GM Crash's Godsmouth Heresy-Table Beta (Inactive)

Game Master Crashwheeler

Tactical Map


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Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Sorry, tried to have the result multiplied by 1.5 straight away and I think it didn't work. However I don't think I hit, so no need to change it


Fire: 2d6 ⇒ (3, 6) = 9 +4 (x1.5)
The cockroach swarm has now taken 24 damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Keep it coming!", Jean-Pierre says encouragingly, even as thousands of cockroaches swarm all over him...

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

Burick throws an alchemist's fire vial at the part of the swarm not currently swarming JP. The immediate East Square next to JP.

Alchemist Fire Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 2


Burick throws his vial at some of the cockroaches, but only ends up burning a few with the splashback. Swarm has now taken 25 damage.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Scrambling to get his torch lit, Dexter tries to burn off some of the roaches as soon as he can.

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Not sure if it's my turn now.
Grimor focuses on lighting up his torch as well.


Round 1 (complete)
Dexter throws his vial of alchemist's fire into the swarm.
Grimor backs away and draws a torch.
Pontia throws her vial of alchemist's fire into the swarm.
Burick delays.
Marsk throws his vial of alchemist's fire at the wall behind the swarm.
The multitude of cockroaches descends upon Jean-Pierre and surrounds him but they can't seem to get a good footing on his swarmsuit.
Jean-Pierre moves to the side.

Round 2 (complete)
Dexter moves and prepares a torch.
Grimor moves and gets ready to light his torch.
Pontia throws another vial, but misses the majority of the swarm, only killing a few with the splashback.
Burick throws his vial at some of the cockroaches, but only ends up burning a few with the splashback.
Marsk delays.
The swarm now moves to overcome Pontia and Marsk.
Swarm Jean-Pierre: 1d20 ⇒ 111d6 ⇒ 3
Swarm Marsk: 1d20 ⇒ 91d6 ⇒ 1
Swarm Pontia: 1d20 ⇒ 61d6 ⇒ 4 I need fort saves from Jean-Pierre, Marsk and Pontia or be distracted.
Jean-Pierre roots on the group.

Round 3 (partial)
Dexter and Grimor light their torches.

Dexter, Grimor, Pontia, Burick, Marsk, Swarm(25 damage), Jean-Pierre


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

*Sigh* I did recommend that people backup to avoid being swarmed ;-)

Fort: 1d20 + 4 ⇒ (7) + 4 = 11.

This time, the swarm proves to be too distracting, causing Jean-Pierre to dance around on the spot...

I still recommend that people back-up ;-)

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Scrambling to get a second torch out of his backpack, Dustin uses his now-lit torch to light another torch!

Who wants to burn some of these f*^%$ing cockroaches!

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Now with a lit up torch, Grimor charges forward to help burn off some of the roaches swarming their aasimar companion.

Improvised Club: 1d20 + 4 + 2 - 4 ⇒ (5) + 4 + 2 - 4 = 7
Fire Damage: 1 = 1

"Pests like you must..." *swing* "burn!!!"

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5

Pontia manages to keep in the bile she feels crawling up her throat. Almost by instinc, her shape blurs and disappears for a second, reappearing 5 feet behind Shift, then she tries to move away from the swarm.

I tried to look for the map, but couldn't find it


Right above Campaign Info, there is Tactical Map.

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

Fort save: 1d20 + 4 ⇒ (5) + 4 = 9 +3 if it's a poison effect

Marsk moves back past Pontia and Burick.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Sorry, don't know how come I didn't see it. After my shift (it's a swift action), can I move away down to the end of the corridor?


Due to the distraction, you can only make a move action. It is the same thing as being nauseated, apparently. I moved your avatar away from the swarm.

Round 3 (partial)
Dexter and Grimor light their torches.
Pontia moves away.
Burick moves away.
Marsk moves away.
The swarm tries splitting up to follow the majority of the party while some swarms over Jean-Pierre. Swarm JP: 1d20 ⇒ 101d6 ⇒ 4

Dexter, Grimor, Pontia, Burick, Marsk, Swarm(25 damage), Jean-Pierre
I will save the actions of Dexter and Grimor for Round 4. The rest of the party acts now.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre continues to stand calmly.

"For your own safety, I recommend backing off, unless you plan to attack the swarm..."

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia brings her hands to her bandolier, just to notice she´s not carrying any more Alchemist Fire. She then grabs one of her Acid Flasks and throws it.

Ranged Touch Attack Acid Flask: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 1


With the throw of Pontia's acid flask, it kills a few cockroaches and scatters the rest of them.
Combat over! That wasn't so bad, was it? You are now free to look around the room. :)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Shaking cockroaches from his clothes, Jean-Pierre nods his thanks to Pontia.

"Well done! That was some excellent throwing."

He then sets about to searching the chamber.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29.


Seeming to know where everything is, Jean-Pierre finds a masterwork bastard sword and two curved daggers over by the lacquered armor, which Jean-Pierre realizes is masterwork banded mail.

Knowledge (local) DC 15:
You realize that the armor belongs to a member of the mysterious Iridian Fold. Enigmatic foreigners, the men of the Iridian Fold are believed to hail from the continent of Casmaron, and always travel in pairs—one in the strange armor, and the other swathed in veils. The skeleton on the floor is the remains of the other half of the pair.

That is everything here. Where to know? Back where you came or continue on?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Anyone want to use any of this equipment?"

He then moves over to regard the corridors thoughtfully.

