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While Korai and Rhull focus their attacks on the zombie with the green bracers, Wyrgan and Maldoc gang up on the one with the dark blue tattered pants. The paladin brings his sword down on the undead's shoulder while Maldoc unleashes a series of blows that cut the decaying flesh and it collapses to the ground. Though the magus was able to end the creature, it didn't seem like the electric blast had any effect. The other zombie, though heavily injured, steps to the side and delivers a massive swing of his scimitar, that manages to hit a major artery on the tengu.
Green vs Korai: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 8 ⇒ (2) + 8 = 10
Confirm: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 8 ⇒ (6) + 8 = 14
Round 2/3
Active conditions: Inspire and Flagbearer +3
Maldoc
=====================
Red (halted)
Green (-34, bewildered)
Blue
=====================
Korai (-44)
Sihir (-14)
Wyrgan
Rhuul

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Recall that I haven't actually lost any hit points, DM. False life protected me.
Sihir zaps the zombie with a ghostly beam.
disrupt undead, courage, flag, melee penalty vs green: 1d20 + 6 ⇒ (7) + 6 = 13
positive energy damage: 1d6 + 3 ⇒ (5) + 3 = 8

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"Speaking of zombies, do you know where necromacers buy them?[/b}
Asks Rhuul as he circles around behind the zombie.
Korai can get a flank if he 5' steps
"[b]The monSTORE" finishes up Rhuul, timing his punchline to go with his axe swipe.
attack: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
damage: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14

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"Korai get back before you get yourself killed!"
Wyrgan yells out and then takes a 5ft step to be adjacent to the green zombie and strikes at it...
Bastard Sword+PA+2Handed+FF: 1d20 + 12 ⇒ (9) + 12 = 21
DMG: 1d10 + 13 ⇒ (8) + 13 = 21
Bastard Sword+PA+2handed: 1d20 + 5 ⇒ (7) + 5 = 12
DMG: 1d10 + 13 ⇒ (4) + 13 = 17

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"Ffff- OW!"
Korai turns as though to take the flanking position and allows his cloak to billow outward to follow the motion. Instead he quickly bolts out of the way and towards the boulder.
Withdraw and hide
Stealth: 1d20 + 22 ⇒ (1) + 22 = 23
The tengu leaves a nice trail of blood going straight to his hiding spot...

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The bleeding tengu flees from battle to lick his wounds, while Sihir shoots a magical ray at the wounded zombie, and it collapses to the ground. The other three Pathfinders gang up on the undead warrior frozen in place, and easily end its existence.
Out of combat!
As soon as the sound of battle ends, the eeriness of this place begins to take hold again. Besides the sounds of your own breathing and armor clinking, you hear nothing and everything is still.
Potion of Protection from Good
Chain shirt
Heavy steel shield
+1 Scimitar

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After the battle Wyrgan runs over to Korai and expends two charges of his holy warrior healing on the sneak...
LoHx2: 4d6 ⇒ (2, 2, 3, 3) = 10
dang, was hoping for a better roll
"You alright friend?"

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Knowledge (Arcana) DC 20: 1d20 + 17 ⇒ (12) + 17 = 29
"This isn't Golarion," Sihir gasps. "We're in a demi-plane!" His voice and expression actually indicates more excitement than trepidation at this.
Knowledge (Arcana) DC 30: 1d20 + 17 ⇒ (11) + 17 = 28
"I...there *are* some demi-planes known to have been seeded here, I'm trying to remember what...and by who...I should know this...!" Aid another, anyone?

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Maldoc has a +11 to Arcana so he should be able to give you the aid you need, Sihir.
A demi-plane. Interesting.
Survival: 1d20 + 1 ⇒ (16) + 1 = 17
Maldoc finds footprints that are most likely Rijana’s starting here and wandering southward from the camp, back toward where Geb’s Rest would be in the material plane. The tracks left behind by Geb’s defenders also head back in that direction as well.
Perhaps we should start in this direction.

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Maldoc mutters something about the wars between Nex and Geb that created the Mana Wastes, to which Sihir replies, "Ah, yes! This must be Geb's Accord! Geb himself created several demiplanes, independent but linked, as supply houses for equipment and warriors. There's no telling what we could find here - aside from undead soldiers, of course."

