GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

"Use clubs or acid!" Terflynn commands as he focuses on defending himself, on theory that the creatures are probably angry at him more than the others.
Total Defense for 24 AC


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"Doesn't matter what they are, if they are attacking us, kill them." Zack says while knocking and firing on the nearest creature.

Attack 1 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1 2d8 + 22 ⇒ (5, 6) + 22 = 33 (Manyshot)

Attack 2 1d20 + 11 ⇒ (3) + 11 = 14
Damage 2 1d8 + 11 ⇒ (4) + 11 = 15

Attack 3 1d20 + 6 ⇒ (15) + 6 = 21
Damage 3 1d8 + 11 ⇒ (7) + 11 = 18
(PBS, Clustered Shots, Deadly Aim, Rapid Shot)


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They have a special 'crystal sense'.

Jennix misses but Miso punches a crack into the crystal creatures! Zachary's last arrow hits the crystal but breaks against its hard exterior, only leaving a small scratch!

The crysmals then attack Miso, the closer one stinging him and the other throwing a crystal shard across the room which shatters to hit the invisible witch!

sting: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13

ranged shard spike: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 3d6 ⇒ (2, 3, 4) = 9
damage to Terflynn: 1d4 ⇒ 4

Confirm!
ranged shard spike: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 3d6 ⇒ (2, 6, 3) = 11
damage to Terflynn: 1d4 ⇒ 2

Initiative:

1. Zachary, Jennix, Terflynn, and Miso
2. Crysmals (red: 12 dmg, blue: 13 dmg)

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 9 - 3 + 1 ⇒ (9) + 9 - 3 + 1 = 16
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Iterative: 1d20 + 5 - 3 + 1 ⇒ (17) + 5 - 3 + 1 = 20
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Jennix tries to smash the crystal creature with the morningstar!

Can't edit map. Jennix will step up. (Actually, I think I couldn't edit the map this morning, and Jennix should be adjacent to eastern crysmal.)


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack continues firing on the same crystal, hoping to land more than one arrow this time.

Attack 1 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1 2d8 + 22 ⇒ (1, 7) + 22 = 30 (Manyshot)

Attack 2 1d20 + 11 ⇒ (6) + 11 = 17
Damage 2 1d8 + 11 ⇒ (6) + 11 = 17

Attack 3 1d20 + 6 ⇒ (17) + 6 = 23
Damage 3 1d8 + 11 ⇒ (2) + 11 = 13
(PBS, Clustered Shots, Deadly Aim, Rapid Shot)


Male

Terflynn curses the luck of the crysmal attacking him. Literally.
Ill Omen - next two d20 rolls for that creature are rolled twice, taking the worse. No save (though if it can speak and has hands and can spellcraft the casting... or if it's immune to compulsion).

Oh, and I guess that makes me visible again! Not that it seemed to matter.


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Jennix smashes the crysmal and Zachary finishes it off!

Initiative:

1. Zachary, Jennix, Terflynn, and Miso
2. Crysmals (red: 12 dmg, 2d20 next two rolls)

Miso is up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

The creature's stinger just nicks Miso in the arm, and the Kellid regrets for a brief moment his decision to charge. Yet, just as the salmon cannot make its way upriver by wishing it so, neither can these foes be stopped similarly; in both situations, action is required.

Miso flurries on the remaining crysmal.

flurry 1: 1d20 + 9 ⇒ (1) + 9 = 10
damage 1: 1d8 + 7 ⇒ (3) + 7 = 10

flurry 2: 1d20 + 9 ⇒ (14) + 9 = 23
damage 2: 1d8 + 5 ⇒ (7) + 5 = 12

flurry 3: 1d20 + 4 ⇒ (17) + 4 = 21
damage 3: 1d8 + 5 ⇒ (6) + 5 = 11


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Miso smashes the crystal beast!

Out of combat! And now you can claim the gems for your own.


Male

"Sorry fellows, I should have guessed the crysmals would respond so. I was merely hoping my invisibility would be enough." Terflynn apologizes as he brushes himself off, fragments and dust still clinging to his shozoku. "It seems a few of you will need this again." he says as he draws his familiar wand.
Just let me know how many charges you need from the infernal wand, and any you might need from the wand of CLW.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso needs two off the infernal healing wand.

