GM Edwin's Last Conquistador's Mine

Game Master Insnare

Gold! For thousands of years men have dug for it, lied for it, cheated
for it, fought for it, and killed for it. The gold bug. gold fever, gold
lust .the golden touch; all words created to describe its effects on men.

DEAD MULE MAP


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Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

The Doc watches the interaction and mentally shrugs as he heads for the hotel himself. Probably as good a place as any to see about getting the word out about his presence.


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie wanders over to the driver of the stage and asks, "What was that all about?"


Shot Putter Funkmeister

The driver says while he puts the feedbag on the horses and lets them take a water break, "Mr. Turpin wanted to keep going on further west but he only had enough money for Dead Mule. Saying I should wait for him and some such things.He didn't have enough money for both himself and his daughter so I had to have them disembark."


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

"Well, it makes sense that you can't wait about for him to find the money. You have a schedule to keep and a job to do. I won't keep ya any further."

Coming back to the small group, Charlie explains. "Disagreement between Mr. Turpin, the passenger, and the driver. Turpin ran short of cash and wanted him to wait around. Makes me wonder what Turpin's got that he can find more cash in a relatively short time."


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Niko nods at Charlie's report, regarding the coach without interest or passion. "Sounds clear cut enough. Plenty of folks come out these ways without the funds to pay for it. Hell, I'm halfway there myself." He pats his guns. "Speaking of, what say we get a move on for finding some horses and hunting our man?"


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Sure. He pauses, and scratches his chin. Wonder what his plan for paying the driver is? We might want to get in on it later. Anyway, let's go get some horses.


Shot Putter Funkmeister

As your group starts to move towards Grafton's stables you start to hear yelling and can see the stables aflame. The fire moves quickly and you can hear the horses making ungodly noises being too close to the fire.


Game died

Erik listened to Charlie's "report" and Niko's plan to find horses. As the others started off towards the stable, Erik stopped to consider his own options. "Seems I'm kind of stuck here too," he thought as he began walking towards the hotel. When he hears the commotion coming from the stables, he runs over to see what is happening.


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie races for the stables, intent on helping out however he can.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon runs for the stable yard, heading straight for the gate. His first priority is to get the horses out. FIRE! Devon shouts as he runs down the street, just in case there's anyone that isn't aware.


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

"Oh, Lord," Niko says, staring at the flames and taking in the scene. Then he rushes forward, wanting to help however he can. "Is there a bucket brigade? A fire coach? Anything?" He casts about, knowing that on his own he won't be able to do more than look for anyone in the stables and try to help them out.


Shot Putter Funkmeister

Someone you are not familiar with emerges from the stable his clothing aflame screaming incoherently about saving the horses and that there is a fire and that the stable is about to burn.

As you get closer you can hear the 11 horses in the stable crying for help even louder.

The male citizens start to form an impromptu bucket brigade from the well by the Apache Trading Post to the stable.

Do you want to manage the brigade, free the horses or something else?


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie attempts to enter the stables to free the horses. If a trough is nearby, he douses himself with water first.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

The doc pulls a bandana from his pocket, dips it into the water trough and ties it around his mouth and nose as he runs into the barn to free horses.


Game died

Not having ever been overly confident with horses, Erik decides to help with the bucket brigade. "Start pulling up some water! Let's get the buckets moving!" he yells at the men as he takes a position near the fire.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Lucas joins the bucket brigade. He douses the burning man with water. Then, he stares out at the men heading into the stable. Those brave bastards...


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Niko is quick to join the bucket brigade. Saving horses is one thing, but running into a raging inferno is another entirely. He's sure proud of the foolhardy bravos who dash in to face the flames, but he's not about to die here.


Shot Putter Funkmeister

Sorry for the wait, but I thought Welby was still in the game but I guess, he changed his character for Vampire or something.

Charlie douses himself in water and the Doctor does the same with his handkerchief covering his mouth.
GM Rolls

Spoiler:
Charlie 50% chance of injury -20% due to water dousing 1d100 - 20 ⇒ (29) - 20 = 9 and Devon 50% chance of injury minus 15% because of the handkerchief 1d100 - 15 ⇒ (42) - 15 = 27

While Charlie gets to freeing the horses, Devon makes sure that the saddles and tack are free as well.

Nikos, Erik and Lucas help to organize the men into an effective bucket brigade. Slowly but surely the folks get together and are able to fight back the flames. After about 20 minutes you seem to be almost finished and you see six men on horseback.

Christopher vs men on horseback 1d100 ⇒ 19 hitting 1d6 ⇒ 2 man #2 hit location 1d20 ⇒ 3 1d6 ⇒ 3 scoring a light wound to his right leg.

Christopher screams "Thieves!!! They done robbed the bank!!!"

