Dexter Gladstone
|
Dexter reloads, takes another step forward, and shoots at the demonic head again....
Xbow, bless, firing into melee: 1d20 + 4 - 4 + 1 ⇒ (8) + 4 - 4 + 1 = 91d8 ⇒ 4
| Jean-Pierre de Suis |
Sorely injured, Jean-Pierre gamely takes a swing at the creature...
Earthbreaker: 1d20 + 4 ⇒ (1) + 4 = 5, for 2d6 + 6 ⇒ (5, 2) + 6 = 13 damage.
...but his wounds get the better of him.
Burick
|
Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11
Lifting "Dawn", Burick strides forward to assist JP with his attack.
Power Attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage: 2d6 + 4 + 3 ⇒ (1, 6) + 4 + 3 = 14
Grimor Hazd
|
Grim dashes forward and tries to find a opening to knock the creature down with a hi-jump kick.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| GM Crash |
Now that the monster has been taken care of, the party has the chance to look around. This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.
The carvings on the walls as Pharasmin in nature, though the priests are shown wearing different vestments and accoutrements from those favored today.
What would you like to do now?
| Jean-Pierre de Suis |
Still smarting from the blows that he took, Jean-Pierre takes the time to heal his wounds...
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (6) + 1 = 7
...before turning to explore the room.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15.
Burick
|
Knowledge Religion: 1d20 + 4 ⇒ (20) + 4 = 24
"Hmm..." Burick rubs his scruffy chin as he examines the walls of the room. He suddenly remembers a small tidbit from when he was studying up on other religions.
"This is kind of weird, I remember that Pharasmin worshipers wore different ceremonial clothing than the ones depicted in these carvings. Pontia was right; these are some pretty old ruins if the more recent ceremonial traditions aren't present in the carvings. Either that, or this is some off-shoot sect..."
Grimor Hazd
|
"But how does that relate to our missing corpses & bones?" Grimor wonders out aloud.
In the meantime, he walks around the chamber examining the carvings, hands feeling through their shapes as he passes by, looking for anything that might look out of place.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge, Religion: 1d20 + 4 ⇒ (2) + 4 = 6
wow, looks like I rolled the last good die today during my attack.
Dexter Gladstone
|
Dexter also searches the room...
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
There must be somethin' worth a damn in this old tomb...
After searching the room, Dexter will listen at the door and check for traps...
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
He whispers to the group, I wonder why this bugger was banging on the door...I just hope there aren't 20 of these things on the other side.
If it checks out, I'll wait for the group to finish up, ready Dexter's crossbow (as usual), and open the door..
Burick
|
"Hmm...there's only one way to find out." He lifts up his hammer and shrugs it, motioning to the door. I may have slipped up once, but this thing is my specialty. I'll have that door down in no time..."
Pontia Imperea
|
Pontia observes the creature laying on the floor... it is incredible how many things she still hasn´t even hear about.
Then she looks for anything that might be of value in the room before getting ready for whatever might be behind the next door.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Burick
|
Sunder 1: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
"Alright," Burick lifts his earth breaker behind him, readying to break the door down. "In Torag's name, yield!"
| GM Crash |
In two hits from Burick's earth breaker, the door breaks down. Darkness floods out of the room, engulfing Pontia's halo and Burick's torch.
Everyone hears "Okdzrd kds ld fn."
| Jean-Pierre de Suis |
"There is a small humanoid wrapped up in black rags from head to toe, leaving only its pale white nose and hands visible. It is holding its hands out, as if to show that it is not armed and it seems like it just wants to run away. Should we let it?"
Pontia Imperea
|
No, he might have answers! Don't harm him either, if possible, how far is him and in which direction?
| GM Crash |
Everyone hears him babbling off in his language, with a little clink-jangling sound accompanying it.
| Jean-Pierre de Suis |
"Well, I still can't understand him, but he seems to understand the fact that I cannot understand him. That said, he is clearly offering gold and other minor treasures to be allowed past us... a business transaction that seems to be low risk, and high yield..."
Marsk
|
Marsk calmly walks forward at a slow place and stretches out his hand towards the creature, as if to shake hands. "Hello, there. I'm Marsk, cleric of Irori. I'd be interested in getting to know more about ye."
I want to ready an action to use my lore keeper domain power if he gives me the coins or accepts my handshake.
Pontia Imperea
|
Pontia takes out the magnetic compass from her tunic and whispers some words.
Cast Comprehend Languages using my Arcane Bond
Then she drops her weapons to the floor and shows her hands up, moving slowly towards the sound of the voice in the least threatening way possible
Friends, we are friends - she says clearly in all the languages she knows.
Do I understand what he's saying after casting the spell?
| GM Crash |
Yes.
