Alchemist

Grigor Liliacul's page

96 posts. Organized Play character for Thrawn007 (RPG Superstar Season 9 Top 16).


Race

Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2

About Grigor Liliacul

Player Name: Thrawn007
Character Name: Grigor Liliacul
PP/Fame: 1/2
XP: 1
GP:44
Society ID: 106968-31
Faction: Dark Archive

Grigor Liliacul
Werebat-kin skinwalker (bloodmarked) investigator (cryptid scholar) 1 CN Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +4 (+6 at night)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee me sword cane +2 (1d6+1) and bite -4 (1d6+1) (half-bat form only)
Ranged masterwork light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—obscuring mist
Investigator (Cryptid Scholar) Extracts Prepared (CL 1st; concentration +4)
1st—cure light wounds, heightened awareness
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Statistics
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Str 12, Dex 14 (+2 in half bat form), Con 12, Int 16, Wis 11, Cha 13
Base Atk +0; CMB +1; CMD 13
Feats Bat Shape
Traits analytical (ustalav), precision hearing
Skills Craft(alchemy)+7, Disable Device +9 (including masterwork tools), Disguise +1 (+11 to appear as a bat in bat form), Fly +4, Knowledge (arcana) +7 (+8 when taking 10.), Knowledge (dungeoneering) +7 (+8 when taking 10.), Knowledge (history) +7 (+8 when taking 10.), Knowledge (local) +7 (+8 when taking 10.), Knowledge (nature) +7 (+8 when taking 10.), Knowledge (religion) +7 (+8 when taking 10.), Perception +4 (+6 at night); Racial Modifiers +2 Fly
Languages Common, Infernal, Necril, Sylvan
SQ alchemy (alchemy crafting +1), animal-minded, change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), inspiration (3/day), intuitive monster lore, trapfinding +1
Other Gear crossbow bolts (10), masterwork light crossbow, masterwork sword cane[APG], Masterwork backpack (investigator starting formula book, journal, alchemy crafting kit, bedroll, ink (black), inkpen, mess kit, soap, 1 torch, trail rations (5 days), water skin, wand of summon monster 1 (CL3, 9 charges)), belt pouch (flint and steel, masterwork thieves tools), 44 GP
Forumla Book
1st- Comprehend Languages, Cure Light Wounds, Endure Elements, Heightened Awareness, Shield
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II. (+4 size bonus to dexterity, -2 strength, +1 natural armor, fly 40 ft (good))
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers. (choose 1)
-Change Shape (+4 Perception) (Su) You can choose to gain a +4 racial bonus to Perception when shifting into bestial form.
-Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
-Change Shape (Falls) (Su) You can choose to treat falling damage as 20 feet less while in bestial form.
-Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Intuitive Monster Lore (Ex) Add Wis mod to knowledge checks to ID foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Professor at the university of Lepidstadt in Ustelov, researching strange creatures. Secretly was trying to research his own nature. Is on a long term sabbatical doing research, joining the pathfinder society hoping to access their libraries and artifacts to further his personal research.