GM Edwin's River Queen (Inactive)

Game Master Insnare

Bloodcove gets a new batch of heroes, what will happen next??????


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Shot Putter Funkmeister

Angelo casts Detect Magic, he can tell that it is a mix of organic and magic.

Trying to figure out how the engine works, Angelo almost gets zapped a couple of times and eventually he gives up not wanting to get a new haircut or worse from the power source.

The old dwarf chuckles at him.

Pushing it forward

Due to delays in the arrival of provisioning
orders and getting them loaded aboard, the
River Queen is several hours behind schedule
as she chugs away from the docks of
Bloodcove. The sun is near setting as Captain
Esteban guides her across the great estuary
that marks the mouth of the Vanji, where the
red-tinted water of the river mixes with the
sea. The vast expanse of the Mwangi interior
rolls into the distance in the final fire-tinged
light of day, overcast by the dark clouds of a
thunderstorm that approaches from the east.
The massive mate, Faruq, makes his way
about the boat lighting hurricane lamps, and
the captain shouts down from the pilothouse
to secure the loads and make ready for rough
weather. The plan is to reach a sheltered bend
in the river by nightfall and make anchor
there for the night, but it looks like with the
approaching storm, darkness is going to come
much sooner than expected.

Tell me where on the boat you want to weather the storm, inside or outside.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain looks for a place he can wait out the storm with moderate cover but a decent view. All the better if he's alone.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshi, reminded of the storm that caused him to be stranded in the Mwangi Expanse, stayed below deck.


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Corvus will look to remain above deck - like Poulain (did I say that!) she wants to be able to see what's going on.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo is torn between the comfort of remaining below deck, the pathos of riding out a dismal storm above decks, and the impulse to be nearby things that might be breaking to help fix them. He finally succumbs to the hubris that he might be of some assistance on deck. He does take care to find himself a corner near a portion of roof (also better to remain out from underfoot), and a coil of rope (to tie off a lifeline).


Shot Putter Funkmeister

Poulain decides to position himself aft enjoying the rain smacking him in the face, Corvus is located near the wheel and Angelo is located outside, having tied himself off near the pilot's house.

GM Rolls

Spoiler:
Acrobatics check DC 12: Poulain 1d20 + 2 ⇒ (18) + 2 = 20, Corvus 1d20 + 3 ⇒ (13) + 3 = 16,

Perception: Poulain 1d1d20 + 15 ⇒ (16) + 15 = 31, Corvus 1d20 ⇒ 8, Angelo 1d20 ⇒ 9 versus Stealth 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29 for where 1=Poulain, 2=Angelo, and 3 = Corvus1d3 ⇒ 2

Surprise Round

Poulain sees two Stony creatures ride a crested wave caused by the storm aboard the boat that flank and attack Angelo.

Stony Creature 1 attacks Angelo with its claws, flanking 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17, hit causing 1d6 + 2 ⇒ (6) + 2 = 8 and sneak attack 1d6 ⇒ 4

Stony Creature 2 attacks Angelo with its claws, flanking 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14, hit flat footed, it causing 1d6 + 2 ⇒ (6) + 2 = 8 and sneak attack 1d6 ⇒ 4
Leaving Angelo at -1 HP and is Unconscious.
Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Stone creatures! Angelo is down!" Poulain draws his bow and fires. shot: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 3 ⇒ (8) + 3 = 11


Shot Putter Funkmeister

Poulain hits his target in the upper calf Could you put a minus 4 on your ranged attacks due to severe wind. Thanks!

Yoshi DC Perception 15 to hear battle and Poulain: 1d20 + 10 ⇒ (5) + 10 = 15
Initiative rolls: Poulain 1d20 + 9 ⇒ (9) + 9 = 18, Corvus 1d20 + 3 ⇒ (3) + 3 = 6, Yoshi 1d20 + 2 ⇒ (14) + 2 = 16, Angelo 1d20 + 2 ⇒ (2) + 2 = 4,for when he gets revived, Kapoacinth 1d20 + 6 ⇒ (18) + 6 = 24.

Round 1:

Stony Creatures move to flank Corvus, SC1 flanking claw attack1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26, hit 1d6 + 2 ⇒ (3) + 2 = 5 and 1d6 ⇒ 1 sneak attack damage.