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arcana aid: 1d20 + 9 ⇒ (8) + 9 = 17
"Well, these undead were well armed." notes Rhuul, who has checked for magical auras.
"Magic scimitars. Not really me weapon of choice."
Seeing Korai still injured, he tells a couple of jokes to make him feel better.
CMW: 2d8 + 8 ⇒ (5, 1) + 8 = 14
Then, seeing the Tengu is still under the weather, tries a different one.
CMW: 2d8 + 8 ⇒ (1, 3) + 8 = 12
"You know, this is kind of proof that Geb had no sense of humor. Jokes are just not quite as funny here."

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I use my mage armor wand as we get closer to town (or where town should be).

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Following the tracks south, they eventually connect to a road that appears by all accounts to be the exact same road the you traveled to get to the Rijana's camp. The dark, dusty road suddenly dips into a small depression, maybe a half mile long. Scattered throughout that depression are what appear at first to be neatly organized rows of soldiers, wearing leather armor and standing at attention with spears straight against their bodies. As you get closer, you notice a faint blue outline surrounding each one of them and not a one seems to breathe, move, or in fact, even be alive.
Perception,Wyrgan: 1d20 + 12 ⇒ (13) + 12 = 25
Perception,Maldoc: 1d20 + 14 ⇒ (5) + 14 = 19
Perception,Korai: 1d20 + 12 ⇒ (6) + 12 = 18
Perception,Sihir: 1d20 ⇒ 10
Perception,Rhuul: 1d20 + 12 ⇒ (10) + 12 = 22

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Knowledge (Arcana): 1d20 + 17 ⇒ (13) + 17 = 30
"Those are not zombies...they're alive! In stasis!"

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Korai holds the strap of his bandolier tight around his arm to stem the bleeding until Rhuul and Wyrgan patch him up. "Thanks... that went south really quickly. For that matter... which way is south anyways?"
He pulls out his wand of cure light wounds to patch up a few more abrasions as they continue their walk.
UMD: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (20) + 9 = 29
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"So... I take it this demiplane is a near copy of the original plane? Or is it just a small number of landmarks that were carried over?"
As they approach the soldiers, Korai looks at Sihir with both concern and relief.
"Alive? Well maybe that means they won't take a massive chunk out of me like the last two #%@!* zombie patrols did."
He carefully conceals his pistol and carefully walks forward to investigate. "I wonder if these were preserved here as punishment or as a reserve force for something yet to come..."
He focuses his wayfinder to check for magic auras and slowly and methodically checks the area for traps.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26

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This is a pretty huge Demi-plane..." notes Rhuul.
He points towards the soldiers. "And I don't think we want to disturb them do we? If this was really made by Geb as a place to stockpile things, maybe those troops were stockpiled too. I wonder what their families knew ?"

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"So... I take it this demiplane is a near copy of the original plane? Or is it just a small number of landmarks that were carried over?"
"A demi-plane, virtually by definition, is finite. Geb is one of the greatest wizards in the world, but he is not a god or any such thing. As I said, Geb's Accord is the collective name for several individual demiplanes seeded in the Mana Wastes, so logically, that would imply that each of them is substantially smaller than the Mana Wastes as a whole. Beyond that, there is much I do not know. Perhaps taken together, they equal the size of the Wastes - or perhaps since their geneses, they have managed to grow larger still...."
He carefully conceals his pistol and carefully walks forward to investigate. "I wonder if these were preserved here as punishment or as a reserve force for something yet to come..."
"Geb is a ghost, as he has been for a VERY long time. Of course he would plan for the long term - barring divine, heroic, or Nexian intervention, he'll *always* be there to see it!"
He points towards the soldiers. "And I don't think we want to disturb them do we? If this was really made by Geb as a place to stockpile things, maybe those troops were stockpiled too. I wonder what their families knew ?"
"Hmm, don't you think it's time for them to come home then? The war is more or less over..."
"The war has been over - or rather, in a state of armistice - for millennia. Unless they were put here very recently, which would surprise me greatly and raise all sorts of further questions, they have no families to go back to. Well, you know, very distant descendants, if they were lucky, but that is all they would be...."

