GM Endless Forms' PFS 01-34 Encounter at the Drowning Stones (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier. Maps


51 to 100 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>
The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric waits for the answer by the druidic like types on how to deal with wild boars


The Flaxseed Pathfinder Lodge

Thought Vivienne would be back today. I'll wait until tomorrow morning to put her on hold. I don't want to GMNPC her because I have no idea what she would do in this situation, having never played with her.


The Flaxseed Pathfinder Lodge

Ok, not sure what happened to our druid. Moving on though because we've been stuck here since last week:

The party readies themselves against the wild boars, who have taken notice of you now, especially after the spellcasting and noise coming from your direction.

The first boar charges Gregor!

gore: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

The second boar lumbers up with its pal while the third charges Rando!

gore: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14

Initiative:

1. Rando, Alfonse, Vivienne, Gregor, and Ceric
2. Dire Boars

You guys are up!

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

Ooow! That is it, now it's bacon time piggys!" Rando takes a step back and fires two crackling blue rays at the boar that hit him.

ranged touch: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 4d6 + 1 ⇒ (5, 2, 4, 1) + 1 = 13

ranged touch: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 4d6 ⇒ (1, 2, 1, 6) = 10

His third ray aims at the next adjacent boar.

ranged touch: 1d20 + 10 ⇒ (11) + 10 = 21
damge: 4d6 ⇒ (5, 6, 2, 5) = 18

"Get the one that hit me Riddey.

Scorching ray with lighting element from Rando's blood line. Shocking robes make it so he casts at 11th level. Also could someone move Rando and Riddey back one square please.

Grand Lodge

"How dare you hit Rando after we were going to be nice." Using the wand he fires a red ray of fire at the boar who charged Rando.

ranged touch: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 4d6 ⇒ (3, 6, 5, 2) = 16

Liberty's Edge

"Well..this is what I get for waiting around trying to be a humanitarian. A mistake I won't make a second time!" With his faith in the natural world shattered Gregor lashes out at boar # 2.

Power Attack: 1d20 + 12 ⇒ (5) + 12 = 17, Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Power Attack: 1d20 + 7 ⇒ (17) + 7 = 24, Damage: 1d8 + 12 ⇒ (7) + 12 = 19

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

We are all hasted..don't you get a third attack from that Gregor?

Ceric will wait to see which of the boars are left standing after the onslaught the rest of the party has started and sends some toppling magic missiles into those ...(if all 3 of them are standing 3 into boar 1, and 1 into each of the other 2) before taking a few quick steps away from the boars

magic missile damage: 5d4 ⇒ (3, 4, 3, 1, 1) = 12 (please divide damage as needed and at +1 per die and a trip attempt against each of them still standing)
Trip attempt vs boar 1: 1d20 + 16 ⇒ (11) + 16 = 27
Trip attempt vs boar 2: 1d20 + 16 ⇒ (4) + 16 = 20
Trip attempt vs boar 3: 1d20 + 16 ⇒ (2) + 16 = 18

Liberty's Edge

Yep...forgot about haste! Should my original target perish I will hit the next available boar!

Power Attack: 1d20 + 12 ⇒ (13) + 12 = 25, Damage: 1d8 + 12 ⇒ (4) + 12 = 16


The Flaxseed Pathfinder Lodge

Rando and Riddywipple scorch and burn two of the boars while Gregor finishes one off before turning to the next and cutting a gash across its shoulder! Ceric sends a set of magic missiles at the two boars and knocks the first one to the ground!

---

The first boar tries to stand provoking from Gregor:

AoO: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 12 ⇒ (5) + 12 = 17

but Gregor takes it down before it can stand!

The other boar continues to go after Rando!

gore: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15

But is then quickly slaughtered by the rest of the party!

Out of combat! And now you have some tasty boar for dinner!

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric waits while the more nature inclined types slice of some bacon for dinner...and lunch..and breakfast

"We keep moving?"


The Flaxseed Pathfinder Lodge

The badly trampled campsite is laden with dozens of scattered prints of both man and beast.

DC 25 Perception or Survival:
You find several sets of unusual prints belonging to humanoid-sized creatures with webbed feet. Also slopped amidst the bodies and debris lie the remains of broken and sundered weapons. You even find the splintered shaft of a primitively constructed trident with a strange symbol carved into it.

