GM Endless Forms' Space Shackles (Inactive)

Game Master Mike Tuholski

Tempest Rising-Book 3

Combat Map

Homebrew Rules | Loot


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Sh'yl M'sshakul wrote:
@Karter once again, don't forget to add your sneak attack ;)

i'm an idiot

"Yah!", Karter recoils from the stanks, "No -no -no!".

withdraw


The Flaxseed Pathfinder Lodge

Sh'yl takes down one of the ghouls but Xerxes has no luck. Karter runs away, deciding that these are not his type of woman.

Initiative:

1. Karter and Xerxes
2. Ghoul Escorts
3. Francis and Sh'yl

red: 9 dmg

Francis is up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Francis blasts one of the whores with a gout of electricity. "Guess I should keep my distance..."

Jolt @ Red: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


The Flaxseed Pathfinder Lodge

Francis helps Xerxes out and further wounds the red-clad ghoul! The women wiggle their tongues in a decidedly un-sexy manner as they ruthlessly attack!

bite on Xerxes: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DC 13 Fort save against disease
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

claw on Xerxes: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

claw on Xerxes: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

bite on Sh'yl: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC 13 Fort save against disease
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds

Initiative:

1. Karter and Xerxes
2. Ghoul Escorts
3. Francis and Sh'yl

red: 11 dmg

You guys are up!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Fort: 1d20 + 5 ⇒ (14) + 5 = 19

Xerxes is hurt, but the protoss doesn't let out a single psychic scream. He withstands the pain and paralysis with remarkable vigor, and counterattacks. However, his aim must be completely impaired, for both blades only meet thin air.

Psyblade (cold iron), PA: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 41d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Psyblade (cold iron), offhand, PA: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 71d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Those rolls...


"Oh man, this ain't good! Get out there hero!", Karter picks up a fist sized rock and pitches it at the nearest ghoulie.

Throw Anything: 1d20 + 3 ⇒ (19) + 3 = 22
dam: 1d4 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sh'yl took a 5ft. step to offer the flank to Karter or Francis.

May the Force be with me

Lightsaber: 1d20 + 6 + 2 - 5 ⇒ (17) + 6 + 2 - 5 = 20
damages: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Despite his zealous emotion, guided by the Force, Sh'yl took down another foul creature.

@Xerxes, don't worry we took care of the roll for you :P


The Flaxseed Pathfinder Lodge

Xerxes flounders but Sh'yl and Karter work together to take out the other ghoul!

Initiative:

1. Karter and Xerxes
2. Ghoul Escorts
3. Francis and Sh'yl

red: 11 dmg

Francis is up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Francis blasts the same whore once more. "Hmm... I must gain more arcane power. These electrical blasts are little more than annoyances at this point."

Jolt: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


The Flaxseed Pathfinder Lodge

Francis' bolt misses its mark! The ghoul is relentless in its hunger for protoss flesh!

bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d61 ⇒ 10
DC 13 Fort against disease
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds

claw: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

claw: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (4) + 1 = 5
DC 13 Fort against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

Initiative:

1. Karter and Xerxes
2. Ghoul Escorts
3. Francis and Sh'yl

red: 11 dmg

You guys are up!


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sh'yl moved to be able to provide flank with Xerxes and strike at the creature.

May the Force be with me

Lightsaber: 1d20 + 6 + 2 - 5 ⇒ (16) + 6 + 2 - 5 = 19
damages: 1d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

Once again, despite his zealous emotion, guided by the Force, Sh'yl hit the creature.


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Fort: 1d20 + 5 ⇒ (1) + 5 = 6

The space ghoul's last attack lashes at Xerxes's flesh. Its effect is immediate: the protoss's muscles contract, rendering him unable to move!

I think this series of rolls is karmic justice for the triple 20 in three consecutive attacks in the same post in Broken Chains!


The Flaxseed Pathfinder Lodge

Sh'yl takes down the ghoul harlot!

Out of combat!

Among the piles of revealing clothing inside the tent are a potion of cure moderate wounds in a leather hip flask depicting a crocodile (worth 25 gp), three very sharp oft-used daggers (one of which is masterwork), a chest containing six flasks of alchemist's fire, two barrels of very cheap perfume worth 25 gp each, a wedding dress inlaid with pearls and set with three tiny rubies (worth 400 gp), a corset set with mother-of-pearl inlays worth 20 gp, a dozen silver hatpins set with tiny obsidians worth 5 gp each, and scattered gems worth a total of 300 gp.

Is anybody infected?


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Not Xerxes, he's just paralysed.

