathers themselves up for departing, Nathaniel steps out into the light of the day and looks for the sun to try and get his bearings, and then tries to think ahead about what it will take to forage southward and find the river.

Survival Skill Check: 1d20 + 2 ⇒ (16) + 2 = 18


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"Oooo" says Belladonna as she picks through the loots. At first she begins to pocket the bag of coins, before snapping out of it and handing them to Caine. Upon seeing the crossbow, she picks it up and cradles it like a baby. "Hey Mr. Ruhk. This crossbow looks really good for me, don't you think?"

Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Belladonna knows which way to go!


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"It does indeed Bella, let's see you load it. Get a feel for it, if it rests easy in your hands, you should keep it."

Ruhk scratches his nose for a moment, frowning in concentration.
"Hmmm...nope, never been called "Mr" before, EXCEPT by Payden, and he only uses it as either a deference to Kreed, or as a sign he is really not liking you at the moment.
How nice to be called it WITHOUT the following gob on your shoes."


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

50% chance on x-bow being Small: 1d100 ⇒ 6

Nice! The crossbow is Small sized! I will come up with a description for it a little later for you guys.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka is happy to go along with the plan to ford the river, since people seem to know where they are going.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Survival to assist Nathaniel: 1d20 + 2 ⇒ (9) + 2 = 11


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna pictures Pay Day's moldy stump of a face as she lines up her crossbow. With a twisted smirk, she shoots at a dead tree.
Right between the eyes.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Can we get a clarification on that wand? Looks like possibly a typo.

Caine nodded in appreciation of the crossbow and did his best to keep from getting lost.

Survival (aid another): 1d20 + 3 ⇒ (16) + 3 = 19


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

The wand is actually correct, but this module was written for 3.5 rules so I'll find a better spell to throw on there!

The crossbow is made of darkwood, well-oiled, and of exquisite make with the initials G.T.B. masterfully etched into the butt of the frame.

The group gathers up all the valuables they find in Greypelt's chamber and exit the ruins. They take a moment to orientate themselves using the sun's position and begin making their way southwards to the Darkmoon River. The forest is thick and the going is rather slow; however, after about six (6) hours of trudging through the woods, the group makes their way successfully to the river without mishap! You can hear the roar of a small waterfall. As you reach the forest edge you realize that dusk is rapidly approaching... What is your plan?


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Caine smiled, appreciating the waterfall. For as rough as the Vale was, some parts of it were breathtaking.

"I'd prefer to cross now, before it gets dark. See anywhere that's shallow enough?"


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"G.T.B? Clearly it knew you were coming, why else would it have the abbreviation for "Great and Terrific Belladonna" written on it?"

Ruhk looks around for a bit, trying to spot a good place to cross.

"Not sure, we'll have to look around..."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Zilka starts looking for a safe crossing.

-Posted with Wayfinder


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren let out a sigh of relief as they finally stopped near dark. Dropping his pack to the ground he fell against a tree and slid to the ground. He was nearly exhausted, his back and feet were sore, his left arm throbbed, and despite the ever present chill he now seemed to have, he had been sweating for the last hour. His clothing felt uncomfortable. He slowly reached for his pack and pulled out a dry shirt as well as his water skin before he downed the last of its contents.

Just because I'm a Pathfinder does not mean I'm cut out for all of this forest travel. he thought to himself.

"Forget crossing the river tonight, just find us a place to camp for the night. We'll deal with finding a good place to ford in the morning."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"I'm completely on board with that plan, Mr. Zirren. I like the idea of having the ford between us and the woods."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Camping is alright too, but we gotta get it set up before dark, because ain't none of us got orc's eyes here, not even me."


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Ruhk shrugs and grins at Caine.
"We're being outvoted eh? Ah, what can we do when they gang up on us like that?
Oh, the fates, they are most cruel indeed..."


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"Go on without 'em, through the woods at night. Again."

Caine sighed. "Shouldn't though. Won't be able to help anyone if I die of hypothermia on the road though. Being wet and cold at night's a bad idea." he shook his head. He wanted to go on, but he knew it was a bad idea.

He kicked a rock into the water and started grumpily making camp. His thoughts were plagued by the sick back in Falcon's Hollow. They were so close.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"If we get across the ford we'll have to make camp immediately on the other side, anyway."