After that is made:

DC 20 KN (religion):
The hands with slashed wrists carved into the shaft as the holy symbol of the demon lord Sifkesh.

Perception above 25:
On one of the bodies you find a small, battered chest of personal items beneath one of the corpses. Inside, you find a journal with two key pieces of information:

[dated three weeks ago]

Today we killed four savage natives who dared assault us on the river. We fed their corpses to the crocodiles and chased their ignorant companions back into the jungle, though Gharm, that clumsy oaf, fell into a pit. That night in camp, we heard what sounded like a beautiful woman somewhere in the jungle beckoning to us for help. I’m not stupid, so I remained here but Dolmar, that foolish idiot, wandered out there to find out what it was and never came back. Serves him right. Lichten says we’ll be at the stones tomorrow.

—Lang

----------------------------

[dated one week ago]

Returned from the stones. If Lichten ever asks me to go there again, I’ll gut him in his sleep. Lost two of the expedition down there-Holtuin and clumsy Gharm- and heard that woman’s voice again before we went in. Lichten was acting strange and told us that Wyrn was a Pathfinder- not likely, but I’m not going to disagree with the crazy bastard. We left Wyrn behind. On the way back, we found a bloody mermaid in the middle of the river- I don’t remember what she said but the things she made me think would make Asmodeus blush. We fled from her as fast we could but realized after returning to camp that two more of our expedition was missing. Lichten is nervous, I can tell, and he holds the bag of stones we recovered from the cave like they were his baby. Smart guy that he is, he doesn’t know we all have some of the stones. The men are grumbling about getting out of here faster than planned, but Lichten insists we’re to stay here and “wait for orders.” I’m not so sure. I think I’ll leave tonight. I’m starting to feel that Lichten doesn’t have my best intentions in mind.

—Lang

DC 20 Heal:
None of the corpses here were slain by weapons. Though they all have wounds from the feasting scavengers, all of the mortal wounds to the bodies in the camp seem to be self-inflicted—slit wrists, slashed femoral arteries, and so on, all dealt by a weapon either still held by the dead Aspis agent or lying nearby.

Near the edge of the campsite, a crude cage woven from jungle vines covers a 15-foot-deep hole in the ground, which serves as a makeshift prison cell. Within the pit is a man covered in mud and blood.

Liberty's Edge

Perception: 1d20 + 19 ⇒ (8) + 19 = 27
K: Religion: 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Heal: 1d20 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

"These prints are unusual...made by a humanoid with webbed feet. And this trident has a strange symbol carved into it." Gregor passes the trident to the others before continuing his search. "Looks like a journal of some sort..." Contents can be read in GMs second Perception spoiler.

Grand Lodge

"I wonder what happened to these men," Riddeywipple says as he flies over and takes a closer look at the bodies.

Heal: 1d20 + 8 ⇒ (19) + 8 = 27

"Oh my this is most disturbing," he says as he flutters from body to body."It would appear that they all died from self inflicted wounds, but why the tracks? Rando I don't like this place it reminds me of what happened in the Sanos forest."

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

Rando will flip through the journal as Riddeywipple inspects the bodies. "Good work Riddey, and if we are dealing with something like the Sanos forest we will put an end to it." He walks over to the cage and peers at the man inside. "You wouldn't happen to be Wyrn would you?"

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Knowledge (Religion): 1d20 + 19 ⇒ (14) + 19 = 33

"This is most distrubing; The hands with slashed wrists carved into the shaft as the holy symbol of the demon lord Sifkesh."


The Flaxseed Pathfinder Lodge

"Wyrn?" the man calls up wearily as he raises his dirty head. "No. Lang. I. . . hid in here. . . to escape. Wyrn. . . he's missing. . . but I can't remember what happened. Some mermaid and her skum companions murdered everyone. Please don't leave me alone out here."

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric looks at Gregor "..what do you think. Last time almost every one we talked to turned out to be a demon in disguise who wanted to kill us..do you think we can trust this man not to turn on us?"

Liberty's Edge

"You'll have to excuse our caution while we suss things out. As my friend here said we've had very little cause to trust strangers lately."

Sense Motive: 1d20 + 24 ⇒ (10) + 24 = 34

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

"The Mermaid and her skum murdered all these people? How did they manage that?"

