
Aannraa Sal Da Qill |
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I mean a bit sexist... but ok. :)
Well they are an alien race, the idea is there is a very marked diffidence between males and females, Its a female run culture something like the Drow, Males are large so gain +2Str, in they rules they also lost -2Dex.
Females are Smart +2Int and Mid size. As an alien race they would stand out. Commanders are female, foot troops male. They have a higher birth rate for males. Clan Queens over seek there Dark and foreboding space cites, and their Child rearing, and the work done for making Slave Bio forms, they tend to be LN/LE. Discipline and order in a Psionic based society is all. All their tech is Psionic in nature, from Constructs to space travel. They don't use space ships much other than to ship goods, using Psiporting in its place, even their dark cites in its place.How this is done, well only the High tech Psi-priests know that.
The law of the Dark cites is.
Be Vigilant, Be Careful, Behave!

Warhawk7 |

Insnare wrote:I mean a bit sexist... but ok. :)Well they are an alien race, the idea is there is a very marked diffidence between males and females, Its a female run culture something like the Drow, Males are large so gain +2Str, in they rules they also lost -2Dex.
Females are Smart +2Int and Mid size. As an alien race they would stand out. Commanders are female, foot troops male. They have a higher birth rate for males. Clan Queens over seek there Dark and foreboding space cites, and their Child rearing, and the work done for making Slave Bio forms, they tend to be LN/LE. Discipline and order in a Psionic based society is all. All their tech is Psionic in nature, from Constructs to space travel. They don't use space ships much other than to ship goods, using Psiporting in its place, even their dark cites in its place.
How this is done, well only the High tech Psi-priests know that.The law of the Dark cites is.
Be Vigilant, Be Careful, Behave!
The term for the difference is called "sexually dimorphic" where there are marked differences between males and females. I actually have a couple races in my homebrew that have different stats for males and females.
As for the android race, Insnare had stated that my idea for an android mindblade magus seemed cool. Keep in mind that in order to get this specific archetype to work I HAD to burn a feat to get Empathy, which removes the resistances and immunities to mind-affecting effects. If Insnare does not approve of my submission of an android then I will change her race, either into another +Dex/+Int/-Cha race (such as tiefling), or a +Dex/+Int/-Con race such as Sylph or Elf. I just figured an Android "techno-knight" was an interesting concept.

Warhawk7 |

No its just I thought we where using the new rules race outline not old pathfinder races, if i had known that I would have gone for a stat race, from the Pisonic list of races like an Edan, which would fit my Telepath a lot better. In fact I still could as a second PC hummm interesting.
Ah, I see. Well, the Santiago Player's Guide has 'flavor' wording for some races (aasimar, elf, dwarf, gnome/halfling, tiefling). The alien rules are for if you wanted to create a whole new race fitting for the setting (this was before the ARG was released).
For my second character, I was going to go with an 'Elven' ranger that uses the energy bow, but I may instead go with a human or half-elf ranger that uses a laser rifle or slugthrower rifle. She'd be a mercenary/bounty hunter. Eventually she'd purchase the Angel Carbine from the Santiago web supplement (if she'd live that long, or if they start with more money at higher levels)

The Dragon |

Heh, we have similar ideas, warhawk. I was going to go with a dual-pistol slayer. Still might, though.
Also, regarding energy bows, they're actually deceptively good. They allow for multiple shots at first level, and they're not suspectible to the 100c armor add-on that gives you DR 3/- vs pistols and rifles.

Aannraa Sal Da Qill |

Small change with race, Psychic dos not really mesh well as 1 one use power per-day dos not go well with Psionics so changed to a known
race trait Psionic Talent, as shown below, now it works fine.
Your race has a minor latent psionic ability.
Benefit:
study: Energy Transference (fi re only), Holography,
Psychology, or Research. You gain a 0 level and a
1st level procedure from that field that you can use
naturally once per day each.
You gain a +2 to Autohypnosis
and Tazza gain the Wild Talent feat as a bonus feat at 1st level. If an Tazza takes levels in a psionic class, they instead gain the Psionic Talent feat.

Bantamweight |

So just for clarification, how many players are present? And will we be playing our two characters simultaneously? May I suggest we instead each make slightly higher level multiclass characters instead of playing two? It wouldn't be too hard to re roll another if we happen to be unlucky enough to die, and I think it'll be easier for everyone to just keep track of one more powerful character instead of two weaker ones. Just a thought...

Warhawk7 |

If we are starting our characters at level 2, that allows me to give my half-elf ranger (seeker) alternate/backup character the Angel Carbine. She'd take the Ancestral Arms alternate racial trait for the exotic weapon proficiency. Her second level would be rogue with the Technic Scavenger archetype to get the sneak attack and technological/high-tech trapfinding. She'd basically be a member of some special forces group. SHe'd probably have a 3 level dip into rogue in her career, with ranger being the rest.
My android mindblade will just go straight mindblade.

Warhawk7 |

Hrm, looking through, I may change my half-elf's second class from rogue to Ninja, using the Operative archetype. Therefore, she'd be a Ranger (Seeker)/Ninja (Operative) at 2nd level.
EDIT: Also, I'm having trouble deciding what to make her first favored enemy. It's a toss-up between Humanoid (humans) and Aberrations.

Warhawk7 |

Yet another question for you Insnare...
If my half-elf were to take a level of gunslinger (either first or 2nd), would she be able to get an Angel MkII Carbine as her firearm (from the new weapons web enhancement)? According to the Santiago book...
The Gunslinger also gains Gunsmithing as a bonus feat.
As a side note.. the Santiago Gunslinger apparently loses the Quick Clear deed (it's not on the list).
If I do go that route with her, here is her 2nd level hp roll. 1d10 ⇒ 9

Warhawk7 |

If she can use the first level as gunslinger and get the Angel MkII Carbine as her firearm, gunslinger/ranger is the route. It would also allow her to use that 1k credits to get some nice ammo and masterwork gear (I'd get her the carbine in masterwork, but that's 1300)... that is, unless you'd allow her to 'upgrade' her starting firearm to masterwork.
EDIT: Actually, I'll just go gunslinger/ranger(seeker) anyways. If she can start with the carbine, cool. If not, she'll use a laser rifle and try to get a masterwork carbine later.

Warhawk7 |

Hrm, forgot that the Gunsmithing feat allows a gunslinger to upgrade his firearm to masterwork for 300gp, which is how much extra a masterwork weapon costs. Now all I need to know is whether or not she can use the carbine. Also, the Quick Clear deed might have been a misprint to not be included. It's still viable for 'bludgers' (projectile firearms).

Bantamweight |

Hey guys, I'm still keen if this is going ahead. I just need to put my toon together. I think a start date would help, a deadline for at least having our characters up and running. I'll only put one up initially and make the second a little later on if that's cool? Could I get a sit rep on who is playing what so far?