GM Endless Forms' Psychics at Bitter Manor (Inactive)

Game Master Mike Tuholski

I can kill you with my mind.

Tristeza House overview | Tristeza House inside

Cassomir | Verduran Forest


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Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson takes a step backward and readies a swing as well.

Readied Power Attack: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Damage: 2d4 + 5 + 6 ⇒ (3, 1) + 5 + 6 = 15


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Blasted things. Tobian goes Total Defense, not being able to see the enemies.


The Flaxseed Pathfinder Lodge

Zeldones is able to see the daemons and everyone readies to blast them once they become visible again. The daemons pop out of invisibility far from everyone, although Temujin is still able to blast one away! The other tries to confuse Galtar!

DC 12 Will or confused for 1 round.

Suddenly and unexpectedly, a panel of the wall flies open and from behind leaps a rat-faced humanoid. His short sword is already drawn as he jabs at Tobian!

Against flat-footed:
+1 short sword: 1d20 + 9 ⇒ (15) + 9 = 24
damage with sneak: 1d6 + 2 + 4d6 ⇒ (3) + 2 + (5, 4, 5, 5) = 24
DC 13 Fort save or die.

DC 17 KN (local):
He looks to be a wererat. They have DR/silver.

Initiative:

1. Galtar
2. Cacodaemons
3. Tobian, Zeldones, Ruckus, Temujin, and Thomson

You guys are up!


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones fixes the newcomer with a stare, then attempts to upend him with a quick whip flip!

Whip trip attempt on ratboy: 1d20 + 8 ⇒ (19) + 8 = 27


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Will Save: 1d20 + 4 ⇒ (17) + 4 = 21

Galtar moves toward the daemon, shaking his pointer finger side to side. "Not in my house!"

Attack: 1d20 + 12 ⇒ (18) + 12 = 30 *threat*
Damage: 2d4 + 17 ⇒ (1, 4) + 17 = 22

Confirm: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d4 + 17 ⇒ (1, 1) + 17 = 19

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Knowledge Local: 1d20 + 5 ⇒ (13) + 5 = 18

"Wererat!" Ruckus' voice calls out from somewhere in the room. "Use silver if you have it!"

His voice then changes, becoming harsher. "F*#%ing silver. Use MAGIC you sissy!! You, ratman, I suggest* you put everything you have in this backpack!" Ruckus appears across the room, his face strangely smooth, his movements odd and sinuous, like a snake. He holds out his backpack invitingly. *Suggestion DC 20

Activating dark half and overpowering mind (6/8 phrenic pool remaining).Dark Half Form: 1d100 ⇒ 74


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Fort or die!: 1d20 + 6 ⇒ (9) + 6 = 15

Yay! I'm down to 18/45 in the HP department though.

Tobian will step back and heal himself! Using a mental point to use Flesh Mend from the Conjuration school.

Flesh Mend: 2d8 + 7 ⇒ (8, 7) + 7 = 22


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin blasts the wererat with some earth.
Empowered PBS Earthen Blast: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 6d6 + 16 ⇒ (1, 6, 3, 1, 3, 1) + 16 = 31

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Will: 1d20 + 4 ⇒ (6) + 4 = 10

Zeldones puts the wererat on the ground! Galtar easily takes care of the daemon as Temujin blasts the wererat and Ruckus takes control of the wererat assassin's mind!

Initiative:

1. Galtar
2. Baddies
3. Tobian, Zeldones, Ruckus, Temujin, and Thomson

rat: 31 dmg, prone

Thomson is up!

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson moves up and swings at the ratman.

Power Attack: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 2d4 + 5 + 6 ⇒ (1, 4) + 5 + 6 = 16


The Flaxseed Pathfinder Lodge

Thomson hits the rat but finds that his blade doesn't do a whole lot to the wererat! The wererat stands up (provoking from Thomson) and stabs back a the spiritualist!

+1 short sword: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 2 ⇒ (6) + 2 = 8

bite: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (5) + 1 = 6
DC 13 Fort save against disease
Fort save against lycanthropy (not sure what that DC is, I'll have to look it up later if it's relevant).

Initiative:

1. Galtar
2. Baddies
3. Tobian, Zeldones, Ruckus, Temujin, and Thomson

rat: 37 dmg

You guys are up!


