GM Endless Forms' PFS 01-51 and 01-52 The City of Strangers Parts I and II (Inactive)

Game Master Mike Tuholski

A 1-7 PFS scenario played at the 3-4 subtier. Maps


301 to 350 of 391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Agreed, first the task at hand, then the fun of searching for treasure he grins at the last part

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Wasn't looking for loot, more for hidden doors/traps on the doors and maybe the troll has keys for the doors..since we haven't checked to see if they are locked yet

"Searching for treasure later sounds like fun! Let's explore the rest of this building quickly so we can start with that."

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Ash, when next I go dungeon delving, you should come with. Its a lot of fun. Exciting stuff. he grins at the gnome

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Hmm good to have Ash along. Gnomes that make fire are always handy!


The Flaxseed Pathfinder Lodge

This long hallway stretches 110 feet from east to west and is periodically broken up by thick, iron portcullises. Several sets of doors can be seen at even intervals along the north and south walls, and at the far east end the hallway appears to terminate in a room filled with large cages. The floor of the hallway was recently swept, but spiderwebs the ceilings.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Let's stealth in and try to open the door closest to us?

In case we go that option:

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19 For sound mostly, my hand will still have some fire on it for the next few minutes so giving off light...might hurt my chances to hide properly.
Look for traps: 1d20 + 11 ⇒ (7) + 11 = 18

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Seeing that Ash is attempting to remain stealthy, Ennoia deems more appropriate to remain a few dozen feet behind with her bow in hand.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
He follows suit. Keeping quiet and close to Ash

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg picks his trusty spear back up and leads the group along as silent as a hulking demon spawn can muster.

Stealth1d20 + 6 ⇒ (8) + 6 = 14
Perception 1d20 + 7 ⇒ (5) + 7 = 12


The Flaxseed Pathfinder Lodge

The party sneaks forward and heads through the next set of doors.

What was once an exercise yard for inmates is now a choked yard filled with dead grass, animal nests, and trash. The yard is open to the sky and at the north end the ruins of a gallows can be seen. In the northwest corner of the yard a small, rickety wooden platform leads up to a single, heavy door. A set of thick double doors can been seen in the south and east walls.

Waiting in the abandoned yard for you is a giant scorpion!

gm rolls:

scorpion: 1d20 + 2 ⇒ (7) + 2 = 9
Farg: 1d20 + 2 ⇒ (2) + 2 = 4
Vesparo: 1d20 + 4 ⇒ (17) + 4 = 21
Sutekh: 1d20 + 4 ⇒ (1) + 4 = 5
Ennoia: 1d20 + 7 ⇒ (4) + 7 = 11
Ash: 1d20 + 4 ⇒ (18) + 4 = 22

Initiative:

1. Ash, Vesparo, and Ennoia
2. Scorpion
3. Sutekh and Farg

Ash, Vesparo, and Ennoia are up!

DC 14 KN (nature):
It is a giant scorpion; it is immune to mind-effecting and poisonous. It can constrict its foes.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia moves forward and shoots an arrow at the beast.

Composite Longbow (cold iron arrows): 1d20 + 8 ⇒ (13) + 8 = 211d8 + 3 ⇒ (8) + 3 = 11

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves forward and lops a ball of flame from his hand at the giant scorpion.

To hit touch AC: 1d20 + 6 ⇒ (10) + 6 = 16
Fire damage: 1d6 + 7 ⇒ (4) + 7 = 11

Knowledge nature: 1d20 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo rushes forward rapier flashing out, but in his excitement his blow is poorly aimed, "Wow, they have some awesome monsters here!"

Rapier: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 1d6 + 2 ⇒ (4) + 2 = 6


The Flaxseed Pathfinder Lodge

Ash hits the vermin with a ball of fire!

Vesparo moves in but his rapier bounces off of its carapace.

Ennoia then sinks an arrow into it!

---

With Vesparo as the easiest target, the scorpion goes after the swashbuckler!

claw: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 6 ⇒ (5) + 6 = 11
grab: 1d20 + 14 ⇒ (2) + 14 = 16

claw: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 6 ⇒ (5) + 6 = 11
grab: 1d20 + 14 ⇒ (19) + 14 = 33

sting: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 6 ⇒ (5) + 6 = 11
DC 19 Fort save again poison or take 1d2 ⇒ 2 Str damage

Initiative:

1. Ash, Vesparo, and Ennoia
2. Scorpion
3. Sutekh and Farg

S: 22 dmg

You guys are up!

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo parries the first claw with his rapier, but the second tears into him, ruining his riposte. Even in its grip he easily avoids the sting.

