GM Edwin's Last Conquistador's Mine

Game Master Insnare

Gold! For thousands of years men have dug for it, lied for it, cheated
for it, fought for it, and killed for it. The gold bug. gold fever, gold
lust .the golden touch; all words created to describe its effects on men.

DEAD MULE MAP


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Shot Putter Funkmeister

Two men walk into the hotel/saloon and come in and request rooms.

Mr. Grafton says although still staring at the Faro table, "Really, have the horses been fed and I saw that Goldy the mare had something awry with her hind left hoof. Has she been sawn to? OK Rupert, I'll be back in a few."

The owner says, "I'll up and tell the cook you done enjoyed it."

Rupert taps the cardbox and says, "Anyone else still in?" and then deals out the cards.

Spoiler:
R 1d20 ⇒ 17 , 1d20 ⇒ 9, D1 1d20 ⇒ 10 , D2 1d20 ⇒ 11

The house wins on this turn, which is Rupert and then he says, "Another hand?"

Sovereign Court

Male Kindred Old Clan Tzimice XP spent: 8th Generation called "the Traveller"

Marcus nods and follows Mr. Grafton back to the stables to help.


Shot Putter Funkmeister

Before Rupert can deal out the cards, the two men who had just checked in to the hotel are standing out on the balcony of the hotel shouting to the entire city.

You hear in an English accent, ""Gentlemen! Tonight, for one
night only in the town of Dead Mule. The fighter of the century
The Manchester Mangler - will give a demonstration of his
pugilistic skills against all comers! $50 to the man who can knock him
out and Remember. tonight only. here in your town!"
as he speaks a Big Man will come out in his boxing clothes and stands
beside him. The boxer is a huge man with a bald head and
handlebar mustache.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon looks at his traveling companions, sounds like I'll be getting some business from this.


Game died

Erik pauses to hear the announcement. "Can't say I'm much of a fighter. I'd rather relax in a bar playing a game and having a drink. So what do you you two do here in town?" Erik says addressing Clyde and Mirko while he places another bet.

Faro($1): 1d20 ⇒ 7 14-7=7/2=4+7=11
Gambling: 1d20 ⇒ 15
Observation: 1d20 ⇒ 12

Funds:
-1.25-.75-1+1-1=-3


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Darvin hears the call from below, and looks thoughtful. "Hmm, Fifty Dollar be a damn sight hard to find. Bet he be a big boy." Then he shrugs and closes his door, and walks back down the stairs. "Who yellin they head off, sayin' they pay to be beaten up?"


Shot Putter Funkmeister

A crowd gathers in front of the balcony as Darvin moves towards the bustle.

The well dressed man on the Balcony says, "I am Jeremy Bentham, manager extraodinaire for 'The Manchester Mangler, from England. We are touring the Americas, showing off his skill. Mister, you want to try your hand in the ring against Big Mike?"


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

"Depends, you asking me to pay to beat up your man? Or you just offering a prize when I beat his ass?" Darvin asks, his accent draining from his words as a crowd gathers.


Shot Putter Funkmeister

Bentham says, "If you to use your vulgar terminology 'beat his ass,' you would earn yourself $50. Neither, Big Mike nor I expect you to pay an entrance fee."


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Darvin looks at the crowd, and laughs. "I don't know, I wouldn't want my 'vulgar' language to hurt your princesses feelings, he might not fight so well."

Public Speaking: 1d20 ⇒ 10 Plus any bonuses for the other guy being a Brit


Shot Putter Funkmeister

Jeremy smiles and says, "Fair enough. We will set up the ring and then you two can box."


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

Lucas watched Darvin walk down to the fight. I gotta see this!
He walks down and shoves his way to the front of the crowd.


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

"I usually don't go in for fistfights, but this I need to see." Niko rises from his seat and follows Darvin and Lucas out the door. "Not every day you watch a Creole brawl an Englishman."


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie shrugs and grabs his rifle, proceeding to the ring.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon grabs his black bag and follows the others. So Mr. Bentham, what's a good sawbones working ringside worth to you?


Shot Putter Funkmeister

Mr. Bentham says, "Well some of these boys may need it. If my man needs help I will definitely call on you. Albeit unlikely that case may be."

It doesn't take too long for a sizable crowd to form up in the street and people lay out a rope on the ground.

