GM Darkblade's Kingmaker Campaign (Inactive)

Game Master GM Darkblade

This is a Kingmaker AP play by post previously for members of the IBEX community, now open to the general gaming community as a whole.


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Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

I just checked and realised I missed my turn as well, not doing a good job of keeping track.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

I missed that the thread had been updating, all good, I'll get em next round.


Male Human Sorcerer (Infernal) - Level 1 HP: 6

Pratt looks a good addition.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Just FYI... not positive we'll be able to wake him up without Smelling Salts, if it's Drow poison. (Don't know that in-character, of course—but he should be unconscious, not asleep)


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

We need some raid or black flag bug spray guys.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

As I've already used up my one and only AoE spell, and nobody else has any and this is a resistant swarm, the order of the day might be "walk past it, regroup with other kobolds"


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

I think you might have missed group 4


Sorry Ser Brandon, you may take an action as well. You are cut off from the others unless you move around behind the swarm, which the north end of the room is now open. The rat has fled down a hole, you are standing in the area likely the bedchamber of the chieftain.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments
Orin Earthglider wrote:

And it's moments like this that I wish I could brachiate.

I know you meant your character, but I like the idea of solving all of one's PbP dilemmas by typing on a laptop with your feet while swinging between trees.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

Who says I'm not using my toes to type right now?... I'm still a sucky climber in real life, though. :)


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

...any resolution on this? It seems like the group is decided to press on slowly, watching for anything, while the Baron might stand a bit behind us warily or something like that.


Let me know how far your group proceeds, then Ser Brandon can make a Perception check at that point before moving into the next stretch. Consider the length to be approximately 300' from your current spot to the cliff top.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Is there any reason he/others can't just be making Perception checks the whole way, or every 15' or so? With 300 feet of length, it might make more sense to just roll for it passively as the GM.


The below example is why I do not wish to roll passively for the players in such situations as this.

The path is quite narrow, as I have attempted to suggest. It is between two to three feet from cliff face to path edge. You will be moving in single file, only one person may make the Perception checks. Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

Ser Brandon Check: 1d20 + 0 ⇒ (2) + 0 = 2 Ser Brandon fails to notice a weakening of the soil and stone at a point roughly 75 feet up the pathway, partially hidden by a patch of cliff grass. The ledge gives way for about In feet: 1d20 ⇒ 4 each way of his position. He attempts to make a Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4 to jump back, but his armor weighs him down. He falls away from the cliff face, windmilling downwards nearly 80 feet, angling out to strike the waters of the Shrike River. His body reacts poorly to the force of the impact, Acrobatics Check: 1d20 - 4 ⇒ (9) - 4 = 5, striking him unconscious as he takes Falling Damage: 8d6 ⇒ (3, 4, 2, 5, 1, 3, 6, 5) = 29, sparing himself the agony of drowning to death, instead dying upon impact.

Following along behind him, Silas Perception Check: 1d20 + 4 ⇒ (8) + 4 = 12 is distracted by the warriors sudden drop and steps out over the crumbling ledge himself. He attempts to catch himself, Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8 but fails to do so. Rather than face a watery demise he attempts to grapple upon any outcropping he can find to slow his descent. Acrobatics Check: 1d20 - 1 ⇒ (14) - 1 = 13 but is not able to do so, landing forcibly upon the rocks and taking Impact Damage: 8d6 ⇒ (1, 3, 2, 1, 6, 2, 2, 5) = 22, his death scream, and it's sudden silencing thud, haunts the remaining Greenbelt Heroes for years to come.


Had I simply rolled as requested, this would have immediately ended the lives of two players, little better than save vs. death effects.

Please determine who is leading the single file party, how quickly they are moving, and how often they are scanning the path ahead as you seek to follow the lightweight kobold and his avian compatriot to the top of the cliff.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Does only the person in front get a perception check? And also dang, that's... pretty brutal from the module designers. Okay, maybe I wasn't prepared for the terror that is ledgewalking.


The front person would make the Perception checks as anyone following behind would not have a good line of sight to the path ahead.

The escape path is not from the module; the module only mentions the path leading out into the mines, and an exit option from there. I have taken a mine layout and the crumbling path from another module. It is not deadly when precautions are taken. Rushing or advancing quickly increases the difficulty of the situation.

As the example shows, a heavily armored warrior without perceptive training is not the best option to lead the way.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Fair enough. We just only have one character with decent perception, and I think he's busy right now I guess?


Male Elf Rogue/3

I'm back and trying catch up been house hunting lol and may be gone a week in May for the move

-Posted with Wayfinder


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Excellent! How good's your perception check?


Male Elf Rogue/3

Mines a +6

-Posted with Wayfinder


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

...okay, next time we level, this team needs one or two dedicated perception-ers. Maybe fleeing is a better choice?


Male Human Sorcerer (Infernal) - Level 1 HP: 6
Silas Lavein wrote:
Does only the person in front get a perception check? And also dang, that's... pretty brutal from the module designers. Okay, maybe I wasn't prepared for the terror that is ledgewalking.

