GM Endless Forms' Psychics at Bitter Manor (Inactive)

Game Master Mike Tuholski

I can kill you with my mind.

Tristeza House overview | Tristeza House inside

Cassomir | Verduran Forest


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Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones' ears perk up. "Games, you say? Are those something you enjoy?"


The Flaxseed Pathfinder Lodge

"No," the creature answers flatly. "But my master takes much pleasure from them. And you are risking getting between my dear Anobaith and one of her pawns. I suggest you not go any further or risk her ire."


The Flaxseed Pathfinder Lodge

Any responses?


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

"Who is this pawn of whom you speak?"


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

"Tell us more of your dear Anobaith. Is she the one who keeps you here?"


The Flaxseed Pathfinder Lodge

"Pawn? She has many pawns. There is a half-elf she has been favoring lately. Yes, Anobaith keeps me here but not against my will. It is a pleasure to serve her."


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

"We will risk her ire as we have been set to a task." Temujin states plainly. "Where are the aged adventurers who came here?"

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

How about we let him burn the place down? Seems that would solve a lot of problems. And it would be fun to watch.

While psychotic, the Rage's thoughts make Ruckus curious. "Why would you burn down this place? Don't you need it for these games?"


The Flaxseed Pathfinder Lodge

"There are more places in this world. And I would prefer not to burn this place down. I rather like this library. Oh, and the old ones? I know of whom you speak. To go down you must go up though."

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson's face gets a confused look. "Up to go down.....?"


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones nods sagely, stroking his beard. "Ah, yes. Thank you." As an aside to Thomson, "Up the stairs, I think."


The Flaxseed Pathfinder Lodge

As you turn to leave, the beast stands from his table. "Perhaps you misunderstood. I did not give you permission to go find them." He begins working a spell, suddenly causing his form to blink in and out of existence.

gm rolls:

shay: 1d20 + 7 ⇒ (12) + 7 = 19
Tobian: 1d20 + 2 ⇒ (16) + 2 = 18
Galtar: 1d20 + 6 ⇒ (8) + 6 = 14
Thomson: 1d20 + 2 ⇒ (3) + 2 = 5
Temujin: 1d20 + 5 ⇒ (9) + 5 = 14
Ruckus: 1d20 + 6 ⇒ (2) + 6 = 8
Zeldones: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative:

1. Shaysera (blinking)
2. Tobian, Galtar, Temujin, Zeldones, Ruckus, and Thomson

You guys are up!

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson quickly casts a spell, hastening the party!


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones fixes the creature with a bold stare (-1 to Will saves, attack rolls, and damage rolls), then fires at it before anyone else can get in the way.

DA crossbow (cold iron/silver), incl. PBS: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
DA crossbow damage, if applicable, incl. PBS: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Miss chance, hi=hit: 1d100 ⇒ 14


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

"Oh, I thought we were going to be friends..."

Galtar moves in with his falchion and slices and dices!

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d4 + 17 ⇒ (1, 2) + 17 = 20


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin sighs. Can't people understand...

He turns his newfound toy, the obsidian pyramid into a long spear and tries to thrust it through the demon.

Earth Kinetic Blade-Feel the Burn (+2): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 4d6 + 4 + 4 + 2 ⇒ (2, 3, 2, 4) + 4 + 4 + 2 = 21
Miss Chance-High Hits: 1d100 ⇒ 62

AC 24 from Haste?

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

It's on! Get that f@$&er!

"Patience..."

Ruckus prepares a mindbullet for the monster.

Ready action for mind thrust III when the thing tries to cast another spell or use a spell-like ability.
Mind Thrust III (Will DC 18 for half damage): 5d6 + 7 ⇒ (5, 2, 6, 6, 1) + 7 = 27


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian casts Dispel Magic in order to cancel out the Blink spell!


The Flaxseed Pathfinder Lodge

Tobian CL: 1d20 + 7 ⇒ (17) + 7 = 24
Will: 1d20 + 12 ⇒ (17) + 12 = 29

Tobian ends the magical blinking effect and Thomson hastens the party's movements! Zeldones' aim is off, as is Galtar's. Temujin's blast hits but as this thing is a daemon, it does not have its full effect. Ruckus' mind games, however, do seem to harm the daemon!

The scholarly daemon steps back and casts slow to counter the haste of the party!

