Ackuda |
Ackuda rattles the bones once again, continuing to chuckle under his breath, and this time points at the cube itself.
Cackle to extend Fortune on Maarv, then Standard to use Misfortune Hex on it. (Misfortune is not mind-affecting) DC 16 Will.
EndlessForms |
Sorry for the uncharacteristically slow posting this week. Very busy with school work but posting should be back to normal now.
Yes, Yanos was able to escape last round.
Yanos stabs at the cube and it explodes, covering the party in slime!
Out of combat!
Pause for healing? We'll move on down the sewers this afternoon/tonight.
Maaarv Bergavsten |
As the gelatinous cube explodes in a burst of...whatever substance gelatinous cubes are made of, Maaarv slides his smoked goggles onto his forehead, gives a quick flick of his wrist and a small wooden stick appears in his hand. He taps himself lightly over his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
His wounds seem to close right up without any problem. The alchemist then turns to Ackuda.
"Sorry about getting you with that bomb. Let me heal you - it's the least I can do."
Cure Light Wounds for Ackuda: 1d8 + 1 ⇒ (2) + 1 = 3
Maaarv offers the use of his wand to the rest of the party, except for the dhampir.
If anyone needs a hit or two from the wand, feel free to roll it yourself and let me know so's I can deduct it.
Once finished helping get folks back to tip-top shape, the alchemist looks around. "An interesting creature, this cube...I wonder if anything useful could be gained from further study." He looks around the remains for anything interesting.
Perception amongst the yucky detritus for anything interesting: 1d20 + 8 ⇒ (9) + 8 = 17
Ackuda |
Ackuda smiles at Maarv. "I understand the chaos of combat better than most." he says to the Alchemist. "And I accept it, but thank you for the healing." he says. He then flicks his own wand into his hand and heals himself further.
1d8 + 1 ⇒ (3) + 1 = 4
Vasilios |
Pulls a scroll out to heal self.
inflict light wounds: 1d8 + 1 ⇒ (2) + 1 = 3
And another.
inflict light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
After healing up Vasilios helps with a quick search.
These things have been known to carry some interesting things they cannot digest, a quick look before we move on.
perception: 1d20 + 5 ⇒ (19) + 5 = 24
EndlessForms |
...whatever substance gelatinous cubes are made of
The party finds nothing of interest in the sewers except the trail of their beast quarry.
The mouth-filling stench of the sewers finally breaks in the relatively fresh air of Ardis’s docks. The moonlight shining down upon the weathered stones beneath the sewer gate catches a glint of gold: a small, worn locket smashed upon the rocks holds a pair of tiny portraits. One shows a Vonran Vilk that may have walked the streets fifty years ago. The other, torn and gnawed, shows Markov Rutowski—Vilk’s lost lover.
A howl pierces the night sky. Several blocks away, a hunched figure pauses to watch its pursuers emerge from the sewer, then takes off running in the direction of Rutowski’s townhouse.
It's a CHASE!
Ackuda: 1d20 + 11 ⇒ (16) + 11 = 27
Danyn: 1d20 + 2 ⇒ (12) + 2 = 14
Maaarv: 1d20 + 2 ⇒ (14) + 2 = 16
Vasilios: 1d20 + 3 ⇒ (4) + 3 = 7
Yanos: 1d20 + 5 ⇒ (12) + 5 = 17
MM: 1d20 - 1 ⇒ (13) - 1 = 12
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
It takes a move action to move through a single card. When a Character exits from a card, he must choose one of that card’s two obstacles to face as a standard action before moving to the next card. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drawing a weapon.
A character may attempt to move three cards during his turn by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.
A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of cards and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are on the same card.
Summary: Unless you are making a ranged attack or casting a spell, you can basically make two checks per round. If you make the check, you move to the next card and can try one of those checks now. If you fail, you stay there but can try again. Alternatively you can try to do both of the skill checks for the card you are currently on and then jump ahead three cards in one round.
Chase cards coming below.
EndlessForms |
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
Ackuda, Yanos, Maaarv, and Danyn are up!
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
Ackuda, Yanos, Maaarv, Danyn, Vasilios
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
The Midnight Mauler
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
Maaarv Bergavsten |
Maaarv jerks his head in the direction of the howl. "Stop that wolf!" He makes a running start and tries to force the door of the collapsed structure open.
CMB: 1d20 + 4 ⇒ (9) + 4 = 13
And he's just able to make his way through the old doorway.
Maaarv Bergavsten |
Oh wait, I get two checks? I got things mixed up from the last chase I was in. For some reason I thought that making a check was a standard action, and then the progress from the current card to the next card was a move action. But re-reading the rules as you've posted them, I see my assumption was wrong.
After plowing through the old door, Maaarv glances around, looking for a shortcut.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
And spots a small hollow through the tall, thorny shrubbery.
Yanos |
Save your wands, I'll Channel to heal.
Channel: 6d6 ⇒ (1, 3, 4, 3, 2, 5) = 18 (2 Channels used)
Chase
Growing large once more, I'll try to put my shoulder into the door, and rush forward.
