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I hate to do this...but I think we all missed something pretty huge here...
a creature drinking from the fountain receives a +30 insight bonus on Escape Artist checks and on combat maneuver checks made to escape a grapple, and to its CMD to avoid being grappled for 24 hours.
That means that Kel would have gotten a 57 on his Escape Artist check in round 1 (and his CMD vs grapple would be 42)...and Karina's CMD would be ~62 vs grapple. How should we proceed given that we all drank?

EndlessForms |

Ok, I'm back with internet up and running at the new house!
Good catch, Kel! It mentions bonuses against the xacarba from elsewhere but points out Slitherbane as example and I completely forgot about the water too.
Kel would have been grappled here but escaped here so let's redo the maintain/constrict from here.
tail slap on Kel: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 2 ⇒ (6) + 2 = 8
grab if hit: 1d20 + 35 ⇒ (14) + 35 = 49
constrict damage if grappled: 1d8 + 2 ⇒ (3) + 2 = 5
[ooc]So instead of 14 damage from maintain/constrict, Kel gets hit again for 13 damage. I'm guessing Kel still would have channeled but if you want to retcon you can.
Let's assume Kel got another liberating command after that:
Escape Artist: 1d20 + 1 - 4 + 10 + 30 ⇒ (7) + 1 - 4 + 10 + 30 = 44
Not good enough so the maintain/constrict from here still stands.
The only thing that might change is Karina's action from last round since she wasn't grappled. If Karina wants to change, she can but I'm going to move into the next round to keep things moving.
Karina hits the xacarba, but only twice! Recognizing that Karina is quite mobile and also the biggest threat for having slotted one of the discs in place, the xacarba focuses on the Bold Strider:
dice=tail slap on Karina: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 2 ⇒ (5) + 2 = 7
grab if hit: 1d20 + 35 ⇒ (11) + 35 = 46
constrict damage if grappled: 1d8 + 2 ⇒ (5) + 2 = 7
dice=tail slap on Karina: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 2 ⇒ (3) + 2 = 5
grab if hit: 1d20 + 35 ⇒ (2) + 35 = 37
constrict damage if grappled: 1d8 + 2 ⇒ (1) + 2 = 3
dice=tail slap on Karina: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 2 ⇒ (3) + 2 = 5
grab if hit: 1d20 + 35 ⇒ (1) + 35 = 36
constrict damage if grappled: 1d8 + 2 ⇒ (6) + 2 = 8
Initiative:
1. Jane, Anuum, and Karina
2. Xacarba (75 dmg, sickened) and Monolith
3. Kel
You guys are up!

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I don't want to muck around with going back and stuff, so keeping the channel is fine. I'm guessing my one-time boon still triggered? Also, how much should I adjust my hp, just +1? Thanks and sorry!
Kel is suddenly free as the Xacarba lets him go to focus on Karina. He quickly calls out to the others through Message (25 perception to be overheard), "If I try to fly to another disc it will grab me again but I will do it if it will help."
Kel holds pending instructions/advice from Karina and Anuum.

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Anuum and Jane continue to pelt the creature with wave after wave of missiles as they try to bring it down. "Bring this brute down and then worry about the discs!"
Anuum Concentration cast Defensively Dc 17: 1d20 + 12 ⇒ (7) + 12 = 19
Toppling Magic Missile: 4d4 + 4 ⇒ (2, 4, 4, 3) + 4 = 17
Jane Concentration cast Defensively Dc 17: 1d20 + 13 ⇒ (5) + 13 = 18
Magic Missile: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

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Karina will maintain her punches just to save effort.
As the snake illusory coils fade from around her, Karina shakes her head. "Blasted thing mind-controlled me." she sneers as she takes four swipes with her sword, deciding that death is the appropriate measure at this point.
"I agree with Anuum!" she yells to the group.
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (18) + 10 + 5 - 2 + 1 + 1 = 33
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (10) + 5 + 6 + 2 + 2 = 25
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (5) + 10 + 5 - 2 + 1 + 1 = 20
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (6) + 5 + 6 + 2 + 2 = 21
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (2) + 10 + 5 - 2 + 1 + 1 = 17
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (7) + 5 + 6 + 2 + 2 = 22
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 5 + 5 - 2 + 1 + 1 ⇒ (15) + 5 + 5 - 2 + 1 + 1 = 25
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (10) + 5 + 6 + 2 + 2 = 25
After she swings, she will bless herself and heals her wounds slightly.
LoH: 1d6 ⇒ 5
First Xacarba attack hits, but the grapple misses due to the +30, making her CMD 62.
33 HP remaining; 29 AC.
3 rounds of flight left due to Light Steps.

