GM Dak - Shattered Star (G2) (Inactive)

Game Master Dakcenturi

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Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

"These folks aren't exactly the open mouthed sort. You have to know how to talk to them. Give me a bit."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Heading on your way Judah quickly chats up a few woman and they more than happy to spread the rumors of the Nidalese Slavers.

One of the women adds "Rumor has it that a pick-up for one of these slave runs has been scheduled for this very midnight at an old, boarded-up shoreline tavern in Dockway."

The other one agress "Yes! I heard it is the tavern that was once known as the Puffy Pelican"

Once asked for directions they easily point you in the right direction.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah returns to the others. "We're going to the old Puffy Pelican Tavern down in the Dockway. There's supposed to be a slaver pickup at midnight."

What time is it now? How long do we have?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"The question is if this nonsense is related to the thief we hunt or not... but even if there's the smallest chance of that we cannot discount the trail lest we make a potentially huge mistake in our pursuit..."

The giant man nods:"I think that's the best course of action, yes..."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

With the wait at the Avensoar it is around 3 in the afternoon


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Then we should search for something to do while we wait... like exploring the dockway...


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"It's a bit early to go there now," Valai says. "I don't like to drink before sundown, at any rate. Hmmm. No reason not to scout out the area and look for useful escape routes, yes?"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So sticking around just checking out the area and waiting until midnight or continuing upon your original route?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral gives Valai a small nod:"Agreed"

Scouting I guess


I agree. It would be good for us to know the area and what is normal ahead of the midnight events.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Alright so just scouting until midnight or scouting for X amount of time and then doing X? Just want to make sure the whole plan before I write up what is going on.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Sounds good to me.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You spend some time scouting out the area getting to know it a little better before dark. Walking around the place you don't see anything out of the ordinary — the tavern truly looks abandoned, and bears no signs of having been used recently.

Waiting for some time you don't notice anyone coming or going. You would guess that if the rumors are true, then the slavers likely use different spots and perhaps only once. This might be their next spot or it could all just be wild rumors.

Perception:

Dimral: 1d20 ⇒ 10
Germain: 1d20 + 6 ⇒ (13) + 6 = 19
Judah: 1d20 - 1 ⇒ (5) - 1 = 4
Rommin: 1d20 + 4 ⇒ (5) + 4 = 9
Valai: 1d20 + 5 ⇒ (17) + 5 = 22

You wait around for some time, no one coming or going from the house itself and nothing of real interest happening on the streets. Some of you likely bored with the wait aren't paying nearly as close attention as others.

Valai,Germain:
Just a little after midnight you see what appears to be the dim light of, likely, a hooded lantern inside the tavern.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"There is someone in there," Valai notes in a whisper. "A thief-lantern was just lit. How do we proceed?"


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral's got +5 to his perception...

"We hide and check what happens... for now" Dimral wishpers back ay Valai


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

The shadows seemed to pull around Judah as he crept toward the abandoned inn. The clinking of chain that sounded when he walked went dead silent.

"I'll take a look."

Activate Cloak of Darkness

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


"Signal us and we'll come running."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

As quietly as she can, Valai draws her rapier from its sheath. She lets the weapon hang casually at her side, hidden in the folds of her clothes, but the blade is drawn and ready for battle. If anyone looks at her funny, she shrugs and gives them a haughty look. "Better safe than sorry."


In advance of a start up later this week...

From an alley across from the (apparently) abandoned inn, Rommin watches as Judah invokes his strange power. He squints to try and keep an eye on the mysterious ally as he advances forward, but finds himself losing sight of him as he slips in and out of the shadows.

Quietly he makes the comment "Not much different than waiting for outriders to give word if they've contacted the enemy army..."

He settles in to wait, keeping one hand on the hilt of his sword to help him stay alert and not complacent.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral is silent as the dead as he observes the man called Judah melt into the shadows.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah:
You sneak up to the building, you can't get a very good look inside, but you can definitely make out a light. In order to see more you would need to get inside.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah waves the others forward, urging them to move slow and quiet while he moves to the door and checks the lock.

Still stealthing
Disable Device (if necessary): 1d20 + 9 ⇒ (8) + 9 = 17


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Stealth 1d20 + 1 ⇒ (12) + 1 = 13

Valai moves forward as quietly as she can - with less than stellar results. The Elfmaid frowns and mutters a curse at her lack of grace...

