GM Debug's PbP PFS 7-06: To Judge a Soul Pt 1 (Inactive)

Game Master DebugAMP

Viper Brother

Reavis "Whose porridge did I pee in" Smoot

Lars Boulderstep

Enora, Dispeller of Ninjas and Daemons


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Enora walks forward, still under the effects of vanish.

Stealth roll: 1d20 + 20 + 6 ⇒ (3) + 20 + 6 = 29


Elemental Outsider Eidolon of Karg, Summoner 4

Shear holds, looking for an opening.

Full defense this turn

Grand Lodge

GM

Enora, as you approach you see their horrid gaze cross your path a few too many times to be coincidence. You think that they notice you.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Inside, Lars draws the blade and begins to inscribe runes on it. Making the blade harder and heavier fo it to inflicy more damage.
Casting Lead Blades.

Grand Lodge

GM

You can use one of the rounds of the approach for lead blades if you want to take another action

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Thank you GM, I'll cast Bless. Every Bonus helps.

Sovereign Court

Male Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 ranger 6

Will: 1d20 + 3 ⇒ (1) + 3 = 4

Viper feels slow and moves at a snails pace towards the enemy.

I am not at my best! Kaa come...

Kaa slithers behind.

Grand Lodge

GM

Since this makes a rather large difference in how this will progress I'll wait a bit to see the response...

Blue provokes an AoO from Viper by moving out of his now rather large threatened area and he jockeys for a position to unleash his horrid breath.

Viper, go ahead and make an attack.

Grand Lodge

GM

1d20 + 8 ⇒ (4) + 8 = 12

...never mind, I'll continue this turn in a moment since apparently this Daemon wont be making sharp turns today. He still provokes an AoO, but Viper's hit wont change what he does.

Grand Lodge

GM

The Ceustodaemon tries to make a sharp turn, but wobbles and opts for its 2nd choice in landing spots. As it crosses the barrier into the range of the hallow spell, it snarls horridly and a look of fear crosses its eyes as its defenses are stripped away. It unleashes its frigid breath, but immediately begins looking for a way out.

Shear, Enora, Viper, Kaa, and Reavis are caught in the blast
Breath Damage: 6d6 ⇒ (2, 2, 6, 5, 5, 2) = 22 cold damage
Reflex save DC 15 for half damage

Reavis and Shear are still in the aura and get +2 to the saving throw.

Blue
Reavis
Karg

Brown
Shear (Slowed for 7 rounds, 22 cold dmg Ref DC15 for half)
Enora (22 cold dmg Ref DC15 for half)
Lars
Viper (Slowed for 7 rounds, 22 cold dmg Ref DC15 for half)
Kaa (22 cold dmg Ref DC15 for half

GM's notes, looking at these is an alignment infraction towards chaotic metagamer:

11
1d4 ⇒ 2

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

Edit: Corrected (Confused nodachi and naginata) The damage dice of the nodachi increase to 2d8.
Viper also gets a +2 to Strength, -2 Dexterity, -1 to attacks and AC (from size). So the bonus to melee attacks will be the same, damage will be slightly higher.

Karg rushes at the daemon, almost circling around, hoping to get a solid blow in before it can escape.

Falchion Attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 Edit, missed that bless had been cast.
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11


Elemental Outsider Eidolon of Karg, Summoner 4

Reflex Save: 1d20 + 5 - 1 + 2 ⇒ (20) + 5 - 1 + 2 = 26

Even as he is slowed, Shear bounds out of the way of the blast of cold before it has even reached him.

Evasion for no damage


Enora's reflex save: 1d20 + 5 ⇒ (4) + 5 = 9

Pthhhhht now at 5 hp

Grand Lodge

GM

His nodachi isnt a polearm, but he also has a naginata from the ninjas which is. Also, remember while under the effect of slow you can still charge, albeit at your speed instead of at 2x speed.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reflex Save + Extra bonus from magic circle minus Cloak of Resistance: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

Reavis takes 11 damage, which eliminates his temporary hit points and does 2 real damage

The tiefling alchemist tosses another bomb at the blue daemon, leaving Karg out of the splash radius. Reavis has Precise Bombs

RTA Bomb at Blue + Mutagen + PBS + Bless: 1d20 + 11 ⇒ (13) + 11 = 24
Fire Damage: 3d6 + 6 + 1 ⇒ (4, 6, 5) + 6 + 1 = 22

Grand Lodge

GM

The Daemon sneers as it avoids the blow from the falchion...