"Shall we continue South?"

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter proundly holds up two lit torches as Pontia disperses the swarm. Then, realiing his effort was in vain, he despondently chucks one of the torches aside and continues on with the other.

He then appraises the armor and sword found by Jean-Pierre...

Not my style, but I bet we can fetch a good price for beauties.

He then nods as Jean-Pierre suggests south and starts softly-treading in that direction.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

I would have preferred if we dispatched these disgusting cockroaches before they got all over me - she says while swats a still living pest climbing up her right arm - But you're right, let's continue, south sounds as good as any other place at the moment.

Silver Crusade

Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx

"South sounds good."


Twenty feet down the hallway, the party sees stairs that go down 10 ft. At the bottom of the stairs, the hallway splits. Straight ahead there are stairs that go back up 10 ft, but to the left there are stairs that go down 20 ft to a door. Which way?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre turns to the rest of the party.

"Shall we check out that door, or head further down the corridor?"

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

"I vote for heading down the corridor. I'll admit I am a bit curious."

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Grimor nods and follows the Paladin and Cleric deeper underground. He mentions in passing though, "We're sure to still have a way back right?"

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Doors should have remained open, Grimor, unless someone else have been closing them behind us - Pontia adds while following the rest of the party.


As the party continues down the corridor they came upon another intersection. Straight ahead they see dirt and rubble surrounding a hole in the wall of this alcove. Within, a rough-hewn tunnel leads off into darkness. Two picks and a shovel lie on the floor in front of the hole.
If the tunnel is explored, you find that in many places the tunnel is less than 4 feet in diameter, requiring Medium creatures to travel at half speed through it. It leads several hundred feet to the open mouth of one of the other titanic faces on the cliff face below Kaer Maga, though no way exists of exiting the mouth except by scaling the sheer cliffs above or below. To the left however, they see a short corridor that has a door on the right side, another corridor to the left, and ends at a door. Options galore here, what shall you do?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre turns to the others.

"Shall we try the single door, the double doors, or the corridor?"

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

INT check: 1d20 ⇒ 6 oh, wth

"Double doors! More doors means more space for fighting, right? yes?"


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Slightly confused... Based on the gap in the map, it looks like there is a room between these double doors, and the double doors from the initial room?

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Are we still under the Mirrored effect? Are we suppose to have penalties?


Oh right. I'll edit that post out then.
No Grimor. It is purely cosmetic. No repercussions. It was just for looks, if you want yourselves back the way you were, the rooms reset in a day.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

No worries :-)

"Double doors it is, then!"

Jean-Pierre moves forward, and attempts to open the doors.


As Jean-Pierre opens the door, everyone sees a statue to their right inside the room. It is a strange statue of a half-snake, half-human creature, standing in a wide alcove. Comprising the lower body of a coiling serpent and the upper torso of a human woman, the statue has six wings and a disk containing a seven-pointed star in place of its head. Its crossed arms hold a quill and whip, and the entire statue is covered in verdigris. The faint outline of strange runes can be made out beneath the patina coating the statue.

Knowledge(religion) DC 20:
You recognize this deity as Lissala, goddess of runes, fate, and the reward of service.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre gives the statue an appraising stare, then shrugs.

"Does anyone recognise what that statue represents?"

He then sets about searching the room.

Perception 'take 10' = 19.

As always, assists would be appreciated :-)


Jean-Pierre notices that the feather in the statue's hand can be removed.

Sczarni

Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Dexter assists in searching the room and statue...

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia closes her eyes and concentrates for some seconds before opening them again, her eyes now observing the magical auras in the room.

Cast Detect Magic


The statue lights up, specifically around the hand that is holding the quill not feather, as previously mentioned.

Liberty's Edge

Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']

Knowledge, Religion: 1d20 + 4 ⇒ (14) + 4 = 18

Grimor shrugs at the statue. "Weird flying snake lady of the stars maybe?"

Another empty room... at least this one has no roaches innit.

Quickly losing interest, Grimor wanders back the hallway alone and notices the tunnel with mining equipment. ?? Someone might be in there... Grimor pokes his head into the tunnel opening as shouts "Hello? Anyone down there?"

Perception check: 1d20 + 2 ⇒ (9) + 2 = 11


Everyone perceiving the statue, notices that the quill can be removed.
Grimor, looking down the tunnel, notices noone and nothing.

Silver Crusade

Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)

Knowledge: Religion: 1d20 + 4 ⇒ (17) + 4 = 21

"Hey, I recognize this..." Burick slowly inches forward toward the statue, analyzing its shape. "This is Lissala. She's the goddess of runes, fate, and reward for services. Hmmm...I think she was tied to the legend of the Rune Lords, wasn't she?" Burick asked no one in particular.

Sorry for the lack of posting. I just started my job, so it's been difficult to keep up. But I won't quit on you guys!


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"I will have to take your word for that. Comparative theology was not on the syllabus at business school..."

Jean-Pierre steps forward, and attempts to pluck the quill from the statue's hand.


1d6 ⇒ 4
With a flash of magic, Jean-Pierre pulls the quill out of the statue's hand.

Jean-Pierre:
The effects ofresistance has been bestowed upon you, gaining a +1 resistance bonus to your saves until the end of your next combat.

Pontia also notices with her detect magic that the quill glows with magic as well.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre blinks a few times, and then shrugs.

"Well, that was unexpected..."

He then turns to the others.

"Where to next? The single door to the South, or the corridor to the North?"

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