Sense Motive: 1d20 ⇒ 11


The Flaxseed Pathfinder Lodge

Gregor thinks that the man is genuine, although in a terrific amount of shock.

The man shakes his head at the questions. "I. . . I don't know. . . they just walked about everyone and whispered. . . and then. . . everyone started killing themselves."

Liberty's Edge

"I believe this man speaks the truth; and if that is the case then leaving him imprisoned here is not something I am comfortable with; however dragging him with us into even greater danger isn't the best idea either."


The Flaxseed Pathfinder Lodge

"Greater danger? Where are you going?" the man asks. "Please don't leave me here alone, that will be certain death for me. I know some of this jungle, I can help."

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

Rando whispers something in Riddey's ear.

Rando's instructions:
Riddey go invisible and see if any corpses have any Aspis Badges and give one to me and the others.

"Well we were sent to make sure this expedition was a success and to return with any artifacts before the Pathfinders can get involved. You are a member of the Aspis Consortium yes?"

Bluff: 1d20 + 10 ⇒ (9) + 10 = 19

If Riddey finds any badges Rando will present the one given to him to further back his story.

Grand Lodge

Riddeywipple will use one use of his greater invisibility and search the bodies for any Aspis badges. If he finds more then one Gregor and Ceric hear a voice inside their heads, "Hey it's Riddeywipple, Rando had me look for some badges so hold a hand behind your back and I'll give you one.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric folds his hands behind his back as he takes a relaxed pose while listening to the man's story (and is able to receive the badge)


The Flaxseed Pathfinder Lodge

Riddywipple does as he is told and turns up with four badges.

The man answers Rando, "Yes. . . yes, of course. Are you still planning to go after the Stones? I know the way. It's tricky. The last few miles are rough and hidden but I know the way, yes I do! I can show you!"

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

"While you are egar to help there is the problem of why you are in this cage. There is also the issue of punishment due to your missions failure. If you tell us all you know we may let you out and mention you more favorably in our report."
intimidate: 1d20 + 11 ⇒ (11) + 11 = 22

-Posted with Wayfinder

Liberty's Edge

Gregor offers a stern look to go along with Rando's words. "You do not want to disappoint us twice."

Intimidate: 1d20 + 23 ⇒ (20) + 23 = 43

What the heck...let's turn on Discern Lies as well.


The Flaxseed Pathfinder Lodge

@Gregor: nope, he appears to still be telling the truth.

"I. . . well. . . I told you everything I know. I jumped down here to escape the mermaid b&~#~ and now I'm trapped. I know how to get to the Stones and I can help you with that but this mission's failure is not my fault. We could not have foreseen that mermaid coming at us in the jungle. I've told you all I know and agreed to help you find the Stones; what more can I do to prove my worth to you?"

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric looks around at the rest of the party

"Let's take him out and make him lead us to the stones?"

Liberty's Edge

"I still don't entirely trust this man. I've seen alot of strange things in my time...but mermaids this far from the ocean running around killing people seems too farfetched even for me." Gregor removes his manacles from his belt. "He may come with us...but he will wear these."


The Flaxseed Pathfinder Lodge

The man reluctantly puts on the manacles and directs you back to the rafts, telling you that you'll have to follow the river for a few more miles.

Five miles upstream from the Aspis Consortium expedition camp, the river drops to a shallow trickle. This marks the point where you must beach the raft and head north into the jungle.

DC 15 Perception:
You spot an empty cloth sack torn and dangling from a spiny jungle vine.

After that:

another DC 15 Perception:
You find a single black stone, about 3 inches across and polished smooth as glass, lying in the undergrowth beneath the bag.

Liberty's Edge

"Now that's odd..." Gregor ponders as he spots a torn cloth sack dangling from a vine. "Look here...a smooth black stone. Most likely was being carried in this sack. Any one of you ever seen the like?"

Perception: 1d20 + 19 ⇒ (12) + 19 = 31
Perception: 1d20 + 19 ⇒ (15) + 19 = 34

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

Rando will cast detect magic and examine the stone.

arcana: 1d20 + 5 ⇒ (16) + 5 = 21

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric will wait on Rando's findings.


The Flaxseed Pathfinder Lodge

Rando finds that the stone is magical but it is beyond what he has encountered before.

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

"It is magical but I am unsure of what it does. It may very well be one of the stones we are looking for. Given the strong unknown power of these stones I will place it in my handy haversack and hope the extra dimensional space may offer us some protection."