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Ill attempt stealth, though Im likely to be more of a problem then anything.

Stealth: 1d20 - 3 ⇒ (6) - 3 = 3


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah:
The door in unlocked.


Stealth 1d20 + 2 ⇒ (7) + 2 = 9

Better than some, worse than others, Rommin advances with at least an attempt at quiet.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

As the others approach, before they could get close enough to possibly alert someone inside, Judah carefully, quietly opened the door.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Weapon still in it's sheath across his back, St. Germain calmly walks towards his allies, (if a bit loudly). Utilizing what he can recall from his father's instructions on the Pathfinder Society's training, he does a few inconspicuous hand motions, a sort of code amongst the society to ask Is it safe? without saying a word. To onlookers, it would simply appear as though he was tapping an ornament on his breastplate and then scratching his elbow, (assuming he got the signal correct).


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah, who was definitely not a pathfinder, looked at Germain like he'd grown a second head. Then he went back to scoping out the inside of the building.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral puts an hand on his face as he looks at the others clumsily following their scout:"What do they think they are doing??? More people mean more of a chance of being spotted!" he then shakes his head and follows.

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah:
As you open the door slowly, and start to scan the room you swear you saw someone in your periphreal vision in the corner of the room but when you turn to look there is nothing there. The light is coming from the other room

Map coming soon


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah did a double take and shook his head. He saw things moving in the shadows all the time these days, so he just sighed and rubbed his eyes. Must be hallucinating from sleep deprivation again.

Judah has a 90' darkvision, so if something is hiding, the shadows aren't going to help them.

He slipped inside, but didn't want to venture further. If there was something inside with him it was better to err on the side of having people with armor and weapons in front of him.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai slips in after Judah, taking a moment at the door to look around.

Valai has Low-light vision, if that helps. Perception 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Ill do the same.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Considering his options, Dimral decides the lone scout route has run its course. So he moves swiftly near Judah, trying to be as silent as possible and moving from shadow to shadow with grace, despite his huge size.

Stealth check: 1d20 + 2 ⇒ (20) + 2 = 22


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Everyone begins moving in. Please place yourselfs where you are while going into the room.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral stealthyly moves inside... :P


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The room appears empty. As Germain moves up to the northern door he notices that the lights are not actually from a lantern but instead from what appear to be magical lights, floating in the air.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Im not liking that it seems we just broke into someones house illegally. . .


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Germain, did you say that out loud, or was that internal dialogue?

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Sorry posted from my phone, it should have been more of a OOC. It's been a while and I just remembered I'm playing a Paladin, and that so far, it's beginning to look like we are the ones doing something wrong. :)

"Hey, this light is actually some sort of magical floating ball. Spellcaster. And close." Looking around the room, "Why don't you come out, friend. We just want to talk. We seek a friend, Natalya. Natalya Vancaskerkin, who may have been kidnapped. Can you help us."


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

I don't think investigating the movements of illegal slavers in a building that is supposed to be abandoned is against the paladin's code. You're probably ok. :)

When Germain started talking, giving away their position and announcing their goals, Judah just winced. He rubbed his hand across his face and sighed.

No way this ends well…


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"Lorica magi me induo," Valai mutters as she ducks away behind the piece of furniture she was already standing behind -- it seems she shares Judah's opinion of the most likely outcome of Germain talking out loud...

Valai casts Mage Armour and ducks.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Everyone stands about readying for combat but there is no response and only quiet.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Perception check: 1d20 + 5 ⇒ (3) + 5 = 8

Dimral checks his sorroundings, suspicious about the whole thing.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Sorry, like I said, it's been a while. I was thinking we where in someone's house on the way to investigate a warehouse.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

What are we waiting for, exactly?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

What are you all doing? You came into this building where you had heard rumors of Nidalese slavers. You had been watching the building and say the light. You have entered the building and there are in fact lights, magical lights but you do not see anyone present.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Looking around. I hadn't been, but there where some Perception checks above. I'll go ahead and start (adding in a Detect Evil), but I think that there was a clue not put in, or maybe hidden in the spoilers.

I'll also move over to what might be another door, (I can't really tell on the map). If so, I'll try it to see if it's locked, then open it.

Who all is still playing?

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Perception(looking for clues): 1d20 + 6 ⇒ (8) + 6 = 14

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