Fwoooooooosh

Just in time to get nailed full force by a fiery blast. It cries out in agony and looks all the more frantic in hunting for an escape route from this aura.

Reavis, don't forget your fiendish resistance.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

It looks like I had the wrong resistances posted on my status line, so he should have Cold Resistance instead of Acid Resistance. I'll correct that now, and he only takes 6 damage which comes all out of his temporary HP.

Grand Lodge

GM

Fly: 1d20 + 8 ⇒ (4) + 8 = 12 The 2nd Daemon is roughly as maeuverable as the first and finds itself forced to make an abrupt landing in order to strike his foe. It provokes an AoO from the snake as it lands clumsily in front of Reavis and bites at him.

Bite: 1d20 + 8 ⇒ (12) + 8 = 20

...ineffectively. The overbearing aura doesn't seem to help his disposition either.

Grand Lodge

GM

Blue (Demoralized, shields down)
Reavis
Karg
Brown (Demoralized, shields down)
Shear (Slowed for 7 rounds)
Enora
Lars
Viper (Slowed for 7 rounds, 22 cold dmg Ref DC15 for half, AoO on blue)
Kaa (22 cold dmg Ref DC15 for half, AoO on brown)


Elemental Outsider Eidolon of Karg, Summoner 4

Shear's movement is sluggish, but following the dodge from the breath weapon he powers through and charges straight at the daemon trying to strike it with all his strength.

Shear charges blue

Claw Attack with Power Attack: 1d20 + 5 - 1 + 1 + 1 + 2 - 1 ⇒ (6) + 5 - 1 + 1 + 1 + 2 - 1 = 13
Damage: 1d4 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

But it doesn't swing fast enough to connect.

Grand Lodge

GM

In the interests of smoothness I'm going to go ahead and roll Viper and Kaa's AoOs so the rest of the group can make their decisions with all of the appropriate knowledge.

Kaa AoO on Brown: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21

Viper AoO on Blue: 1d20 + 10 - 1 + 1 ⇒ (11) + 10 - 1 + 1 = 21

Both connect!

Kaa Damage to Brown: 1d4 + 2 ⇒ (2) + 2 = 4
Fort Save from Brown: 1d20 + 7 ⇒ (9) + 7 = 16

Viper Damage to Blue: 2d8 + 8 ⇒ (3, 1) + 8 = 12

Blue (Demoralized, shields down, 34 dmg)
Reavis
Karg
Brown (Demoralized, shields down, 4 dmg)
Shear (Slowed for 6 rounds)
Enora
Lars
Viper (Slowed for 7 rounds, 22 cold dmg Ref DC15 for half)
Kaa (22 cold dmg Ref DC15 for half)


Enora moves slightly so as to be in the aura. Then she uses her staff to cast magic missile. She sends all 4 missiles at blue.

damage:4d4 + 4 ⇒ (2, 3, 3, 1) + 4 = 13

Grand Lodge

GM

The missiles slam into blue and his frantic look turns to dread. Caustic blood is dripping from his nose and mouth and open wounds criss-cross his body. Without a detailed knowledge of daemon anatomy it is hard to gauge its health but it seems to be on its last legs.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Attack, flank and bless 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 161d10 + 3 ⇒ (1) + 3 = 4
Coming out now, Lars takes up a flanking position and strikes out at the deamon with the nine ring broadsword, not magically enchanced to deal more damage.

Sovereign Court

Male Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 ranger 6

Kaa and Viper attempt to evade the cold breath.

