GM Darkblade's Kingmaker Campaign (Inactive)

Game Master GM Darkblade

This is a Kingmaker AP play by post previously for members of the IBEX community, now open to the general gaming community as a whole.


401 to 450 of 578 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

It seems we have lost a few players, no longer posting.

Roll call please if you would


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

still here


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

I am here


Male Elf Rogue/3

Im here


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Sir, Yes, Sir.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Still very here.

-Posted with Wayfinder


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

I apologize.I have come down deathly ill away from home on business. I have influenza settled in my joints. I am a mess right now. Living out of a motel room

Just want to give a heads up


Sorry to hear that, I understand completely. If you need time, let us know. Hope you are on the mend soon.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

Just testing new app

-Posted with Wayfinder


Male Elf Rogue/3

Well that didnt work -_-


Male Elf Rogue/3

Ok now it's working lol

-Posted with Wayfinder


I received word today Grailmont has retired from the campaign.

How does the group wish to proceed? I can DM-NPC him for a bit to keep the combat curve up on the group.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

If Ser Brandon sticks around, we shouldn't be in too much trouble generally, but it would be nice to have him as a DMPC when we get to the Stag Lord.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

I agree with Silas.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

The show must go on


Male Elf Rogue/3

Lol yes it must now that I have this app I can post more then what I was.......ty Ser Brandon

-Posted with Wayfinder


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Yeah that sounds reasonable. I'm not going anywhere. Hopefully Ser Brandon can try for the General job


Male Elf Rogue/3

Just to ask did any see me or do I not know what is going since I'm in the hall?

-Posted with Wayfinder


You are hidden in the hallway, the skeletons and kobold seem to be interested more in those in the chambers ahead.


The Baron will be out of communication for the foreseeable future, as he has just brought forth an heir to his kingdom. Congratulations and well wishes to you Baron Echo.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

All hail the new Baron, long live the Baron


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Ah, the joys of spontaneous budding!


Male Elf Rogue/3

Am I in range to use a bow for the bird? That's if I move from swarm

-Posted with Wayfinder


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Most bows have no penalty if you're within 100 feet, so probably?


Male Human Sorcerer (Infernal) - Level 1 HP: 6

I'm sorry guys. I was trying to keep up. I don't mean to be a bother.


Irakli wrote:

Am I in range to use a bow for the bird? That's if I move from swarm

-Posted with Wayfinder

The swarm does not get AoO so you can fire even if in the midst of the swarm. You would take damage, need to make the saves again, but you could fire from where you currently stand.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Or you can fire, then move out of the swarm so as not to take damage.


Male Elf Rogue/3

We think the same Silas

-Posted with Wayfinder


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Must be an elf thing.

Also: Someone remind me to craft some smelling salts when we get a chance. Is Orin asleep, or unconscious?


Unconscious actually for 1 minute.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Yep, definitely need some smelling salts next time.


Ayerth, are you intending to have the fire elemental roll around in the swarm, or begin punching at the spiders?


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Whatever is most effective. It is a fire elemental so I think he burns the swarm by just being in their square right?


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Yes, but... he does more damage if he also attacks.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Okay.


Actually Silas, per PFSRD the elemental does no attack damage, only it's burn ability harms the swarm, and then only if the swarm fails to make the Reflex save. Diminutive creatures take no weapon damage as a swarm; the small elemental strikes with a slam natural attack. I wanted to make sure Ayerth's commands were most favorable to the elemental, otherwise it would uselessly slam the swarm repeatedly to little effect.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Sorry for acting out of turn. Not sure what happened there, I must have got posts confused and thought it was my turn. Damn being on fire sucks. I better read up on if there is a way to put it out or else he'll be screaming and fighting.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Reflex save to put it out, as a full-round action. DC 15, or 13 if you stop drop and roll.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

darn it I had no idea the fire elemental was going to be that ineffective. Maybe I should have summoned a water elemental to put out fires. I was trying to deal with the swarm though. I need a wand of burning hands.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Not as ineffective as you think, Ayerth. It attracts the swarm's attention while also being immune to Burning Hands. I believe the swarm may now need to make a reflex save or catch fire, though that's a GM call.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Okay good to hear


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Sir Brandon, why do you keep attacking the one enemy who might have a chance to surrender if we didn't attack him (and who is also the only enemy not doing any damage in this fight?)


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Hmm... it might be a general lack of targets at this point.

Group 1) Tartuk (unseen)
Group 2) Shellsucker (the giant rat?)
Group 3) Kobold, Tickbiter (the raven?)
Group 4) -

Omitting the unseen Tartuk (and one would assume he is most certainly there as he has a place in initiative, though our characters cannot be sure by that metagame fact... ) that leaves a raven occasionally dumping alchemist fire, a kobold, and a giant rat?

Without a clear mental image of the layout, one might be tempted to assume that the raven is out of reach, though that too may not be the case with such low hanging ceilings. The kobold weakly stabbing at a companion is an obvious threat and Ser Brandon's character might not have been able to determine the the kobold is fighting under duress from where he is standing (not catching part of the exchanges or not able to discern that less obvious body cues indicating the fear and worry).

I actually kind of missed the rat in a few of the descriptions, so maybe the rat hasn't been too effective or also winds up being hard to see from the press of bodies... Though I'd pick the raven, and I'm not entirely sure why Ser Brandon picked that particular target, I'm seeing it as an equally valid target in a cramped combat situation.

This is just me rambling. I could easily be failing at some part of my reading comprehension of GM Darkblade's discriptions. :) As my character is unconscious (likely for the entire fight) I haven't been quite as attentive as I usually am.

I'd have almost suggested pinning the kobold, though. Since he's using a spear, he has trouble attacking within closer quarters (can't attack adjacent) and, being small, he has a mild penalty to grapple (size and strength penalty). Two successful grapple checks later and one could be sitting on a prone kobold and that would take another enemy out of the fight. I'd probably still only try it when the party is down to no obvious targets. It's still so much easier to lethal an opponent to unconsciousness and then stabilize them with a cantrip or heal check rather than grappling, or dealing non lethal, or the like... (minus slumber and color spray).


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

A color spray here could knock everything out of commission, but unfortunately you got Drow'd.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

I have Colorspray. The fighter can throw something at the bird and kill it. I wish I had glitter dust!


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Color Spray could also potentially do nice things to swarms, or not.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Just a reminder: the Baron may still be busy attending to postnatal affairs. IIRC.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1
Silas Lavein wrote:
Color Spray could also potentially do nice things to swarms, or not.

I'm guessing not.

PFSRD wrote:
. . . A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. . . .
PFSRD wrote:
. . . School illusion (pattern) [mind-affecting]. . . .

I'm thinking this swarm is mindless, but directed, as part of a spell, like vomit swarm, or maybe Tartuk just breeds them, like bees, and pulls them out for special occasions, but I'd like to be wrong. :\


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Good catch! Forgot that vermin are immune to mind-effecting abilities. Color spray could still work on a rat swarm, but not spiders.


Male Human Sorcerer (Infernal) - Level 1 HP: 6

Today is the first chance I have had to check the board. It appears that I have missed my round again. If Orin is still asleep on my next round and I have a clear shot to him, I will continue trying to rouse him.

401 to 450 of 578 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Darkblade Kingmaker Campaign Discussion All Messageboards

Want to post a reply? Sign in.