SC2 flanking claw attack1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 hit 1d6 + 2 ⇒ (2) + 2 = 4 and 1d6 ⇒ 2 sneak attack damage.

Poulain, Yoshi, Corvus and Angelo(if revived)


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Well, it's not quite my turn, but I don't think it'll impact things if I give my actions now.

Yoshi, hearing the commotion, swore under his breath.

The magus then cast a spell to help deflect attacks, and headed above deck, drawing his falcata as he did so.

Casting shield, then drawing his weapon as part of his move action.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Attack: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8 damage: 1d8 + 3 ⇒ (5) + 3 = 8


Shot Putter Funkmeister

Poulain attempts to fire an arrow but it leaves the bow and the wind takes it who knows where.

Yoshi casts his spell.

Corvus


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Acting on instinct, Corvus draws her sword and launches an attack on the closest creature in one fluid motion.

1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Corvus hits the stony creature that Poulain hit with an upward slice with her blade.

Round 2

Faruq Initiative 1d20 ⇒ 6

Angelo is at -2 HP,

SC1 flanking claw attack on Corvus 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16, hit 1d6 + 2 ⇒ (6) + 2 = 8 with sneak attack damage 1d6 ⇒ 2

SC2 flanking claw attack on Corvus 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22, hit 1d6 + 2 ⇒ (4) + 2 = 6 with sneak attack damage 1d6 ⇒ 3

Corvus is staggered.

Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

attack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6damage: 1d8 + 3 ⇒ (3) + 3 = 6"Godsdammed wind!"


Shot Putter Funkmeister

Poulain has his arrow blown out of his hand with a hearty gust of wind and almost drops his bow in the process.

Yoshi


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

I already made a singe Move Action to head toward the deck.

How many Move Actions to actually get on deck?

EDIT: Oh, and if I do make it on deck, what does he see? Feel free to roll his Perception.


Shot Putter Funkmeister

That was your round 1 action, I need your round 2 action. You were in the pilot house and pretty close to the action. You see Poulain to your northwest, Angelo unconscious due south and Corvus being flanked near to the door of the pilot house and staggered.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Just to clarify - unconscious and bleeding out. :)


Shot Putter Funkmeister

Yup havent been stabilized yet...


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Thanks for the clarification, boss!

Yoshi stepped out into the rain, and seeing Angelo in dire straits cautiously moved to his side.

He cast a spell, while staying on guard from the monstrous threats.

Casting infernal healing defensively, Concentration (DC 17): 1d20 + 9 ⇒ (12) + 9 = 21

The magus then touched the unconscious man, granting him an infernal ability to heal.

Angelo now has Fast Healing 1 for 10 rounds, so he'll regain 1 hp/round for 1 minute.

Round 1 of 10 for Fast Healing: Angelo heals 1 hp and is Stable.


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Based on the rolls classified as hits, Corvus is on negative hit points now


Shot Putter Funkmeister

@Corvus, Am I missing something from your AC, flat footed when flanked and gets - the dex bonus,no? Or have you forgotten to add the cloak given to you from Gerzogitsa? If so you would still be +, I can only go by your character sheet. My count is 0 HP,

Faruq charges into a flanking position with Corvus from his Falchion1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21 hitting for 2d4 + 13 ⇒ (1, 2) + 13 = 16


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

By adding up properly, I also get 0HP

Corvus reels from the blows and is aware she could lose consciousness at any moment. Calling softly to her god, she prays for healing.

Lay on Hands 2d6 ⇒ (2, 2) = 4


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

@ Corvus - Remember, using Lay on Hands on yourself is a Swift Action. You can still do other stuff now. :)


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Corvus is still reeling from the attacks but instinct kicks in and she let's loose with her sword again, at the same attacker.

1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 4

Once her action is complete, Corvus suffers 1HP - down to 3HP now


Shot Putter Funkmeister

Corvus still a might winded from her current ordeal is unable to get her sword on target.

Will be able to make an action in next round

Round 3

SC 1 full attack on Faruq claw 11d20 + 7 ⇒ (14) + 7 = 21 hit, damage 1d6 + 2 ⇒ (3) + 2 = 5, claw 21d20 + 7 ⇒ (10) + 7 = 17 hit, 1d6 + 2 ⇒ (3) + 2 = 5, gore1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22, crit, 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22, yes 2d4 + 4 ⇒ (1, 2) + 4 = 7, The Creature hurts Faruq but he is still standing.