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"Yeah... as I said... more or less over."
He carefully eyes the contingent of soldiers, on the lookout for signs of undeath, worried that another defender may try to make a move.
"Well as they are, they will have a very difficult time going back to their families... In this state Pharasma's judgement will continue to be denied. If we could communicate with them in some way..."
A little smirk crosses his face. "Well... their reason for being here may have long passed but I'm sure there could be good coin offered to someone who knows their way through the demiplanes and can make a safe trade route through this..."
He pauses for a moment, and then says a single word in Aklo which Sihir recognizes as a profanity.

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"Now that is a word I do not hear often. Is something the matter, Korai?"
Also: Tengu can smirk???

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"Is something the matter? I got ripped out of my caravan route, dumped in Geb, nearly killed twice, stuck in some ancient mages back alley, and I'm now standing in front of a millennia old frozen army who at this point would probably rather just be dead if they knew what was up. Yeah... It's one big..."
He repeats the profanity.
Why not? I'm sure it's more in the eyes and less in the beak though.

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Sihir gives Korai a cryptic look.
"You are an adventurer. A caravan route has its rewards, I am sure, but this is what you do, is it not?"
Spellcraft to know if dispel magic would work on the stasis effect: 1d20 + 17 ⇒ (1) + 17 = 18

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Rhuul tries to count how many soliders there are.
"They may not be friendly, even with my good looks and good humor.. if we were to free them." he notes.

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Wyrgan spits on the ground after Sihir and Maldoc alert the group of their current predicament. "Other dimensions.... soldiers in a zombie like stasis...evil afoot all around it seems."

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The entire area radiates a strong necromantic aura, and removing the warriors from stasis is well beyond your capabilities. Whoever created these stasis fields was a very powerful wizard indeed.
The Pathfinders are not alone though, and while you ponder the reason for Geb's Accord and the stasis fields, you just catch the end of a spell being cast, and a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes appears in front of you. A voice shouts out from among the statue like warriors, and you can just make out the figure of middle aged man clutching a shield and sword.
The hound in front of you growls and unleashes a blast of fiery breath, hitting all but Sihir.
Fire damage: 2d6 ⇒ (6, 1) = 7 DC 14 Reflex for half
Init,Wyrgan: 1d20 + 6 ⇒ (16) + 6 = 22
Init,Maldoc: 1d20 + 8 ⇒ (15) + 8 = 23
Init,Korai: 1d20 + 7 ⇒ (1) + 7 = 8
Init,Sihir: 1d20 + 3 ⇒ (2) + 3 = 5
Init,Rhuul: 1d20 + 0 ⇒ (6) + 0 = 6
Gebbite: 1d20 + 3 ⇒ (10) + 3 = 13
Round 1
Maldoc
Wyrgan
=====================
Gebbite
Hellhound
=====================
Korai
Rhuul
Sihir
All the red X's on the map are the warriors in stasis. Moving through that area is considered difficult terrain and you're considered squeezing.

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Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Maldoc will attempt to cast Intensified Shocking Grasp while threatened by the hound.
Concentration: 1d20 + 9 + 3 + 2 ⇒ (6) + 9 + 3 + 2 = 20 Just made it!
He then tries to cut the hound down!
Attack: 1d20 + 13 ⇒ (4) + 13 = 17 for Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Attack: 1d20 + 13 ⇒ (1) + 13 = 14 for Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Confirm?: 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Spell Damage: 9d6 ⇒ (3, 5, 6, 2, 3, 1, 5, 6, 6) = 37
Crit Spell Damage: 9d6 ⇒ (4, 6, 3, 4, 3, 4, 3, 6, 1) = 34
Also DC 14 Fort Save or take a point of Strength damage.

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REF vs DC 14: 1d20 + 5 ⇒ (1) + 5 = 6 and Wyrgan stumbles trying to dodge the fire blast but ends up falling into all of the fire blast... then he sees Maldoc nimble move by and cut the foe to shreds...
is the blue hound foe the one Maldoc cut down?

