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"Yes friend Oloch, lead on!" Brin adds enthusiastically.
More time for me to sketch and make notes. Overthinking? As long as the thinking is quick, and doesn't bog things dow... ahh, I see... Perhaps he has a point.

Oloch - Iconic Warpriest |

Oloch walks forward!
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Can you please move him on the map. Thanks

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"Yes. Less thought it's the unofficial fourth tenet of the pathfinder society. Explore, report, cooperate, don't think too hard about killing and taking stuff."
Sek will try to perceive ahead as Oloch looks through the doors.
Perception: 1d20 + 16 ⇒ (13) + 16 = 29
And so will his eagle.
Perception: 1d20 + 16 ⇒ (15) + 16 = 31
Sek picks up his durable arrows before they leave.

GM Doom 'n Gloom |

Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war. Once again, Sek spot trouble, this time in the form of skeletal archers. A pair in the the farthest chariot, the others guarding the exit beyond the chamber.
P: 6d20 ⇒ (14, 15, 20, 13, 9, 17) = 88
One of the archers lifts his head and tries to howl a warning. Though no sound emanates from the rotted jaw, the others seem to heed the call. Raspy creaks echo off the stone as the undead raise their bows and draws back the strings.
No surprise round, so we go to initiative
Crowe: 1d20 + 1 ⇒ (13) + 1 = 14
Brinshandyr: 1d20 + 4 ⇒ (16) + 4 = 20
Oloch: 1d20 + 4 ⇒ (1) + 4 = 5
Deter: 1d20 + 9 ⇒ (1) + 9 = 10
Sek: 1d20 + 7 ⇒ (7) + 7 = 14
Door Skeletons: 1d20 + 6 ⇒ (16) + 6 = 22
Chariot Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13
Green Bow vs Oloch: 1d20 ⇒ 71d6 ⇒ 3
Yellow Bow vs Oloch: 1d20 ⇒ 131d6 ⇒ 4
Black Bow vs Crowe: 1d20 ⇒ 171d6 ⇒ 6
Purple Bow vs Crowe: 1d20 ⇒ 11d6 ⇒ 5
The four in the back move forward and fire ancient arrows. Most clatter against the wall, but one sinks into Crowe's arm.
BARRAGE in the GARAGE ***Round 1*** (bold may act)
Door Skellys
Brin
Sek
Crowe {22/28 hp}
Chariot Skellys
Deter
Oloch

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sorry what slide are we on? I didn't see the skeletons. if you could move me 30' if their that close PLEASE or charge if I can :)
making attack roll
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage from earthbreaker: 2d6 + 4 ⇒ (4, 4) + 4 = 12

GM Doom 'n Gloom |

Sorry, my bad. I forgot to move it from my GM master to the player side. Slide #1 is updated.
@Crowe: You are 60' away, but there is no straight line to any of the skeletons. Now that the slide is up, you can re-post your action. I also took a second look at the map. Even though you were flat-footed, you did have partial cover. All the arrows missed.
When moving, please remember that squares are 10' on this map.
BARRAGE in the GARAGE ***Round 1*** (bold may act) REDUX
Door Skellys
Brin
Sek
Crowe
Chariot Skellys
Deter
Oloch

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Know Religion: 1d20 + 12 ⇒ (11) + 12 = 23 Special attacks, defenses, weaknesses, etc... Basically are they special skeletons and if they are, how so?
"Remember that skeletons are at least slightly resistant to edged and pointed weapons my friends." Brin tries to offer helpfully.
He delays just a moment, waiting for Sek and Crowe to act before he commits to action himself.

GM Doom 'n Gloom |

Yep, just normal skeletons with bows.
Sek provides cover for the bloodrager as he moves up, the blunt arrow shattering the rib cage. The resulting clatter of its bones echoes across the chamber.
When moving, please remember that squares are 10' on this map.
BARRAGE in the GARAGE ***Round 1*** (bold may act)
Door Skellys
Brin
Sek ~ Killer archer
Crowe ~ moved forward
Chariot Skellys
Deter
Oloch

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Rushing up next to Crowe, Brin climbs into the chariot and drops prone for cover. "What? This doublet is a Fenton Harcourt original! I really don't want to get it filled with holes."
He then takes out a vial and quickly downs it. Long arm.