-Posted with Wayfinder


Karter unscathed


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

The same of Sh'yl

May be some of the crew will be interested by all this ? Said Sh'yl seeing the perfume, the dress and the rubies.

No trace of our friends ? He asked Xerxes once his freezing stance stopped.


The Flaxseed Pathfinder Lodge

You head further into the jungle, vaguely following the path and trying to make it to the main structure you say up on the ridge above.

The path eventually reemerges on a beach (C6) and follows along until it comes to a set of fields (C7). A clearing in the jungle contains overgrown fields of some sort of corn. The crops have gone wild, creating a high barrier wafting gently in the breeze.

DC 15 Survival:
You find one track leading through the corn fields.

DC 25 Perception:
You notice the occasional exposed jawbone or other skeletal remains of a humanoid taken by the creature living below the fields.

You also find several bodies with valuables still on them: One body has a potion of water breathing attached by a metal hook to a rotting leather belt with a gold buckle worth 25 gp. A second body has a rusted iron dagger in a scabbard inlaid with pearls worth 75 gp. A third body still grasps a purse containing 45 gp and 3 small obsidians worth 10 gp each in a skeletal hand.


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Survival (max 10 if for tracks): 1d20 + 2 ⇒ (1) + 2 = 3

More used to desert, Sh'yl find nothing unusal in the area.


”Yeah, I'll take these party poppers”, Karter grabs the incendiary grenades.

Surv: 1d20 + 1 ⇒ (1) + 1 = 2
Perc: 1d20 + 5 ⇒ (16) + 5 = 21


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Survival: 1d20 + 3 ⇒ (12) + 3 = 15 Perception: 1d20 + 10 ⇒ (17) + 10 = 27

"Shinies!" Francis exclaims as he picks up the gems and other refuse. "There is a path that these tracks follow. We should be wary of whatever killed these people."

-Posted with Wayfinder


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Survival : 1d20 + 4 ⇒ (16) + 4 = 20 Xerxes leads his companions through the corn field. There, tracks. Let's see where they lead.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Having found the path, you cautiously head through the abandoned fields but find nothing malicious blocking your path. Eventually you can see a well-built timber stockade surrounding a small ldoge in a jungle clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above Beside it is a bubbling spring.

As you approach the stockade, however, some of the vines hanging above start to move!

DC 12 KN (dungeoneering):
These vines are locally known as choker vines and inhabit several planets in this sector. They grab and strangle victims. They are supernaturally quick.

gm rolls:

ch: 1d20 + 6 ⇒ (1) + 6 = 7
Francis: 1d20 + 2 ⇒ (9) + 2 = 11
Xerxes: 1d20 + 3 ⇒ (1) + 3 = 4
Sh'yl: 1d20 + 4 ⇒ (18) + 4 = 22
Karter: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative:

1. Sh'yl, Karter, and Francis
2. Vines
3. Xerxes

Sh'yl, Karter, and Francis are up!


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sh'yl draw his weapon, took a step forward the creature and strike !

May the force guide my arm.

Lightsaber: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4

But he miss it.

What's these thing ?!


Lovin' the game

"Hey", Karter points to alert the others as he sees the vines moving but doesn't quite believe it, "Hey! HEY!!!". He quickly backs up, jerks out an incendiary granade and lobs it at the moving mass.

Throw Anything, sneak: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 >>1d6 + 1d6 ⇒ (5) + (6) = 11


The Flaxseed Pathfinder Lodge

The Force seems to have left Sh'yl to handle this one on his own but Karter's antics prove deadly as he burns a hole in one of the vines!

Initiative:

1. Sh'yl, Karter, and Francis
2. Vines
3. Xerxes

blue: 11 dmg

Francis is up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Francis zaps the vine with electricity!

Jolt: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Francis finishes off one the plants but the other one reaches out a pair of vines towards Sh'yl!

tentacle: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d4 + 3 ⇒ (3) + 3 = 6
grab: 1d20 + 8 ⇒ (8) + 8 = 16
constrict damage if grappled: 1d4 + 3 ⇒ (4) + 3 = 7

tentacle: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 3 ⇒ (3) + 3 = 6
grab: 1d20 + 8 ⇒ (14) + 8 = 22
constrict damage if grappled: 1d4 + 3 ⇒ (2) + 3 = 5

Confirm:
tentacle: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 3 ⇒ (1) + 3 = 4

Initiative:

1. Sh'yl, Karter, and Francis
2. Vines
3. Xerxes

You guys are up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

KILL THEM ALL! REDUCE THE WORLD TO NOTHINGNESS!