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

I'd like to use my reroll please

(reroll) Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

Kaa Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Viper swings at the brown daemon and directs Kaa to bite

Attack my friend!

attack: 1d20 + 10 ⇒ (12) + 10 = 22

attack: 2d8 + 8 ⇒ (4, 3) + 8 = 15

Kaa tries to bite

attack: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

GM

Lars' swing isn't quite accurate enough to strike true against the beast, however Kaa manages to land a solid bite After remembering bless and magic fang.

Blue (Demoralized, shields up, 34 dmg)
Reavis
Karg

Brown (Demoralized, shields down, 23 dmg)
Shear (Slowed for 6 rounds)
Enora
Lars
Viper (Slowed for 6 rounds)
Kaa
Yuzana

The daemon engaged with Karg takes a careful step back, then disappears through an extradimensional egress, reappearing at the edge of the aura.
1d4 ⇒ 4

Grand Lodge

GM

All of a sudden you hear a scream from the base of the dam and you see Yuzana leap out of hiding and begin running at full bore up the dam.

"They bleed! The angels bleed! You are no angels! Malikeen you have deceived me!"

From the bush she had been hiding in, you can see Arkar with the palm of his hand up against his face. He appears to be muttering something but you can't hear what he's saying over the din of combat.

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

Karg frantically looks around for the deamon and just runs full speed at the daemon. He frantically looks between the two to decide which one to attack. He hesitates to run away from the shrine though and goes for the daemon that has yet to escape.

He yells back at Yuzana as he swings his falchion with all of his rage and frustration. "I told you that!"

Melee attack against brown: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d4 + 5 ⇒ (1, 4) + 5 = 10

Crit confirmation: 1d20 + 9 ⇒ (19) + 9 = 28
Additional Crit Damage: 2d4 + 5 ⇒ (4, 4) + 5 = 13

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis moves to the eastern edge of the aura and tosses another bomb at the blue daemon.

RTA + Mutagen + PBS + Bless: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 3d6 + 6 + 1 ⇒ (3, 1, 5) + 6 + 1 = 16
Potential Miss Square: 1 square between Reavis and target: 1d8 ⇒ 5

If that misses, the blue daemon needs to make a DC 16 Reflex save. If he fails, he takes 10 points of fire damage, if he succeeds he only takes 5 fire damage. Please let me know if takes any of the splash damage after resistance.

Grand Lodge

GM

Karg deals a terrifying blow against one Ceustodaemon leaving it a bloody mess. On the other side of the field, Reavis's bomb strikes true. The daemon resists much of the blow, but all of its wounds pile up and it collapses in a flaming heap.

The final remaining daemon steps carefully away from the Karg's blade and attempts to retreat, provoking opportunity attacks from Lars and Enora.

Lars: 1d20 + 7 ⇒ (5) + 7 = 12

Enora: 1d20 + 3 ⇒ (3) + 3 = 6

But neither connect and it steps out of the field, glaring at the party and noticing new potential prey.

Blue (Dying, shields up, 53 dmg)
Reavis
Karg
Brown (Demoralized, shields up, 46 dmg)
Shear (Slowed for 6 rounds)
Enora
Lars
Viper (Slowed for 6 rounds)
Kaa
Yuzana

21


Elemental Outsider Eidolon of Karg, Summoner 4

Shear turns around to face the last standing demon and begins to gallop as quickly as possible, but the magic holding him slows his run to a walk.


Enora points her staff at the remaining daemon, and 4 hard pellets of magic fly into it, doing 4d4 + 4 ⇒ (2, 2, 1, 4) + 4 = 13 damage.

Grand Lodge

GM

The daemon lurches, then slumps to the ground.

Yuzana runs into the shrine, crying hysterically and begins kicking the display. "I've been deceived all these years... DECEIVED!!! You are no god! All of you are no angels!"

Arkar, seeing the last daemon fall, runs up the stairway as fast as his legs will take him. He says something in Minkaian that sounds like an attempt to calm her before continuing in common. "I said you're not angels. You said you're not angels. How can she be so surprised?"

Yuzana continues to desecrate the shrine and Arkar marches in, and yells something out in Minkaian that most likely is a command for her to stop. Yuzana falls to her knees and breaks down crying.

