GM Edwin's River Queen (Inactive)

Game Master Insnare

Bloodcove gets a new batch of heroes, what will happen next??????


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HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5

Constitution check 1d20 + 2 ⇒ (18) + 2 = 20


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod again takes a sling at the nearest Ketch, hoping to keep as much distance as the boat will allow

To hit, any Kech will do 1d20 + 3 ⇒ (15) + 3 = 18
[ooc]Dmg if that hits:[ooc] 1d4 + 1 ⇒ (4) + 1 = 5


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Mine's down! Who needs help?"


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

"That would be all of us," Krokod says, "Half of us are either down, dying, or close to it."


Shot Putter Funkmeister

Krokod's sling connects with the kech on Poulain.

Round 8

Faruq saysPoulain, you must be delirious, you still have another Kech on you!!!

Faruq trying to avoid an AoO attacks one of the mambas 1d20 + 7 ⇒ (3) + 7 = 10 ,miss

Mamba 2 attacks Poulain 1d20 + 2 ⇒ (8) + 2 = 10 miss

Mamba 3 slithers to attack Angelo 1d20 + 2 ⇒ (20) + 2 = 22, confirm 1d20 + 2 ⇒ (17) + 2 = 19 yes, 2d4 - 1 ⇒ (3, 3) - 1 = 5

Mamba 5 slithers to attack Poulain 1d20 + 2 ⇒ (19) + 2 = 21, hit 1d4 - 1 ⇒ (4) - 1 = 3

Angelo Poulain, Kech, Krokod


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

"arghh - snake!" And Angelo turn his attention momentarily to the mamba that just took a chunk out of him.

Round 8
Status: HP 6/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3
standard: attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d6 + 2 ⇒ (3) + 2 = 5


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Fair point," Poulain replies. ranged attack: 1d20 + 8 ⇒ (7) + 8 = 15damage: 1d8 + 2 ⇒ (3) + 2 = 5


Shot Putter Funkmeister

Angelo kills the black mamba on him.

Poulain misses his attack.

Kech 4 moves to full attack Angelo,1d20 + 5 ⇒ (10) + 5 = 15 miss , claw 1d20 + 5 ⇒ (5) + 5 = 10 miss, 1d20 + 5 ⇒ (16) + 5 = 21 hit 1d4 + 1 ⇒ (4) + 1 = 5

Kech 5 moves to full attack Poulain 1d20 + 5 ⇒ (18) + 5 = 23 hit 1d6 + 1 ⇒ (2) + 1 = 3 claw1d20 + 5 ⇒ (7) + 5 = 12, miss claw1d20 + 5 ⇒ (4) + 5 = 9 miss

Krokod


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

The Witch backs away again, trying to keep distance as he fights... and then once more slings the stone. The foe seems relentless and he's lost count of them.

half move to keep out of melee and then attacking the one on Angelo

To hit: 1d20 + 3 ⇒ (13) + 3 = 16
Sling Dmg: 1d4 + 1 ⇒ (3) + 1 = 4


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Turning his attention from the pieces of mamba on his blade, Angelo confronts the kech attacking him. Taking a claw for his trouble, he swipes spiritedly at the beast.

Round 9
Status: HP 1/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3
standard: attack: 1d20 + 4 ⇒ (10) + 4 = 14, damage: 1d6 + 2 ⇒ (5) + 2 = 7
(if anyone (please?) is flanking...) sneak damage: 1d6 ⇒ 6


Shot Putter Funkmeister

Krokod's attack misses.
Round 9
Faruq moves to flank kech against Angelo with his falchion 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 crit 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 no, 2d4 + 13 ⇒ (4, 3) + 13 = 20

Faruq guts the Kech on Angelo.

Mamba 2 attacks Poulain 1d20 + 2 ⇒ (11) + 2 = 13, miss

Mamba 5 attacks Poulain 1d20 + 2 ⇒ (14) + 2 = 16, miss

Angelo, Poulain's kech is not in a position to be flanked without incurring an A.o.O at this time Poulain, Kech, Krokod


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo advances to the Kech attacking Poulain and attacks it from surprise.

[ooc]Round 10
Status: HP 1/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3
standard: attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d6 + 2 ⇒ (4) + 2 = 6
(if flanking...) sneak damage: 1d6 ⇒ 3


Shot Putter Funkmeister

Angelo's attack misses

Mamba A.O.O 1d20 + 2 ⇒ (4) + 2 = 6 miss.

Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"'Ere I go again ..."attack: 1d20 + 8 ⇒ (14) + 8 = 22damage: 1d8 + 2 ⇒ (1) + 2 = 3


Shot Putter Funkmeister

Poulain hits the Kech

Kech 4 moves to full attack Angelo,1d20 + 5 ⇒ (4) + 5 = 9 miss , claw1d20 + 5 ⇒ (1) + 5 = 6 miss,1d20 + 5 ⇒ (14) + 5 = 19 hit1d4 + 1 ⇒ (4) + 1 = 5

Krokod


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Keeping his distance, Krokod flings a sling stone at the Ketch on Angelo
To hit: 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d4 + 1 ⇒ (3) + 1 = 4


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

...and angelo falls down. it's more convenient for the snakes that way.

Round 11
Status: HP -4/23 | AC 16 | T 12 | FF 14 | CMD 12 | F +1 | R +5 | W +3


Shot Putter Funkmeister

I like how Angelo is two rounds ahead

Krokod's stone hits the railing and land in the drink.

Round 10

Faruq charges mamba 2 to avoid an A.O.O 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21, hit and 2d4 + 13 ⇒ (2, 4) + 13 = 19 crushes it with his falchion

Mamba 5 attacks Poulain 1d20 + 2 ⇒ (8) + 2 = 10, miss

Angelo(to Stabilize), Poulain, Kech, Krokod


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

stabilize: 1d20 + 0 ⇒ (16) + 0 = 16


Shot Putter Funkmeister

Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Shot: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d8 + 2 ⇒ (8) + 2 = 10 Poulain fires and fires and fires!


Shot Putter Funkmeister

Poulain hits the Kech

Kech 4 moves to full attack Poulain 1d20 + 5 ⇒ (3) + 5 = 8 miss , claw 1d20 + 5 ⇒ (19) + 5 = 24 hit 1d4 + 1 ⇒ (2) + 1 = 3, 1d20 + 5 ⇒ (4) + 5 = 9 miss

Krokod


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod flings again, this time at the ketch that just attacked Poulin.
To hit: 1d20 + 3 ⇒ (3) + 3 = 6
dmg: 1d4 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Krokod's stone misses its target bouncing softly into the river below.

Round 11

Faruq attacks the Kech with his Falchion 1d20 + 7 ⇒ (10) + 7 = 17 hit, 2d4 + 13 ⇒ (3, 2) + 13 = 18 slicing the Kech in half.

Mamba 5 attacks Poulain 1d20 + 2 ⇒ (14) + 2 = 16, miss

Angelo to stabilize, Poulain, Krokod


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

stabilize: 1d20 + 0 ⇒ (19) + 0 = 19
did I stabilize last round? i'm not in a good position to find out what the target number is...


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

shot: 1d20 + 8 ⇒ (2) + 8 = 10damage: 1d8 + 2 ⇒ (2) + 2 = 4


Shot Putter Funkmeister

Poulain misses his target. The idea of someone trying to kill a small snake with a bow and arrow seems crazy unto itself.

Krokod


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

style points for skewering snakes longwise. Snake kebabs!


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Sensible or not, Krokod is not approaching any foe in hand to hand at this time, not when the slightest strike could take him out. Again he slings, this time at the snake.
To hit: 1d20 + 3 ⇒ (5) + 3 = 8
Dice: 1d4 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Krokod's stone misses its target skimming just barely missing both Faruq and Poulain

Round 12

Faruq moves to flank and attacks the mamba with his Falchion 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12, miss

Mamba 5 attacks Poulain 1d20 + 2 ⇒ (13) + 2 = 15, miss

Poulain


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Zis ees a terrible day!" Jean-Phillipe brings out his quarterstaff and tries to wallop the snake. attack: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d6 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Poulain hits the snake with the 1/4 staff.

Krokod


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

"We are," The witch mutters, "In agreement."
I prepared all the wrong spells.

Another shot at the nearest foe.

to hit: 1d20 + 3 ⇒ (1) + 3 = 4
Dmg if that hits: 1d4 + 1 ⇒ (1) + 1 = 2


Shot Putter Funkmeister

Krokod's stone misses its target

Round 13

Faruq moves to flank and attacks the mamba with his Falchion1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19, hit 2d4 + 13 ⇒ (2, 2) + 13 = 17 squashing the damned black mamba to bits.

Combat Over

Faruq runs to the pilot house and comes back with a couple of potions and first gives one to Corax CMW 2d8 + 3 ⇒ (4, 2) + 3 = 9


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Now, where were we?"


HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5

Corax comes too, groggily. She looks at the debris around her and shakes her head ruefully. "A few snakes and I couldn't last the fight."

She stands - albeit with a wobbly stance and moves to the side of the boat, looking out into the distance. She seems to be in her own world.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo continues a successful impersonation of a pile of black rags kicked around on the deck. If anyone listens closely, they might hear a slight moan as the rocking of the boat causes the pile of rags to shift.