Initiative:

1. Shaysera (29 dmg)
2. Tobian, Galtar, Temujin, Zeldones, Ruckus, and Thomson

You guys are up!

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

@GM: Ruckus' mind thrust was intended to disrupt any spellcasting. Does it need to make a concentration check?

Ruckus prepares another mind bullet. This one a little less powerful.

Mind Thrust DC 17: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin scowls as his weapon is foiled a bit by the thick hide of the daemon. He steps up to the daemon and causes the obsidian to sharpen to a point one molecule wide before stabbing at the creature.

Earth Kinetic Blade-Feel the Burn (+2) | Empowered: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 Move Action to negate Burn
Damage: 4d6 + 4 + 4 + 2 + 2d6 + 5 ⇒ (4, 3, 2, 6) + 4 + 4 + 2 + (2, 3) + 5 = 35


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar tries again to hit the strange scholar.

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d4 + 17 ⇒ (2, 2) + 17 = 21

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson darts into the room and swings his scythe at the creature.

Power Attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage: 2d4 + 5 + 6 ⇒ (1, 3) + 5 + 6 = 15


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones maintains his bold stare and advances into the room, trying to trip the scholar up.

Trip attempt: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian decides to engage in melee!

Rapier: 1d20 + 7 ⇒ (9) + 7 = 16 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4


The Flaxseed Pathfinder Lodge

@Ruckus: oh, sorry; I missed that it was a readied action.

concentration: 1d20 + 16 ⇒ (13) + 16 = 29 Fail! No slowing!

Will: 1d20 + 12 ⇒ (16) + 12 = 28

Everyone else misses as Ruckus' mind tricks are fought off! The daemon backs into a corner and shoots a dark ray at Temujin!

ranged touch: 1d20 + 10 ⇒ (6) + 10 = 16
temporary negative levels: 1d4 ⇒ 3

Initiative:

1. Shaysera (38 dmg)
2. Tobian, Galtar, Temujin, Zeldones, Ruckus, and Thomson

You guys are up!


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Attack: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 2d4 + 17 ⇒ (2, 1) + 17 = 20

Haste Attack: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 2d4 + 17 ⇒ (1, 1) + 17 = 19


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones continues his bold stare and tries the trip again.

Trip attempt, incl. haste: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Don't forget that the shaysera is at -1 to hit and on Will saves. Not that the penalties would have helped any, with its rolls.


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin tumbles forwards, conjuring flame and earth in each hand as the ray blasts over his head.

AC 17 for Touch with Haste

He shoves blasts the creature with both elements as his fury becomes unleashed.

Magma Kinetic Blast-PBS/Feel the Burn (+2) | Empowered | Haste: 1d20 + 12 + 1 + 2 + 1 ⇒ (5) + 12 + 1 + 2 + 1 = 21 Move Action to Reduce 1 Burn; 2 Burn Taken
Damage: 8d6 + 4 + 4 + 4 + 1 + 2 + 4d6 + 7 ⇒ (3, 1, 1, 3, 4, 1, 3, 4) + 4 + 4 + 4 + 1 + 2 + (3, 5, 5, 2) + 7 = 57

If Zeldones successfully trips the daemon, then Temujin will use a kinetic blade instead to gain the +4 to hit. Subtract 1 from hit and damage for Kinetic Blade.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Tobian tries again but he's no swordsman.


The Flaxseed Pathfinder Lodge

Galtar's first swing only serves as a distraction and he hits the daemon on the backswing! Zeldones then knocks him to the floor! Although Tobian is unable to connect even with the daemon on the floor, Temujin leaps into action to finish the daemon off!

Out of combat!

gear:
quicksand cloak, 2 soul gems

quicksand cloak:

QUICKSAND CLOAK
PRICE 15,000 GP
SLOT shoulders CL 5th WEIGHT 4 lbs.
AURA faint transmutation

