Jhofre Vascari

Ser Brandon's page

171 posts. Alias of Lord Zekk.

Full Name

Ser Brandon


Human (Chelish)


Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |




6', 180 lbs





Strength 18
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 10
Charisma 15

About Ser Brandon


Race: Human (Chelish)
Class: (Gendarm) Cavalier – Order of the Cockatrice
Alignment: Neutral
Deity: Kurgess
Size: Medium
Gender: Male
Age: 24
Height: 6’0”
Weight: 180 lbs
Hair: Black, thick and wavy
Eyes: Grey


Init +3
Str 18 Dex 12 Con 14 Int 11 Wis 10 Cha 15
BAB +3 CMB +7 CMD +18
Languages: Common
Wallet: 90 gp

AC:22 T:11 FF: 21
HP: 26 (1d10+2)
Fort +5 Ref +2 Will +2
MW Full Plate 1650 gp 50 lbs
MW Steel Heavy Shield 170 gp 15 lbs

Speed 20/30 - 50/50
+8 MW Lance (1d8+6/x3) 310 gp 10 lbs
+8 MW Longsword (1d8+4/19-20x2) 315 gp 4lbs
+8 Cold Iron Morningstar (1d8+4/x2) 316 gp 6 lbs


Traits: Bastard & Reactionary

(H) Power Attack
(G) Mounted Combat
(1) Ride By Attack
(O) Dazzling Display
(3) Spirited Charge

Skills [(4+2)x3=18]
+0 Appraise
+6 Bluff 1+3+2
+8 Climb 1+3+4
+7 Diplomacy 2+3+2
+8 Handle Animal 3+3+2
+8 Intimidate 3+3+2
+6 Perform(Orator) 1+3+2
+7 Ride 3+3+1
+6 Sense Motive 3+3+0
+8 Swim 1+3+4

Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability.

A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.


Horse - Size Large; Speed 50 ft.; AC +6 natural armor;
Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6;
Special Qualities low-light vision, scent, combat trained

FEATS: toughness, improved unarmed strike

SKILLS:+5 Climb, +5 Survival, Perception, Swim

TRICKS: Track, Combat Trained [attack, come, defend, down, guard, heel,]

BAB +2;
Attack +6 Bite (1d4+6), +6 (1d6+4)

HP: __ AC: 18 | FF:16 | T:12 | Fort: +5 | Ref: +4 | Wil: +1

Light load: lbs; Medium Load lbs; Heavy Load; lbs


The bastard of a noble house, mothered a by a merchant's daughter, always lived in the shadow of the shame he brought upon my family but at the same time knowing deep down I am better than them all. The blood in veins makes me better.

I focused and I worked to bring out my talents. Thank the gods they have the money and sense to pay for it. Every step taking me ahead of them all. I shall be recognized as a noble, one day. Till then I will learn the swing and thrust of the sword, the shot of the arrow, how raise and bash with a shield, how to move in my armour and ride my horse. I learn all the niceties of society and my chance will come one day.

His family loved him inspite of what he was. They tried to give him everything he deserved and he wanted. He was strong, tough and talented enough, but his dreams pushed him, his commitment multiplied what was already there. He progressed with ruthless determination. Every success instead of bringing him happiness only pushed him further away. His selfish desire to attain his "destiny".

A good enough person, knowing when to help, how to help, charming, convincing, and pragmatic, but always doing so when it suited him.

And how with these new lands, he sees his chance to prove his worth, make something of himself and have his true worth be realized. He will say and do whatever he has to. In the end it will all be worth it.