
EndlessForms |

Thought Vivienne would be back today. I'll wait until tomorrow morning to put her on hold. I don't want to GMNPC her because I have no idea what she would do in this situation, having never played with her.

EndlessForms |

Ok, not sure what happened to our druid. Moving on though because we've been stuck here since last week:
The party readies themselves against the wild boars, who have taken notice of you now, especially after the spellcasting and noise coming from your direction.
The first boar charges Gregor!
gore: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
The second boar lumbers up with its pal while the third charges Rando!
gore: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Initiative:
1. Rando, Alfonse, Vivienne, Gregor, and Ceric
2. Dire Boars
You guys are up!

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Ooow! That is it, now it's bacon time piggys!" Rando takes a step back and fires two crackling blue rays at the boar that hit him.
ranged touch: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 4d6 + 1 ⇒ (5, 2, 4, 1) + 1 = 13
ranged touch: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 4d6 ⇒ (1, 2, 1, 6) = 10
His third ray aims at the next adjacent boar.
ranged touch: 1d20 + 10 ⇒ (11) + 10 = 21
damge: 4d6 ⇒ (5, 6, 2, 5) = 18
"Get the one that hit me Riddey.
Scorching ray with lighting element from Rando's blood line. Shocking robes make it so he casts at 11th level. Also could someone move Rando and Riddey back one square please.

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"Well..this is what I get for waiting around trying to be a humanitarian. A mistake I won't make a second time!" With his faith in the natural world shattered Gregor lashes out at boar # 2.
Power Attack: 1d20 + 12 ⇒ (5) + 12 = 17, Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Power Attack: 1d20 + 7 ⇒ (17) + 7 = 24, Damage: 1d8 + 12 ⇒ (7) + 12 = 19

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We are all hasted..don't you get a third attack from that Gregor?
Ceric will wait to see which of the boars are left standing after the onslaught the rest of the party has started and sends some toppling magic missiles into those ...(if all 3 of them are standing 3 into boar 1, and 1 into each of the other 2) before taking a few quick steps away from the boars
magic missile damage: 5d4 ⇒ (3, 4, 3, 1, 1) = 12 (please divide damage as needed and at +1 per die and a trip attempt against each of them still standing)
Trip attempt vs boar 1: 1d20 + 16 ⇒ (11) + 16 = 27
Trip attempt vs boar 2: 1d20 + 16 ⇒ (4) + 16 = 20
Trip attempt vs boar 3: 1d20 + 16 ⇒ (2) + 16 = 18

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Rando and Riddywipple scorch and burn two of the boars while Gregor finishes one off before turning to the next and cutting a gash across its shoulder! Ceric sends a set of magic missiles at the two boars and knocks the first one to the ground!
---
The first boar tries to stand provoking from Gregor:
AoO: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 12 ⇒ (5) + 12 = 17
but Gregor takes it down before it can stand!
The other boar continues to go after Rando!
gore: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
But is then quickly slaughtered by the rest of the party!
Out of combat! And now you have some tasty boar for dinner!

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Ceric waits while the more nature inclined types slice of some bacon for dinner...and lunch..and breakfast
"We keep moving?"