Bentham says, "This will be a boxing match using only fists. We will start when you are ready."

Darvin, for the match, I want you to roll me a d6 for initiative and then declare your actions for each round, and I will have Big Mike do the same.


Game died

Erik does a double take when he hears the challenge. "I'm out of the game after this hand. I've got to see this. I didn't figure the gunsmith to be a boxer. I'd think he would want to protect his hands."


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

1d6 ⇒ 6

I think that gives Darvin initiative? SO shouldn't the other guy declare first? (As asked in Discussion)

Darvin holds up a hand. "I gonna need some wraps, your friend look like he have a solid bone head, yeah." He laughs, and then digs into the boxing supplies for wraps, and begins to wrap his fists up nice and tight. He lets anyone who wants to help since it's hard to do by yourself.


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

"Here, let me help. As a man of the law, I swear not to influence this match," Niko calls out. He moves to assist Darvin, and gives the man a crooked grin and a wink as he nods at Big Mike. "He's a pretty big fellow, eh? You sure you can take him?"


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Darvin shrugs. "Who know? Had four older brothers, like to whup on me, got good at whuppin' back. Figger, either I win, yeah, and get some money, or I put on a good show, and locals know me better, be good for business, yeah."


Shot Putter Funkmeister

Big Mike has his fists wrapped in cloth and gets into the ring moving his fists and you can tell this isn't his first time in a ring.

The point is you should declare actions as or before initiative is rolled.The advantage is if you hit for your actions the other guy takes the hits and cold be adversely affected in his actions where yours wouldn't. YOu most likely won the first round initiative but you should have told me what you planned to do.

Initiative 1d6 ⇒ 2

The two boxers touch fists and the bout has begun.

MIke will attack twice 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17 and 1d20 + 1 + 3 ⇒ (1) + 1 + 3 = 5


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Who's stronger? Darvin or Mike? I need to know that to know what to roll. And yes, I just reread brawling, sorry, missed the part about brawling being different

Attack 1: 1d20 + 1 ⇒ (12) + 1 = 13 +1 if Darvin is stronger?
Attack 2: 1d20 + 1 ⇒ (16) + 1 = 17 +1 if Darvin is stronger?

Str doesn't matter this round

Darvin glances a blow off Mike's shoulder, and using the momentum, ducks and slams his other fist into Mike's jaw, using his distraction to slam the other fist again into Mike's stomach!

3 points to Mike, -1 to Mike's rolls

Mike, off balance, completely misses with one punch, but does manage to land a hook!

2 points to Darvin, +1 to Darvin's next roll for the Miss!

Init: 1d6 ⇒ 6


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Assuming Darvin wins init

Darvin, keeping his feet light, dances and begins attacking...

Attack 1: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 +1 if str greater
Attack 2: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21 +1 if str greater

Str doesn't matter

Darvin throws an easy to read jab, and let's Mike block it, and then drives his fist straight up into Mike's jaw in a classic haymaker!

3 points to Mike, total 6, and -3 to Mike's rolls!

Mike : 6 (-3 to next rolls)
Darvin : 2


Shot Putter Funkmeister

Let me strength does matter and he is stronger than you by 4.

Round 1 Darvin approaches Big Mike and is able to catch him with a quick jab that glances off of Big Mike, Mike counter punches with a left hook hitting Darvin in the chin. To wit Darvin strikes Mike with a jab to the body.

Initiative 1d6 ⇒ 6... tie Darvin 1d6 ⇒ 5, Mike 1d6 ⇒ 6

Round 2 Mike gets initiative

Mike attacks 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 20 twice 1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13

Mike catches himself after the miss and lands a hefty uppercut on Darvin. Darvin reels and his next punch misses and then Mike lands another blow but it is glancing. Darvin then lands a two punch combination with a left cross.

Starting Strength Mike 20, Darvin 16
Mike's Brawling Skill is 3
Initiative Round 3 1d6 ⇒ 6
Round 3 actions:


Shot Putter Funkmeister

Mike's Round 3 Attacks 1d20 + 1 + 3 ⇒ (7) + 1 + 3 = 11, and 1d20 + 1 + 3 ⇒ (18) + 1 + 3 = 22


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Init: 1d6 ⇒ 2

Attack 1: 1d20 + 1 ⇒ (12) + 1 = 13 Attack 2: 1d20 + 1 ⇒ (17) + 1 = 18

Ok, I'll let you do all the descriptive stuff. In which case, you might as well just roll all dice going forward, as it leaves me with not much to do other than dice rolls, as above. *shrug* Kind of boring. Whatever.


