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Undead have plenty of uses, you just have to know how to manage them... This group doesn't strike me as one to be open to such a topic however.
Religion, Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13
Religion, Zombies: 1d20 + 6 ⇒ (18) + 6 = 24
Grigor is fairly knowledgeable, we will have much to discuss on our trip back to Absalom! "Grigor is correct, adapt if you can! These mindless tools will easily be bested by superior tactics. They have forced themselves into a choke point, let us capitalize upon it!"
An ethereal glow surrounds Bartimaeus and it is not long before it surrounds each of his allies too. "I have called upon some friends to aid us! Do not resist their adjustments!" Bless, +1 morale bonus to hit and vs fear saves
"Hannah, take my position! It will provide you with a better vantage point!" he says as he moves out of the way of those better equipped to damage their foes.

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Durlo grunts as his armor takes the brunt of the skeleton's attack. He notes a frailty in one of their ribcages. Hoping to exploit it, he swings his massive greatsword at the weakness, trying to clear a hole for the others.
If the first skeleton is destroyed, Durlo will 5 ft step up to the next. Move action, studied target. Standard action attack with power attack.
"Capitalize we shall, friend Bartimaeus. These bones will rest soon enough."
Greatsword (power attack, studied target): 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
DMG: 2d6 + 7 + 1 ⇒ (6, 1) + 7 + 1 = 15

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Watching the fight unfold Sigrid pulls out her flail and yells to her companions Try and get them out of the hallway!"
she will ready her flail to attack once they move in to the room.
damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

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Since Mordack is already there he will use his full round to enlarge the dwarf in front of him as he places his hands upon him to make him bigger spellfailure chance: 1d100 ⇒ 52
I have an idea says Mordack, you can do it mr. Dwarf

GM Cody |

The opening salvo by Grigor and Hannah was ineffective, both bolt and pellet whizzing right through the skeleton's open frame.
However Durlo's massive greatsword attack cuts down the first skeleton!
Mordack begins chanting an enlarge person spell.
Yeah full rounds are a little wonky, so the spell fires at the beginning of your next turn. By full round it means a full round of combat not just your full turn. However it does require all your actions, its a little silly at times.
Still forced into this bottleneck, the next skeleton steps up to claw Durlo, using both its boney hands this time.
Claw 1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 4 ⇒ (6) + 4 = 10
Damage 2: 1d4 + 2 ⇒ (3) + 2 = 5
Neither attack is able to find purchase though as Durlo holds the line.
Initiative - Round 2 - Bold may post - Bless(+1 to Attack)
Skeleton
Grigor
Hannah
Durlo
Bartimaeus
Sigrid
Mordack
Zombies

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Hannah moves to the open location behind the murdack and fires.
attack vs touch: 1d20 + 4 + 1 - 4 ⇒ (8) + 4 + 1 - 4 = 9
damage: 1d12 + 1 ⇒ (7) + 1 = 8

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Durlo tilts his head as Mordack begins to cast a spell. He fails to recognize what the man is planning to unleash.
spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
He then turns his attention to the remaining foes in front of him. Seeing how easily the last skeleton came apart, he strikes for accuracy now. He swings his greatsword in a long arc over his head, studying the undead's movements as the blow rains down.
Greatsword (studied target, bless): 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
DMG: 2d6 + 4 + 1 ⇒ (5, 4) + 4 + 1 = 14
Five foot step to the south so Sigrid can get in. On my phone at the moment, can someone move me.
-Posted with Wayfinder

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Considering Mordack can, he will cast a spell this turn, via acid splash hit: 2 + 1d20 ⇒ 2 + (8) = 10 vs touch dmg: 1d3 ⇒ 2 acid
spellfailure: 1d100 ⇒ 94 then he shifts to the corner if he can
But try as he might he cannot move his arm in the motion he wants to as the armor impedes the motion That probably would have missed anyway

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The bulk of his contribution made, Bartimaeus does what he can to assist his allies as they take down the undead. "Sigrid, turning your back foot as you swing will markedly improve your accuracy and power!" Guidance He then sidesteps over so Mordack has the option to back out.
*sigh* These specimens would have had a plethora of uses... Another time perhaps.

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I've never thought about turning my foot like that..."That's a good idea Bartimeaus!" Genuinely thankful for his advice she turns her foot and gets her self into position should the hallway open.
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

GM Cody |

Grigor reloads while Hannah fires off another shot, the pellet pinging off the rock wall near the skeleton.
Durlo takes a mighty swing but misses just as he is enlarged to giant proportions. Batimaeus offers words of encouraging as Sigrid winds up her flail just waiting for a chance to attack.
The skeleton will again rake and scrabble at Durlo's armor, searching for purchase.
Claw 1: 1d20 + 4 ⇒ (6) + 4 = 10
damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 4 ⇒ (6) + 4 = 10
damage 2: 1d4 + 2 ⇒ (3) + 2 = 5
But even with his a larger target the skeletons can't get a hold of him!
The zombies slobber and growl as they try and squeeze into the tunnel.
Initiative - Round 2 - Bold may post - Bless(+1 to Attack)
Skeleton
Grigor
Hannah
Durlo
Bartimaeus
Sigrid
Mordack
Zombies

