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Round 2
HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 4/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None
Prescience: 1d20 ⇒ 7
Senken moves around the cart to get a better view of the other spellcaster before unleashing a spell of his own.
Ray of Frost vs. Touch AC: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Damage: 1d3 ⇒ 2

EndlessForms |

Whoops, forgot Morvius was half-elf. So the spell just fizzles and takes no effect.
Will: 1d20 + 2 ⇒ (18) + 2 = 20
Durnil is not dazed by Wizzy's spell. Durnil leaps out of the way of Senken's ray attack.
Initiative:
1. Wizzy, Senken, Terrill, Amme, Morvius, and Franton
2. Durnil
Terrill, Amme, Morvius, and Franton are up!

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Franton sees everyone spin to look down the alley, and he lets out a sigh.
"Oh for the love of Desna..."
He darts for the alleyway and tries to vault off of the wall to jump past Durnil.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Double move - one to get close to Durnil, another to use acrobatics to move through him.

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Buoyed by the power of Desna, and inspired by Amme's banner and tales of Pathfinder glory, Terrill moves to attack their other assailant. He darts down the other alley, his elven blade leading the way, and drives it into Durnil.
Elven curve blade attack, +1 flag, +1 Inspire Courage, +2 flanking, +1 Judgement of Justice: 1d20 + 6 + 1 + 1 + 2 + 1 ⇒ (10) + 6 + 1 + 1 + 2 + 1 = 21
Elven curve blade damage,+1 flag, +1 Inspire Courage : 1d10 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Move action: Move down alley to Durnil. Standard: attack
Wow, that's a nice stack of buffs and situational modifiers!

EndlessForms |

Morvius and Terrill quickly take out Durnil.
Out of combat.
They are human.
They were carrying:
Tursula:
potion of cure light wounds, wand of mage armor (14 charges), quarterstaff
Durnil:
potion of bull's strength, potion of cure light wounds, silenced scroll of shrink item, wand of mage armor (4 charges), morningstar

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Franton kneels down by Durnil and grabs the potion.
"Is he dead? I can't tell. Anyone know anything about healing? If not I guess we have these potions..."
If it looks like Durnil and Tursula are going to bleed out Franton will try to feed the the CLW potions to keep them up.

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Amme pulls fifty feet of silk rope from her pack, and hands it to Morvius. "Bind them together, if you must. When we are done with them, lets return them to the Grand Lodge for questioning. I am certain they have much to answer for."

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Terrill turns to Durnil and, with Senken's help, manages to stop her bleeding. He attempts to do the same for Tersula, but finds her wounds are beyond his mundane capabilities. Instead, he lays a hand on the gash he himself made across her chest. He is still for a moment, and a warm, purple-tinged shimmer engulfs his hand and passes into Tersula.
Heal on Durnil, +2 for Aid from Senken: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Heal on Tersula: 1d20 + 2 ⇒ (1) + 2 = 3
Cure Light Wounds on Tersula: 1d8 + 2 ⇒ (3) + 2 = 5
Once they are stabilized, Terrill takes Amme's rope and tightly binds the hands and feet of their assailants, taking care not to cut the strong silk cord. If Tersula is conscious, he'll say, "We've got some questions for you. If you help us, it could go well for you. If you don't, my blade is still handy."
Intimidate: 1d20 + 5 ⇒ (19) + 5 = 24
I think I scared her!

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Franton shrugs and scratches himself.
"I dunno, they look pretty mean. That adorable gnome once skewered some half-elf named Barnard 'cause he gave her the stink eye. Used his arm as a flag for weeks. Grisly."

EndlessForms |

"Ok, ok, what do you want? We'll talk." stutters Durnil. She then proceeds to confirm everything that Barnel said about Parani.
"Of course, it doesn't seem likely that you know where her warehouse is. Or else you wouldn't have been messing around with us. We do, though. But you're going to let us free, both of us, if you want that information. That's the deal and we'll take no less." Durnil says sternly.

EndlessForms |

"Carry on, what else?" pipes Tursula. She's being truthful, they're just hired hands.

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"Tell you what, how about we bring you to the lodge, where they can keep an eye on you until after we are done, no sense letting you warn Parani. . . then when we have dealt with her, we release you."
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

EndlessForms |

"As long as your word is true and you let us go," Durnil looks to Tursula for advice, "I suppose that will have to do for us."
They tell you the exact location of the warehouse.