CMB: 1d20 + 7 ⇒ (10) + 7 = 17
Then return to normal size once more.
Yanos |
At least this one looks like it has a decent spread of challenges. Most I've seen have basically been:
Rogue
Rogue
----------------------------------------------------
Rogue
Rogue
----------------------------------------------------
Rogue
Bard
----------------------------------------------------
EndlessForms |
@Maaarv: actually, I think I typed it wrong above (and maybe wasn't understanding it completely correctly either). I've run several chases but after rereading the rules I think your original assumption was correct and that I picked up the 'doing two checks' thing from someone else. Making a check is a standard action and moving across the 30' of ground that the card represents is a move action. Alternatively you can try both checks as a full round to jump ahead three squares-with the caveats above that you might get stuck somewhere.
Also, yes, even though Maaarv opened the door everyone still has to make the check. It's not realistic but that's just the way chase mechanics work.
Maaarv bursts through the door, but just barely. Yanos becomes large and bursts through. . . another door? Danyn is unable to kick through his door. Ackuda easily pushes through his door.
The Mauler easily jumps across the crumbling bridge. Can't fail the check.
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
You guys are up!
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
Danyn, Vasilios
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
Maaarv, Ackuda, Yanos
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
The Midnight Mauler
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
EndlessForms |
@Maaarv: I'll let you keep your Perception roll from above for this round since that was my mistake putting those bad notions in your head!
Yanos |
Ill try to take the Hidden Shortcut through the Thorny Thicket
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Escape Artist: 1d20 + 2 ⇒ (8) + 2 = 10
I dont remember if I already have this game or not, but if not:
Escape Artist GM Star Reroll: 1d20 + 3 ⇒ (3) + 3 = 6
Have I mentioned how much I hate this Dice Roller recently.
-Posted with Wayfinder
EndlessForms |
You can not take 10 during combat unless you have something special that lets you do so. Chases are considered combat I suppose.
Maaarv and Yanos notice a shortcut and head that way while Vasilios once again kicks through the frustratingly stubborn door.
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
Ackuda and Danyn are up!
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
Danyn
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
Ackuda, Vasilios
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
Maaarv, Yanos
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
The Midnight Mauler
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
EndlessForms |
Danyn is able to push through the door this time.
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
Ackuda is up!
Vasilios cued to move through the thorny thicket.
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
Danyn, Ackuda, Vasilios
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
Maaarv, Yanos
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
The Midnight Mauler
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
Yanos |
On my turn, I'll again try to move through 3, Leaping just deep enough.
Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
Swim: 1d20 + 2 ⇒ (20) + 2 = 22
Heck yah. This is I think the first time I have ever been any use at all in a Chase.
Yanos |
EndlessForms |
EndlessForms |
Ackuda easily slips through the thicket. The Mauler will try to slip around the back of the guard station.
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
No one seems to notice the snarling beast-man. Vasilios then climbs through the thicket. Meanwhile Yanos finds a shortcut and tries to cut the Midnight Mauler off.
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
Ackuda, Maaarv, and Danyn are up!
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
Danyn
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
Ackuda, Maaarv, Vasilios
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
The Midnight Mauler
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
Yanos
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
Danyn |
Danyn tries to take what appears to be a major shortcut.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Escape Artist: 1d20 + 6 ⇒ (10) + 6 = 16
But when he surfaces, he is presented by the same bridge that Ackuda, Maaarv, and Vasilios are also trying to cross.
Maaarv Bergavsten |
Maaarv things he can make a far enough leap to avoid swimming too far.
Attempting a double-move!
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Swim: 1d20 + 2 ⇒ (18) + 2 = 20
Amazingly, Maaarv executes a strong dive and is able to carry that momentum as he swims with a dolphin's speed and is able to move ahead of the Mauler.
EndlessForms |
Each card is approximately 30' for purposes of ranged attacks.
If a character fails either obstacle check by more than 5, he cannot move at all that turn.
Danyn tries to take a short-cut but it caught in the overgrowth. Maarv finds a short-cut and joins Yanos in heading off the Mauler.
Initiative:
1. Ackuda, Yanos, Maaarv, Danyn
2. The Midnight Mauler
3. Vasilios
Ackuda is up!
Vasilios cued to stand still.