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Grigor looks for an opening to shoot around Durlo, who suddenly is taking up far more of the hallways. Seeing just a moment between swings, Grigor lets loose another crossbow bolt, trying to hit the farthest zombie.
crossbow,bless,cover: 1d20 + 2 + 1 - 4 ⇒ (11) + 2 + 1 - 4 = 10
damage: 1d10 ⇒ 1

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Hannah reloads once more and fires.
attack vs touch: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d12 + 1 ⇒ (11) + 1 = 12
The dice generator hates this character

GM Cody |

Its not been doing wonders for anyone this combat, like a three stooges status for combat

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Mordack doesn't want to cast a spell in melee, so he pulls out his dagger and stabs the skeleton in front of him. hit: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d4 + 2 ⇒ (1) + 2 = 3 I didn't include the penalty from stabbing around the corner if any, but I included bless
Yeah, I hit, too bad most skeletons have DR/blunt, not that Mordack knows that, and even if he did or was worried about poking it between the ribs, he doesn't have another weapon.

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come on skeletons, come meet my flail. Sigrid continues to hold her flail at the ready. As she waits she snarls as the combat continues around her.
she will continue to ready her attack should the skeletons come in or the area opens in front of her...my roll is on my last post

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"What is this?!" Durlo booms as he grows larger. He remembers Mordack's chanting. "Why Mordack? This is already a cramped place! Switch places with Sigrid, her weapon is more effective as Grigor and and Bartimaeus mentioned."
Durlo, now squeezing in the tight confines, tries to strike out again at the skeleton.
Greatsword, studied target, bless, squeezing: 1d20 + 5 + 1 + 1 - 4 ⇒ (9) + 5 + 1 + 1 - 4 = 12
DMG: 3d6 + 4 ⇒ (4, 2, 3) + 4 = 13

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Remember, you also get +2 to str, so your str mod is +4, which means a two handed weapon will deal +6 on your dmg mod. Your attack decreases by 1 but your str by 2, so your to hit is the same, with the exception of squeezing
I thought it was a good idea

GM Cody |

The heroes do their best to fight off this pesky skeleton but its a comedy of errors as each misses in turn.
The skeleton does his best to attack Durlo.
Attack 1: 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1: 1d4 + 2 ⇒ (4) + 2 = 6
Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
Damage 2: 1d4 + 2 ⇒ (4) + 2 = 6
Its broken finned hands are a poor weapon though!
Initiative - Round 4 - Bold may post - Bless(+1 to Attack)
Skeleton
Grigor
Hannah
Durlo
Bartimaeus
Sigrid
Mordack
Zombies

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Mordack will try to stab the skeleton again and then 5 foot shift step to back. hit: 1d20 + 3 ⇒ (14) + 3 = 17 dmg: 1d4 + 2 ⇒ (3) + 2 = 5 But the dagger does not pierce through the bone. Was hoping to roll 6 total damage for the dagger where I'd do 1 point of damage.

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Grigor scrambles to pull out another bolt to load it into his crossbow. "This is not going as well as hoped. These bolts have been ineffective so far. I'm going to move to make room for the dwarf. I believe he'll be more effective than I. Bartimeus, I suggest moving into the hall so that Hannah can take your place. She may get a better firing angle there, while also giving Durlo more room."
Move into the corner. Standard action to start reloading. Will need to finish with another standard next round.

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Hannah reloads again and fires.
attack vs touch: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d12 + 1 ⇒ (9) + 1 = 10

GM Cody |

Some shuffling around ensues and Hannah with a clear line of fire lets loose an earth shaking shot that impacts the skeleton and blows it to pieces. Skeletal fragments rain down in the room.
Initiative - Round 4 - Bold may post - Bless(+1 to Attack)
Grigor
Hannah
Durlo
Bartimaeus
Sigrid
Mordack
Zombies

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"Yes! Thanks Mordak!" with a slightly terrifying smile Sigrid moves into the space that Mordak was just in and her ready'd attack goes off with a battle cry as her excitement to get into battle over comes her. "Arrrrghh!"
my attack was rolled 2 posts ago. I can either copy and paste it here or we can just scroll back up....not sure the ruling on that? GM? also can someone move me 5feet forward ? :)

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Durlo, with enough room to work now, hefts his greatsword sized for giants and swings it over Sigrid's head to strike at the zombies beyond her.
Greatsword (bless, studied target): 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
DMG: 3d6 + 6 + 1 ⇒ (2, 1, 4) + 6 + 1 = 14

GM Cody |

Sigrid walks up and smacks the Zombie with her flail but the soft spongy dead flesh absorbs most of the damage, however Durlo's massive greatsword comes flashing over Sigrid's shoulder, splitting the Zombie in two and gouging a massive chunk of wall out of the wall.
The last zombie, slobbering will step up and attack Sigrid.
Slam: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Its able to find an opening and it bites into her soft fleshy neck!
Initiative - Round 4 - Bold may post - Bless(+1 to Attack)
Grigor
Hannah
Durlo
Bartimaeus
Sigrid - 8 damage
Mordack
Zombies

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Mordac will acid splash the zombie trying this best to see through the gaps of his allies while doing so hit: 2 + 1d20 ⇒ 2 + (3) = 5 vs touch
does not include cover, whatever cover it has
dmg: 1d3 ⇒ 3 acid spell failure chance: 1d100 ⇒ 24
He accidentally releases the acid straight up at the ceiling getting nervous in the fight.

