GM Edwin's Dark Outpost

Game Master Insnare

The space station above the planet of Kask has lost connection with the Fleet. You are tasked with finding out what had happened.

KASK STATION

Scout Ship


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Sort of. Pf has a laser pistol and santiago does, we will use santiago. If there is a particular weapon youre looking at then ask.


Nothing in particular really. Santiago's standard slug-thrower pistol is just weaker than the Pathfinder one.

Also, here's another language:

Andross - An offshoot language based off of Tecknia that is spoken by androids and other synths.


Here is my (Warhawk7) android mindblade magus. I'll work on my "Elven" ranger (seeker + hooded champion archetypes) replacement character next.

Silver Crusade

So warhwark now your using a 16RP pathfinder race and not the new rules Race outline. Hummm

Looks like i


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Insnare wrote:
I mean a bit sexist... but ok. :)

Well they are an alien race, the idea is there is a very marked diffidence between males and females, Its a female run culture something like the Drow, Males are large so gain +2Str, in they rules they also lost -2Dex.

Females are Smart +2Int and Mid size. As an alien race they would stand out. Commanders are female, foot troops male. They have a higher birth rate for males. Clan Queens over seek there Dark and foreboding space cites, and their Child rearing, and the work done for making Slave Bio forms, they tend to be LN/LE. Discipline and order in a Psionic based society is all. All their tech is Psionic in nature, from Constructs to space travel. They don't use space ships much other than to ship goods, using Psiporting in its place, even their dark cites in its place.
How this is done, well only the High tech Psi-priests know that.

The law of the Dark cites is.

Be Vigilant, Be Careful, Behave!


Aannraa Sal Da Qill wrote:
Insnare wrote:
I mean a bit sexist... but ok. :)

Well they are an alien race, the idea is there is a very marked diffidence between males and females, Its a female run culture something like the Drow, Males are large so gain +2Str, in they rules they also lost -2Dex.

Females are Smart +2Int and Mid size. As an alien race they would stand out. Commanders are female, foot troops male. They have a higher birth rate for males. Clan Queens over seek there Dark and foreboding space cites, and their Child rearing, and the work done for making Slave Bio forms, they tend to be LN/LE. Discipline and order in a Psionic based society is all. All their tech is Psionic in nature, from Constructs to space travel. They don't use space ships much other than to ship goods, using Psiporting in its place, even their dark cites in its place.
How this is done, well only the High tech Psi-priests know that.

The law of the Dark cites is.

Be Vigilant, Be Careful, Behave!

The term for the difference is called "sexually dimorphic" where there are marked differences between males and females. I actually have a couple races in my homebrew that have different stats for males and females.

As for the android race, Insnare had stated that my idea for an android mindblade magus seemed cool. Keep in mind that in order to get this specific archetype to work I HAD to burn a feat to get Empathy, which removes the resistances and immunities to mind-affecting effects. If Insnare does not approve of my submission of an android then I will change her race, either into another +Dex/+Int/-Cha race (such as tiefling), or a +Dex/+Int/-Con race such as Sylph or Elf. I just figured an Android "techno-knight" was an interesting concept.


No its just I thought we where using the new rules race outline not old pathfinder races, if i had known that I would have gone for a stat race, from the Pisonic list of races like an Edan, which would fit my Telepath a lot better. In fact I still could as a second PC hummm interesting.


This will be my second PC hes a Made Edan and owned by Aannraa


Aannraa Sal Da Qill wrote:
No its just I thought we where using the new rules race outline not old pathfinder races, if i had known that I would have gone for a stat race, from the Pisonic list of races like an Edan, which would fit my Telepath a lot better. In fact I still could as a second PC hummm interesting.

Ah, I see. Well, the Santiago Player's Guide has 'flavor' wording for some races (aasimar, elf, dwarf, gnome/halfling, tiefling). The alien rules are for if you wanted to create a whole new race fitting for the setting (this was before the ARG was released).

For my second character, I was going to go with an 'Elven' ranger that uses the energy bow, but I may instead go with a human or half-elf ranger that uses a laser rifle or slugthrower rifle. She'd be a mercenary/bounty hunter. Eventually she'd purchase the Angel Carbine from the Santiago web supplement (if she'd live that long, or if they start with more money at higher levels)


Heh, we have similar ideas, warhawk. I was going to go with a dual-pistol slayer. Still might, though.

Also, regarding energy bows, they're actually deceptively good. They allow for multiple shots at first level, and they're not suspectible to the 100c armor add-on that gives you DR 3/- vs pistols and rifles.


WH7... it is a bit more complicated than that. Santiago in a sense was trying to give it a slightly Gamma Worldy feel I think because it also has the random roll. thingy.

No one wants to be a medic.

OK


It looks like there's only three people that have posted an idea at minimum. >.< We do need a medic though.


Insnare, if/when our first characters die, are our backup characters going to be of the same level as our prior character before their demise? If so, are you going to use the Wealth By Level amounts for starting gold/credits?


I think we have 4 players. We can totally start with four although more would be better.

The Dragon could you give me a character sheet by monday?


Small change with race, Psychic dos not really mesh well as 1 one use power per-day dos not go well with Psionics so changed to a known
race trait Psionic Talent, as shown below, now it works fine.

1: Psychic if Female:

Your race has a minor latent psionic ability.
Benefit: Choose one of the following fields of
study: Energy Transference (fi re only), Holography,
Psychology, or Research. You gain a 0 level and a
1st level procedure from that field that you can use
naturally once per day each.

You gain a +2 to Autohypnosis
and Tazza gain the Wild Talent feat as a bonus feat at 1st level. If an Tazza takes levels in a psionic class, they instead gain the Psionic Talent feat.