Initiative:

Charles and Devon are in the stable or in the corral.

Party (Erik, Niko and Lucas) 1d6 ⇒ 2
Party Charles and Devon 1d6 - 2 ⇒ (1) - 2 = -1 modified because of the whining horses and flames.
Christopher 1d6 ⇒ 5
Bystanders 1d6 ⇒ 5
Men on Horseback 1d6 ⇒ 1

Round 1

Christopher vs men on horseback 1d100 ⇒ 82miss

Sheriff Johnson drops the bucket in his hands and takes a hip shot with his Civil War era musket 1d100 ⇒ 14 hit 1d6 ⇒ 6 man #6 1d20 ⇒ 14 severity 1d6 ⇒ 3 scoring a serious wound on man #6.

The rest of the townfolk are unarmed and try to run away.

Erik, Nico, Lucas


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon would be working on the animals first, gear later.


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Even as the sounds of trouble start--fast-riding horses and Christopher's shouting--Niko is turning. He doesn't get off the first shot, but by the time the shooting starts his bucket is spilling on the ground. With a practiced draw, the Greek pulls his revolver from its holster and raises it to his shoulder, firing at the lead rider.

Steady Shot 10: 1d20 ⇒ 20 Well, that's a shame.


Game died

Hearing Christopher scream, Erik turns to see the men on horseback. When he sees the sheriff raising his weapon, he draws his revolver normal and fires twice at the lead rider.

Steady shot #1(10): 1d20 ⇒ 20 lol, figures. the rng is stuck.
Misfire?: 1d20 ⇒ 9

Steady shot #2(10): 1d20 ⇒ 5
Wound: 1d20 ⇒ 16 Chest
Severity: 1d6 ⇒ 5 +1=6 Mortal

At the first pull of the trigger, nothing happens. Undeterred, Erik pulls the trigger a second time sending a bullet at the rider. His aim is true and it hits the lead rider squarely in the chest.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Lucas hears the commotion and turns around, his hand on his pistol. He draws and fires at the wounded man.
hit(steady 10): 1d20 ⇒ 4
location: 1d20 ⇒ 20 head.
Yes!
severity: 1d6 + 1 ⇒ (3) + 1 = 4 Serious


Shot Putter Funkmeister

Erik against whom 1d61d6 - 1 ⇒ (6) - 1 = 5 against rider 3 Luck Check 1d20 ⇒ 4, fail. Erik's shot pierces the rider in the eye and then the back of his head explodes, he falls off the horse.

One of the men says, "Shieeeetttt!!" and pushes his horse to escape. Moving at a gallop.

The injured man fires at 1 = Christopher, 2= Brill, 3 = Erik, 4= Niko 5= Sheriff and the rest bystanders 1d20 ⇒ 7, The shot 1d20 + 3 ⇒ (19) + 3 = 22 his shot hits the stone on the well.

Rider 4 fires at 1d20 ⇒ 3 and the shot 1d20 ⇒ 9 location 1d20 ⇒ 11 abdomen 1d6 ⇒ 3 serious wound

Rider 3 fires at 1d20 ⇒ 5 and the shot 1d20 ⇒ 2 hit at the sheriff location 1d20 ⇒ 19 head 1d6 + 1 ⇒ (5) + 1 = 6 Luck Roll 1d20 ⇒ 5 The shot hits the sheriffs hat knocking it off and leaving a burning cut across the top of his forehead.

Rider 2 fires at 1d20 ⇒ 7 and the shot 1d20 ⇒ 19 fires at a bystander but misses.

Round 2

Party (Erik, Niko and Lucas) 1d6 ⇒ 5
Party Charles and Devon 1d6 ⇒ 2
Christopher 1d6 ⇒ 3
Bystanders 1d6 ⇒ 2
Men on Horseback 1d6 ⇒ 6

Christopher continues to shoot at his target 1d20 ⇒ 18

The sheriff will try to take cover and reload his musket.

The bystanders continue to run in panic.

Party


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Realized I forgot to roll my misfire last time.
Misfire: 1d20 ⇒ 8 Dud

Still standing, Niko swears as his first trigger pull results in nothing more than a metallic click. He pulls back the hammer again and fires two more shots, aimed at the next rider. The first flies past his shoulder, but Niko drops his aim to adjust and the second round blasts into the man's thigh.

Count 3
Steady Shot 10: 1d20 ⇒ 19
Count 6
Steady Shot 10: 1d20 ⇒ 10 Finally!
Wound Location: 1d20 ⇒ 3 Right leg
Wound: 1d6 - 1 ⇒ (5) - 1 = 4 Serious Wound


Game died

Erik admires his shot, proud that he was able to help. The start of a smile is quickly replaced by a look of confusion as he feels a burning sensation in his stomach. Looking down, he sees he's been shot and he doubles over in pain. Cursing himself for standing still for too long to admire his shot, he looks for cover and starts to make his way for it.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Speed:19
Lucas aims at the one that hit Erik, and fires twice.
Count 3
Steady: 1d20 ⇒ 14
Count 6
Steady: 1d20 ⇒ 13
Both go wide.