Shot Putter Funkmeister

Your descriptions are good it is just I had to amend it based on the initiative rolls and how the rules describe how the initiative works and the brawling skill's effect on the punches landed as defense. If you win initiative you get the first punch in a round. To be fair Big Mike is pretty close to a professional boxer. Feel free to describe round 3.


Shot Putter Funkmeister

Now that I told you that Mike has a brawling skill of 3, you can describe round 4

In round 3, both Darvin and Mike share glancing glows and then he lands a devastating Haymaker, which Darvin somewhat recovers from and lands a solid jab.

Initiative 1d6 ⇒ 3

Mike's attacks 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Init: 1d6 ⇒ 5

Ok, will do, no time now, but wanted to get init done


Male Caucasian STR 11 CRD 13 OBS 12 STA 7 LUK 7 | XP 170
Skills:
Archery 1, Indian Contact 13, Orienteering 14, Riding 13, Rifle 1, Swimming 11, Survival 16, Tracking 15

Charlie watches the match with an appreciative eye. A fair fight between two men was always worth a watch.

If Charlie spots anyone taking bets, he wants in on the action. $2 on the little guy.


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

I'm trying to figure out where we are, are we in round 3 or round 4? I'm trying to count up how much damage Darvin has vs Mike, is it Mike 7 and Darvin 10 at this point?


Shot Putter Funkmeister

This is round 4


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Ok, sorry, I needed to retype everything to get it straight

ROUND 1
INIT : Darvin 6, Mike 2

Attack 1
Darvin : 13 - Glancing Blow (Mike 1 Pt damage)
Mike : 17 - Combination (Darvin 3 pts damage)

Attack 2
Darvin : 17-1=16 - Hook (Mike 2 pts damage, 5 total)
Mike : 5 - Blocked

Round 2
INIT : Darvin 6, Mike 6, Darvin 5, Mike 6

Attack 1
Mike : 20 - Haymaker (Darvin 3 pts Damage, 6 pts total)
Darvin : 6-3=3 - Miss

Attack 2
Mike : 13+1=14 - Glancing Blow (Darvin 1 pts, 7 pts total)
Darvin : 21 - Haymaker (Mike 3 pts, 8 pts total)

Round 3
INIT : Mike 6, Darvin 2

Attack 1
Mike : 11-3=8 - Glancing Blow (Darvin 1 pts, 8pts Total)
Darvin : 13 - Glancing Blow (Mike 1pt, 9 pts total)

Attack 2
Mike : 22 - Haymaker (Darvin 3 pts, 11 pts total)
Darvin : 18-3=15 - Jab (Mike 2 pts, 11 pts total)

Round 4
INIT : Darvin 5, Mike 3

Attack 1
Darvin : 1d20 + 1 ⇒ (5) + 1 = 6 - Blocked
Mike : 18 - Combination (Darvin 3 pts, 14 pts total)

Darvin : 1d20 ⇒ 19 - Uppercut (Mike 2 pts, 13 pts total)
Mike : 15-2=13 - Glancing Blow (Darvin 1 pt, 15 pts total)

Round 5
INIT : Darvin 1d6 ⇒ 5

Mike manages to land another haymaker, making Darvin's head ring, after blocking Darvin's punch. Then Darvin takes a glancing hit to the chin in order to deliver a heavy smash to Mike's chin.

Darvin is weaving on his feet...


Game died

Erik grimaces with every solid punch Darvin takes. "Looks like the doc is going to have some work to do. I can't say I'd put myself through that for $50, but to each his own. I'll hand it to him though, he's putting up a good fight."


Shot Putter Funkmeister

Initiative 1d6 ⇒ 5 tie, Darvin 1d6 ⇒ 2, Mike 1d6 ⇒ 5

Mike's attack 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7, 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17 Tell it how things go down


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Such a waste for man to harm each other needlessly. Though I'd likely have little to do without such actions.

Devon moves to stand at a corner of the ring, holding his bag in front of him. make way, make way, doctor coming through.


