Balazar

Rando Lightningrod's page

30 posts. Organized Play character for Kyshkumen.


Race

Gnome

Classes/Levels

Sorcerer 10 | HP 62/62 | AC:16+4, T:16, FF:12+4 | CMB: 3 CMD:18 | F: 4 R: 7 W:7 | Init. 5, SPD 20 | Perc. 2 SM. 0

Gender

Male

Size

Small

Alignment

CG

Strength 8
Dexterity 18
Constitution 13
Intelligence 10
Wisdom 10
Charisma 22

About Rando Lightningrod

Stat block:
The Amazing Rondo
Male Gnome Sorcerer 10
CG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 12 (+4 Dex, +1 size, +1 deflection)
hp 62 (10d6+20)
Fort +4, Ref +7, Will +7; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Resist electricity 20
--------------------
Offense
--------------------
Speed 20 ft.
Ranged light crossbow +10 (1d6/19-20)
Special Attacks bloodline arcana: arcane, bloodline arcana: elemental, +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 10th; concentration +16)
. . 9/day—elemental ray
. . 1/day—elemental blast
Gnome Spell-Like Abilities (CL 10th; concentration +16)
. . 1/day—dancing lights, ghost sound (DC 17), prestidigitation (DC 16), speak with animals
Sorcerer Spells Known (CL 10th; concentration +16):
5th (4/day)—fire snake (DC 21)
4th (6/day)—dimension door, elemental body i, shocking image
3rd (7/day)—fly, haste, lightning bolt (DC 19), protection from energy
2nd (8/day)—acid arrow, glitterdust (DC 18), scorching ray (bloodline energy type), spider climb, spontaneous immolation (DC 18)
1st (8/day)—burning hands (bloodline energy type) (DC 17), mage armor, magic missile, protection from evil, shock shield, shocking grasp
0 (at will)—detect magic, disrupt undead, light, mage hand, mending, message, prestidigitation (DC 16), ray of frost, read magic
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 13, Int 10, Wis 10, Cha 22
Base Atk +5; CMB +3; CMD 18
Feats Eldritch Heritage, Eschew Materials, Improved Familiar, Point-Blank Shot, Precise Shot, Skill Focus (Knowledge [planes]), Toughness
Traits magical lineage, rapscallion
Skills Bluff +10, Diplomacy +7, Escape Artist +5, Fly +10, Intimidate +11, Knowledge (arcana) +5, Knowledge (nature) +1, Knowledge (planes) +10, Perception +2, Profession (engineer) +6, Spellcraft +10, Use Magic Device +19; Racial Modifiers +2 Perception, +2 Profession (engineer)
Languages Common, Gnome, Sylvan
SQ bloodlines (elemental), shocking robe
Combat Gear hand of glory, pearl of power (1st level), potion of cure light wounds, potion of fly, shocking robe, shoes of lightning leaping, wand of cure light wounds, wand of cure moderate wounds (3 charges), wand of mage armor (45 charges), wand of magic missile (40 Charges), wand of restoration, lesser (7 charges), wand of scorching ray (45 charges), holy water; Other Gear light crossbow, belt of incredible dexterity +2, handy haversack, headband of alluring charisma +2, ring of feather falling, ring of protection +1, rope, 1,349 gp
--------------------
Special Abilities
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Electricity energy.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental (Air) You may change any energy spell to use your bloodline's energy type.
Elemental Blast (1/day) (DC 21) (Sp) 1/day, Elemental Blast deals 10d6 Electricity damage, DC 21.
Elemental Ray (9/day) (Sp) Ranged touch attack deals 1d6+5 Electricity damage.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Electricity (20) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Scorching Ray) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shocking robe (1/day) (DC 16) Burst of lightning deals 2d6 electricity dam in 20 ft radius (Ref half).
Shoes of lightning leaping (1/day) Become lightning and move 50 ft in straight line without AoO, dealing 6d6 elec dam.
Speak With Familiar (Ex) You can communicate verbally with your familiar.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.