Francis sees Sh'yl under attack and zaps that plant as well. "Oh no! Sh'yl is hurt!"

Jolt - PBS: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Hopefully, Sh'yl dodge at the last minute the vine, but not fast enough to not be hurt by it.

He retaliate.

Lightsaber (power attack): 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
damages: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Hurt, but still standing ! he said.


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes steps aside and draws one of his psyblades, stabbing the alien plantlike creature.
Psyblade (cold iron), PA: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 141d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Karter brings his metal shiv into the melee.

Catch offguard, Def Fighting, AC17: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 >>damage: 1d6 + 1 ⇒ (2) + 1 = 3


The Flaxseed Pathfinder Lodge

Despite the party's best efforts, everyone misses the carnivorous vine! It continues to whip its vines at Sh'yl!

tentacle: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 3 ⇒ (3) + 3 = 6
grab: 1d2 + 8 ⇒ (2) + 8 = 10
constrict damage if grappled: 1d4 + 3 ⇒ (4) + 3 = 7

tentacle: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 3 ⇒ (4) + 3 = 7
grab: 1d2 + 8 ⇒ (2) + 8 = 10
constrict damage if grappled: 1d4 + 3 ⇒ (3) + 3 = 6

Initiative:

1. Sh'yl, Karter, and Francis
2. Vines
3. Xerxes

You guys are up!


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Again Sh'yl tried to hit the vine

lightsaber (power attack): 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
damages: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

But he miss again


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Franics scowls at the vine still existing and hurting his new friend. "Don't die Sh'yl!"

Jolt: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Karter keeps hacking into the vines with both hands.

Catch offguard, Def Fighting, AC17: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5 >>damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes focuses his attacks, seeing the vine is hard to hit.
Psyblade (cold iron): 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (5) + 3 = 8
Psyblade (cold iron), offhand: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (5) + 1 = 6


The Flaxseed Pathfinder Lodge

Sorry, very busy day today.

Everyone continues to struggle against the vine until Xerxes steps in and digs his psyblade into the plant and tears it in two!

Out of combat!

The gate of the stockade is ajar, the walls being made of sharpened wooden stakes 7 feet high. There is a small spring nearby that provides fresh water.

You don't find anyone here but this high position at least gives you a good view of the island. You even notice a weathered spyglass fixed onto the stockade wall.

DC 15 Perception:
It looks as if it has been deliberately fixed in position. When you look through it, you find that it points down to a cove at the tip of the island (Point D on the map). Several creatures cavort about the water of the cove.

DC 20 Perception:
One of the creatures wears a tricorne hat that looks familiar-it belongs to your friend Sandara Quinn!

Among the furnishings of the lodge are a suit of leather armor, six crudely made spears, and a very nice ring. One might say magical, perhaps. In addition you find a silver tankard worth 30 gp and a silver locket worth 45 gp.

And with that you can level up to third!


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Did somebody see something through these spyglass ?! I don't !


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

I see nothing, for there is nothing to see.


Perception: 1d20 + 5 ⇒ (2) + 5 = 7

”Not a damn thing.”


The Flaxseed Pathfinder Lodge

You can take 10 on it. And you can rest here if you want, although you're still on a time limit. But it has taken you most of the day to get here so night will be coming soon.


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Let's rest here for the night, we'll resume the search tomorrow at dawn. Agreed?


The Flaxseed Pathfinder Lodge

Let me know when you guys are leveled, rested, and ready to move on.


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Yes, it's a good idea.

Sh'yl rested and leveled :) Ready to move on !


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Take 10 on Perception for both spoilers and Take 20 for the ring for a 26.

"Creatures down at the shore look like they have Sandara's hat... Should we investigate now or in the morning?" Francis asks.

When the group wants to rest, he will investigate the ring.


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Ready here.

We will investigate at dawn. For now let us rest and recover our strength. I expect we'll need it.


The Flaxseed Pathfinder Lodge

You spend the night resting in the makeshift watchtower, safe from any intruders. It takes a few hours in the morning to reach the cove at the tip of the island but eventually you find high cliffs surrounding the cove of dark seawater. The ocean churns below near a small opening that leads into the cliff-face.

This is where you saw the creatures through the scope last night. The water looks fairly deep (Swim checks required) and you can hear splashing below as if the creatures are still down there guarding the entrance. I'll get a map up later.


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Do I know what the ring is?


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Shall we try to mount an ambush at these presumed guards? I could try to climb down the cliff just above, and drop straight on them.

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