Halfling

Deter "Fitch" Hulbuckle's page

71 posts. Organized Play character for Codar.


Full Name

Detter "Dart" Hulbuckle

Race

| HP: 40/40| AC: 22 (T 15, FF 17) | CMB: +3, CMD: 18 | F:+7, R:+11, W:+4 (+1 morale vs. charm/fear,+2 vs fear) | Init:+9 | Perc:+12 | SM:+8

Classes/Levels

| Speed 30ft | Active conditions: | Abilities/Effects:Evasion

Gender

LN male halfling

Strength 10
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 14
Charisma 9

About Deter "Fitch" Hulbuckle

Deter "Dart" Hulbuckle (Only family and childhood friends still call him Fitch)
Male halfling unchained monk 2/unchained rogue 2 (Pathfinder Player Companion: Ranged Tactics Toolbox 9, Pathfinder RPG Advanced Player's Guide 114, Pathfinder Unchained 14, 20)
LN Small humanoid (halfling)
Init +6; Senses Perception +11
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Defense
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AC 21, touch 15, flat-footed 17 (+5 armor, +4 Dex, +1 natural, +1 size)
hp 40 (4 HD; 2d8+2d10+10+4)
Fort +6, Ref +11, Will +3; +2 vs. fear
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee +1 dagger +12 (1d3+1/19-20)-1 to hit +2 to damage while using piranha strike or
. . +1 dagger flurry of blows +10/+10 (1d3+1/19-20) or
. . MWK dagger flurry of blows +10/+10 (1d3/19-20) or
. . starknife flurry of blows +6/+6 (1d3/×3) or
. . unarmed strike +6/+6 (1d4)
Ranged composite shortbow +9 (1d4+1/×3) or
+1 dagger +13 (1d3+1/19-20) or
MWK dagger flurry of blows +10/+10 (1d3/19-20)[ooc]
Special Attacks flurry of blows (unchained), sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 14, Cha 9
Base Atk +3; CMB +2; CMD 16
Feats Deific Obedience, Improved Unarmed Strike(B), Piranha Strike, Point-Blank Shot(B), Precise Shot(B), Quick Draw(B), Toughness(B), Weapon Finesse(B), Weapon Focus (dagger)(B)
Traits fate's favored, reactionary
Skills Acrobatics +10, Bluff +3, Climb +4, Diplomacy +3, Disable Device +14, Escape Artist +8, Intimidate +3, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +3, Knowledge (planes) +3, Knowledge (religion) +8, Linguistics +6, Perception +11, Profession (cook) +6, Sense Motive +6, Sleight of Hand +8 (+10 to steal items without being noticed), Spellcraft +3, Stealth +13, Swim +4; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Halfling, Infernal
SQ adaptable luck[ARG], rogue talent (weapon training), trapfinding +1
Combat Gear oil of bless weapon (CL 3rd), potion of shield of faith +2, wand of cure light wounds (50 charges), wand of cure moderate wounds (8 charges), alchemist's fire, oil (5); Other Gear +1 mithral chain shirt, +1 dagger, arrows (20), blunt arrows[APG] (20), composite shortbow, mwk dagger, mwk dagger, mwk dagger, mwk dagger, nine-section whip[UC], starknife, cloak of resistance +1, handy haversack, blanket[APG], charcoal (2), concealable thieves' tools[UI], cutting board, wooden (2 lb), hemp rope (100 ft.), hooded lantern, knife, cutting (0.5 lb), ladle (0.5 lb), large tent[APG], paper (4), pot, seasonings, local (0.5 lb), skewer (1 lb), skillet[UE], soap, tinder packet (0.5 lb), torch (10), trail rations (5), tripod, iron (3 lb), umbrella[UE], waterskin, 60 gp
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Special Abilities
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Adaptable Luck +3/+2 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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wayfinder 1/2 cost to upgrade it due to going through The Confirmation

PFS Info:

PFS#: 150086-6
Faction: Silver Crusade
EXP: Normal
Day Job [dice=Slight of hand+Thieves' Guild]d20+8+2[/dice]