I forgot to heal after the first fight. If Gregor is willing to use my wand and the GM is ok with taking 5 healing per charge out of combat I will just mark off 6 charges and be at full health.

Grand Lodge

Riddeywipple protests at the mention of putting the stone in Rando's haversack. "But, but that's where I keep my wands Rando. I don't what them to get all demon stoney."

Liberty's Edge

Gregor nods to Rando and provides the necessary healing before removing his own wand and taking care of himself. Before heading out, Gregor casts Heroism and See Invisibility utilizing his metamagic wand.

Rando's Healing:
(I think I got you with only 5 charges!)
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7

Gregor's Healing:

1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

I'm unsure if I already cast them..but just in case I forgot..casting Mage armor and ablative barrier both with a lesser metamagic rod of extend..and using my tatoo to get 18 temp hp

"Let's continue with our expedition?"


The Flaxseed Pathfinder Lodge

Yeah, I'm fine taking the average of 5 per hit off the wand if you prefer.

It’s a short, but grueling, 3 mile hike from the river to the entrance of the Drowning Stones. A half- mile short of the stones, with the sounds of a huge waterfall filling your ears, you come to a clearing where you see ahead of you a mermaid sitting on a rock in the middle of your path. She smiles warmly at you, although your guide backs up into the jungle quickly and refuses to follow along further. The mermaid calls out to Gregor, "My, what an enormous sword! I only wish I had the strength to carry such a weapon!"

Liberty's Edge

The compliment stops Gregor in his tracks. He looks down at his weapon belt and, not seeing a sword, turns to his companions. "Either one of you lads carrying a sword…or is she talking about weaponry of a different sort?" Afterwards he turns to the man he had placed in manacles and says "I stand corrected. That does indeed appear to be a mermaid."

Gregor clears his throat before shouting "This here is a morningstar lass; but I don't think a lesson in weaponry is what you're after. What say you put your hand behind your head and, errr, flop on over here in a non threatening manner?"

Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31
Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Sense Motive: 1d20 + 24 ⇒ (13) + 24 = 37
Knowledge: Mermaid: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male Gnome Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

"Before she asks this is a wand in my pocket", Rando says as he pulls out his wand of cure light wounds.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric makes sure he doesn't get to close to the mermaid while waiting for her to respond to Gregors and Rando's comments


The Flaxseed Pathfinder Lodge

Gregor:
Oh yeah, she's up to something. She's certainly not in the typical element of a merfolk. Furthermore, merfolk rarely make contact with creatures not of their kind. Many go to great lengths not to meet other races.

She again smiles warmly and says, "Oh, morningstars are even better." She raises her hands in the air. "And I've never tried this before, but I'll try anything once I suppose. . . " She uses a finger to beckon you closer.

gm rolls:

5d20 ⇒ (11, 20, 5, 15, 13) = 64

razor: 1d20 + 3 ⇒ (3) + 3 = 6
skum: 1d20 + 7 ⇒ (14) + 7 = 21
Ceric: 1d20 + 4 ⇒ (19) + 4 = 23
Gregor: 1d20 + 4 ⇒ (18) + 4 = 22
Rando: 1d20 + 5 ⇒ (19) + 5 = 24
Lini: 1d20 + 1 ⇒ (17) + 1 = 18
cat: 1d20 + 6 ⇒ (20) + 6 = 26

As you approach, however, Gregor and Lini note two other creatures hiding in the undergrowth on either side of the path.

Initiative: Surprise Round!

1. Cat, Rando, Ceric, Gregor
2. Hiding humanoid creatures
3. Lini
4. The Razor

Gregor is up with a surprise round action!


The Flaxseed Pathfinder Lodge

Having trouble getting the map uploaded right now; I'll try again tomorrow. The mermaid is 30' ahead at the T intersection of a path; the other things are about 40' to either side in the undergrowth (difficult terrain).


The Flaxseed Pathfinder Lodge

Map is fixed.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric stands around surprised while waiting for Gregor to make his move.

Liberty's Edge

"No sense hiding in there...we all can see you!" Gregor speaks in a more hushed tone to his companions. "You guys see them, right?"

Gregor casts True Strike.

51 to 100 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 01-34 Encounter at the Drowning Stone All Messageboards

Want to post a reply? Sign in.