Are the gems of value, at least?


The Flaxseed Pathfinder Lodge

Jennix works the controls on the central shaft mechanism again and you ascend to the top of the tower!

Four stone platforms jut from the walls fifty feet above the floor. Above these platforms, a pair of open windows in each wall look out over the icy landscape outside. Six large crystals are embedded in the walls between the windows, glowing with a blue radiance. They seem to constantly channeling energy into the storm sphere above.

High above, a wide hexagonal opening pierces the ceiling. Beyond this opening, a massive sphere of blue light sheds a dazzling radiance. Bolts of crackling electricity join the crystals in the walls with the ball of energy. A howling gale sweeps downwards from the sphere, carrying a rumble of distant thunder.

The chamber is under Extreme cold: (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.

The wind is of windstorm strength (Windstorm; 51–74 mph; Ranged Attacks Impossible; Medium characters checked (DC 10 Str to move or DC 20 to fly); Small characters blown away; Fly penalty –8).

Furthermore, since none of you are followers of Sithud (as far as I am aware), you are hit with a unhallow effect as soon as you enter this level which is tied to an invisibility purge effect.

Four spirits guard the chamber and turn to the intruders as you rise up to their level.

DC 13 KN (religion):
These are hoarfrost spirits, undead tainted by the cold. They are immune to cold and vulnerable to fire and can produce a cone of cold. Their bone-numbing cold hits can cause Dexterity damage and paralysis and they can detect heat from living creatures without seeing.

High above on the northern platform, a fiendish-looking sylph woman meditates on the Storm Sphere above. Her hollow laugh carries down to you through the winds.

gm rolls:

spirits: 1d20 + 6 ⇒ (1) + 6 = 7
katiyana: 1d20 + 3 ⇒ (5) + 3 = 8
Jennix: 1d20 + 3 ⇒ (7) + 3 = 10
Miso: 1d20 + 2 ⇒ (1) + 2 = 3
Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
Zachary: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits and Katiyana
3. Miso

Zachary, Terflynn, and Jennix are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix looks around the room, then back to his companions. "Do we try to break the crystals?"


The Flaxseed Pathfinder Lodge
Jennix Caerwyllien wrote:
Jennix looks around the room, then back to his companions. "Do we try to break the crystals?"

GM says: cough-cough-it might hurt but might also help-cough-cough


Male

"I just want to go back down where it's safe and warm. But I can work with this. To arms fellows! Fall back into a defensive line against the walls!" I put ghosts of us on the map as a proposed formation. Mostly because I thought it was cool to put ghosts of us on the map.

Terflynn calls out to his companions as he tries to move to the wall. Strength: 1d20 ⇒ 16


The Flaxseed Pathfinder Lodge

That is cool!


Male

"Weak to fire, they breathe cold and can freeze you solid with their touch!"


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I shall defer to your wisdom on that, Miso says, lending a hand to Terflynn's effort to move the wall.
Take 10 for 14.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack moves to the designated spot, drawing his sword and warding himself from the cold.
Protection From Energy (Cold)


The Flaxseed Pathfinder Lodge

Assuming everyone will move to the wall (except Miso) for now.

@Miso: No taking 10 during combat! Or on aids!

Two of the hoarfrost spirits (blue and red) release a blast of cold at the party! (everyone except Miso)

cold: 3d6 ⇒ (6, 4, 2) = 12
DC 17 Ref for half

cold: 3d6 ⇒ (5, 1, 4) = 10
DC 17 Ref for half

Str: 1d20 + 2 ⇒ (4) + 2 = 6
Str: 1d20 + 2 ⇒ (6) + 2 = 8

Str: 1d20 + 2 ⇒ (15) + 2 = 17
Str: 1d20 + 2 ⇒ (7) + 2 = 9

The other two struggle against the wind and one of them barely makes it to Miso!