GM Doom 'n Gloom |

When moving, please remember that squares are 10' on this map.
Red vs Brin (cover): 1d20 ⇒ 41d6 ⇒ 3
Blue vs Brin (cover): 1d20 ⇒ 51d6 ⇒ 1
The alchemist ducks down as two arrows fly over his head.
BARRAGE in the GARAGE ***Round 1*** (bold may act)
Door Skellys
Brin
Sek
Crowe
Chariot Skellys
Deter
Oloch

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Deter moves forward behind the barrier to have some sort of cover and fires an blunt arrow back at the skeletons.
archery: 1d20 + 9 ⇒ (16) + 9 = 251d4 + 1 ⇒ (3) + 1 = 4

GM Doom 'n Gloom |

Yet another ancient bowman splinters and falls in a pile of kindling.
When moving, please remember that squares are 10' on this map.
BARRAGE in the GARAGE ***Round 1*** (bold may act)
Door Skellys
Brin
Sek
Crowe
Chariot Skellys
Deter
Oloch

GM Doom 'n Gloom |

Pink vs Deter (partial cover): 1d20 ⇒ 111d6 ⇒ 2
The warpriest closes purposefully toward the undead guardian, barely breaking his stride as an arrow hit his shoulder.
When moving, please remember that squares are 10' on this map.
BARRAGE in the GARAGE ***Round 2*** (bold may act)
Door Skellys
Brin
Sek
Crowe
Chariot Skellys
Deter
Oloch {26/30 hp}

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Brin runs up in an effort to disrupt the bony archers' attacks. He tries to strike one with his cestus, but is tripped up on his arrival and misses completely.
Cestus!: 1d20 + 2 ⇒ (1) + 2 = 3

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Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Sek fires 2 more blunt arrow. They sail accros the room.
Sek shot at the south most enemy. If he dies then Sek will work his way north.

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Blunt damage: 1d4 + 1 ⇒ (2) + 1 = 3

GM Doom 'n Gloom |

With two more thrums of a bow string, two more piles of bones clatter to the tiles.
Red vs Brin: 1d20 ⇒ 161d6 ⇒ 5
AoO Brin: 1d20 + 2 ⇒ (2) + 2 = 4
Neither the archer nor the alchemist manage to hit each other.
BARRAGE in the GARAGE ***Round 2*** (bold may act)
Door Skeleton
Brin
Sek
Crowe
Chariot Skeleton
Deter
Oloch {26/30 hp}

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I rolled my own AoO in the spoiler before your post GM, and it looks like you missed it. Was my roll a miss? Sek hit with a 17 so I expect I may have. It was only 3 dmg so not likely something that matters, but in case.

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Deter moves forward in a rush to try to finish off one of the remaining skeletons. "Watch your left good fellow Brin. I mean to skewer that poor creature in front of you."
Ranged shortbow attack: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 1 ⇒ (3) + 1 = 4

Oloch - Iconic Warpriest |

Oloch charges forward to attack the yellow undead with his greatsword!
Greatsword, charge: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage Greatsword : 2d6 + 6 ⇒ (6, 4) + 6 = 16
* *
Crit confirmed: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Crit Damage : 2d6 + 6 ⇒ (3, 3) + 6 = 12

GM Doom 'n Gloom |

@ Brin: Whoops, missed that. Its a hit, but he is still up.
Oloch destroys the undead, shards of bone shrapnel finishing off the job Brin started on the final archer.
Last one was at one hit point. Fairly certain you guys could handle him. Good news, I found a 5'square map. Time to decide where to go. You are just coming out of the chariot room (technically, Deter is still in it).
PERCEPTION
Crowe: 1d20 + 7 ⇒ (10) + 7 = 17
Brinshandyr: 1d20 + 3 ⇒ (5) + 3 = 8
Deter: 1d20 + 12 ⇒ (17) + 12 = 29
Oloch: 1d20 + 2 ⇒ (10) + 2 = 12
Sek: 1d20 + 16 ⇒ (16) + 16 = 32
It seems quiet in the halls. Sek may have heard something from the northern door, but it's impossible to be certain.