Shot Putter Funkmeister

The one rider almost completely out of town.

The injured man turns and fires at 1= Christopher and 2 Brill 1d2 ⇒ 1 twice 1d20 + 3 ⇒ (19) + 3 = 22 miss and 1d20 + 3 ⇒ (13) + 3 = 16 miss
Rider 4 fires at Erik, twice and the shot 1d20 ⇒ 16 miss again 1d20 ⇒ 5 hit 1d20 ⇒ 14 abdomen 1d6 ⇒ 3 another serious wound.

Rider 3 fires twice at the sheriff 1d20 ⇒ 11 hit at the sheriff location 1d20 ⇒ 5 left arm 1d6 - 1 ⇒ (4) - 1 = 3 light wound, 1d20 ⇒ 19 miss

Rider 2 fires at1 = Christopher, 2= Brill, 3 = Erik, 4= Niko 5= Sheriff 1d5 ⇒ 3 Brill 1d20 ⇒ 13 hit 1d20 ⇒ 18 chest 1d6 + 1 ⇒ (3) + 1 = 4 serious wound.

Niko's shot hits the horse 1d20 ⇒ 3 in the rear right leg 1d6 - 1 ⇒ (5) - 1 = 4 serious wound.

GM rolls

Spoiler:
Horse, Coordination 2d10 + 2 ⇒ (3, 2) + 2 = 7, Int 2d10 ⇒ (4, 6) = 10 /2 =5

Horse morale check 1d20 ⇒ 8 fail Rider Coordination check 1d20 ⇒ 12 the horse starts to run off out of control

Round 3

Party (Erik, Niko and Lucas) 1d6 ⇒ 2
Party Charles and Devon 1d6 ⇒ 1
Christopher 1d6 ⇒ 2
Sherrif 1d6 ⇒ 4
Men on Horseback 1d6 ⇒ 5

Christopher fires twice at the injured man 1d20 ⇒ 2 hit 1d20 ⇒ 4 1d6 - 1 ⇒ (5) - 1 = 4 serioud wound to the leg and again 1d20 ⇒ 19 miss

The sheriff now behind cover is jamming his ramrod home and will be ready to fire next round.

Party


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

With the horses freed, Charlie cocks his rifle and takes aim at the fleeing men (firing a steady shot). Blood explodes from the man's left arm as Charlie reloads.

Shooting: 1d20 ⇒ 10 (hit) Location: 1d20 + 1 ⇒ (4) + 1 = 5 (left arm) Severity: 1d6 - 1 ⇒ (5) - 1 = 4 (serious wound)


Game died

As Erik starts to move towards cover, he gets hit again, this time in the side.

"Damn it! Again? I hope that Doc I rode into town with is good. I don't want to die in my first gunfight," he thinks to himself as he continues to move towards safety.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon hears the gunfire. damn, left the rifle in my room, and my derringer ain't likely to do much.

He just continues to work on getting the horses out, and then he'll grab some saddles and tackle on his way out of the barn.


Shot Putter Funkmeister

CHarlie, I would need an observation roll, but at the start of round 3 your character would not be able to see him because he is being blocked by the stage depot building. You would then make a shot on the move to get one off on him. To get an angle on him you would need to open the coral.


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Oh, okay. If Charlie can spot him, he will open the corral as his action, using the door for cover.

Observation: 1d20 ⇒ 12 (looks like a success)


Shot Putter Funkmeister

Or were you trying shoot the guy who lost control of his horse? Which you could perceive as fleeing.


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

I'll go for the one who lost control. He's probably closer.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Lucas gets hit in the chest. He desperately looks around for cover, but he remembers Erik, who couldn't make it in time. So he drops prone. Counts as evading, -4 penalty when someone shoots him.


Shot Putter Funkmeister

Niko


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Sorry, couldn't post yesterday.

Niko continues shooting, aiming for whatever rider is closest at this point, other than the one who's lost control of the horse. He seems pretty well dealt with, although not in the way the Greek intended.

Count 3
Steady Shot 10: 1d20 ⇒ 5 Hit
Location: 1d20 ⇒ 4 Using Pistol skill to shift that to the Left Arm Wound: 1d6 - 1 ⇒ (4) - 1 = 3 Serious

Count 6
Steady Shot 10: 1d20 ⇒ 10 Hit
Location: 1d20 ⇒ 3 I'll shift this to Left Leg for narrative sense, which also makes it an even number so it hits the rider Wound: 1d6 - 1 ⇒ (3) - 1 = 2 Light

The first bullet hits a man as he wheels about, blasting into one elbow. The second is lower as the barrel drops after recoil, and it catches him in the calf.