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Looking at the 2 women.. "One more thing. Have you any clue how the pathfinders are being targeted and by what methods are they being spied upon?"

EndlessForms |

If you're still trying to get your faction mission, Kanebti's journal basically included enough information to get you your PP. Sorry, I guess I didn't make that clear at the time.

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"If the information you have given us is good, we'll hold up our end of the bargain. Let's get you to the lodge. We can put your friend there on the cart while she recovers."
@GM - where are we in terms of time of day? Does the whole scenario play out in a single, rushed day? Just wondering about 1x/day abilities and things like that.

EndlessForms |

Sorry for the delay. I've been busy and some of my other PbPs were exploding and what little time I had was spent on them. Feel free to bump me earlier if that happens again!
It's expected that this scenario takes place in a single day.
The two women provide you information about the warehouse's location and entrances and say that they are expected back whenever the job is done and they can safely transport it.
The party heads to the location of the warehouse. The exterior of this run-down warehouse is rotting, and the roof is clearly sagging in places. Any paint that once coated its walls has long since flaked off the parched-looking gray wood. The windows are boarded firmly shut, and both pairs of loading doors appear to be jammed closed.
Senken: 1d20 ⇒ 8
Terrill: 1d20 + 9 ⇒ (16) + 9 = 25
Wizzy: 1d20 + 6 ⇒ (19) + 6 = 25
Amme: 1d20 + 5 ⇒ (9) + 5 = 14
Morvius: 1d20 + 11 ⇒ (13) + 11 = 24
Franton: 1d20 + 3 ⇒ (6) + 3 = 9
As you enter the main door of the warehouse ignoring the jammed loading doors, Terrill and Wizzy notice a pressure plate five feet in front of one of the loading doors that will drop pots of alchemist's fire in two different places on top of the many boxes stacked in this room.
The party also locates a footlocker in one area of the warehouse. Several letters from local collectors and aristocrats offering to purchase the keg of Caiden Caylean are in plain sight on top of the footlocker. The footlocker contains Parani’s client list, the Scarab of the Dawnflower (which has been embedded into the footlocker), a Pure Legion uniform, and several official papers identifying Parani as a former member of the Pure Legion and detailing her flight from Rahadoum. Also in the footlocker are a potion of delay poison, a potion of cure light wounds, a suit of masterwork agile half-plate armor, and a golden statue of Iomedae worth 600 gp.

EndlessForms |

Are you guys ready to move on? I believe you'll need to make a trip through the God's Market to exit the Ascendant Court and head back to the Lodge with the evidence you've gathered.

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Sorry, boards were dead most of yesterday.
"Let's get out, out of here before she comes back. We'll take everything we can." Morvius suits actions to words and gathers up the footlocker and its contents, along with the papers that were on top of it.

EndlessForms |

The party leaves the warehouse with evidence and loot and heads back through the God's Market towards the Grand Lodge to report their findings to the Venture Captain. Birds flit about above the tops of the tents and people crowd around looking at trinkets and wares.
As you stroll through the many tents and stalls, however, a voice calls out to you from above one of the tents, "Meddling Pathfinders!" The voice comes from a darker-skinned Garundi woman perched above the tent with a longbow in hand and a hawk resting on her shoulder.
She is approximately 10 feet off the ground.
Parani: 1d20 + 6 ⇒ (18) + 6 = 24
Morvius: 1d20 + 6 ⇒ (4) + 6 = 10
Wizzy: 1d20 + 2 ⇒ (11) + 2 = 13
Senken: 1d20 + 3 ⇒ (18) + 3 = 21
Terrill: 1d20 + 5 ⇒ (12) + 5 = 17
Amme: 1d20 + 2 ⇒ (17) + 2 = 19
Franton: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative:
1. Parani
2. Franton, Senken, Amme, Terrill, Wizzy, and Morvius
Parani fires off two quick arrows at Terrill.
rapid shot with favored enemy: 1d20 + 11 - 2 + 2 ⇒ (17) + 11 - 2 + 2 = 28
damage with favored enemy: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
rapid shot with favored enemy: 1d20 + 11 - 2 + 2 ⇒ (8) + 11 - 2 + 2 = 19
damage with favored enemy: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Initiative:
1. Parani
2. Franton, Senken, Amme, Terrill, Wizzy, and Morvius
You guys are up!
The crowd begins to scream and run away.

