Full Name |
Mordack Dune 2 |
Race |
Human #135676-9 |
Classes/Levels |
Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance |
Gender |
Male |
Size |
Medium |
Age |
20 |
Alignment |
NG |
Languages |
Common |
Strength |
14 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
16 |
About Mordack Dune 2
Abilities:
+2 Cha, +1 skill point per level, Focused Studies alt racial trait.
Elemental Ray of Electricity 6 times per day
Favored Class Bonus HP
Attacks:
1. Dagger. +2 attack. 1d4+2 P or S. 10 ft rang. 19 crits.
2. Spells and Elemental Ray. See spells.
Skills:
1. Knowledge Nature: 1 point, 0 Int,=1 Total
2. Knowledge Planes: 1 point, 0 int, 3 trained,=4 Total
3. Stealth: 1 point, 2 dex, 1 trait, 3 skill focus, 3 trained, =10
Armor Check Penalty is 0.
Feats:
1. Level 1: Light Armor Proficiency
2. Focused Studies: Stealth
3. Eschew Materials: Free Sorcerer feat
4. Highlander Trait: +1 stealth, class skill and +2 if in rocky or hilly terrains
5. Reactionary Trait: +2 init
Gear:
1. Leather Armor: 10 GP
2. Backpack: 2 GP
3. 2 Waterskins: 2 GP
4. Masterwork Dagger: 302 GP
5. 2 Rations: 1 GP
6. Spider Silk Rope: 100 GP
7. Skeleton Key: 85 GP
8. Sunrod: 2 GP
9. 524 GP
Spells: 10% spell failure chance, +2 to hit
Elemental Ray of Electricity: 30 ft. 1d6 electric Damage. 6 time per day.
Level 0: Spark, Acid Splash, Mage Hand, Mending. Infinite uses. Save DC 13.
Level 1: Hydraulic Push, Snowball. 4 Per day. Save DC 14.