Human on Flying Carpet

KarϮer's page

181 posts. Alias of Pathmaker.


About KarϮer

Karter
Male human bard 3/rogue (swashbuckler) 5
CG Medium humanoid (human)
Init +5; Senses Perception +12
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 63 (8d8+13)
Fort +3, Ref +10, Will +5; +1 morale bonus vs. fear, +4 bonus vs. bardic performance, sonic, and language-dependant effects
Defensive Abilities evasion, uncanny dodge; Resist daring
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Offense
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Speed 30 ft.
Melee steel harpoon +7 (1d8+3/×3) and
. . unarmed strike +8 (1d3+2 nonlethal)
Ranged heavy crossbow +8 (1d10/19-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1), rogue talent (deadly range, positioning attack), sneak attack +3d6
Bard Spells Known (CL 3rd; concentration +5):
. . 1st (4/day)—animate rope, cure light wounds, expeditious retreat, feather fall
. . 0 (at will)—detect magic, light, mage hand, message, open/close (DC 12), resistance
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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 12, Cha 14
Base Atk +5; CMB +8 (+10 dirty trick, +10 disarm, +10 steal); CMD 20 (22 vs. dirty trick, 22 vs. disarm, 22 vs. steal)
Feats Agile Maneuvers, Catch Off-guard, Combat Expertise, Exotic Weapon Proficiency (harpoon, steel), Improved Dirty Trick, Improved Disarm, Improved Feint, Improved Steal, Lingering Performance[APG], Point-blank Shot, Precise Shot, Throw Anything, Weapon Finesse
Traits reactionary, ship's surgeon
Skills Acrobatics +4, Appraise +6, Bluff +13, Climb +10, Diplomacy +13, Disable Device +14, Disguise +6, Escape Artist +14, Heal +13, Linguistics +13, Perception +12, Profession (Spacecraft) +5, Sense Motive +5, Sleight of Hand +14, Stealth +14, Swim +6
Languages Common, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language
SQ bardic knowledge +1, versatile performance ability (dance)
Other Gear lamellar cuirass, steel harpoon, heavy crossbow, smoked goggles, thieves' tools, 130 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Daring +1 (Ex) +1 save vs. fear.
Deadly Range +10 (Ex) Increase the range at which can make ranged sneak attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Steal You don't provoke attacks of opportunity when stealing.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Positioning Attack (1/day) (Ex) When hit a foe in melee, move up to 30 ft without AoO, but must end adjacent to that foe.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (Dance) +0 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

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