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"SO WE MEET AT LAST! Your demon masters will never get the Starstone! YAARRRGG!"
Franton shoots the arrow-riddled Terrill a sympathetic look before he charges for Parani's tent. He then circles around to the back.
Just doing a double move to get behind her.

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Terrill reels in pain as the first arrow takes him in the left shoulder. As he curses and reaches to snap off the shaft of the arrow, the second shot hits him in the right leg, and his eyes go momentarily blank, and he nearly drops to the ground. Desna, hold on to me!, he cries silently to himself. He manages to remove both arrows, and then lays his hand against the more grievous wound in his shoulder. A warm, white light pulses from his hand, and the deep puncture closes up and ceases bleeding. He then turns a grim face to Parani and says, "You'll pay for that."
Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9

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Round 1
HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 3/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None
Prescience: 1d20 ⇒ 16
Senken takes aim with his crossbow and lets a bolt fly towards Parani, letting fate guide his shot. "It has been determined that you will lose this fight, just give up."
5' shift to get sight, move to draw crossbow, standard to attack using Prescience roll to hit.
Attack: 16 + 2 = 18
Damage: 1d8 ⇒ 8

EndlessForms |

Franton moves up to the tent to get to Parani. Terrill heals himself after getting punctured by two arrows. Senken pulls out his crossbow and fires back, sinking a bolt into her shoulder.
Initiative:
1. Parani
2. Franton, Senken, Amme, Terrill, Wizzy, and Morvius
Amme, Wizzy, and Morvius are up!

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Morvius advances to within 30' of the onetime Pure Legionnaire. "Bad mistake." His great bow sings as a single arrow flashes across the gap separating him from his target, transfixing Parani.
Arrow to Parani, incl. PBS, favored enemy, and inspire courage: 1d20 + 7 + 1 + 2 + 1 ⇒ (20) + 7 + 1 + 2 + 1 = 31
Confirm crit on Parani, incl. PBS, favored enemy, and inspire courage: 1d20 + 7 + 1 + 2 + 1 ⇒ (9) + 7 + 1 + 2 + 1 = 20
Base damage, incl. PBS, favored enemy, and inspire courage: 1d8 + 2 + 1 + 2 + 1 ⇒ (3) + 2 + 1 + 2 + 1 = 9
Crit damage, if applicable: 2d8 + 4 + 2 + 4 + 2 ⇒ (3, 5) + 4 + 2 + 4 + 2 = 20
ETA: Forgot to include his damage due to STR for the composite bow.

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Amme politely asks the GM if Morvius can use her folio reroll to reroll his crit confirmation
Amme, noting Floggenthop's inspiring song, moves to flanking position with Franton, staying at reach range, and strikes at Parani in an attempt to distract her for just long enough to open her up for the rogue. Aid Other - Franton: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 +1 Inspire, +2 Flanking with Franton.

EndlessForms |

Nice shot, Morvius!
With an arrow directly to the eye, Morvius brings Parani tumbling down from the top of the tent.
Out of combat. (Grand Lodge people: she is at -3, so she is not dead.
Shortly after the party brings down Parani a large contingent of Gralcloaks arrive, including Runewolf the Unbeliever. Runewolf, seeming a man of high rank, is not pleased that you have attacked one of his most promising guards and demands evidence to back up your claims.
The party mentions Barleyhusk, who can (and will later) confirm that Parani was at the scene of the first mugging. The party hands forward the poisoned arrow, which matches some of Parani's own. The journal of Kanebti details Parani's ties to Rahadoum and her scandalous backstory and the letters from the warehouse tell of Parani's plans to steal and sell the religious artifact.
Although the party is held in suspicion for some time, the evidence seems to be overwhelming and Parani is eventually tried and convicted for her crimes. Word of the evenhanded way the Pathfinders handled the situation spreads throughout Absalom’s guards and much of the tension between the Society and the local guard in Absalom eases for a while.
Congratulations, everyone! You have completed 3-18 "The God's Market Gamble"!
I will have chronicle sheets up later this morning. I hope everyone had a good time!

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Wow, great timing on our finishing up - thanks for the quick wrap (and the nice shot, Morvius). Thanks also for running the game, and have a blast at GenCon.