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Oh, well if the first attack hit, Maldoc will make his way toward the other enemy.
Your first attack hit but didn't bring it down, you still needed the full attack.
is the blue hound foe the one Maldoc cut down?
Yes, it's off the map now.

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Getting this out of the way now:
Knowledge (Religion) to know if this guy's undead or not: 1d20 + 14 ⇒ (1) + 14 = 15

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Maldoc makes short work of the hellhound, cutting it's head clean off with his blade. Him and Wyrgan then move closer to their attacker. The man says a prayer to his good, and profane energy washes over the party, before he retreats deeper into the statues.
Channel negative: 5d6 ⇒ (6, 2, 3, 2, 2) = 15 DC 16 Will for half
Round 1/2
Maldoc (-3)
Wyrgan (-7)
=====================
Gebbite
=====================
Korai
Rhuul
Sihir
Still need Reflex saves for Korai and Rhuul, as well as Will saves for everyone.

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As the negative energy soaks the area, those who happened to be looking at Sihir may, for a split-second, have seen every color on his body appear to wholly invert itself (like a photographic negative, if only Golarionites knew what those were - Light and Dark racial ability, b*~%~es!!!).
"My turn," Sihir whispers menacingly as he weaves a terrible illusion....
Phantasmal killer, DC 23!

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If I can pull this off before Sihir's action that'd be great...
Korai twirls his gun about his finger and lets the barrel point straight down at the caster. "Go ahead... make my day."
Move + Demoralize
Intimidate: 1d20 + 16 ⇒ (14) + 16 = 30
If that succeeds, hes shaken for an additional round due to my thug archetype. If he's shakened for 4 rounds he's instead frightened for 1 round.

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ref: 1d20 + 8 ⇒ (11) + 8 = 19
will: 1d20 + 9 ⇒ (10) + 9 = 19
Sorry, was holding off posting until I turned bold.
Rhuul waves his flag in an angry manner. "You'll need to try something real folk can understand if you want to jabber!"
He advances, axe in hand.
"And speaking of jabbing.."
Flag bearer and inspire courage up, +3/+3

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WIL: 1d20 + 13 ⇒ (9) + 13 = 22
Wyrgan shakes off some of the negative energy and then double moves to the man getting next to him in the difficult terrain but unable to strike at him...

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1d20 ⇒ 4
1d20 ⇒ 1
Korai makes a show with his firearm, that has quite the effect on the cleric, having never seen such a weapon before. Rhuul does his best to keep the party's spirits up in this lonely plane of existence. The wayang conjures up an illusory threat to the Gebbite man, whose heart stops in absolute terror as he watches none other than Nex himself approach.
Out of combat!
Upon searching the cleric's remains you find:
Ring of protection +1
+1 Light fortification full plate
+1 Heavy steel shield
+1 Bastard sword
Belt of giant strength +2
Headband of inspired wisdom +2
Lesser metamagic rod of extend
Combat wrap up
Maldoc Will: 1d20 + 9 ⇒ (10) + 9 = 19
Maldoc (-10)
Wyrgan (-14)
Korai (-15)
Rhuul (-10)
I've honestly never seen both saves failed on Phantasmal killer, that's a first for me!

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What was the extra Will save for? I rolled 14 vs the channel.
Hmm, interesting assortment of items that one had.
Can any of you guys use them?
Maldoc will take time to have his wounds healed.
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 Close enough

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Wyrgan heals himself and then inspects the items found.
LoH: 6d6 ⇒ (1, 2, 4, 1, 1, 2) = 11 and he uses up his daily allotments of LoHs with those paltry rolls.
Wyrgan already has a magic Bastard Sword, magic full plate, magic belt of strength, magic headband of Wisdom, and a ring of protection. seems like the only thing he can use is the cloak. the man was almost an evil twin in gear

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I could sure use that ring.
Assuming someone's nice enough to use my wand on me...
2x CLW Wand: 1d8 + 1 + 1d8 + 1 ⇒ (7) + 1 + (8) + 1 = 17 Full
"I do find that proper applications of fear can make people more ready to accept that which they should not... both in business and in combat."
He brushes himself off then laughs a bit. "Funny thing is this little firearm does very little compared to Maldoc's blade, yet everyone fears it... Even I use my knife when given the option."