Assuming Vesparo is grappled by the second attack? If so is it using its whole body or only the limb as per grab rules?

Parry: 1d20 + 7 ⇒ (20) + 7 = 27
Riposte: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Seeing the attacks, there was no time to work with the creature. He attacks

Attack 1: 1d20 + 4 ⇒ (9) + 4 = 13
Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16

Damage 2: 1d8 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia fires two arrows at the beast.

Composite Longbow (cold iron arrows, rapid shot): 1d20 + 6 ⇒ (7) + 6 = 131d8 + 3 ⇒ (1) + 3 = 4
Composite Longbow (cold iron arrows, rapid shot): 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (6) + 3 = 9

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves to the side and lops some more fiery death towards the scorpion

To hit touch AC scorpion: 1d20 + 6 ⇒ (2) + 6 = 8 Point blank, precise shot
Fire damage: 1d6 + 7 ⇒ (4) + 7 = 11

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg moves in and thrust his spear into the huge creatures carcass. An unapteizing crunch can be heard even at the entrance as the spear burries itself deep into the creatures side.

Move and attack. Activate Archaeologists luck and attack with PA

Attack 1d20 + 8 ⇒ (18) + 8 = 26 Damage 1d8 + 11 ⇒ (2) + 11 = 13

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Sutekh will be riding one of those things soon. 4xp to go =^^=


The Flaxseed Pathfinder Lodge

It is only using one limb. Which yes, means it will take major penalties on its maintain check-unless it just drops you.

---

Vesparo tries to parry and riposte but is not able to stab the creature.

Sutekh fires his arrows but they break on the thing's exoskeleton.

Ennoia's second arrow is more successful and finds a soft spot.

Ash tosses more fire but misses this time, singing the grass nearby.

Farg moves in and stabs the scorpion, dealing it a deadly wound!

---

The scorpion drops Vesparo and goes after Farg this time!

claw: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 14 ⇒ (13) + 14 = 27

claw: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 6 ⇒ (4) + 6 = 10
grab: 1d20 + 14 ⇒ (8) + 14 = 22

sting: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 6 ⇒ (6) + 6 = 12
DC 19 Fort save against poison or take 1d2 ⇒ 2 Str damage

Initiative:

1. Ash, Vesparo, and Ennoia
2. Scorpion
3. Sutekh and Farg

S: 44 dmg

You guys are up!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash tries aiming this time, instead of just tossing some fire in the general direction of the giant scorpion. Maybe then he will have some better luck at actually hitting the thing.

To hit touch AC: 1d20 + 6 ⇒ (12) + 6 = 18 Point blank and precise shot
Fire damage: 1d6 + 7 ⇒ (5) + 7 = 12

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia shoots two other arrows at the large vermin.

Composite Longbow (cold iron arrows, rapid shot): 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (8) + 3 = 11
Composite Longbow (cold iron arrows, rapid shot): 1d20 + 6 ⇒ (8) + 6 = 141d8 + 3 ⇒ (8) + 3 = 11


The Flaxseed Pathfinder Lodge

With another ball of fire, Ash takes down the giant scorpion!

Out of combat!

There are a few goblin corpses in here that have been chewed on by the scorpion. You find five potions of cure moderate wounds on them.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

He rushes to the scorpion.
is it dead? If not. Will want to stabilise it

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash will cast guidance and detect magic and then check the doors to the right for traps before stepping back and letting someone else open them

Perception: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22


The Flaxseed Pathfinder Lodge

Sutekh stabilizes the scorpion before it dies.

Ash finds no traps on the doors to the right and the party moves up to investigate.

This large room was recently cleaned—piles of trash are swept into the corners, the six tables and dozen benches here are spotless, and the majority of the spider webs and vermin nests were cleaned from the corners. A set of sturdy double doors sit in the south wall, another is set in the west wall, and a single door in the northwest corner leads north into a small kitchen.

Standing inside are two people; a pale woman with white eyes wearing white robes and a scarred man in light armor.

gm rolls:

guarin: 1d20 + 8 ⇒ (12) + 8 = 20
kanna: 1d20 + 6 ⇒ (5) + 6 = 11
Farg: 1d20 + 2 ⇒ (12) + 2 = 14
Vesparo: 1d20 + 4 ⇒ (14) + 4 = 18
Sutekh: 1d20 + 4 ⇒ (1) + 4 = 5
Ennoia: 1d20 + 7 ⇒ (11) + 7 = 18
Ash: 1d20 + 4 ⇒ (5) + 4 = 9

The man moves up and sticks his rapier in Farg.