Arkar shakes his head sadly, then looks back at the party. "I had no idea these beasts were so deadly. We are no warriors, so even you seem like giants to us. You have saved our village at great risk to yourselves. I am sorry I spoke so harshly before. I was under great stress and blinded by bad experiences. I will have to explain my deceit to Yuzana when she calms, but for now let me fetch what you seek. It is here, in a hidden cave within the dam. I will bring it up for you."


Elemental Outsider Eidolon of Karg, Summoner 4

"Accept apology. Thank you for honesty."

Looking over to Yuzana, Shear says nothing, but nods to Karg, seeming to direct him to speak with her.

Karg silently disagrees and the two seem to have an argument or discussion.

Sovereign Court

Male Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 ranger 6

"Yes thank you for your honesty. They were strong foes" Viper pulls out his wand of cure light wounds "Des anyone need healing?

He uses it on himself and Kaa

clw: 6d8 + 6 ⇒ (3, 5, 3, 1, 5, 3) + 6 = 26

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"Really, it's kind of all in a day's work. Thanks for honoring your side of the bargain though." Reavis replies to Arkar with a shrug.


Enora hands Viper her wand.

1d8 + 1 ⇒ (2) + 1 = 3
again:
1d8 + 1 ⇒ (6) + 1 = 7

Back at full.

Liberty's Edge

Male Half-Orc Summoner (unchained) 5 | HP 38/38 | AC 17 (20*), T 12, FF 15 (18*) | F: +4, R: +3, W: +6 | CMD 18 | Perc +1 | Init +1 *|* Shear | HP 31/31 | AC 22, T 14, FF 18 | F: +5, R: +7, W: +1 | CMD 21 | Perc +6 | Init +3

Eventually Karg relents to Shear's mental request and walked over to Yuzuna to console her.

"It isn't as bad as you make it seem. We aren't angels. Malikeen is probably not a god so that is many prayers that weren't heard"

There is a pauses Shear prompts him harder to continue.

"But, if we had come before all this had started, we would have gotten what we needed and left. If we came later, the village might not be here anymore. The reincarnation of Malikeen had us sent here at the right time to save you and we couldn't have done it without whatever holy power is in this shrine."

He runs his hands over some old scars as he recalls his own painful memories. "I'm no priest, but that seems like as much as a miracle to me as anything."

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Lars stays silent and lets his companion console the silly woman.
What's she weeping for? We aren't angels in the very first place. Has the stress of living here addled her brains? he thiks to himself even as he makes to follow.


Enora stays quiet for this discussion. Coming from Rahadoum, many of the nuances of the religions of others seem odd to her, even though she discovered Nethys.

Grand Lodge

GM

After a few minutes, you hear Arkar yell something from down below and you feel a rumbling in the dam. Within a few seconds, several boulders from the base of the dam are shoved out of place and the water begins flowing through significantly faster. Arkar comes stumbling out of the hidden cave entrance, but the water level has risen. You see him on the far side of the river pointing frantically to the worker's hut with the elder farmers as it gets pummeled and overcome by the increased flow of the water. While the dam is breeched, it seems to be holding together structurally and holding back most of the flow, but the gaps have caused the river to rise in level and increase in speed, and while not to an incredibly dangerous speed, certainly enough to tear the small hut from its foundation.


Elemental Outsider Eidolon of Karg, Summoner 4

Shear shakes for a moment as he sees the water escaping the confines. For a moment he considers falling back, but looking at the situation Shear commands Karg for speed and Karg runs over to cast the a spell that gives Shear incredible speed.

The elemental runs across the dam, jumps down the stairs and makes a leap off of one of the landings to reach the hut as quickly as possible, attempting to outrace the rising water.

Karg casts expeditious retreat on Shear. Shear is attempting to make it to the hut in a single action, if possible, so as to be able to spend another action to offer assistance.