He doesn't understand what is being said, but he understands gestures.
Everyone hears the chinkling of the treasures exchanging hands, then feels the creature trying to squeeze past you and down the hallway, the darkness leaving with him. Now that the darkness is gone, everyone sees religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls.
| Jean-Pierre de Suis |
Shrugging his shoulders, Jean-Pierre moves forward to investigate the chamber, casting Detect Magic, and doing a sweep of the room (something which I should have been doing much earlier).
Perception: 1d20 + 9 ⇒ (8) + 9 = 17.
| GM Crash |
When Marsk looks at what the creature gave him, he finds engraved ivory bracelet, three freshwater pearls, 27 gp, and 32 sp.
When Jean-Pierre casts detect magic, his attention is turned to one of the cabinets and then to the religious texts. He finds a cloak and two scrolls that are shining with magic. Other than that, he finds some religious accoutrements that the church would pay to have.
Pontia Imperea
|
The creature just wanted to leave... He's scared of what lies in the next room. Did you find anything interesting?
Assuming JP shares his findings, I will try to identify the cloak and the scrolls. For the scrolls I will simply cast Read Magic and I will roll for the cloak
Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14
Dexter Gladstone
|
Dexter looks relieved and pleasantly surprised by the Pontia's acquisition!
Fine work, all! At this rate, we may make it out of here alive as well as a bit better off than before we came!
Now, about this next room...did the creature speak of what makes him so afraid? If not, I would suggest we try the other way...
Grimor Hazd
|
"No, we must face this creature. He might be the main cause of all the trouble our priests above are having. And if a creature of darkness fears it, then perhaps it's a creature of light."
Grimor approaches the stone pedestal and peers into its contents.
Pontia Imperea
|
Pontia casts Mage Armor (her own spell, not the one from the wand) on Burick.
I trust you will protect us, Paladin
| GM Crash |
As Marsk opens the door, he can see that the theme of judgment in the afterlife is continued in the carvings on the walls of this room. A wide table stands along the north wall, draped with a heavy black cloth. A single candle burns in a tall, iron candlestick in the southwest corner, but the rest of the room is cloaked in shadows. As everyone walks into the room they hear a whispering coming from the table "Stop where you are. If you want to draw back the veil of mystery that cloaks the Godsmouth Ossuary and reveal all the secrets of the Ancients, you must pay me 1 gold piece per question."
Pontia Imperea
|
Pontia looks towards the table, trying to discern where the voice comes from, her hands instinctively touching her light crossbow to make sure stills there.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Do you know the cause of the disappearing bodies from the ossuary?
Dexter Gladstone
|
Dexter winces as if someone spit in his face.
Ahem. My mistake. I thought I pulled out a gold piece...
Dexter pulls out a gold piece and places it on the table (while retrieving the silver of course). He looks around, trying to find how someone might be watching him...
| Jean-Pierre de Suis |
Jean-Pierre looks around, trying to work-out where the voice is coming from...
Perception: 1d20 + 9 ⇒ (7) + 9 = 16.
"Now, now; it is poor business practice to offer payment without some indication that the goods are worth the asking price... Offer some useful piece of information, if you will, as a gesture of good faith..."
Burick
|
Burick nods to Pontia, readying his weapon again just in case. The creature they had met was strange, though he wish he had the chance to use his Detect Evil when it was still around. As they enter the room and hear the someone speak from the table, Burick quickly activates Detect Evil toward it and under it. If there is something of I'll existence, he would find it.
"Do you know why such dark creatures exist in what should be a holy place?" He holds up a gold coin, ready to pay if the being speaking happened to know.
Grimor Hazd
|
Noticing the weirdness of the exchange, Grimor hangs back and keeps quiet, using the time to look for this creature's means for senses.
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Warily, he approaches the altar, pulls out two gold pieces letting it glint in from the candle light and asks, "Who are you and how do we know you're not lying just to get our gold?"
| GM Crash |
"Hmmm...free, useful information...Ohmmmmm. The spirits tell me that you are here to help the church with the disappearing undead. You need to look for the necromancer." she responds to Jean-Pierre.
Burick does not feel any evil auras from underneath or near the table. "Why else? The church wants to keep whatever is most evil under lock and key and out of the public eye. Do you see a lot of people down here? No you don't. The church is keeping the public safe."
"I, Yrix the great naga oracle, would never lie to get gold." she responds to Grimor.
| Jean-Pierre de Suis |
Jean-Pierre smiles faintly.
"Actually, it is disappearing corpses, not disappearing undead, that is the problem; I seriously doubt that the Church would be worried if undead were disappearing..."
Pontia Imperea
|
Show yourself Yrix, is dishonest not to be face to face when trading, be it for information or goods