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

It also provokes against Zeldones when it stands, but his whip won't get through its DR. Also, Zeldones stared at it just before he knocked it down, so it should be at -1 on Will saves, to hit, and to damage.

Zeldones maintains his stare and fires a crossbow bolt at the ratman, his shot going wide of the mark.

DA Crossbow to rat (cold iron/silver bolt), incl. PBS: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar steps in and swings his falchion!

Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d4 + 17 ⇒ (1, 2) + 17 = 20

Galtar's attacks ignore 4 points of DR.

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

AoO: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage: 2d4 + 5 + 6 ⇒ (2, 1) + 5 + 6 = 14

Thomson misses as the rat stands up, and winces as the blade buries itself in his flesh. With a roar, he swings again at the ratman.

Attack: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 Heh
Damage: 2d4 + 5 + 6 ⇒ (3, 2) + 5 + 6 = 16

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Is the suggestion spell not working against the wererat?


The Flaxseed Pathfinder Lodge

Oh crap! Yeah, I forgot to note the suggestion and hence forgot it. It was a long long conference, lol.

After being suggested to give up, the party quickly subdues the wererat!

Out of combat!

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Concentration to end Dark Half: 1d20 + 12 ⇒ (8) + 12 = 20

Ruckus returns to his more normal, and strange, self. "Where did that little bastard come from?" He asks no one as he moves to examine the ratman, then peek through the open wall panel.

Loot for the ratman? Also, where does the panel lead - a secret passage or just a concealed cubby?


The Flaxseed Pathfinder Lodge

wererat gear:
black adder venom (3); +1 leather armor, +1 short sword, mwk light crossbow, whispering gloves

Whispering Gloves:
WHISPERING GLOVES PRICE
15,400 GP
SLOT hands CL 5th WEIGHT —
AURA faint illusion and transmutation

These gloves constantly project a very short-range silence spell, so that anything touched or held by the wearer’s hands makes no sound. Thus picking a locked door wouldn’t make a clicking noise audible to those on the other side, and holding a hand over a victim’s mouth would silence his scream. The silence extends only a few inches, so knocking on a door produces no sound but hammering it down still does.

If the wearer presses a finger to her lips and speaks, no sound comes out, but the words are audible to anyone she chooses in her line of sight (as the message spell).

The panel leads to a secret passage that seems to extend throughout a good portion of the house.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Are there peepholes in the passage that would let us spy on other rooms?


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar will gladly takes the gloves in nobody else can put them to better use.

Motioning to the secret passage, "Let's go!"


The Flaxseed Pathfinder Lodge

The secret passage primarily leads to one room: a kitchen that once might have been used to prepare opulent dinners for memorable events but now features bare tables. Scraps of meat and cheese gives proof that a meal was eaten here recently but otherwise the kitchen seems unused. One of the long tables still smells like it was used for butchering and the multicolored stains darkening its chipped sruface make that even clearer.

You easily spot tracks in the dust.

DC 12 Survival:
There are tracks of a large rat, soft bootprints, and heavy bootprints.

Two smaller rooms are connected to the kitchen. The one to the north is a mostly empty pantry. The room to the south is an old cook's quarters that looks like it was being used by the wererat. The trunk in the room contains two potions of cure light wounds and a vial of wyvern poison.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Zeldones studies the marks on the floor, stroking his goatee thoughtfully (and theatrically). "It would seem that the ratman came through here, and I perceive two other sets of booted tracks--someone heavy, and someone wearing softer shoes."

Untrained Survival check: 1d20 ⇒ 16


The Flaxseed Pathfinder Lodge

Not much else in that wing of the house. Upstairs or last room on the main floor?


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Last room on the main floor.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Yup.

-Posted with Wayfinder

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Last room on the main floor.

"You know, I think I could pass myself off as this ratman." Ruckus says as he picks up the creature's shortsword and concentrates a moment, taking on it's appearance. "Might be able to get the drop on other problems in this place."

Ruckus/Ratman then moves ahead to look in the next room.

Disguise Self spell Disguise check: 1d20 + 15 ⇒ (11) + 15 = 26

Also, if I didn't get the heroism spell off earlier, I'm casting that now, as well as mage armor.


