Male Human Rogue 1
Experience: 1
CG Medium humanoid (human)
Init +4; Senses Perception+3
DEFENSE
AC 16, touch 14, flat-footed 10 (+2 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will -1
OFFENSE
Speed 30 ft.
Melee rapier +2 (1d6+2/18-20), rapier +2 (1d6+2(18-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks Sneak Attack 1d6,
STATISTICS
Str 14, Dex 18, Con 10, Int 14, Wis 8, Cha 12
Base Atk +0; CMB +2; CMD 16
Feats Armor Proficiency, Light, Combat Reflexes, Simple Weapon Proficiency, Two-Weapon Fighting
Skills Acrobatics +8, Appraise +6, Bluff +1, Climb +6, Craft (Untrained) +2, Diplomacy +5, Disable Device +9, Disguise +5, Escape Artist +4, Fly +4, Heal -1, Intimidate +1, Knowledge (History) +7, Knowledge (Local) +6, Perception +3, Perception (Trapfinding) +4, Perform (Untrained) +1, Ride +4, Sense Motive -1, Sleight of Hand +8, Stealth +8, Survival -1, Swim +2, Use Magic Device +5,
Languages Abyssal, Common, Orc
SQ Bonus Feat, Skilled, Trapfinding,
Gear rapier (x2); explorer's outfit; arrows (20); lantern (hooded); Backpack [ Leather; Oil (1 Pint Flask) (x3); Rope (Hemp/50 ft.); Thieves' Tools; Waterskin; ]; Waterskin ; Shortbow ;
Money 17 gold 7 silver
SPECIAL ABILITIES
Bonus Feat Humans select one extra feat at 1st level.
Dirty Fighter When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Scholar of the Great Beyond (Knowledge (History)) You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and Knowledge (History) is always a class skill for you.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack (Ex)
Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.