EndlessForms |

The badly trampled campsite is laden with dozens of scattered prints of both man and beast.
After that is made:
[dated three weeks ago]
Today we killed four savage natives who dared assault us on the river. We fed their corpses to the crocodiles and chased their ignorant companions back into the jungle, though Gharm, that clumsy oaf, fell into a pit. That night in camp, we heard what sounded like a beautiful woman somewhere in the jungle beckoning to us for help. I’m not stupid, so I remained here but Dolmar, that foolish idiot, wandered out there to find out what it was and never came back. Serves him right. Lichten says we’ll be at the stones tomorrow.
—Lang
----------------------------
[dated one week ago]
Returned from the stones. If Lichten ever asks me to go there again, I’ll gut him in his sleep. Lost two of the expedition down there-Holtuin and clumsy Gharm- and heard that woman’s voice again before we went in. Lichten was acting strange and told us that Wyrn was a Pathfinder- not likely, but I’m not going to disagree with the crazy bastard. We left Wyrn behind. On the way back, we found a bloody mermaid in the middle of the river- I don’t remember what she said but the things she made me think would make Asmodeus blush. We fled from her as fast we could but realized after returning to camp that two more of our expedition was missing. Lichten is nervous, I can tell, and he holds the bag of stones we recovered from the cave like they were his baby. Smart guy that he is, he doesn’t know we all have some of the stones. The men are grumbling about getting out of here faster than planned, but Lichten insists we’re to stay here and “wait for orders.” I’m not so sure. I think I’ll leave tonight. I’m starting to feel that Lichten doesn’t have my best intentions in mind.
—Lang
Near the edge of the campsite, a crude cage woven from jungle vines covers a 15-foot-deep hole in the ground, which serves as a makeshift prison cell. Within the pit is a man covered in mud and blood.

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"I wonder what happened to these men," Riddeywipple says as he flies over and takes a closer look at the bodies.
Heal: 1d20 + 8 ⇒ (19) + 8 = 27
"Oh my this is most disturbing," he says as he flutters from body to body."It would appear that they all died from self inflicted wounds, but why the tracks? Rando I don't like this place it reminds me of what happened in the Sanos forest."

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Rando will flip through the journal as Riddeywipple inspects the bodies. "Good work Riddey, and if we are dealing with something like the Sanos forest we will put an end to it." He walks over to the cage and peers at the man inside. "You wouldn't happen to be Wyrn would you?"

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Knowledge (Religion): 1d20 + 19 ⇒ (14) + 19 = 33
"This is most distrubing; The hands with slashed wrists carved into the shaft as the holy symbol of the demon lord Sifkesh."

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"Wyrn?" the man calls up wearily as he raises his dirty head. "No. Lang. I. . . hid in here. . . to escape. Wyrn. . . he's missing. . . but I can't remember what happened. Some mermaid and her skum companions murdered everyone. Please don't leave me alone out here."

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Ceric looks at Gregor "..what do you think. Last time almost every one we talked to turned out to be a demon in disguise who wanted to kill us..do you think we can trust this man not to turn on us?"

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Gregor thinks that the man is genuine, although in a terrific amount of shock.
The man shakes his head at the questions. "I. . . I don't know. . . they just walked about everyone and whispered. . . and then. . . everyone started killing themselves."

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"Greater danger? Where are you going?" the man asks. "Please don't leave me here alone, that will be certain death for me. I know some of this jungle, I can help."

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Rando whispers something in Riddey's ear.
"Well we were sent to make sure this expedition was a success and to return with any artifacts before the Pathfinders can get involved. You are a member of the Aspis Consortium yes?"
Bluff: 1d20 + 10 ⇒ (9) + 10 = 19
If Riddey finds any badges Rando will present the one given to him to further back his story.

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Ceric folds his hands behind his back as he takes a relaxed pose while listening to the man's story (and is able to receive the badge)

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Riddywipple does as he is told and turns up with four badges.
The man answers Rando, "Yes. . . yes, of course. Are you still planning to go after the Stones? I know the way. It's tricky. The last few miles are rough and hidden but I know the way, yes I do! I can show you!"

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"While you are egar to help there is the problem of why you are in this cage. There is also the issue of punishment due to your missions failure. If you tell us all you know we may let you out and mention you more favorably in our report."
intimidate: 1d20 + 11 ⇒ (11) + 11 = 22
-Posted with Wayfinder

EndlessForms |

@Gregor: nope, he appears to still be telling the truth.
"I. . . well. . . I told you everything I know. I jumped down here to escape the mermaid b&~#~ and now I'm trapped. I know how to get to the Stones and I can help you with that but this mission's failure is not my fault. We could not have foreseen that mermaid coming at us in the jungle. I've told you all I know and agreed to help you find the Stones; what more can I do to prove my worth to you?"