+1 rapier: 1d20 + 7 ⇒ (20) + 7 = 27
damage with sneak: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (3, 5) = 15

confirm:
+1 rapier: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Initiative:

1. Guarin
2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

Ennoia, Vesparo, and Farg are up!

My internet is moving too slowly tonight to open up the map; I will update it as soon as I can. I assumed Farg would be up front, as he usually is.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Is the man human? and the woman?

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Wincing Vesparo sighs, "Ah, forgive me my friends I have not been as useful as I would have wished on this adventure. That scorpion was a worthy foe, and is I am sure not to blame for its nature. Hopefully we can find it a better home once this is done. If nobody objects I will take a couple of these potions."

Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 3) + 3 = 7

Did we have another cure light potion? Not got time to check, I'll use another cure moderate, but only 4 down so if someone can offer an alternate lesser healing source I'll use that. Though given PFS rules probably better to use the greater potion over someone's resources.

Cure: 2d8 + 3 ⇒ (1, 3) + 3 = 7

Going to wait on map to see if I can get at what I assume is the caster.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia shoots two arrows at the white-eyed woman.

Composite Longbow (cold iron arrows, rapid shot): 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (5) + 2 = 7
Composite Longbow (cold iron arrows, rapid shot): 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (1) + 2 = 3
+1 attack and damage if I'm within 30 feet.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15
Vesparo Dikanadra wrote:

If nobody objects I will take a couple of these potions."[/b]

Did we have another cure light potion? .

Drink away ,By my quick count we found 5+1 potions of cure moderate and 3+2+1 potions of cure light (and a potion of invisibility, an elixer of love and a bunch of stuff we can't drink ;)

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Quite a few things to retcon here...

Fortitude 1d20 + 5 ⇒ (4) + 5 = 9 -->two points of STR damage ouch

8/25 HPs from the scorpion attack cast CLW twice before moving on.

CLW1d8 + 3 ⇒ (6) + 3 = 9
CLW1d8 + 3 ⇒ (1) + 3 = 4
CLW1d8 + 3 ⇒ (8) + 3 = 11 -->Fully healed only 1 more spell for the day.

Farg has uncanny dodge so no sneak attack damage. 18/25 HP.

Round 1 of combat. Activate Archaeologist luck as swift action. Drop spear as free action and full attack the guy that attacked me with PA. Full attack accounts for -2STR.

Farg is a Thug and has survived on the streets for many years. Being faster than your oppoenent was a vital skill and even if you were slower you always had to be on guard. The lean man lunges forward and stabs Farg with pinpoint precision but a quick movement from the savage tiefling prevented the attack to pierce his heart. He then retaliates in turn attempting to bring the false Pathfinder down.

Claw PA 1d20 + 6 ⇒ (1) + 6 = 7 Damage 1d4 + 7 ⇒ (4) + 7 = 11
Claw PA 1d20 + 6 ⇒ (19) + 6 = 25 Damage 1d4 + 7 ⇒ (1) + 7 = 8
Claw PA 1d20 + 6 ⇒ (8) + 6 = 14 Damage 1d4 + 7 ⇒ (2) + 7 = 9


The Flaxseed Pathfinder Lodge

They are both human.

Ennoia fires two arrows at the woman but misses. The arrows even miss the shimmering images of the woman.

Farg claws into the man two stabbed him!

Initiative:

1. Guarin
2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

G: 8 dmg

Vesparo is up!


The Flaxseed Pathfinder Lodge

Map has been updated by the way.

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo attempts to dodge past his foe, but fails and offers a chance to strike, his own parry and riposte slow and clumsy. But undettered he rushes past and skewers what he presumes is a spell caster,

"Forgive me Lady, I do not enjoy harming women-folk, but I cannot ignore your actions, surrender or this shall go poorly for you."

Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12
Parry: 1d20 + 7 ⇒ (3) + 7 = 10
Riposte: 1d20 + 7 ⇒ (5) + 7 = 12
Rapier: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


The Flaxseed Pathfinder Lodge

As Vesparo moves past Guarin, the man takes a stab at the tiefling.

+1 rapier: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 3 ⇒ (4) + 3 = 7

He then jabs his rapier into the woman's side, scratching her.

---

The woman grins as she holds her hands up to Vesparo. He nails grow longer and her hands morph into claws. "Don't worry,dear. This woman-folk has claws."

claw: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d4 + 5 ⇒ (4) + 5 = 9

claw: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Initiative:

1. Guarin
2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

G: 8 dmg
K: 4 dmg

Ash and Sutekh are up!