Shot Putter Funkmeister

Faruq rushes over to Angelo and pours a CLW potion down his gully 1d8 + 3 ⇒ (2) + 3 = 5

You need to be more careful, you run back and forth without killing your enemies first, you be dead next time. says Faruq to Angelo.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Ze poison, ees bad. Ze jungle, ees death. And zat one," indicating the recovering Angelo, "is zee fool 'oo killed your predecessor."


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo looks around blearily "I'll keep your advice in mind next time I try to help a comrade in distress. Perhaps Pharasma punishes me for trying to cheat her."

"But, Pharasma mi perdoni, I think I'll continue on trying to skirt the vale of the shadow. Who is most grievously hurt? Is anyone feeling ill effects of the snakes' poison?" Angelo sets about treating snake bites and bandaging wounds.

@Poulain - Angelo was going to have something complementary (and potentially witty and entertaining) to say about Poulain's outstanding shootiness. Poulain has, as usual, found exactly the right thing to say to distance himself from comradeship. :) shades of gray are a marvelous thing.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Heh. He'd probably not know how to take it!


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod nearly collapses from exhaustion, "I need to rest. I need time to restore my power. My apologies for not being...more effective." He will detect magic on what the Ketch left, though he doubts he'll find anything. After that, he plans to rest and heal.


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Before folks prepare to rest, Angelo uses his last three CLWs on himself, Krokod, and Corax. He'll also tend everyone's wounds, using a healer's kit. He offers Faruq a replacement potion, and helps convince him to take some rest and tending.

Angelo
CLW: 1d8 + 3 ⇒ (8) + 3 = 11
Krokod
CLW: 1d8 + 3 ⇒ (7) + 3 = 10
heal: 1d20 + 7 ⇒ (16) + 7 = 23
Corax
CLW: 1d8 + 3 ⇒ (1) + 3 = 4
heal: 1d20 + 7 ⇒ (7) + 7 = 14
Poulain
heal: 1d20 + 7 ⇒ (12) + 7 = 19
Faruq
heal: 1d20 + 7 ⇒ (12) + 7 = 19
So... everyone except Angelo and Corax get double healing rate overnight (if we get there relatively undisturbed. Corax - i dunno what to tell you, maybe you soaked up too much venom?


Shot Putter Funkmeister

The big Half-Orc Faruq says, "Thank You Angelo!"

Are you ready to continue?


Shot Putter Funkmeister

For the rest of the day there is no incident and you advance another 30 miles since the beginning of the day and Selim anchors the boat in order to avoid danger.

Next Day

Random Encounter morning 1d100 ⇒ 22

You wake up the next morning and continue up river and then at about 11 am, Hurg the old arthritic dwarven engineer comes out of the engine room livid as the boat slows to a stop and starts going backwards. Before the boat loses 20 feet in the opposite direction Faruq tosses the anchor.

Hurg says, "I need help with the engine, I for the life of me cain't get, sometimes fresshhh eyes is what you need"

Knowledge Engineering DC 25, please to make the fixes


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Angelo continues to be intrigued by the ship's engine, though somewhat dismayed at a request to attempt to repair it. Angelo follows Hurg to the engine, and tries to understand what's wrong.

@Edwin - can't do it untrained. How does Use Magic Device grab you? or is it specifically a mechanical issue?


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Not an expert at machinery, Jean-Phillipe examines the engine as best he can. perception: 1d20 + 15 ⇒ (10) + 15 = 25


Shot Putter Funkmeister

You can give me a profession sailor, or a magic device check


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Profession: Sailor: 1d20 + 11 ⇒ (16) + 11 = 27


Shot Putter Funkmeister

Poulain gets a wrench and looks around and is able to get the engine started, which then requires 1 more hour to charge up before
travel can resume. After the hour, Faruq pulls up the anchor and the River Queen starts chugging back up river.

GM Rolls Afternoon 1d100 ⇒ 92

The river queen is able to travel 27 miles during this day and nothing else of import happens the rest of the day, periodically, Angelo and Krokod cast healing on injured members of the party, from the day before and cure poison on those who were poisoned.

6th day on the boat.

GM Rolls Morning 1d100 ⇒ 44,
GM Rolls Afternoon 1d100 ⇒ 61

The boat travels up river without incident, around 2pm the boat passes the fork where the lower Vanji meets the greater Vanji

Knowledge Local/Geography DC 10

Spoiler:
The Little Vanji River has its source in the Bandu Hills. It meets the Dzimmi River near the ruins of Darkreach, which is the site of the few useable fords across the rapid-infested river. The river is known for its ferocious hippopotamuses and huge, brightly coloured water snakes.

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