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

I think it's over now

Attack 1: 1d20 + 1 ⇒ (13) + 1 = 14

Darvin blocks the first punch and lands a glancing blow on Mike, and then takes a combination that sends him stumbling back into the ropes, obviously unable to fight anymore. He wheezes. "Damn good fight, mon'ami. You bûcher me good." He laughs hoarsely, and wipes blood from his mouth onto a kerchief. "I tink I sit here for a few minutes, damn yeah."

Mike was at 16 of 20, so that's pretty good


Shot Putter Funkmeister

Mike helps Darvin up and says, "That was a good fight, mate." he looks worse for wear and the side bets were tallied.

Bentham says, "The Manchester Mangler wins but the Louisiana Boy did give him a fair run for his money. Mike you got another fight in you, doncha Mate?"

Mike reluctantly nods and the man Marcus knows as Jack Wesley, a man of 32 and owner of the Apache Training Post takes Mike on, seeing Darvin had done a fairly decent thrashing, he says, "That bigun should be beatable at this point." as he strips down to just his trousers.


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

"Probly, but I don't tink it's a $50 fight no more." Darvin says, giving Mike's hand a shake. "Fair be fair, yah?" He steps out of the ring a little shakily, but then begins to unwind the tape on his hands.


Male Greek-American | Str 10, Coo 16, Obs 12, Sta 5, Luck 7 | Fast Draw 13, Law 17, Literacy 16, Orienteering 14, Tracking 9 | Pistols 3, Rifles 1

"That was quite a showing," Niko says with a smile. "A sight I don't expect to see again for some time. Allow me to buy you a drink for your trouble."


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

"Hah, damn sure no turn it down, Niko'Med'Os!" The Cajun still has some trouble with Niko's name.


Attacks: CBR: Careful:19/Steady:10/Hip:5/Fanfire:1 Range:10 yards/0 20 yards/-2 60 yards/-5 Wound Points: 4

S$#@! Where'd my post go!
Lucas claps Darvin on the shoulder. Ya put up a good fight. Let me buy some food to wash down with yer drink. He gets out the money necessary. How much? He then turns towards the new fight. New fighter, huh? $2 on Mike.


Shot Putter Funkmeister

$1.25 for jackalope

Wesley goes toe to toe for about half a round and Big Mike lays him out with a devastating uppercut to the jaw.


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

"Already et, thank ya though." He watches as Wesley is taken down, and shakes his head. The man was obviously pathetic at fighting if he couldn't take Mike after he was softened up by Darvin.


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

Devon heads for Wesley and gives him a brief check.


Shot Putter Funkmeister

Mcbride checks the knocked out Wesley. Give me medical check


Male Scot | STR 16 COO 18 OBS 17 STA 6 LUC 10 | Linguistics 8 (Spanish, French, Chinese, Latin), Literacy 16, Medicine 6 Orienteering 6 Surveying/Mapmaking 18 Veterinarian 13 Rifle 2

This is a straight skill roll?

med 6: 1d20 ⇒ 1


Shot Putter Funkmeister

Devon is able to get him on his feet in short order and the man says, "I must be gettin' erld... he done rung my bell."


Shot Putter Funkmeister

Lucas makes $7 on his bet.

Where do you guys want to do next?


Male Southerner | Str 16, Coo 18, Obs 13, Sta 6, Luck 8 | Gunsmithing 16 Literacy 15 Trading 12 Stealth 11 Public Speaking 9 | Brawling 1 Pistol 1 Rifle 1

Darvin watches the fight, and gives Mike a hat tip, impressed he managed to get another win after the beating they gave each other. Then he gets that bath he had asked for with his room, needing it after the fight. Finally, he heads into his room for the night. My understanding is we got in in the late afternoon yes?

The next day, he'll go look up the bank, wanting to talk to the banker about a loan/shop, figuring the bank probably owns at least one or two store fronts. Most towns have a few that got started and failed. He brings his weapons and tools, along with letters of introduction from his contacts at Colt and Smith & Wesson, and a letter of recommendation from former Brigadier General (Infantry) Daniel Weisiger Adams of the (Also formerly a Senator in Mississipi), and another letter of recommendation from Louisiana State Senator and formerly Brigadier General (Artillary) Louis Hebert (Pronounced A-Bear). He also shows his Discharge papers from the Confederate Ordinance Research Division. Not sure exactly what it was called, can't find the official name for it, Confederate equivalent of the DoD.

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