SC2 attempts to grapple Corvus DC 17 for your CMD 1d20 + 7 ⇒ (12) + 7 = 19, success.

Corvus does get A.O.O first though


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

"That. Really. Hurt."

Round 3
Status: HP 0/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3 | Init +2 | Per +0 | (infernal healing, rd 2/10)
Action: seethe and heal
Someday, in some land where justice prevails and all things are righteous, Angelo will remember to thank Yosh for the life-saving, well-timed healing. Unfortuantely, this is not that time or place... and Angelo's feeling the pull of the dark side.


Shot Putter Funkmeister

Corvus Poulain, Yoshi,Faruq, Corvus, Angelo


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Corvus takes a split second to compose herself before launching at the attacker once more, her blade building up speed until it's a blur.

1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 3


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

attack: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9damage: 1d8 + 3 ⇒ (4) + 3 = 7Wet fingers, wet arrows, wet bowstring, and heavy winds combine to continue to make a fool of Poulain.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshi summoned his arcane energy to enhance his falcata.

He then carefully cast a spell and then attacked the same creature as the one Corvus was fighting.

Swift action to use 1 point from Arcane Pool to enhance falcata to +2.

Spell Combat and Spellstrike. Casting shocking grasp defensively: Concentration DC 17: 1d20 + 9 ⇒ (14) + 9 = 23

(Free) Attack w/ Falcata using Spellstrike: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: Falcata 1d8 + 4 ⇒ (3) + 4 = 7 AND Electricity 4d6 ⇒ (2, 1, 2, 6) = 11

The magus then made a follow up attack.

(Normal) Attack w/ Falcata: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: Falcata 1d8 + 4 ⇒ (7) + 4 = 11


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo recovers somewhat. He looms up behind Faruq and menaces the creature attacking him. Angelo's light hearted banter is gone. With flickering light, and rain distorting hair and features, his appearance is transformed into a figure from nightmares and legends. As Angelo gathers a shred of dark divinity and projects it at the attacker, some portion of the terrible vision clings to him, like tattered funeral raiments.

Round 4
Status: HP 1/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3 | Init +2 | Per +0 | (infernal healing, rd 3/10)
move: ensure some distance (5') from the nearest bad-guy
standard: cast 'cause fear' (DC15) at SC1 (the one attacking Faruq)
NOTE: I might have cast at the one with Corvus, if Corvus wasn't likely to be carried off if it fled, and if Yosh weren't successfully beating the stuffing out of it.
@Yosh - does the Falcata crit on an 18 (your last roll)?


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

@ Angelo - Alas, no. It crits on a 19-20 (but it has a x3 mod!). However, if both attacks hit, then that bugger's in for a world of hurt anyway! :)


Shot Putter Funkmeister

Corvus is able to land a slice on the creature before it grapples her, Corvus is grappled.

Poulain misses with his bow.

Yoshi, if I am not mistaken you were near Angelo healing him so you needed to move over to the creature. Which limits your action.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Sorry, I thought everything was close together. We're on a river boat, right?

If the one facing Corvus is too far away, then he'd just attack the nearest foe.

Barring that, he would move to help Corvus, in which case ignore the second attack completely, and increase the attack roll with the first attack by 2 (i.e.: he hit AC 23 instead).


Shot Putter Funkmeister

Yoshi strikes the nearest Creature hitting it hard.

Faruq attacks the creature 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 doing 2d4 + 13 ⇒ (1, 2) + 13 = 16 cutting it deep.

Corvus(in grapple)


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Realising the creature is now holding her, Corvus attempts to break free.

Break grapple check 1d20 ⇒ 4


Shot Putter Funkmeister

Corvus is unsuccessful in breaking her grapple.

Angelo seethes

Round 4
SC2 continue grapple on Corvus1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22, success, and goes overboard with Corvus.

SC1 full attack on Yoshi claw 11d20 + 7 ⇒ (13) + 7 = 20, miss, claw 2 1d20 + 7 ⇒ (2) + 7 = 9, miss, bite 1d20 + 7 ⇒ (3) + 7 = 10, miss and Gore 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3, miss.