I don't see why not about the level thing.


Ok had A think and I am going to drop out, sorry, all the best guys, and have fun.


That's too bad, I really liked your character.


Ok. Now i think it would make sense to run 2 characters each simultaneously.


Are you guys still looking for more players for this? If so I can have one of my two ready to go in a couple of hours... I might even play a medic if it means getting to join :P


Please do


Cool, I'm going with medic for my primary character and soldier for my second. I'll have stat blocks for them both ready in the next 24 hrs. When are you looking at getting the ball rolling?


I would like to start saturday if we have a Group.


Sounds good to me, that's plenty of time to get my pair ready to go


Ack, that means I need to stat up my second character... >.<


So just for clarification, how many players are present? And will we be playing our two characters simultaneously? May I suggest we instead each make slightly higher level multiclass characters instead of playing two? It wouldn't be too hard to re roll another if we happen to be unlucky enough to die, and I think it'll be easier for everyone to just keep track of one more powerful character instead of two weaker ones. Just a thought...


We have three maybe four. I think we can raise the level to 2.


If we are starting our characters at level 2, that allows me to give my half-elf ranger (seeker) alternate/backup character the Angel Carbine. She'd take the Ancestral Arms alternate racial trait for the exotic weapon proficiency. Her second level would be rogue with the Technic Scavenger archetype to get the sneak attack and technological/high-tech trapfinding. She'd basically be a member of some special forces group. SHe'd probably have a 3 level dip into rogue in her career, with ranger being the rest.

My android mindblade will just go straight mindblade.


ok cool... I am trying to round up the troops


Roll for hp each level, average, or something else?


First level full hp, second level and any thereafter, roll.


Okay.
I still need to finish up my second character, the half-elf ranger/rogue special forces member/mercenary. She's taking the Ancestral Arms alternate racial trait to get Exotic Weapon Proficiency (Angel MkII Carbine).


How much would the gear from the Technology Guide cost? Specifically the goo tube, flashlight, lighter, laser sight, ion tape, zipstick, cylex, nantite hypoguns, veemod goggles and mods, and the commset.

BTW here is the roll for Nariya's second level HP. 1d8 ⇒ 6


Hrm, looking through, I may change my half-elf's second class from rogue to Ninja, using the Operative archetype. Therefore, she'd be a Ranger (Seeker)/Ninja (Operative) at 2nd level.

EDIT: Also, I'm having trouble deciding what to make her first favored enemy. It's a toss-up between Humanoid (humans) and Aberrations.


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Go on then as two of my other games have died ill come back in for this to make the numbers and have some fun I hope.


Fun is definitely on the docket.

WH7 1d2 ⇒ 1 1=Humanoid 2=Aberaation ... humanoid wins. :)


Humanoid (human) it is. Any word on the pricing of those technology guide items I posted?


10% cheaper.


10% cheaper. Got it. So a flashlight costs 27 rather than 30. I'll just charge 5 credits for goo tubes rather than 6. Sound fair?

A shame commsets cost 6000. >.< C'est la vie.


Here's my half-elf's second level hp roll. 1d8 ⇒ 8


Yet another question for you Insnare...

If my half-elf were to take a level of gunslinger (either first or 2nd), would she be able to get an Angel MkII Carbine as her firearm (from the new weapons web enhancement)? According to the Santiago book...

License to Kill:
At 1st level, a Gunslinger gains a firearm of her choice. She also has the appropriate license necessary to carry her firearm while in the Democracy and Democracy-controlled planets. The chosen weapon is customized and programmed to only work for the Gunslinger; only she can use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 credits when sold).
The Gunslinger also gains Gunsmithing as a bonus feat.

As a side note.. the Santiago Gunslinger apparently loses the Quick Clear deed (it's not on the list).

If I do go that route with her, here is her 2nd level hp roll. 1d10 ⇒ 9


Sure. It makes sense considering laser guns wouldn't have anything to clear.

So which route are you going with her by the way?


If she can use the first level as gunslinger and get the Angel MkII Carbine as her firearm, gunslinger/ranger is the route. It would also allow her to use that 1k credits to get some nice ammo and masterwork gear (I'd get her the carbine in masterwork, but that's 1300)... that is, unless you'd allow her to 'upgrade' her starting firearm to masterwork.

EDIT: Actually, I'll just go gunslinger/ranger(seeker) anyways. If she can start with the carbine, cool. If not, she'll use a laser rifle and try to get a masterwork carbine later.


Hrm, forgot that the Gunsmithing feat allows a gunslinger to upgrade his firearm to masterwork for 300gp, which is how much extra a masterwork weapon costs. Now all I need to know is whether or not she can use the carbine. Also, the Quick Clear deed might have been a misprint to not be included. It's still viable for 'bludgers' (projectile firearms).


I already said sure. Ok.


Could you PM me if this gets off the ground thanks.


Hey guys, I'm still keen if this is going ahead. I just need to put my toon together. I think a start date would help, a deadline for at least having our characters up and running. I'll only put one up initially and make the second a little later on if that's cool? Could I get a sit rep on who is playing what so far?


Let's say October 20, 2015 CEST.

WH7 is playing a gunslinger/ranger combo
and Mindblade Magus

AASDQ is playing a Pison alien

The Dragon was working on something.


Sorry, wasn't sure which question the approval was for, since I ask so many. >.< Updating my character now.


Are daggers, or a 'combat knife' considered exotic since they aren't listed on the Santiago weapon list, or would they still be simple? (punching dagger or arm blade don't really fit for CQC-type fighting).

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