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"Something that direction. I could nearly hear it but I'm seldom wrong about these things. It may be worth neutralizing."
Familiar Perception: 1d20 + 16 ⇒ (20) + 16 = 36
Sek indicates to his partner to confirm is finding.

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"What over there? Let me have a look as well."
Perception: 1d20 + 11 ⇒ (13) + 11 = 24

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Brin listens, then cocks an eyebrow as if that will make him more perceptive, and finally just shakes his head...
I will just have to trust my companions. If they say they heard something, they heard something.
"Right you are Sek. Let's go that direction..." Northern door it is.

GM Doom 'n Gloom |

Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room. As the doors open, a skeleton begins racing for the door.
Crowe: 1d20 + 1 ⇒ (6) + 1 = 7
Brinshandyr: 1d20 + 4 ⇒ (12) + 4 = 16
Deter: 1d20 + 9 ⇒ (14) + 9 = 23
Oloch: 1d20 + 4 ⇒ (5) + 4 = 9
Sek: 1d20 + 7 ⇒ (10) + 7 = 17
SC: 1d20 + 5 ⇒ (5) + 5 = 10
J: 1d20 + 4 ⇒ (11) + 4 = 15
S: 1d20 + 11 ⇒ (13) + 11 = 24
PERCEPTION
Crowe: 1d20 + 7 ⇒ (10) + 7 = 17
Brinshandyr: 1d20 + 3 ⇒ (1) + 3 = 4
Deter: 1d20 + 12 ⇒ (20) + 12 = 32
Oloch: 1d20 + 2 ⇒ (13) + 2 = 15
Sek: 1d20 + 16 ⇒ (18) + 16 = 34
***Round 1*** (bold may post)
Deter
Sek
Brin
???
Skeleton Champion
Oloch
Crowe

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"I will try to get that thing onto me. If not I will circle around and trap it between us." Deter moves adroitly through his companions. As he makes it into the room he moves to his right calling to the skeleton."Ho there Mr.Big and Ugly! Come here and take your chances with me." He takes a brief moment to study the undead then releases a shot from his bow.
know religion: 1d20 + 8 ⇒ (1) + 8 = 9
blunt arrow attack: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 1 ⇒ (3) + 1 = 4

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Know Religion: 1d20 + 12 + 1d6 ⇒ (9) + 12 + (2) = 23 GM's choice on what we know from this.
Brin tells the group what he knows about the skeleton as he moves closer, hoping to lock it down for his friends.
"I might be able to help." he says as he throws a small resin bag from off his belt.
[dice=Tanglefoot bag+PBS-range vs TAC]d20+4+1-1[/dice]

GM Doom 'n Gloom |

It is an Ubashki Leopard
Brin identifies the 'skeletal champion', and Brin knows: channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits
Arrows plick away and small shards of bone fall off the skeleton, but this one is made of far stronger stuff than the charioteers!
The panther-esque creatures emits a howl that rips through chamber and out into the hallway.
Need a DC 13 Will save versus mind effecting for everyone
Meanwhile, Brin hits the Skeletal Warrior directly in the chest. However, it does not glue the creature to the ground. In response, the skeleton sprints at the alchemist with his sword raised high. It swings, the tip of the blade leaving a dark gash along the young man's brow.
Reflex vs DC 15: 1d20 + 1 ⇒ (15) + 1 = 16
Longsword {charge}: 1d20 + 7 - 2 + 2 ⇒ (16) + 7 - 2 + 2 = 231d8 + 3 ⇒ (3) + 3 = 6
***Round 1 (cont.)*** (bold may post)
Oloch (need DC 13 Will save)
Crowe (need DC 13 Will save)
***Round 2***
Deter (need DC 13 Will save)
Sek (need DC 13 Will save)
Brin {15/21 hp} (need DC 13 Will save)
???
Skeleton Champion {-13 hp}

Oloch - Iconic Warpriest |

Will: 1d20 + 5 ⇒ (19) + 5 = 24
Oloch moves forward and attacks with his heavy flail!
Heavy flail, power attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage Heavy flail, power attack: 1d10 + 9 ⇒ (9) + 9 = 18
I cannot move the icon. Can you please do so! Thanks

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Crowe tries to ward off the spell.
Will: 1d20 + 2 ⇒ (4) + 2 = 6
Crowe cries out. "The creature is TOO much!" and leaves in a hurry.
can I assume I move 60'/double move away? I'm not sure how the maps connect?