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren was laying down now. Hand laying across his forehead as he listened to the others talk. "Yes, and there's no point freezing ourselves in the river when it's dark. Trust me, in the morning I'll make things far easier for us."


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Ruhk sighs a little, abrasive and cynical as he could be, Caine wasn't a bad sort, just an...acquired taste you could say.
Besides, being so close now, with all the tools needed, Ruhk was worried himself, one day might mean life or death to some of the people back home.

Eventually he walks over and puts a hand on Caine's shoulder.
He doesn't say anything, because really, there is nothing to be said.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Survival Rolls:
Belladonna: 1d20 + 1 ⇒ (2) + 1 = 3
Greyson: 1d20 + 3 ⇒ (13) + 3 = 16
Nathaniel: 1d20 + 0 ⇒ (17) + 0 = 17
Ruhk: 1d20 - 1 ⇒ (20) - 1 = 19
Zilka: 1d20 - 1 ⇒ (5) - 1 = 4
Zirren: 1d20 + 0 ⇒ (2) + 0 = 2

The decision was made to stay the night along the northern shore of the nearby river. Greyson, Nathaniel, and Ruhk find a good, defensible position to set up their camp for the night. With the sun dropping rapidly, the temperature becomes uncomfortable and a small cooking/watch fire was started. The fire came in handy in cooking the trout the group was able to either spear or trap from the river. The sounds of the nearby falls was soothing after the last several harrowing nights they have had recently... How do you want to handle the Watch?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I hereby volunteer!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren will take first watch.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I'm a little, a little, never mind,Nathaniel says quietly, and then with more conviction, I would like to rest some, but I will take a watch in the night if someone will be sure to wake me


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"We have six, but our casters need about eight hours of rest. How about the first and last watch take an extra hour to make up for the fact that they get the good shifts?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Everyone needs 8 hours of rest, my mam always told me. I wouldn't mind taking a watch in the middle of the night, though."

Only Zirren needs an uninterrupted 8 hours. The rest of us just need 8 hours total to avoid fatigue.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"I have always enjoyed greeting the dawn, so unless someone else wants that..."


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Zilka, check the discussion thread. The GM ruled that "light activity" was fine, so Zirren can take a watch anywhere.

Caine shrugged. "How about we go with Zirren, Boote, Zilka, Bella, Me, Ruhk.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

"Sure thing, Caine." Zirren said as he pushed himself off of the ground into a sitting position.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Guess I'll be making breakfast then. Since we're so close to town, I think I can make a few flatbreads in the morning.
I was saving the flour and such."

Ruhk makes himself comfortable, looking forward to a nice sleep.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry on the delay folks!

The group sets up their watch detail and settles in for the night, which surprisingly passes by uneventfully. Throughout your watches, you each have time to think about everything that has happened during the last three days... Some of you came to Falcon's Hollow to investigate ruins, others to search for lost family members, and others... are simply hoping to bring just a little bit of goodness back to their homes by saving everyone that they could.

At dawn Ruhk begins to quietly cook up some flatbreads, the wonderful aroma of cooking drags each of you from you slumber and the loud growls from your stomachs indicate that perhaps the large lumberjack has far greater talents than simply hacking things with his axe...

You have each gained 2nd level!!! Feel free to have some RP interaction while you level your PCs! Post any questions you have in the Discussion thread.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

As Ruhk flips one of the flatbread over on the hot stone he is baking them on, he looks up and see the rest of the camp stirring to life.
With a cheeky grin, he waves his and over the bread, sending more of the scent their way.

"Heh, you know, camping next to a river, if we were not in a hurry we could try and catch a fish to go with the bread.
But luckily, I packed a little smoked bacon, and there were a few edible mushrooms nearby.
Makes for great drippings!
So yes, this will be a pretty good breakfast, dig in."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Wait, lvl 2??? There's a lvl 2???

Belladonna wakes up with a little fox licking her face. His ears are perked up, and his eyes excited. Must be food time. She thinks to herself. As she sits up, Lucky bounces around and whimpers. Fresh bread, mushrooms, and is that... BACON??

As Ruhk looks up, Belladonna bounces around and whimpers, hungry for foods.

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