The Flaxseed Pathfinder Lodge

A long wooden table with rich curves and thick, stylized legs stands in the center of this old dining room. Expensive chairs surround the table, but clearly have not seen use in some time. A thick layer of dust covers the table, making two round depressions in the dust seem out of place. Near the head of the table, a dark stain colors the dirty floor. A silver placard sitting in the middle of the table reads, “Here Adrius and Lestenna of the Tristeza line met their ends. Let words of infidelity ever remain unspoken. Let resentment seethe and death be the reward.”

DC 25 Perception:
You hear the sound of silverware clinking on plates.

DC 16 KN (religion) to recognize this as a haunt. If you beat a DC 10 Initiative, you can take a surprise round action before it manifests.

If you make the Perception check:

DC 20 KN (religion):
A mortal creature must honestly confess an act of infidelity (marital, romantic, or spiritual) in the room to destroy the haunt.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Religion: 1d20 + 16 ⇒ (4) + 16 = 20

Tobian pauses a moment. You hear that? The sound of silverware clinking on plates? Tobian pauses yet again then says, I believe we have a haunt. My guess is that a mortal creature must honestly confess an act of infidelity, be it marital, romantic, or spiritual, in the room to destroy the haunt.

Tobian turns to his friends. So, who wishes to confess?


The Flaxseed Pathfinder Lodge

Lol. This is an hilarious haunt, isn't it?


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Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Listening to Tobian, Galtar lowers his head in shame, "Let me confess. I was jealous of my twin brother I always had been. He was stronger, better at getting people to accept him. A real lady's orc. Anyway, years ago we were dating these girls, sisters. Not twins like us, but sisters still. Of course Fargal got the better looking of the two. One night we were drinking, a lot. Epic drinking. I sent my brother off on a drunken errand and then convinced Elise that I was Fargal. We went off to my bed that night, neither of them the wiser." As Galtar finishes his story, he wipes his massive hand across his face hiding his tears.

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Heh. We've done that. Brought tears to my eyes too. Heh!

Ruckus/ratman gets a strange look on his face and mumbles something to himself. The truth was he had more than a handful of stories like it, and was about to confess himself but couldn't decide which one to tell.

Mumbles:
"I'm pretty sure you're supposed to feel bad about it, you a$$hole."


The Flaxseed Pathfinder Lodge

Lol!

As Galtar finishes his confession, the clinking of the silverware stops and the room seems lighter and less menacing. You find nothing of value in the room though.


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin laughs slightly at the story. "What a weird place this is..."

The halfling moves to explore the remaining area: upstairs.

-Posted with Wayfinder


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Just as well that I didn't have to tell it about how I cheated at cards and won a night with Lord Wintermere's favorite concubine.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Immediately up the stairs you find a decent-sized landing. Four doors lead off in different directions and another set of stairs leads up to the third floor.


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian will move to check out the door to the northest. SDOP as usual, Perception take-10 is 21.

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Did we give the haunt room a thorough searching through?

Upstairs, Ruckus/ratman waits for Tobian to give a cursory examination of the door, then ushers everyone to the side and opens it to look inside.

Still disguised, using detect magic before opening door.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

We found nothing of value, although we didn't roll for it. I think EF would have mentioned something if we had.


The Flaxseed Pathfinder Lodge

Nothing in the haunt room. Just a funny haunt.

Antiques and other oddities fill this strange display room. A wide tapestry of green-and-gold silk, its design resembling a family tree of events and dates, covers one of the boarded walls. Small glass cases hold various curiosities, among them a rune-encrusted skull, an obsidian pyramid inlaid with gold filigree, and a bronze medallion.

A testament to the bizarre range of keepsakes here is the very large stuffed grizzly bear corpse in the southwest corner. The preserved bear clearly hails from somewhere far away, as it flaunts a stylized suit of armor along its spine from skull to tail.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

At least it's not a polar bear in armor.

Zeldones casts detect magic and looks for items that might repay further inspection.


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin is intrigued by the pyramid. He moves to pick up the obelisk to inspect it further.

Take 20 on Perception: 33

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Ruckus moves to the next room and pokes his disguised ratfaced head in.


The Flaxseed Pathfinder Lodge

Zeldones begins to detect for magic in the room. He doesn't seem to be picking up no any auras but before he can finish his spell Temujin touches the pyramid, which seems to have angered the bear which suddenly wakes up and starts to flex its fearsome claws!