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Durlo swings at the last zombie.
"For Clan Deadshield! For the Society!"
Greatsword (bless, studied target): 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
DMG: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17
-Posted with Wayfinder

GM Cody |

As Durlo cuts down the last zombie, the room falls to hush, only the labored breathing of the combatants remain.
Investigating the room and bodies you guys find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.
Among his corpse you also find an immaculate Light Crossbow and a finely wrought longsword.
There is a passage leading out of this chamber, presumably it goes deeper through the mountain.

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He looks at his group. Don't look at me, I don't got detect magic, nor do I have anything in spellcraft. That's what you have towns for, someone will identify it for you. But what are the chances that these weapons are magical anyway?

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"Aye! good job Durlo! do any of you happen to have a healing potion? or did Janira happen to have one in her pack? That zombie really smacked me!"
While she waits to see if someone has a potion of cure light wounds she will draw from her pack her Drinking horn and take a goo long swig of Linnorm Mead to help take the edge off of her wounds.

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Totally forgot about the backpack! Here are the contents: potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 6 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bags (2), thunderstone. I have claimed the wands of burning hands and cure light wounds and the scroll of entangle already.
"Sigrid, there were a pair of potions in the backpack Janira had. There is also a wand of healing I can use, do you have a preference?" Bartimaeus asks pulling the backpack from his shoulder.
Seeing the items, he casts detect magic upon them. When the sword and the crossbow detect as such, he calls upon his research to identify them.
Spellcraft vs Sword: 1d20 + 6 ⇒ (18) + 6 = 24
Spellcraft vs Crossbow: 1d20 + 6 ⇒ (13) + 6 = 19
"Both the sword and the crossbow will aid it's user with hitting and damaging it's foe. This is quite the boon, we should be sure to utilize them"
Does anybody know if you can use the identify spell after failing a spellcraft check?

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Durlo grunts as he shrinks back down to normal size.
"Sigrid, the sword should aid you, yes? I do not need either, but I would like a healing potion from friend Janira's bag, if that is all right."
@Bartimaeus: not sure. It's 1/day normally, but maybe casting identify adds the bonus to your previous check?
When the others are ready, he says, "Should we clear away the trouble-makers, or take the passage out of here?"

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Potion of cure light wounds? Can I drink one? I'm still in pain from falling in that whole I couldn't jump over Mordack still never healed from falling in that hole. assuming the group okay's it heal: 1d8 + 1 ⇒ (6) + 1 = 7

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"I would make use of that crossbow if nobody else is in need of it. Might be more effective than the one I am using. As far as healing, I'd recommend using the wand and saving the potions for emergencies. They might be good for Sigrid and Durlo to hold onto."

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"Yes Bartimaeus, would you use the wand on me? That way be can save a potion for in combat,as Grigor mentioned she says with a smile. Turning towards Durlo as she examines the Longsword she picks it up and weighs the blade in her hand, balancing it on her palm. " well if no one else wants it I can take it. I've used longswords before, back home in my warrior training, but favored the flail, but if we encounter and more zombies a sword might come in handy. I say let's continue on and clear out any other unwelcome creatures. "

GM Cody |

Cure Light wounds wand on Sigrid: 1d8 + 3 ⇒ (1) + 3 = 4
Do you guys wish to back track and take care of the mites or proceed down the passageway, deeper into the caves

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I vote we doubleback and then press forward again.
"Very well, I shall provide healing from this wand," he says as he pulls the wand from his belt. With a practiced motion, he draws the healing energy from the wand and siphons it into Sigrid and Mordack.
CLW on Sigrid: 1d8 + 3 ⇒ (3) + 3 = 6
CLW on Mordack: 1d8 + 3 ⇒ (8) + 3 = 11
Bartimaeus will always use the wand on you, feel free to roll your own healing and I'll mark off the charges! By my count, 3 have been used.
With nothing left to do, Bartimaeus urges the group onward. "I believe there is nothing left for us to draw from here. Let us continue on our subterranean adventure," he says, ready to move when the party is.

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The charge from the wand by GM Cody was enough to get me to full HP. So we can only have used 2 charges unless some else needs the 3rd charge.
"I'm ready and feeling good!" she stretches and flexes her muscles as the magically healing goes over her wounds.

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Yes, I thought that was the plan, the mites.
"Then let us be gone from this decrepit place."
Durlo hoists his greatsword onto his shoulder and begins moving back the other way, toward the mite cavern.