The exterior of the cloak is an extradimensional space filled with water and sand. Each time a creature of the wearer’s size or smaller attempts to grapple the wearer, it must succeed at a DC 15 Reflex save or fail at the attempt and be engulfed by quicksand (Pathfinder RPG Core Rulebook 427). Every round it’s trapped in the extradimensional space, the trapped creature must make a Swim check (DC 15) to climb out, landing prone adjacent to the wearer. Crawling out doesn’t provoke an attack of opportunity from the wearer, but does provoke from others. A creature that fails its Swim check by 5 or more submerges and begins to drown. A creature that succeeds at the initial save grapples the wearer normally, and doesn’t need to save again unless the wearer escapes and the creature tries to grapple the wearer again. A quicksand cloak left on the ground behaves as a patch of quicksand filling one 5-foot square, and swimming out works the same. Others may use aid another to help a creature trapped in the cloak, as though the creature were grappled. A quicksand cloak of any size can contain only one creature at a time; a creature attempting to grapple the wearer while the cloak already contains a body is not affected by the cloak.


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

"Hmm... This cloak pleases me. May I have it?" Temujin comments as he analyzes it.

Once gear division has been decided, Temujin will take the lead up the stairs.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Go for it as far as Galtar is concerned. It is pretty cool!


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Sure, of course. I hope we finish with this place soon, I am running low on mental strength.


The Flaxseed Pathfinder Lodge

You head up the stairs to another wide landing. There are four doors and the two windows overlooking the roof are broken. The black box on the roof is the chimney.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Pondering the daemon's words, Zeldones looks out at the chimney, checking to see if it's open enough at the top to get into.

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Ruckus looks at the doors dubiously and whispers to the group.

"Four more doors? Uh.. my head is aching. Can we come back tomorrow?"


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

House of four doors?


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin signals that he is going to open the closest door after the group readies, he opens it and strides in, boldly.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar stands ready, following behind the bold Temjjin.

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson summons Lord Kelvin, then follows after the party.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian shrugs and moves along with the party.


The Flaxseed Pathfinder Lodge

Nice. Moody Blues. I like it.

The chimney is indeed open.

Temujin leads the way to a u-shaped room with a wall partitioning the space into two areas. The ceiling is high, secured by sturdy beams strung with dusty cobwebs. Broken glass windows let in pale light from the clouded sky outside.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar looks around...

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Is the broken glass laying on the floor, or were the windows broken out some time ago?


The Flaxseed Pathfinder Lodge

There is broken glass on the floor.

Galtar notes that the small space of floor separating the two halves of the southern room is trapped. A pressure plate would have released a hook hidden in the wall that would have carried the victim out the window and flung them down into the yard (where there were previously zombies).


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar points it out to the others, proud. "Ha! It's a trap!"


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Why am I not surprised? Let's get around that and move on.


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

"Good eye, half-orc. Let us investigate the other rooms. I leave the trap hunting to you!" Temujin states as he moves to the next closest room.


The Flaxseed Pathfinder Lodge

Temujin leads the way to the next room:

In this sparsely furnished guest room a small bed and a simple table sit neglected on the wooden floorboards. Across from the entrance, an eerie blue-white glow emanates from beyond the window. The room is unnaturally cold. Through the window, a large city comes into view-a future, damned version of Absalom, perhaps. Ash and snow fall from a dark, starless sky. The buildings are little more than abandoned husks. Loots drag stolen cargo through the alleys, and gangs of humans attack each other in the streets. The sounds of wailing, arguing, and suffering fill the air.

A mysterious mothman waits in the room and immediately begins probing your thoughts with his hissing, alien voice, saying, You should not have come here. Better for them to die.

He begins casting a spell but those of you trained in magic recognize it as only a harmless major image. His voice continues, Should you succeed, all will be well.

An image of the six of you overpowering and defeating a purple-skinned female daemon with a long tail, sharp claws, and rams' horns fills the room. An overview of the forest, now at peace, fades into an image of a city-Cassomir, you recognize-celebrating your victory.

However, the voice breaks in, should you fail, all will be lost. Anobaith will expand beyond this forest and this small town to destroy the governing bodies and drive all into chaos....

An image of various government officials and nobles dying at her hands fills the room. Fires break out in an image of a city and looters run from storefront to storefront, killing each other in the anarchy.

With a wave the alien creature dismisses the images.

Tell me, it asks, Why should I believe in you? Why should I not let Anobaith toil in obscurity here in this forest?


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

"Perhaps you should, but if you were going to do that, then you wouldn't have shown us this and just glamered the property to throw us off the track. Instead, you have let us defeat everyone here to find you. I think I have the right, guys?" Temujin reasons.

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