The module was not designed for us to follow. I keep trying to inform the group...this was supposed to be a deterrent, not an encounter.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Wow, just got back to the game and realised I might have died.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Nope... but you're the one trying to pull the rope back up now.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Man... if only I had memorized Animate Rope as my domain spell.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Head count, I'm stil here.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

I'm here. Just not sure what happens next.


Well, either Irakli tries to climb up, the others try to pull him up, someone casts a summoning spell to assist in him regaining the ledge, or maybe he lets go and tumbles to the ground below.

I'm not sure which way you folks are going to go with it.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Silas will summon an Earth Elemental as well to aid with things.


As an advance notice to players, I will not be allowing Pathfinder Unchained classes in this PbP.


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Dang it! No Mandalorian Warpriests with Jedilike psonics or nuclear reactor based melee weapons?


Sorry guys for the absence. I had a three day weekend, intending to go to a local area game convention, but instead have been waylaid by a spring cold/seasonal allergies. I feel like I have been curb-stomped by a few hill giants. Aside from taking my son to Avengers 2 as previously promised I have been down for the count.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

No problem. I hope he liked the Avengers II. My daughter surprisingly enjoyed it.

I think we're all ready to move forward.


He did enjoy it but I'm not sure he'll go for the Infinity storyline, I guess it will depend upon how MCU handles the material.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Thanks for the hook Silas. Really enjoyed those posts from everyone. It was a nice chance to show Brandon's prickly side.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

No worries. My character's got a bit of an Elven superiority-inspired "White Man's Burden" attitude to these kobolds, so feel free to straighten him out.


Real life days in regards to the departure of Grailmont and your bodyguards, leaving one man outside to watch your mounts. This would be Grailmont's replacement player, Brampton Platt.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Oh! Didn't realize we had a new player.


Male Dwarf Wizard: 3 | HP: 10/21 | AC:17 T:12 FF:13 | CMD:14 | Fort: +7 Ref:+4 Will:+5 | Init: +5 | Perc: +1

I really didn't either. It actually took me a moment to connect the dots once it was pointed out.

On Monday...

GM Darkblade wrote:
. . . The kobolds further inform you that there has been activity at the front of the mines, that one pinkskin who guarded your mounts has left with the others, leaving a new pinkskin there, awaiting you perhaps. They have not approached him, he seems content to wait, watching over the horse train.

Then on Thursday, the newest player posts a single line.

So in real time, it's the fifth day. What can I say? My character's perception is only +1.


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

Eh, my IRL perception is like -4.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Hello to all of you. I have been following your adventure for a few weeks now. GM Darkblade told me that you losing a player and invited me to fill in for him.

I am new to PbP but have been role playing since the early 80s. All of my tabletop options have died out around here and a friend told me about PbP so I thought I would give it a try. If you have any tips for me let me know.

Thanks
David


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Welcome to our Kingmaker game Brampton. Pbp has its advantages and drawbacks It can be very nice for roleplay since you have the time to prepare a nice post but combat can be slow.

Just waiting for the Baron to post his decision on how we will handle this situation. You bring us some concerning news it seems, though we are yet to hear it.


Just to confirm, you are in consensus to have Irakli approach the main gate under cover of darkness, open the gate, then mount your initial assault from that point. Are there any preparations individuals intend to make prior to this? You only have a few hours before night falls. How late into the night do you intend to hold before beginning the assault?


M Elf Cleric 3
Quick Stats:
HP 13/17, AC 21, touch 13, FF 18 Init +3; Senses low-light vision; Perception +4 Fort +4, Ref +5, Will +6; +2 vs. enchantments

I think the idea was to go right around midnight (depending on moonlight), whenever there's just enough light for Low-Light Vision to help a bit.


Male Human Sorcerer (Infernal) - Level 1 HP: 6

sounds good.


Male Human (Chelish) Cavalier/3 (HP 16/26 | AC:22 | T:11 | FF:21 | CMB +7 | CMD 18 | Fort:+5 | Ref:+2 | Will:+2 | Init:+3 | +6 Bluff, +8 Climb ,+7 Diplomacy, +8 Handle Animal, +8 Intimidate, +6 Perform(Orator), +7 Ride, +6 Sense Motive, +8 Swim |

Agreed


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I am going camping and will have limited access until Sunday night but I should be able to make my turn when it comes up.


Male Elf Rogue/3

Yea sorry for not posting yesterday guys had a day with my son

-Posted with Wayfinder


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

My plan is to capture the sleeping guy and then try to make it to the west tower and take the owlbear out of play. Once that is done we can make out way down into the castle and try to find the Stag Lord and take him alive. Hopefully he is passed out drunk. Once we are inside we should be able to talk our way past any minonas we encounter. Why shouldn't we be there we got in without setting off any alarms so we must have been let in for a reason. The officers may be harder to get past but they may also be asleep too. We know where the stag lord's quarters are so if we can get there quickly we may be able to end this whole thing with little or no fighting.

Does anyone else have an idea? I am more than willing to go with that.

I know I am the new guy here so I don't want anyone to feel like I am trying to take over your game. Please let me know if I am out of line.

Thanks,
David

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