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Kel shakes his head a bit and replies, "This thing seems too big, even for us to take down...and I have no more useful spells to use against it!"
Kel will try to back up to where he can heal Karina with his channeled energy while avoiding the giant serpent. If he provokes by his movement, he'll channel then instead.
Channel Positive Energy: 2d6 ⇒ (2, 5) = 7

EndlessForms |

@Kel: The boon was triggered if you want it to have been (ah, English verb tenses!)
Anuum and Jane continue to pelt the snake with missiles, which are slowly hurting it! Karina suggests just killing the thing, although it still looks rather intent on killing the lot of you. Luckily Karina hits it hard and Kel then channels quickly to keep the party alive.
The snake is not impressed with this decision by the party and, unable to reach Anuum and Jane and apparently seeing Karina as the bigger threat, continues to focus its attacks on the Bold Strider:
tail slap on Karina: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d8 + 2 ⇒ (6) + 2 = 8
grab if hit: 1d20 + 35 ⇒ (5) + 35 = 40
constrict damage if grappled: 1d8 + 2 ⇒ (5) + 2 = 7
tail slap on Karina: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 2 ⇒ (5) + 2 = 7
grab if hit: 1d20 + 35 ⇒ (15) + 35 = 50
constrict damage if grappled: 1d8 + 2 ⇒ (8) + 2 = 10
tail slap on Karina: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 2 ⇒ (1) + 2 = 3
grab if hit: 1d20 + 35 ⇒ (5) + 35 = 40
constrict damage if grappled: 1d8 + 2 ⇒ (6) + 2 = 8
Confirm:
tail slap on Karina: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Initiative:
1. Jane, Anuum, and Karina
2. Xacarba (130 dmg, sickened) and Monolith
3. Kel
You guys are up!

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Anuum has no clue if his missiles are even wearing this beast down. "Keep it up Jane. It can't last forever!"
Concentration Cast Defensively DC 17: 1d20 + 12 ⇒ (4) + 12 = 16
Anuum Magic Missile: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18
Concentration Cast Defensively DC 17: 1d20 + 13 ⇒ (9) + 13 = 22
Jane Magic Missile: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

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Kel, almost out of tricks, steps behind Karina and mutters in Draconic as he attempts to spontaneously turn his Recentering Drone spell into a Cure Moderate Wounds to heal the Bold Strider.
Concentration DC 19: 1d20 + 11 ⇒ (18) + 11 = 29
(Also note Karina got healed 7 from Kel's last Channel)
Cure Moderate Wounds: 2d8 + 5 ⇒ (8, 5) + 5 = 18

EndlessForms |

Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (4) + 5 + 6 + 2 + 2 = 19
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (16) + 10 + 5 - 2 + 1 + 1 = 31
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (3) + 5 + 6 + 2 + 2 = 18
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (15) + 10 + 5 - 2 + 1 + 1 = 30
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (6) + 5 + 6 + 2 + 2 = 21
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 5 + 5 - 2 + 1 + 1 ⇒ (20) + 5 + 5 - 2 + 1 + 1 = 30
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (3) + 5 + 6 + 2 + 2 = 18
Jane and Anuum continue to wound the snake from afar as Kel decides to keep the Bold Strider up and fighting, which is a wise move as Karina uses the newfound energy to finally punch the xacarba into submission!
The monolith drops the snake to the ground and stands still as you rush to put the warding discs in place. Once you have put the four warding discs into their proper places, the panels fuse into a single piece. At the same time, a wave of magical energy washes through Starwatcher Tor, automatically dispelling any ongoing spell effects created by the xacarba (like the mind control on the archaeologists) and pushing the xacarba back into the central chamber along with the Azlanti monolith.
The doors immediately begin to repair themselves and as they seal themselves again you see the monolith taking hold of the serpent's neck and squeezing it for good measure.
After being freed from the xacarba’s charm, Juliet Dias and the other archaeologists thanks you profusely for coming to their rescue. Additionally, she shares some of her Azlanti research notes with you. Unfortunately, with the xacarba imprisoned, the intelligent flail Slitherbane goes mostly dormant.
[ooc]And that's it, folks! Thanks for playing and thanks for being patient! I hope you all had fun with it despite my frequent absences and slower-than-usual updates. I will try to get the game reported and chronicles sent out tomorrow night. Thanks again!