Rogue

Franton Sloereth's page

35 posts. Organized Play character for Barvo Delancy.


Full Name

Franton Sloereth

Race

Human

Classes/Levels

Rogue 1 HP 8 | AC 16 | T 14 | FF 12 | CMD 16 | Fort +0 | Ref +6 | Will -1 | Init +4 | Perc + 3 | Sense Motive -1

Gender

M

Size

M

Age

24

Special Abilities

Sneak Attack, Trapfinding, Dirty Fighter, Scholar of the Great Beyond, Two Weapon Fighting, WEapon Finesse

Alignment

CG

Deity

Desna

Location

Absalom

Languages

Common, Orc, Abyssal

Occupation

Conspirator

Strength 14
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 8
Charisma 12

About Franton Sloereth

Background:

Chelaxian by birth, Franton Sloereth has spent most of his life in the bustling metropolis of Absalom raised by his absentee uncle. As a sad, lonely youth he was easy prey for one of the numerous secret societies of the city. He has now fallen in with a group of conspirators who call themselves the Eyes of Truth, who are attempting to find proof of a vast, nonexistant conspiracy that shows Absalom to be the pawn of an ancient demon who uses the power of the Starstone to enslave the populace. He has since fallen in with the Pathfinder Society as a way to focus his boundless energy, and make some money to help find his schemes. Unfortunately, he has also fallen in with the Scarzni who have found him appallingly easy to manipulate.

Character Sheet:

Male Human Rogue 1
Experience: 1
CG Medium humanoid (human)
Init +4; Senses Perception+3

DEFENSE

AC 16, touch 14, flat-footed 10 (+2 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will -1

OFFENSE

Speed 30 ft.
Melee rapier +2 (1d6+2/18-20), rapier +2 (1d6+2(18-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks Sneak Attack 1d6,

STATISTICS

Str 14, Dex 18, Con 10, Int 14, Wis 8, Cha 12
Base Atk +0; CMB +2; CMD 16
Feats Armor Proficiency, Light, Combat Reflexes, Simple Weapon Proficiency, Two-Weapon Fighting
Skills Acrobatics +8, Appraise +6, Bluff +1, Climb +6, Craft (Untrained) +2, Diplomacy +5, Disable Device +9, Disguise +5, Escape Artist +4, Fly +4, Heal -1, Intimidate +1, Knowledge (History) +7, Knowledge (Local) +6, Perception +3, Perception (Trapfinding) +4, Perform (Untrained) +1, Ride +4, Sense Motive -1, Sleight of Hand +8, Stealth +8, Survival -1, Swim +2, Use Magic Device +5,
Languages Abyssal, Common, Orc
SQ Bonus Feat, Skilled, Trapfinding,
Gear rapier (x2); explorer's outfit; arrows (20); lantern (hooded); Backpack [ Leather; Oil (1 Pint Flask) (x3); Rope (Hemp/50 ft.); Thieves' Tools; Waterskin; ]; Waterskin ; Shortbow ;
Money 17 gold 7 silver

SPECIAL ABILITIES

Bonus Feat Humans select one extra feat at 1st level.

Dirty Fighter When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Scholar of the Great Beyond (Knowledge (History)) You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and Knowledge (History) is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sneak Attack (Ex)

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.