Meanwhile, 50 feet above you, the sylph rises into the air (freedom of movement so no problems for her) and calls down a lightning bolt onto 1d4 ⇒ 3 Jennix!

electricity: 5d10 ⇒ (9, 8, 7, 8, 8) = 40
DC 21 Ref for half

(counts as outdoors because of the open top and the storm sphere-she had already cast it before you came so just uses a standard action to call lightning storm)

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits and Katiyana
3. Miso

You guys are up!


Male

Hrm, I was actually meaning to post my standard action as well, but it was going to depend on if people were running with me or not. Might I still claim said action?
PS - astoundingly effective d10 rolls, EF! Bravo!

EDIT: saves Reflex: 1d20 + 6 ⇒ (16) + 6 = 22, Reflex: 1d20 + 6 ⇒ (5) + 6 = 11


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Ref 1: 1d20 + 10 + 1 - 3 ⇒ (18) + 10 + 1 - 3 = 26
Ref 2: 1d20 + 10 + 1 - 3 ⇒ (17) + 10 + 1 - 3 = 25
Ref 3: 1d20 + 10 + 1 - 3 ⇒ (9) + 10 + 1 - 3 = 17

Jennix dodges the blasts of cold, but then leaves himself open for the lightning blast! He falls to the ground, convulsing, his hair smoking.

-2/49 hp


The Flaxseed Pathfinder Lodge

@Terflynn: Ah, sorry. Go ahead!

Things aren't off to a great start....


Male

Terflynn calls out a sphere of flame on top of one of the ghosts.
Burning Sphere: 3d6 ⇒ (6, 3, 4) = 13 DC 18 Reflex negates
"Zachary, the window! Get us out of here!"
20ft cone breath weapon?
I'll get to my turn in a sec.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

You know, you'd think I would remember the rules by now, with these (admittedly tarnished) four stars... >.<

Miso would've moved with the group, but if that's not a go, he'll take on the hoarfrost spirit.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Maybe that cube of frost resistance would come in handy.


The Flaxseed Pathfinder Lodge

Sorry, we can back up a bit just to make sure we're all on the same page and since Terflynn got skipped in round 1:

Round 1: Terflynn, Zachary, and Jennix move to the side, leaving Miso behind. Zachary casts protection from energy (cold) and Terflynn casts flaming sphere. Jennix only moved.

Ref: 1d20 + 3 ⇒ (16) + 3 = 19

The spirits then attack with cones of cold and one moves in on Miso. Katiyana hits Jennix and knocks him unconscious.

Then we'd go down to Miso to finish round 1 and back up to the group on #1 for the beginning of round 2. So you all still have actions to go.

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits and Katiyana
3. Miso

You guys are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

No worries, EF. I'd forgotten that Miso was last in the init order.

Miso lashes out with an unarmed strike on the hoarfrost spirit.

unarmed ki strike w/Dragon Style: 1d20 + 10 ⇒ (8) + 10 = 18
unarmed ki strike damage: 1d8 + 7 ⇒ (3) + 7 = 10

He will then move back toward his companions (provokes vs. AC 24)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Stabilize: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15


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AoO claw on Miso: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Miso hits the spirit and then runs away!

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits (y: 10 dmg) and Katiyana
3. Miso

Zachary and Terflynn are up!


Male

Terflynn draws a crystal cube from his pack and presses the side. "This had better work."
He sets it on the floor, hoping for the anticipated effect.
If this is a cursed item, I just give up. Free action to die of a stroke.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Pretty sure its over a 200 foot drop into freezing water. I don't know if windows would save us. Dear RNG those lightning rolls.
Reflex 1d20 + 4 ⇒ (1) + 4 = 5
Reflex 1d20 + 4 ⇒ (15) + 4 = 19

The guide wards off the hurt with his previously cast spell and yells.
"It's a long way down Terflynn, unless you can fly I don't think the windows are going to work. I've got a potion if you want. I will keep them busy for a bit."
He then casts second spell and prepares to trudge through the winds to meet the enemy.

Resist Energy (Electricity)


The Flaxseed Pathfinder Lodge

Not cursed! It works!

Terflynn activates the magical cube (see, they put it there for a reason!)

