GM Endless Forms' Space Shackles (Inactive)

Game Master Mike Tuholski

Tempest Rising-Book 3

Combat Map

Homebrew Rules | Loot


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Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes continues hacking at the sources of pain for Sh'yl.

Miss chance, high hits: 1d100 ⇒ 94
+1 Psyblade (adamantine), PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 201d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Miss chance, high hits: 1d100 ⇒ 87
+1 Psyblade (silversheen), PA: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 111d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Miss chance, high hits: 1d100 ⇒ 19
+1 Psyblade (adamantine), PA: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 151d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Miss chance, high hits: 1d100 ⇒ 90
+1 Psyblade (silversheen), PA: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 181d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Thanks to Francis' mage armor and his training, Sh'yl dodged or stopped all the attacks against him.

Letting Xerxes and Karter fighting the invisible attackers, Sh'yl continue to focus on the drive and the race.

May the Force be with me

Profession (Sailor): 1d20 + 10 + 5 ⇒ (3) + 10 + 5 = 18


The Flaxseed Pathfinder Lodge

210 - 2d100 ⇒ 210 - (71, 77) = 62

Francis' continued firey assault on the Wormwood has put the race neck-in-neck as the Millenium Yak continues to gain! Meanwhile Xerxes feels his blade bite into the enemy again!

Initiative:

1. Karter
2. Invisible attackers (#1: 53 dmg 3 dex)
3. Xerxes, Sh'yl, and Francis

Karter is up!


Inspire Competence to Shyl +2

Be sure Shyl is adding thr above

Karter strikes again!

1d100 ⇒ 71
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
dam: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Dex: 1d4 ⇒ 2
DC16 vs Slow


The Flaxseed Pathfinder Lodge

Karter stabs but misses. Recognizing that their attacks against the pilot are having no effect, the invisible attackers turn to the Captain....

slam on Francis: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

slam on Francis: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Initiative:

1. Karter
2. Invisible attackers (#1: 53 dmg 3 dex)
3. Xerxes, Sh'yl, and Francis

You guys are up!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes tries to feel where the Captain is attacked from, and strikes repeatedly at his opponent.

Miss chance, high hits: 1d100 ⇒ 3
+1 Psyblade (adamantine), PA: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 121d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Miss chance, high hits: 1d100 ⇒ 38
+1 Psyblade (silversheen), PA: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 131d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Miss chance, high hits: 1d100 ⇒ 54
+1 Psyblade (adamantine), PA: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 201d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Miss chance, high hits: 1d100 ⇒ 30
+1 Psyblade (silversheen), PA: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 241d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sh'yl maintain his focus on his rowing with Karter's help.

Profession (sailor): 1d20 + 10 + 5 + 2 ⇒ (8) + 10 + 5 + 2 = 25


While Xerxes goes nuts with his psyblades, Karter does equally the same with the Zul trident and manages somehow to urge Shyl on.

Inspire Competence to Shyl +2

%: 1d100 ⇒ 11
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
dam: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Dex: 1d4 ⇒ 1
DC16 vs Slow


The Flaxseed Pathfinder Lodge

Sh'yl expertly maneuvers the Yak, pulling around the Wormwood and taking the lead! Now if you can just hold it for a little bit longer and pass the finish line....

Xerxes manages to catch one of his blades into the invisible attacker but Karter's weapon only slips through empty air.

Initiative:

1. Karter
2. Invisible attackers (#1: 66 dmg 3 dex)
3. Xerxes, Sh'yl, and Francis

Francis is up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Francis ignores the attacks from the invisible creatures, intent on destroying the Wormwood. "DO NOT FALTER, SH'YL! WE SHALL NOT LOSE TO THOSE VERMIN!" he bellows as he launches another fiery blast.


The Flaxseed Pathfinder Lodge

Francis' flames only set the Wormwood back further as the Millenium Yak soars over the finish line and claims the title as winner of the Regatta! It is quickly apparent to the spectators and the Master of the Gales that something is wrong and authorities teleport aboard the Yak to apprehend the invaders.

As if losing to the Yak were not enough of an insult to Captain Harrigan, the Master of the Gales points out that boarding of other competitor's ships is strictly forbidden by the rules of the Regatta and the Wormwood is disqualified completely from the race and from all races to come. Captain Harrigan has earned a reputation as a cheat, even among the Free Pirates, and his status as a respected Pirate is drawn into question.

Having won through your own luck and skill, despite Harrigan's best efforts to sabotage your ship, the main crew of the Millenium Yak are awarded 8000 gp each. More importantly, each of you has gained a seat on the Pirate Council. A broken, silver-plated manacle is ceremonially attached to one of your wrists to represent your authority but also to represent the responsibility that now binds you to the welfare of the sector and its people whom you now represent. Finally, you are presented with a deed granting you lordship over a small planet nearby.

And with that I am drawing a conclusion to Tempest Rising and to this campaign as a whole. I will post the chronicle soon. I hope you all had a great time and just remember: if you ever want to increase the fun factor, just make it INNNN SPAAAAAAAAAACE!

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