The Exchange

#76925-9 Male Dwarf Ranger 2 / Cleric (Forgemaster 1) | HP:30/30| AC: 17/10/17|Init: +0| Perc: +9| Fort: +8| Ref: +4| Will: +6| H.Pick: +6;1d6+3| L.Bow: +2;1d8| CMB: +5| CMD: 15|
Skills:
Acrobatics:-6| Appraise:+2| Bluff:-3| Climb:-3| Diplo:+1| Intimidate: -3| Kn.(Arc/Dun): +2| Kn.(Nat/Nob/Pla/Reli): +6| Kn.(Geo/His): +8|Linguistics:+6| Sense Motive: +3| Stealth: -6| Survival:+9| Swim: -3|

Lars knows that wth his much shorter legs, he may not be in time to get to the hut.
Instead he rushes down to see if He could do anything to slow the waer flow down....

Grand Lodge

GM

Shear run at full speed and pushes into the hut just as the water level begins to rise to knee high. The two elders are in a panic and neither of them can seem to hold solid footing against the rushing water. The water floods in, rapidly engulfing the hut and Shear. One of the elders grabs hold of Shear and holds on for dear life as the hut is lifted off of its foundation. Steam begins to fill the hut as the water laps against Shear's fiery form.

Lars makes it most of the way down the steps to the first landing, but it is fairly apparent that plugging up this leak will be extremely difficult and it is fortunate that the majority of the dam seems to be holding fast.

I'll need a swim check for Shear to pull the first elder out on the next turn. Additionally, if anyone wants to dive off of the dam into the river below, it is roughly a 40 ft drop into deep water, and will need an Acrobatics and Swim check to do that. Blue lines on the map are the areas that the water is rapidly covering.

Lars
Karg and Shear
Elder 1 (Holding on to Shear)
Viper and Kaa
Enora
Reavis
Elder 2


Elemental Outsider Eidolon of Karg, Summoner 4

Shear roars in pain as he swims hard but with little to no skill in an attempt to get the elder.

Swim: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Thinking fast, Reavis pulls a vial of Liquid Ice from his Handy Haversack with his tail, opens it and then tosses it near elders and Shear, attempting to freeze some of the water to create a makeshift ice platform.

If the ice forms as he hopes, he calls out, "Use that to float on out of there!"

Ranged Touch attack 10 feet away from Shear into water to avoid splash damage - 2 Range Increments: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20

Grand Lodge

GM

The vial strikes the rushing water and is bashed into a piece of floating debris. All of a sudden the surface of the water begins to harden and thatch from the roof begins to freeze together with the stones and timber falling from the dam. The second elder grabs onto the makeshift life raft and hangs on for dear life as the foundation of the hut is torn from beneath it.

Lars
Karg and Shear
Reavis
Elder 1 (Holding on to Shear)
Elder 2 (Holding onto ice raft)
Viper and Kaa
Enora

Sovereign Court

Male Rng 6 | HP 52 | AC 19; Touch 13; FF 17 | F +7; R +6; W +3 | CMB+10; CMD 23 | Speed 30 ft | Init +1| Perc +12 | Stealth: +109 ranger 6

Viper jumps off to try to save the man.

Kaa stay he shouts at his friend.

acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

swim: 1d20 + 8 ⇒ (19) + 8 = 27


Enora starts madly reading her spellbook. using 1 arcane reservoir points to swap out ear-piercing scream for unseen servant

Grand Lodge

GM

Well that was pretty effective...

Viper does a perfect swan dive avoiding rocks and timber and he dives into the rushing river.
Lethal Fall Damage: 2d6 ⇒ (4, 3) = 7
Nonlethal Fall Damage: 1d6 ⇒ 3
The landing certainly stings, but the sharpness of the maneuver spares you a fair bit of pain. Viper jets down through the river and straight into the hut, grabbing a hold of the elder's life raft, when all of a sudden the foundation gives and the hut, elders, viper, and shear all find themselves dragged 40 ft downriver. The hut itself seems to be more or less intact and floating rapidly down the river, but the floor seems to be slowly coming apart and its anyone's guess how long it will remain above water.

Viper and Shear, can I get a few checks pertaining to getting back to shore? Swim, strength, or any other creative solution. Swim checks for the one with the ice raft get a +2 aid bonus.

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