Zachary protects himself against yet another element!

4d20 ⇒ (19, 11, 19, 5) = 54

The green spirit still struggles against the wind but the others close in on the party!

claw on Zachary: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3
cold: 1d6 ⇒ 4
DC 14 Fort save or take 1 point of Dex damage and be paralyzed by bone-numbing cold for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

claw on Zachary: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d4 + 2 ⇒ (3) + 2 = 5
cold: 1d6 ⇒ 4
DC 14 Fort save or take 1 point of Dex damage and be paralyzed by bone-numbing cold for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

claw on Miso: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 + 2 ⇒ (4) + 2 = 6
cold: 1d6 ⇒ 4
DC 14 Fort save or take 1 point of Dex damage and be paralyzed by bone-numbing cold for 1d4 + 1 ⇒ (2) + 1 = 3 rounds

1d3 ⇒ 1

Katiyana, unable to know what Zachary just cast, calls down a lightning bolt on the ranger!

electricity: 5d10 ⇒ (4, 10, 7, 6, 3) = 30
DC 21 Ref for half

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits (y: 10 dmg) and Katiyana
3. Miso

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Reflex 1d20 + 4 ⇒ (15) + 4 = 19

Zack takes a bit of damage from the lightning and begins swinging at the creature in front of him with his sword.
Attack 1 1d20 + 14 ⇒ (2) + 14 = 16
Damage 1 1d8 + 6 ⇒ (5) + 6 = 11

Attack 2 1d20 + 9 ⇒ (9) + 9 = 18
Damage 2 1d8 + 6 ⇒ (1) + 6 = 7


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Zachary cuts into the hoarfrost spirit once!

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits (y: 17 dmg) and Katiyana
3. Miso

Miso, Teflynn, and Jennix are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso activates ki strike and flurries on Blue!

flurry 1 (Dragon Style): 1d20 + 9 ⇒ (18) + 9 = 27
damage 1: 1d8 + 7 ⇒ (3) + 7 = 10

flurry 2: 1d20 + 9 ⇒ (1) + 9 = 10
damage 2: 1d8 + 5 ⇒ (6) + 5 = 11

flurry 3: 1d20 + 4 ⇒ (14) + 4 = 18
damage 3: 1d8 + 5 ⇒ (2) + 5 = 7

He then five-foots to straddle Jennix protectively.
And yes, he's wearing pants.


Male

This is certainly the wrong time for a kilt.

EF, I forgot to roll flaming sphere damage last round. If you'll permit me, I've done so below. If not, so be it.
DC 18 Reflex negates: 3d6 ⇒ (3, 1, 3) = 7
Terflynn moves the flaming sphere onto a spirit and summons grasping tentacles to cover the floor. I suddenly realized these are corporeal and I can do that.
Grapple vs 3 spirits: 1d20 + 8 + 4 + 1 ⇒ (6) + 8 + 4 + 1 = 19, Damage if grappled: 1d6 + 4 ⇒ (3) + 4 = 7
Grappled creatures gain grappled condition & cannot move; all spell area is difficult terrain.

New Flaming Sphere Damage vs DC 18 Reflex: 3d6 ⇒ (3, 2, 1) = 6
I rolled 7d6 this round and not one of them was over 3. Nice.


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 3 ⇒ (12) + 3 = 15
Ref: 1d20 + 3 ⇒ (15) + 3 = 18

Miso lands a pair of hits on the spirit! Terflynn burns one of the spirits and then grapples three of them with his rubbery tentacles! The spirit leaps out of the way of his flaming ball this time though!

---

cmb: 1d20 + 5 ⇒ (13) + 5 = 18
cmb: 1d20 + 5 ⇒ (18) + 5 = 23 I think that makes it exactly
cmb: 1d20 + 5 ⇒ (12) + 5 = 17

str: 1d20 + 2 ⇒ (2) + 2 = 4 But he can't move anyways
str: 1d20 + 2 ⇒ (11) + 2 = 13 (red one to 5' step away from the sphere)

The only mobile hoarfrost spirit continues to swipe at Zachary!

claw: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4
cold: 1d6 ⇒ 6
DC 14 Fort save or take 1 point of Dex damage and be paralyzed by bone-numbing cold for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

---

From her vantage point flying 50' above, Katiyana casts a spell and brings an unholy blight down on the group!

damage: 4d8 ⇒ (3, 1, 2, 8) = 14 plus sickened for 1d4 ⇒ 3 rounds

DC 19 Will save for half damage and to negate the sickened effect.