EndlessForms |

The man reluctantly puts on the manacles and directs you back to the rafts, telling you that you'll have to follow the river for a few more miles.
Five miles upstream from the Aspis Consortium expedition camp, the river drops to a shallow trickle. This marks the point where you must beach the raft and head north into the jungle.
After that:

EndlessForms |

Rando finds that the stone is magical but it is beyond what he has encountered before.

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"It is magical but I am unsure of what it does. It may very well be one of the stones we are looking for. Given the strong unknown power of these stones I will place it in my handy haversack and hope the extra dimensional space may offer us some protection."
I forgot to heal after the first fight. If Gregor is willing to use my wand and the GM is ok with taking 5 healing per charge out of combat I will just mark off 6 charges and be at full health.

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Gregor nods to Rando and provides the necessary healing before removing his own wand and taking care of himself. Before heading out, Gregor casts Heroism and See Invisibility utilizing his metamagic wand.
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7

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I'm unsure if I already cast them..but just in case I forgot..casting Mage armor and ablative barrier both with a lesser metamagic rod of extend..and using my tatoo to get 18 temp hp
"Let's continue with our expedition?"

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Yeah, I'm fine taking the average of 5 per hit off the wand if you prefer.
It’s a short, but grueling, 3 mile hike from the river to the entrance of the Drowning Stones. A half- mile short of the stones, with the sounds of a huge waterfall filling your ears, you come to a clearing where you see ahead of you a mermaid sitting on a rock in the middle of your path. She smiles warmly at you, although your guide backs up into the jungle quickly and refuses to follow along further. The mermaid calls out to Gregor, "My, what an enormous sword! I only wish I had the strength to carry such a weapon!"

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The compliment stops Gregor in his tracks. He looks down at his weapon belt and, not seeing a sword, turns to his companions. "Either one of you lads carrying a sword…or is she talking about weaponry of a different sort?" Afterwards he turns to the man he had placed in manacles and says "I stand corrected. That does indeed appear to be a mermaid."
Gregor clears his throat before shouting "This here is a morningstar lass; but I don't think a lesson in weaponry is what you're after. What say you put your hand behind your head and, errr, flop on over here in a non threatening manner?"
Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31
Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Sense Motive: 1d20 + 24 ⇒ (13) + 24 = 37
Knowledge: Mermaid: 1d20 + 8 ⇒ (17) + 8 = 25

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Ceric makes sure he doesn't get to close to the mermaid while waiting for her to respond to Gregors and Rando's comments

EndlessForms |

She again smiles warmly and says, "Oh, morningstars are even better." She raises her hands in the air. "And I've never tried this before, but I'll try anything once I suppose. . . " She uses a finger to beckon you closer.
5d20 ⇒ (11, 20, 5, 15, 13) = 64
razor: 1d20 + 3 ⇒ (3) + 3 = 6
skum: 1d20 + 7 ⇒ (14) + 7 = 21
Ceric: 1d20 + 4 ⇒ (19) + 4 = 23
Gregor: 1d20 + 4 ⇒ (18) + 4 = 22
Rando: 1d20 + 5 ⇒ (19) + 5 = 24
Lini: 1d20 + 1 ⇒ (17) + 1 = 18
cat: 1d20 + 6 ⇒ (20) + 6 = 26
As you approach, however, Gregor and Lini note two other creatures hiding in the undergrowth on either side of the path.
Initiative: Surprise Round!
1. Cat, Rando, Ceric, Gregor
2. Hiding humanoid creatures
3. Lini
4. The Razor
Gregor is up with a surprise round action!

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Having trouble getting the map uploaded right now; I'll try again tomorrow. The mermaid is 30' ahead at the T intersection of a path; the other things are about 40' to either side in the undergrowth (difficult terrain).