Shot Putter Funkmeister

The one rider is out of town.

The injured man turns and fires at Christopher twice 1d20 + 3 ⇒ (19) + 3 = 22 miss and 1d20 + 3 ⇒ (4) + 3 = 7 hit 1d20 ⇒ 1 left leg 1d6 - 1 ⇒ (4) - 1 = 3 serious wound.

Rider 4 fires at Niko twice and the shot 1d20 ⇒ 4 hit 1d20 ⇒ 10 right shoulder 1d6 ⇒ 3 serious wound 1d20 ⇒ 16 miss

Rider 3 fires twice at the sheriff 1d20 ⇒ 6 hit 1d20 ⇒ 3 cover luck check 1d20 ⇒ 18 right leg 1d6 - 1 ⇒ (5) - 1 = 4 serious wound... 1d20 ⇒ 7 hit 1d20 ⇒ 10 luck check 1d20 ⇒ 20 right shoulder hit 1d6 ⇒ 1 light wound

Rider 2 tries to regain control of his horse 1d20 ⇒ 7 he does.

Nico shoots 1d3 ⇒ 1 the injured man, he falls out off of his horse unconscious.

Charlie shoots the rider having problems with his horse.

Round 4

Bravery Checks: Rider 4 1d20 ⇒ 4, Rider 31d20 ⇒ 20, Rider 21d20 ⇒ 3

Rider 3 throws his guns aground and dismounts his horse saying "I done give up ya hear!"

Party 1d6 ⇒ 2
Christopher 1d6 ⇒ 2
Sherrif 1d6 ⇒ 4
Men on Horseback 1d6 ⇒ 1

Rider 4 fires at Niko once and the shot 1d20 ⇒ 8 hit 1d20 ⇒ 18 chest 1d6 + 1 ⇒ (4) + 1 = 5 serious wound

Rider 2 spurs his horse into a gallop to try to get out of town.

Christopher drops his pistol and throws a knife 1d20 ⇒ 6 hit 1d20 ⇒ 5 the bowie knife goes at the man's arm. 1d6 - 1 ⇒ (1) - 1 = 0 instead of the blade hitting the target the handle hits him and the knife bounces off into dust.

Party


Shot Putter Funkmeister

Remember your actions go first.


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie is taking this round to reload, though it looks as if that will be futile.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Lucas grits his teeth against the pain of his injury, and still lying down, he fires 2 shots at rider 2. One goes just wide, and the other hits him square in the back of the head.
Count 3
Steady: 1d20 ⇒ 7
location: 1d20 ⇒ 20 head
severity: 1d6 + 1 ⇒ (5) + 1 = 6 mortal
Count 6
Steady: 1d20 ⇒ 11


Shot Putter Funkmeister

The rest


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

Sorry for the absence.

Niko staggers back as a gunshot collides with his gun shoulder, and he curses as he feels his arm drop to his side, all the strength gone. He draws another revolver with his other hand, trying for reliability rather than speed, and fires another shot at a rider (Rider 4), hoping to hit despite the pain and using the wrong hand.

Steady Shot 4: 1d20 ⇒ 10 Bah, of course that would hit without penalties...

As the shot goes wide, the Greek tries to move toward cover. Along the way he catches another shot, this one nearly bowling him over as it hits him in the ribs. He collapses to his knees and tries to lunge for something he can take cover behind.


Game died

Finally at the corner of the building, Erik crouches down to make himself a smaller target. The pain from the gunshot wounds makes it impossible for him to concentrate enough to aim.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

We get all the horses out yet?


Shot Putter Funkmeister

Yes they are


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Doc grabs a couple handfuls of tackle and leaves the barn, he'll head for the closest cover from anyone, tossing the tackle in the yard on the way.


Shot Putter Funkmeister

Rider 2 Luck 1d20 ⇒ 11 nope.

Bravery Rider 4 1d20 ⇒ 15 nope

As rider 2 attempts to get away, Brill cooly connects with his second shot leaving grey matter all over the main of the horse as the body gets dragged due to his right foot being stuck in the stirrup.

Rider 4 drops his weapon and say, "I cain't keep this up... you done"

Combat Over


Shot Putter Funkmeister

Christopher says, "Sheriff, I think that was Strange Dave."

The sheriff nods as the fire is completely put out by the rest of the town's residents.

He then says to you, "That was some bravery there gents."


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

"Only wish that we could'a stopped them all, sheriff. They probably set the barn afire to keep us distracted while they robbed the bank."

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