Creatures neither evil nor good automatically receive half damage and can reduce it by half again with a successful Will save.

Initiative:

1. Zachary, Terflynn, and Jennix
2. Spirits (y: 24 dmg bt, b: 24 dmg bt, r: 10 dmg, g: 7 dmg bt) and Katiyana
3. Miso

You guys are up!


Male

Will for 1/4: 1d20 + 7 ⇒ (13) + 7 = 20
I suppose I'll wait to see if Jennix dies.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

DC 19 Will: 1d20 + 8 ⇒ (11) + 8 = 19
w00t! Half damage and not sickened!

With Red the only one not currently entangled, Miso will five foot and trust in Korada to ensure Jennix's resistance to the foul spell.

Miso activates ki strike and flurries!

flurry 1 (Dragon Style): 1d20 + 9 ⇒ (9) + 9 = 18
damage 1: 1d8 + 7 ⇒ (5) + 7 = 12

flurry 2: 1d20 + 9 ⇒ (13) + 9 = 22
damage 2: 1d8 + 5 ⇒ (8) + 5 = 13

flurry 3: 1d20 + 4 ⇒ (18) + 4 = 22
damage 3: 1d8 + 5 ⇒ (1) + 5 = 6


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Will: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10


Male

Well, Jennix dies.
Terflynn furrows his brow at the sight of his companion, suddenly quite pale and lifeless. "No more of that." he commands sternly. He guides his fireball towards Miso's opponent, then casts a spell on Zachary. "You must survive."
Deathless on Zach - for 8 rounds you cannot die from HP damage.
Flaming Sphere vs Reflex DC 18: 3d6 ⇒ (6, 3, 1) = 10
Tentacles Grapple: 1d20 + 13 ⇒ (8) + 13 = 21 +5 to maintain, Tentacles Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Sweet, now all we have to do is win within those eight rounds and pump enough healing into Jennix so he survives...easy peasy.


Male

I can't use it on Jennix because he's already dead. It's just insurance to make sure Zach can carry our bodies back to town after he kills everything.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

No pressure at all... lol.
Will 1d20 + 4 ⇒ (17) + 4 = 21

Zack swings at the most injured looking undead near him.
Attack 1 1d20 + 14 ⇒ (12) + 14 = 26
Damage 1 1d8 + 6 ⇒ (2) + 6 = 8

Attack 2 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2 1d8 + 6 ⇒ (1) + 6 = 7

Crit Attack 2 1d20 + 9 ⇒ (13) + 9 = 22
Crit Damage 2 1d8 + 6 ⇒ (8) + 6 = 14


The Flaxseed Pathfinder Lodge

I thought that might happen. . . sorry about that. Although I honestly thought at least two of you would be dead before you cleaned up the spirits, so you're doing better than I thought if that's any consolation.

Ref: 1d20 + 3 ⇒ (19) + 3 = 22

Miso dispatches of one of the spirits and the grip of Terflynn's tentacles takes out two more!

Since they're all dead near you I'll see if Zach wants to change his action.

Initiative:

1. Zachary, and Terflynn
2. Spirits (g: 17 dmg bt) and Katiyana
3. Miso

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Can I fly in this whirlwind?


Male

DC 20 I believe

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Yep, Terflynn is right and you have a -8 to Fly on top of it. Also no ranged attacks (with projectiles that is, ranged spells should still work):

EndlessForms wrote:
The wind is of windstorm strength (Windstorm; 51–74 mph; Ranged Attacks Impossible; Medium characters checked (DC 10 Str to move or DC 20 to fly); Small characters blown away; Fly penalty –8.


Male

I was going to ask about spells. Thanks for the info.

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