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

He aims and fires 2 quick arrows at the woman
Attack 1: 1d20 + 7 ⇒ (12) + 7 = 19
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9

His first arrow hits its mark, the other misses completely
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


The Flaxseed Pathfinder Lodge

Sutekh fires two arrows but both miss their target!

Initiative:

1. Guarin
2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

G: 8 dmg
K: 4 dmg

Ash is up!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash steps in line with the rest of the party and lobs a little bit of the last flame he can hold into his hand at the person standing in the doorway preventing us from getting in

To hit touch attack G: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8point blank, prescise and cover
Fire damage for G: 1d6 + 7 ⇒ (6) + 7 = 13


The Flaxseed Pathfinder Lodge

Ash tosses in more fire but misses.

---

Guarin stabs at Farg!

+1 rapier: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9

mwk dagger: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Initiative:

1. Guarin
2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

G: 8 dmg
K: 4 dmg

Ennoia, Vesparo, and Farg are up!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia aims and shoots at Guarin twice!

Composite Longbow (cold iron, RS, PBS): 1d20 + 6 ⇒ (20) + 6 = 261d8 + 3 ⇒ (1) + 3 = 4
Composite Longbow (cold iron, RS, PBS): 1d20 + 6 ⇒ (12) + 6 = 181d8 + 3 ⇒ (2) + 3 = 5

Composite Longbow, confirmation (cold iron, RS, PBS): 1d20 + 6 ⇒ (19) + 6 = 252d8 + 6 ⇒ (7, 6) + 6 = 19


The Flaxseed Pathfinder Lodge

Guarin cries out in pain as Ennoia sinks two arrows into the man! He falls over bleeding on the ground.

Initiative:

2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

K: 4 dmg

Vesparo and Farg are up!

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo grins and slides past the woman's guard skewering her, "I see your point, and see that you catch mine!" He also snaps at the woman, but fails to draw blood.

Rapier: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Crit Conf Rapier: 1d20 + 7 ⇒ (6) + 7 = 13 Ex Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bite: 1d20 + 1 ⇒ (13) + 1 = 14 Daamge: 1d6 + 1 ⇒ (3) + 1 = 4


The Flaxseed Pathfinder Lodge

Vesparo digs his rapier into the woman!

Initiative:

2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

K: 11 dmg

Farg is up!

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg takes a nother vicious hit from the Rapier but it's not enough to take the beast from hell down.

HP 9/25

The Tielfing thenretaliates in kind answering the man's attack with a few lightning quick blows. To of wich tear vicious wounds I hope...

Claw PA 1d20 + 6 ⇒ (15) + 6 = 21 Damage 1d4 + 7 ⇒ (1) + 7 = 8
Claw PA 1d20 + 6 ⇒ (2) + 6 = 8 Damage 1d4 + 7 ⇒ (4) + 7 = 11
Bite PA 1d20 + 6 ⇒ (14) + 6 = 20 Damage 1d4 + 7 ⇒ (3) + 7 = 10


The Flaxseed Pathfinder Lodge

@Farg: Sorry, Guarin is down. You can move up and claw at the sorceress.

Farg moves up and slices into the woman with his claw!

---

Kanna claws at Vesparo!

claw: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d4 + 5 ⇒ (4) + 5 = 9

claw: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Initiative:

2. Ennoia, Vesparo, and Farg
2. Kanna
3. Ash and Sutekh

K: 19 dmg

You guys are up!

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves into the room and with a flick of his wrist produces a slender wand which he points at Farg.

Cure light wounds for Farg: 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Failing to parry the claw Vesparo steps back woozily, free hand pressing against his wounds,

"Ah, forgive me dear Lady, it seems I must surrender you to another partner. Again you have my most sincere apologies, it is hardly the heroic thing."

Parry: 1d20 + 7 ⇒ (7) + 7 = 14

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
Attack 2: 1d20 + 7 ⇒ (7) + 7 = 14

Sutekh fires again at the woman, one arrow finally finds its mark!

Shlick!: 1d8 + 5 ⇒ (1) + 5 = 6


The Flaxseed Pathfinder Lodge

Ash heals Farg.

Vesparo tries to parry while Sutekh puts an arrow into the woman and takes her down!

Out of combat!

their gear:
potion of cure light wounds; chain shirt, +1 rapier, masterwork dagger, Varisia treasure map

potions of cure light wounds (2), potions of cure moderate wounds (2), scroll of obscuring mist;+1 studded leather

There is nothing else of note in the room.

301 to 350 of 391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' PFS 01-51 and 01-52 The City of Strangers Parts I and II All Messageboards

Want to post a reply? Sign in.