Poulain, Yoshi,Faruq, Corvus, Angelo


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Attack AGAIN: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11damage I HOPE PLEASE GOD: 1d8 + 3 ⇒ (7) + 3 = 10Poulain turns the air blue with Galt profanity.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

"Oni's breath!" Yoshi cursed as he saw the creature pull Corvus overboard.

He doubled his efforts to slay the beast in front of him.

He recalled the shocking grasp spell in order to recast it.

Swift action to use 1 point from Arcane Pool to recall spell.

Spell Combat and Spellstrike. Casting shocking grasp defensively: Concentration DC 17: 1d20 + 9 ⇒ (10) + 9 = 19

(Free) Attack w/ Falcata using Spellstrike: 1d20 + 6 ⇒ (20) + 6 = 26

Damage: Falcata 1d8 + 4 ⇒ (1) + 4 = 5 AND Electricity 4d6 ⇒ (3, 4, 2, 5) = 14

Confirm Critical: 1d20 + 6 ⇒ (8) + 6 = 14

I doubt that's a crit, but just in case:

Critical Damage (in addition to above): Falcata 2d8 + 8 ⇒ (8, 2) + 8 = 18 AND Electricity 4d6 ⇒ (4, 4, 5, 2) = 15

He then quickly made another attack against the beast.

(Normal) Attack w/ Falcata: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: Falcata 1d8 + 4 ⇒ (2) + 4 = 6


Shot Putter Funkmeister

Poulain's arrow misses its mark.

Yoshi's flurry of attacks is somehow able to hurt the beast.

Faruq attacks once more 1d20 + 7 ⇒ (1) + 7 = 8, overstepping with his blow and dropping his sword in the process.

Corvus grappled in the water. If successful in getting out of the grapple DC20 swim check.


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

As she hits the water, Corvus realises the predicament she is in. She's no swimmer and she's weighed down by armour too.

Frantically she tries to break free from the creature.

1d20 ⇒ 9


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

@ GMEDWIN - Does Yoshi know anything about these creatures?


Shot Putter Funkmeister

Corvus is unsuccessful.

Give me a Knowledge Dungeoneering Check

Angelo casts cause fear at the stony creature Tie goes to the runner because I think since you are CL3 it shouldnt be automatically immune DC 15 1d20 + 5 ⇒ (5) + 5 = 10, it is now frightened.

Round 5

The creature, afraid, jumps overboard, giving Faruq an A.O.O. attacking with his dagger 1d20 + 6 ⇒ (19) + 6 = 25,crit, 1d20 + 6 ⇒ (7) + 6 = 13 hit for 1d4 + 8 ⇒ (2) + 8 = 10

SC2 tries pin Corvus grapple1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19, success, to pin 1d20 + 7 + 5 ⇒ (9) + 7 + 5 = 21 success. Corvus is pinned and will loses one hp for drown damage at the end of round.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Kn-Dungeoneeering: 1d20 + 8 ⇒ (5) + 8 = 13

Wow, that was underwhelming. :P


Shot Putter Funkmeister

Yoshi

Spoiler:
You know they are Kapoasinths or underwater gargoyles. Thats about it

Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain snarls as he puts his bow away. He'll run to the edge of the boat where the creatures were and draw his staff.


Male Half-elf Magus 4; AC 17, flat-footed 15, touch 12; HP 31/31; Init +2; Fort +8, Ref +5, Will +7; Perception +10

Yoshi inhaled deeply, then dove into the water, firmly grasping his weapon.

Swim: 1d20 + 9 ⇒ (3) + 9 = 12

He then oriented himself to locate Corvus and moved to help her.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Swim: 1d20 + 9 ⇒ (14) + 9 = 23


Shot Putter Funkmeister

Yoshi jumps into the water and the current takes him further downstream than Corvus. Trying to swim towards her is unsuccessful and he is brought further away by the current.

Yoshi is able to see the combined weight of gargoyle and Corvus taking them further down into the murk.

One swim check per round

Faruq picks up his weapon and stand near the edge with a rope to help.

Corvus


HP 31 of 31 - AC 19. - Init +3 - Fort +6 - Reflex +4 - Will +4 - BAB +4

Corvus continues to fight with the creature, trying to break free.

1d20 ⇒ 16

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