DC 17 KN (arcana):
Though embalming bears could easily be mistaken for beasts brought back fromt he dead, these strange constructs are actually taxidermic bear corpses that have been modified so they can walk once again.

They have hardness and their embalming fluid can poison their victims.

gm rolls:

eb: 1d20 - 1 ⇒ (11) - 1 = 10
Tobian: 1d20 + 2 ⇒ (6) + 2 = 8
Galtar: 1d20 + 6 ⇒ (3) + 6 = 9
Thomson: 1d20 + 2 ⇒ (16) + 2 = 18
Temujin: 1d20 + 5 ⇒ (9) + 5 = 14
Ruckus: 1d20 + 6 ⇒ (17) + 6 = 23
Zeldones: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative:

1. Ruckus, Thomson, and Temujin
2. Bear
3. Galtar, Tobian, and Zeldones

Ruckus, Thomson, and Temujin are up!


Magmakineticist 17 HP: 207/326 | AC 33 | T 25 | FF 22 | Fort +27 | Ref +26 | Will +13 | CMD 32 | Initiative +11 | Acrobatics +19 | Climb +14 | Kn. Planes +18 | Perception +21 | Stealth +29 | UMD +17
Resources:
Burn: 8/15 (119 Non-lethal) | Overflow (+5): Active | DR 14/Adamantine | Kinetic Form

Temujin steps around Zeldones and bends the very fabric of the obsidian pyramid to lash out at the construct before it reverts back to its original shape. "Quite an amusing toy..." he comments.

Earth Kinetic Blast-PBS/Feel the Burn (+2) | Empowered: 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 29 Move Action
Damage: 4d6 + 4 + 4 + 1 + 2 + 2d6 + 5 ⇒ (5, 1, 5, 5) + 4 + 4 + 1 + 2 + (3, 4) + 5 = 39


The Flaxseed Pathfinder Lodge

Temujin throws the pyramid across the room, forming it into a spear along the way! The spear penetrates the bear, but is resisted somewhat by the toughness of the bear's armor.

Initiative:

1. Ruckus, Thomson, and Temujin
2. Bear (34 dmg)
3. Galtar, Tobian, and Zeldones

Ruckus and Thomson are up!

Liberty's Edge

Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

Running low on pyshic energy, and not really knowing what this creature is capable of, Ruckus holds back on using his mental powers, instead unfurling his whip and using it to distract the creature.

Aid Another for Thomson to hit: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

AC19/T13/FF17/CMD21|HP46[46]F:+6;R:+5;W:+9(+2 vs MA)|Init.+2|Perc.+13 Human Spiritualist 7

Thomson steps in front of Tobian and swings his scythe.

Power Attack: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
Damage: 2d4 + 5 + 6 ⇒ (1, 1) + 5 + 6 = 13


The Flaxseed Pathfinder Lodge

Thomson's scythe bounces off the armor plating of the embalmed bear! It lumbers forward and swings at Temujin!

claw: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d8 + 6 ⇒ (4) + 6 = 10
grab: 1d20 + 15 ⇒ (8) + 15 = 23
DC 17 Fort save against poison or take 1d2 ⇒ 2 Dex damage and 1d2 ⇒ 2 Con damage

claw: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d8 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 15 ⇒ (19) + 15 = 34
DC 17 Fort save against poison or take 1d2 ⇒ 2 Dex damage and 1d2 ⇒ 1 Con damage

Confirm:
claw: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 6 ⇒ (1) + 6 = 7

Initiative:

1. Ruckus, Thomson, and Temujin
2. Bear (34 dmg)
3. Galtar, Tobian, and Zeldones

You guys are up!


Male Human Occultist [7] | HP 40/45 | AC 19 T 12 FF 17 | F +6 R +5 W +7 | BAB +5 CMB +6 CMD 18 | Perc +11 | SM +11 | DD +9

Tobian decides to try out his Lesser Intensified Metamagic Rod and casts Burning Hands, DC 20: 7d4 ⇒ (2, 4, 2, 2, 4, 3, 4) = 21


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar moves around his companions and moves into fight the bear! [/ooc](I believe provoking at one point).[/ooc]

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d4 + 17 ⇒ (1, 4) + 17 = 22

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