-------------------------------------------------------------------
Collapsed Structure
Force the Door (CMB DC 12)
Clamber Over (Climb DC 15)
-------------------------------------------------------------------
Overgrown Greenbelt
Hidden Shortcut (Perception DC 20)
Thorny Thicket (Escape Artist DC 12)
Danyn
-------------------------------------------------------------------
Crumbling Bridge
Leap of Faith (Acrobatics DC 15)
Just Deep Enough (Swim Dc 15)
Ackuda, Vasilios
-------------------------------------------------------------------
Guard Station
Nothing to See Here (Bluff DC 15)
Slip Around Back (Stealth DC 15)
-------------------------------------------------------------------
Gaping Sinkhole
Walk the Plank (Acrobatics Dc 20)
What's that Stench? (Fortitude Save DC 13)
The Midnight Mauler
-------------------------------------------------------------------
Lingering Mob
Talk Them Down (Diplomacy DC 15)
Pass Unnoticed (Stealth DC 13)
Maaarv, Yanos
-------------------------------------------------------------------
District Wall
Up and Over (Climb DC 10)
Along the Top (Acrobatics DC 15)
-------------------------------------------------------------------
Rose Garden
Hedge Maze (Perception DC 15)
Reflecting Pond (Swim DC 15)
-------------------------------------------------------------------
Shopping Block
Piled Crates (Ref save DC 15)
He Went That Way! (Sense Motive DC 20)
-------------------------------------------------------------------
Rutowski's Townhouse
No Challenges
EndlessForms |
Ackuda leaps across the bridge!
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Fort: 1d20 + 5 ⇒ (15) + 5 = 20
The Mauler is able to find his way through the sinkhole but finds Yanos and Maaarv waiting for him.
The old wolf hunches down on the cobblestones, panting from the chase and glaring with fiery red eyes. “So, you’re the lap dogs the Decemvirate sent to cull me? Pathetic. All of your cut throats will barely slake my thirst from our little run.” Low, feral growling can be heard coming from the shadows of a nearby alley.
The Mauler grins, bearing ragged, yellow fangs. “How shall we do this, little ones?”
mauler: 1d20 - 1 ⇒ (4) - 1 = 3
wolfhounds: 1d20 + 2 ⇒ (8) + 2 = 10
Ackuda: 1d20 + 11 ⇒ (11) + 11 = 22
Danyn: 1d20 + 2 ⇒ (3) + 2 = 5
Maaarv: 1d20 + 2 ⇒ (16) + 2 = 18
Vasilios: 1d20 + 3 ⇒ (16) + 3 = 19
Yanos: 1d20 + 5 ⇒ (3) + 5 = 8
Delaying posting initiative to see what you guys are doing. Map is being updated. If you are going to fight here's initiative:
1. Ackuda, Vasilios, Maaarv
2. Wolfhounds
3. Yanos and Danyn
4. The Midnight Mauler
Maaarv Bergavsten |
Sorry, heavy Playtest traffic and a busy afternoon/evening for me prevented me from posting.
Maaarv holds his hands up in an effort to calm the lycanthrope. "Listen Vilk, we are here to help you. Markov is worried about you. Come with us - let us get you the help you need."
Diplomacy: 1d20 ⇒ 20
EndlessForms |
Sorry Danyn. You still wouldn't have caught up to him but I'll move you up a bit on the map. Although now that you're talking to him you'll all probably have time to move a bit.
Anyone else saying anything before I update?
Yanos |
" By Ol' Dead Eye, he speaks the truth. We are not here to harm you, but to quicken that spark of the man deep down."
Diplomacy Aid: 1d20 ⇒ 5
-Posted with Wayfinder
Ackuda |
Ackuda tries to catch up, and when he sees the Mauler, and then hears the Wolfhound behind him, he clutches his quarterstaff and draws a scroll from a scrollcase on his belt.
"Don't throw your life away." he says. "You aren't completely to blame for this, and the Pathfinders may be able to cure you!"
Aid Diplomacy 1d20 - 1 ⇒ (12) - 1 = 11
EndlessForms |
No more chase rolls needed now that he's stopped; just talky time for now unless combat breaks out.
Vilk has a hungry look in his eyes. "Oh, and how do you expect to cure me?"
Maaarv Bergavsten |
"Oh, and how do you expect to cure me?"
Maaarv thinks a moment, did anyone pick up a curative?
Panicking, the alchemist grabs one of his bomb vials and throws it at the werewolf. "Just cool down!"
Frost Bomb Attack w/PBS: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Cold Damage: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
Confirm: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Crit. Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Mauler needs to make a DC 14 Fort save or be staggered for 1 round.
EndlessForms |
He's right though. You guys never went after the wolfsbane.
Fort: 1d20 + 4 ⇒ (17) + 4 = 21
In a quick flash of realization, Maaarv recognizes the truth behind the Mauler's words as no one possesses a way to cure the unfortunate man. His bomb hits the mutant square in the chest.
Initiative:
1. Ackuda, Vasilios, Maaarv
2. Wolfhounds
3. Yanos and Danyn
4. The Midnight Mauler
Mauler: 15 dmg
Wolfhound:
Ackuda and Vasilios are up!
Vasilios |
Did we catch up? If not here is a stealth roll.1d20 + 6 ⇒ (18) + 6 = 24
If Vasilios did catch up he will cast hideous laughter on the mutant.
Why do dogs bury bones in the ground? Because you can't bury them in trees...
Voices a rim shot... (Ba-dum-dum-ta!)
Will DC 14
Hideous Laughter
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (tiny fruit tarts and a feather)
Range close (25 ft. + 5 ft./2 levels)
Target one creature; see text
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.
A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't “translate” well.