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Will save: 1d20 + 3 ⇒ (13) + 3 = 16
Deter surprises himself that he was able to face to face against this feral beast. "Now that was not a nice kitty. See how you like my teeth." With that, holding his bow in his left hand, Deter pulls his dagger with his right hand and slashes twice at the cat.
Dagger attack with Piranha strike: 1d20 + 10 - 1 ⇒ (14) + 10 - 1 = 231d3 + 3 ⇒ (3) + 3 = 6
Dagger attack with piranha strike: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 261d3 + 3 ⇒ (1) + 3 = 4

GM Doom 'n Gloom |

@Crowe: I will have you run back through the chariot room.
Rounds?: 1d4 ⇒ 1
So, I assume you will double move back on round 2 and start round 3 close to where you are now on the map.
Oloch attacks skeleton (odd): 1d2 ⇒ 1
The warpriest races to aid the alchemist. A ferocious blow reduces the guardian to little more than fragments.
Deter lands two vicious blows, but the cat is still not out of the fight.
***Round 1 (cont.)*** (bold may post)
Oloch
Crowe (frightened 1 of 1)
***Round 2***
Deter
Sek (need DC 13 Will save)
Brin {15/21 hp} (need DC 13 Will save)
Cat??

GM Doom 'n Gloom |

[ooc]@Sek: Updated your position on the map. (slide 2) You will make it to the 'mimic room' in three rounds, but there is nothing waiting for you.[ooc]
***Round 2*** (bold may post)
Deter
Sek
Brin {15/21 hp} (need DC 13 Will save)
Cat??
Oloch
Crowe

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Will Save DC 13: 1d20 + 1 ⇒ (2) + 1 = 3
Rounds?: 1d4 ⇒ 1 If ok. Feel free to roll it for me.
"Heavens to Murgatroyd! AAAHHHH!!"
Brin shrieks like a terrified child and rushes from the room as fast as his feet will carry him.

GM Doom 'n Gloom |

Bite: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (4) + 3 = 7
Claw 1: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (4) + 3 = 7
Claw 2: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 3 ⇒ (6) + 3 = 9
The undead jaguar attacks Deter. Fang and claw alike erupt in a flurry. However, the rogue manages to dodge most of the assault.
***Round 2 (cont)*** (bold may post)
Oloch
Crowe (Frightened & Running)
***Round 3***
Deter {33/40 hp}
Sek (Frightened & Running)
Brin {15/21 hp} (Frightened & Running)
Cat??

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Seeing little option aside from being torn apart trying to flee the ficous undead jaguar Deter moves to better postion himself to keep an eye on the skeletal champion and slashes at the jaguar. Fighthing defensively -4 attack +3 AC so his AC is now 24
Dagger attack with piranhna strike when fighting defensively: 1d20 + 10 - 1 - 4 ⇒ (14) + 10 - 1 - 4 = 191d3 + 3 ⇒ (2) + 3 = 5
Dagger attack with piranhna strike when fighting defensively: 1d20 + 10 - 1 - 4 ⇒ (5) + 10 - 1 - 4 = 101d3 + 3 ⇒ (3) + 3 = 6
Know Religion: 1d20 + 3 ⇒ (2) + 3 = 5 For the kitty cat

Oloch - Iconic Warpriest |

Oloch charges forward and attacks with his greatsword!
Great sword, charge: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage Greatsword : 2d6 + 6 ⇒ (2, 4) + 6 = 12

GM Doom 'n Gloom |

Deter lands a solid blow, shortly before Oloch finishes off the beast!
Combat Over!

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"Is it safe?" Brin says from the door way with hesitation.
He creeps back in the room and looks over the odd feline.
Know Religion: 1d20 + 12 + 1d6 ⇒ (18) + 12 + (1) = 31
"Fascinating! Well done friends. I've read about these..." and he begins to list the detailed taxonomy of the undead jaguar the group just felled.
Realizing that there is little interest from the others, Brin's words quietly trail off, eventually saying, "I suppose we should search the room and take notes."
And he does just that.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8